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https://github.com/JustArchiNET/ArchiSteamFarm.git
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72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using SteamKit2;
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using SteamKit2.Internal;
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using System.IO;
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namespace ArchiSteamFarm {
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/// <summary>
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/// Message used to Accept or Decline a group(clan) invite.
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/// </summary>
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internal sealed class CMsgClientClanInviteAction : ISteamSerializableMessage, ISteamSerializable {
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EMsg ISteamSerializableMessage.GetEMsg() {
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return EMsg.ClientAcknowledgeClanInvite;
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}
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public CMsgClientClanInviteAction() {
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}
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/// <summary>
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/// Group invited to.
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/// </summary>
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internal ulong GroupID = 0;
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/// <summary>
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/// To accept or decline the invite.
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/// </summary>
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internal bool AcceptInvite = true;
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void ISteamSerializable.Serialize(Stream stream) {
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try {
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BinaryWriter binaryWriter = new BinaryWriter(stream);
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binaryWriter.Write(GroupID);
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binaryWriter.Write(AcceptInvite);
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} catch {
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throw new IOException();
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}
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}
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void ISteamSerializable.Deserialize(Stream stream) {
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try {
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BinaryReader binaryReader = new BinaryReader(stream);
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GroupID = binaryReader.ReadUInt64();
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AcceptInvite = binaryReader.ReadBoolean();
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} catch {
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throw new IOException();
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}
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}
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}
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}
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