mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
1660 lines
61 KiB
C#
1660 lines
61 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ArchiSteamFarm.Localization {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArchiSteamFarm.Localization.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Accepting trade: {0}.
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/// </summary>
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public static string AcceptingTrade {
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get {
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return ResourceManager.GetString("AcceptingTrade", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Matching Steam items, round #{0}....
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/// </summary>
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public static string ActivelyMatchingItems {
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get {
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return ResourceManager.GetString("ActivelyMatchingItems", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Matched a total of {0} sets this round..
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/// </summary>
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public static string ActivelyMatchingItemsRound {
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get {
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return ResourceManager.GetString("ActivelyMatchingItemsRound", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ASF will automatically check for new versions every {0}..
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/// </summary>
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public static string AutoUpdateCheckInfo {
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get {
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return ResourceManager.GetString("AutoUpdateCheckInfo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Accepted donation trade: {0}.
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/// </summary>
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public static string BotAcceptedDonationTrade {
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get {
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return ResourceManager.GetString("BotAcceptedDonationTrade", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Accepting gift: {0}....
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/// </summary>
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public static string BotAcceptingGift {
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get {
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return ResourceManager.GetString("BotAcceptingGift", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Account is no longer occupied: idling process resumed!.
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/// </summary>
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public static string BotAccountFree {
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get {
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return ResourceManager.GetString("BotAccountFree", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This account is limited, idling process is unavailable until the restriction is removed!.
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/// </summary>
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public static string BotAccountLimited {
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get {
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return ResourceManager.GetString("BotAccountLimited", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This account is locked, idling process is permanently unavailable!.
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/// </summary>
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public static string BotAccountLocked {
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get {
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return ResourceManager.GetString("BotAccountLocked", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Account is currently being used: ASF will resume idling when it's free....
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/// </summary>
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public static string BotAccountOccupied {
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get {
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return ResourceManager.GetString("BotAccountOccupied", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ID: {0} | Status: {1}.
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/// </summary>
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public static string BotAddLicense {
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get {
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return ResourceManager.GetString("BotAddLicense", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ID: {0} | Status: {1} | Items: {2}.
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/// </summary>
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public static string BotAddLicenseWithItems {
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get {
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return ResourceManager.GetString("BotAddLicenseWithItems", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This bot is already running!.
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/// </summary>
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public static string BotAlreadyRunning {
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get {
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return ResourceManager.GetString("BotAlreadyRunning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This bot has already stopped!.
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/// </summary>
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public static string BotAlreadyStopped {
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get {
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return ResourceManager.GetString("BotAlreadyStopped", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Converting .maFile into ASF format....
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/// </summary>
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public static string BotAuthenticatorConverting {
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get {
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return ResourceManager.GetString("BotAuthenticatorConverting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully finished importing mobile authenticator!.
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/// </summary>
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public static string BotAuthenticatorImportFinished {
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get {
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return ResourceManager.GetString("BotAuthenticatorImportFinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Your DeviceID is incorrect or doesn't exist!.
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/// </summary>
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public static string BotAuthenticatorInvalidDeviceID {
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get {
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return ResourceManager.GetString("BotAuthenticatorInvalidDeviceID", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 2FA Token: {0}.
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/// </summary>
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public static string BotAuthenticatorToken {
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get {
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return ResourceManager.GetString("BotAuthenticatorToken", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling has paused!.
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/// </summary>
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public static string BotAutomaticIdlingNowPaused {
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get {
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return ResourceManager.GetString("BotAutomaticIdlingNowPaused", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling has resumed!.
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/// </summary>
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public static string BotAutomaticIdlingNowResumed {
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get {
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return ResourceManager.GetString("BotAutomaticIdlingNowResumed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling is paused already!.
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/// </summary>
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public static string BotAutomaticIdlingPausedAlready {
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get {
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return ResourceManager.GetString("BotAutomaticIdlingPausedAlready", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Automatic idling is resumed already!.
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/// </summary>
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public static string BotAutomaticIdlingResumedAlready {
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get {
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return ResourceManager.GetString("BotAutomaticIdlingResumedAlready", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connected to Steam!.
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/// </summary>
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public static string BotConnected {
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get {
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return ResourceManager.GetString("BotConnected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connecting....
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/// </summary>
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public static string BotConnecting {
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get {
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return ResourceManager.GetString("BotConnecting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connection to Steam Network lost. Reconnecting....
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/// </summary>
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public static string BotConnectionLost {
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get {
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return ResourceManager.GetString("BotConnectionLost", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disconnected from Steam!.
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/// </summary>
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public static string BotDisconnected {
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get {
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return ResourceManager.GetString("BotDisconnected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disconnecting....
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/// </summary>
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public static string BotDisconnecting {
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get {
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return ResourceManager.GetString("BotDisconnecting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [{0}] password: {1}.
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/// </summary>
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public static string BotEncryptedPassword {
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get {
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return ResourceManager.GetString("BotEncryptedPassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Waiting up to {0} to ensure that we're free to start idling....
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/// </summary>
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public static string BotExtraIdlingCooldown {
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get {
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return ResourceManager.GetString("BotExtraIdlingCooldown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bot has {0} games remaining in its background queue..
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/// </summary>
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public static string BotGamesToRedeemInBackgroundCount {
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get {
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return ResourceManager.GetString("BotGamesToRedeemInBackgroundCount", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Generating Steam parental code, this can take a while, consider putting it in the config instead....
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/// </summary>
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public static string BotGeneratingSteamParentalCode {
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get {
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return ResourceManager.GetString("BotGeneratingSteamParentalCode", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully handled {0} confirmations!.
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/// </summary>
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public static string BotHandledConfirmations {
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get {
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return ResourceManager.GetString("BotHandledConfirmations", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bot has no wallet..
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/// </summary>
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public static string BotHasNoWallet {
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get {
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return ResourceManager.GetString("BotHasNoWallet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Failed to disconnect the client. Abandoning this bot instance!.
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/// </summary>
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public static string BotHeartBeatFailed {
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get {
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return ResourceManager.GetString("BotHeartBeatFailed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Not starting this bot instance because it's disabled in config file!.
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/// </summary>
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public static string BotInstanceNotStartingBecauseDisabled {
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get {
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return ResourceManager.GetString("BotInstanceNotStartingBecauseDisabled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Received TwoFactorCodeMismatch error code {0} times in a row. Either your 2FA credentials are no longer valid, or your clock is out of sync, aborting!.
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/// </summary>
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public static string BotInvalidAuthenticatorDuringLogin {
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get {
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return ResourceManager.GetString("BotInvalidAuthenticatorDuringLogin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bot has level {0}..
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/// </summary>
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public static string BotLevel {
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get {
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return ResourceManager.GetString("BotLevel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Logged off of Steam: {0}.
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/// </summary>
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public static string BotLoggedOff {
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get {
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return ResourceManager.GetString("BotLoggedOff", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully logged on as {0}..
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/// </summary>
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public static string BotLoggedOn {
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get {
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return ResourceManager.GetString("BotLoggedOn", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Logging in....
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/// </summary>
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public static string BotLoggingIn {
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get {
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return ResourceManager.GetString("BotLoggingIn", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This account seems to be used in another ASF instance, which is undefined behaviour, refusing to keep it running!.
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/// </summary>
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public static string BotLogonSessionReplaced {
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get {
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return ResourceManager.GetString("BotLogonSessionReplaced", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Trade offer failed!.
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/// </summary>
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public static string BotLootingFailed {
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get {
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return ResourceManager.GetString("BotLootingFailed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Trade couldn't be sent because there is no user with master permission defined!.
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/// </summary>
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public static string BotLootingMasterNotDefined {
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get {
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return ResourceManager.GetString("BotLootingMasterNotDefined", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Trade offer sent successfully!.
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/// </summary>
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public static string BotLootingSuccess {
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get {
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return ResourceManager.GetString("BotLootingSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This bot doesn't have ASF 2FA enabled! Did you forget to import your authenticator as ASF 2FA?.
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/// </summary>
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public static string BotNoASFAuthenticator {
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get {
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return ResourceManager.GetString("BotNoASFAuthenticator", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This bot instance is not connected!.
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/// </summary>
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public static string BotNotConnected {
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get {
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return ResourceManager.GetString("BotNotConnected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Couldn't find any bot named {0}!.
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/// </summary>
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public static string BotNotFound {
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get {
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return ResourceManager.GetString("BotNotFound", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Not owned yet: {0}.
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/// </summary>
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public static string BotNotOwnedYet {
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get {
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return ResourceManager.GetString("BotNotOwnedYet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Owned already: {0}.
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/// </summary>
|
|
public static string BotOwnedAlready {
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get {
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return ResourceManager.GetString("BotOwnedAlready", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Owned already: {0} | {1}.
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/// </summary>
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|
public static string BotOwnedAlreadyWithName {
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get {
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return ResourceManager.GetString("BotOwnedAlreadyWithName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}/{1} bots already own game {2}..
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/// </summary>
|
|
public static string BotOwnsOverviewPerGame {
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|
get {
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return ResourceManager.GetString("BotOwnsOverviewPerGame", resourceCulture);
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}
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|
}
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|
/// <summary>
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|
/// Looks up a localized string similar to Rate limit exceeded, we will retry after {0} of cooldown....
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/// </summary>
|
|
public static string BotRateLimitExceeded {
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|
get {
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return ResourceManager.GetString("BotRateLimitExceeded", resourceCulture);
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|
}
|
|
}
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/// <summary>
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|
/// Looks up a localized string similar to Reconnecting....
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/// </summary>
|
|
public static string BotReconnecting {
|
|
get {
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return ResourceManager.GetString("BotReconnecting", resourceCulture);
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|
}
|
|
}
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/// <summary>
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|
/// Looks up a localized string similar to Key: {0} | Status: {1}.
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|
/// </summary>
|
|
public static string BotRedeem {
|
|
get {
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return ResourceManager.GetString("BotRedeem", resourceCulture);
|
|
}
|
|
}
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|
/// <summary>
|
|
/// Looks up a localized string similar to Key: {0} | Status: {1} | Items: {2}.
|
|
/// </summary>
|
|
public static string BotRedeemWithItems {
|
|
get {
|
|
return ResourceManager.GetString("BotRedeemWithItems", resourceCulture);
|
|
}
|
|
}
|
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|
|
/// <summary>
|
|
/// Looks up a localized string similar to Refreshing packages data....
|
|
/// </summary>
|
|
public static string BotRefreshingPackagesData {
|
|
get {
|
|
return ResourceManager.GetString("BotRefreshingPackagesData", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Removed expired login key!.
|
|
/// </summary>
|
|
public static string BotRemovedExpiredLoginKey {
|
|
get {
|
|
return ResourceManager.GetString("BotRemovedExpiredLoginKey", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You can't send trade to yourself!.
|
|
/// </summary>
|
|
public static string BotSendingTradeToYourself {
|
|
get {
|
|
return ResourceManager.GetString("BotSendingTradeToYourself", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Current memory usage: {0} MB..
|
|
/// </summary>
|
|
public static string BotStats {
|
|
get {
|
|
return ResourceManager.GetString("BotStats", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is connecting to Steam network..
|
|
/// </summary>
|
|
public static string BotStatusConnecting {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusConnecting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is idling game: {0} ({1}, {2} card drops remaining) from a total of {3} games ({4} cards) left to idle (~{5} remaining)..
|
|
/// </summary>
|
|
public static string BotStatusIdling {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusIdling", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is idling games: {0} from a total of {1} games ({2} cards) left to idle (~{3} remaining)..
|
|
/// </summary>
|
|
public static string BotStatusIdlingList {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusIdlingList", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is limited and can't drop any cards through idling..
|
|
/// </summary>
|
|
public static string BotStatusLimited {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusLimited", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is locked and can't drop any cards through idling..
|
|
/// </summary>
|
|
public static string BotStatusLocked {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusLocked", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is not idling anything..
|
|
/// </summary>
|
|
public static string BotStatusNotIdling {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusNotIdling", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is not running..
|
|
/// </summary>
|
|
public static string BotStatusNotRunning {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusNotRunning", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to There are {0}/{1} bots running, with total of {2} games ({3} cards) left to idle..
|
|
/// </summary>
|
|
public static string BotStatusOverview {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusOverview", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is paused or running in manual mode..
|
|
/// </summary>
|
|
public static string BotStatusPaused {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusPaused", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Bot is currently being used..
|
|
/// </summary>
|
|
public static string BotStatusPlayingNotAvailable {
|
|
get {
|
|
return ResourceManager.GetString("BotStatusPlayingNotAvailable", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Could not initialize SteamDirectory: connecting with Steam Network might take much longer than usual!.
|
|
/// </summary>
|
|
public static string BotSteamDirectoryInitializationFailed {
|
|
get {
|
|
return ResourceManager.GetString("BotSteamDirectoryInitializationFailed", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stopping....
|
|
/// </summary>
|
|
public static string BotStopping {
|
|
get {
|
|
return ResourceManager.GetString("BotStopping", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unable to login to Steam: {0}/{1}.
|
|
/// </summary>
|
|
public static string BotUnableToLogin {
|
|
get {
|
|
return ResourceManager.GetString("BotUnableToLogin", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} V{1}.
|
|
/// </summary>
|
|
public static string BotVersion {
|
|
get {
|
|
return ResourceManager.GetString("BotVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Wallet balance: {0} {1}.
|
|
/// </summary>
|
|
public static string BotWalletBalance {
|
|
get {
|
|
return ResourceManager.GetString("BotWalletBalance", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Checking first badge page....
|
|
/// </summary>
|
|
public static string CheckingFirstBadgePage {
|
|
get {
|
|
return ResourceManager.GetString("CheckingFirstBadgePage", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Checking other badge pages....
|
|
/// </summary>
|
|
public static string CheckingOtherBadgePages {
|
|
get {
|
|
return ResourceManager.GetString("CheckingOtherBadgePages", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Chosen idling algorithm: {0}.
|
|
/// </summary>
|
|
public static string ChosenFarmingAlgorithm {
|
|
get {
|
|
return ResourceManager.GetString("ChosenFarmingAlgorithm", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Clearing Steam discovery queue #{0}....
|
|
/// </summary>
|
|
public static string ClearingDiscoveryQueue {
|
|
get {
|
|
return ResourceManager.GetString("ClearingDiscoveryQueue", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Content:
|
|
///{0}.
|
|
/// </summary>
|
|
public static string Content {
|
|
get {
|
|
return ResourceManager.GetString("Content", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Done!.
|
|
/// </summary>
|
|
public static string Done {
|
|
get {
|
|
return ResourceManager.GetString("Done", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Done matching Steam items, round #{0}..
|
|
/// </summary>
|
|
public static string DoneActivelyMatchingItems {
|
|
get {
|
|
return ResourceManager.GetString("DoneActivelyMatchingItems", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Done clearing Steam discovery queue #{0}..
|
|
/// </summary>
|
|
public static string DoneClearingDiscoveryQueue {
|
|
get {
|
|
return ResourceManager.GetString("DoneClearingDiscoveryQueue", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Enter command: .
|
|
/// </summary>
|
|
public static string EnterCommand {
|
|
get {
|
|
return ResourceManager.GetString("EnterCommand", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Aborted!.
|
|
/// </summary>
|
|
public static string ErrorAborted {
|
|
get {
|
|
return ResourceManager.GetString("ErrorAborted", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Access denied!.
|
|
/// </summary>
|
|
public static string ErrorAccessDenied {
|
|
get {
|
|
return ResourceManager.GetString("ErrorAccessDenied", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Your bot config is invalid. Please verify content of {0} and try again!.
|
|
/// </summary>
|
|
public static string ErrorBotConfigInvalid {
|
|
get {
|
|
return ResourceManager.GetString("ErrorBotConfigInvalid", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Configured {0} property is invalid: {1}.
|
|
/// </summary>
|
|
public static string ErrorConfigPropertyInvalid {
|
|
get {
|
|
return ResourceManager.GetString("ErrorConfigPropertyInvalid", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Persistent database could not be loaded, if issue persists, please remove {0} in order to recreate the database!.
|
|
/// </summary>
|
|
public static string ErrorDatabaseInvalid {
|
|
get {
|
|
return ResourceManager.GetString("ErrorDatabaseInvalid", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to ASF V{0} has run into fatal exception before core logging module was even able to initialize!.
|
|
/// </summary>
|
|
public static string ErrorEarlyFatalExceptionInfo {
|
|
get {
|
|
return ResourceManager.GetString("ErrorEarlyFatalExceptionInfo", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Exception: {0}() {1}
|
|
///StackTrace:
|
|
///{2}.
|
|
/// </summary>
|
|
public static string ErrorEarlyFatalExceptionPrint {
|
|
get {
|
|
return ResourceManager.GetString("ErrorEarlyFatalExceptionPrint", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Exiting with nonzero error code!.
|
|
/// </summary>
|
|
public static string ErrorExitingWithNonZeroErrorCode {
|
|
get {
|
|
return ResourceManager.GetString("ErrorExitingWithNonZeroErrorCode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Request failing: {0}.
|
|
/// </summary>
|
|
public static string ErrorFailingRequest {
|
|
get {
|
|
return ResourceManager.GetString("ErrorFailingRequest", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to This function is available only in headless mode!.
|
|
/// </summary>
|
|
public static string ErrorFunctionOnlyInHeadlessMode {
|
|
get {
|
|
return ResourceManager.GetString("ErrorFunctionOnlyInHeadlessMode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Global config could not be loaded. Make sure that {0} exists and is valid! Follow 'setting up' guide on the wiki if you're confused..
|
|
/// </summary>
|
|
public static string ErrorGlobalConfigNotLoaded {
|
|
get {
|
|
return ResourceManager.GetString("ErrorGlobalConfigNotLoaded", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Global config file has been removed!.
|
|
/// </summary>
|
|
public static string ErrorGlobalConfigRemoved {
|
|
get {
|
|
return ResourceManager.GetString("ErrorGlobalConfigRemoved", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Your provided CurrentCulture is invalid, ASF will keep running with the default one!.
|
|
/// </summary>
|
|
public static string ErrorInvalidCurrentCulture {
|
|
get {
|
|
return ResourceManager.GetString("ErrorInvalidCurrentCulture", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} is empty!.
|
|
/// </summary>
|
|
public static string ErrorIsEmpty {
|
|
get {
|
|
return ResourceManager.GetString("ErrorIsEmpty", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} is invalid!.
|
|
/// </summary>
|
|
public static string ErrorIsInvalid {
|
|
get {
|
|
return ResourceManager.GetString("ErrorIsInvalid", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Refusing to execute this function due to invalid DeviceID in ASF 2FA!.
|
|
/// </summary>
|
|
public static string ErrorMobileAuthenticatorInvalidDeviceID {
|
|
get {
|
|
return ResourceManager.GetString("ErrorMobileAuthenticatorInvalidDeviceID", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No bots are defined. Did you forget to configure your ASF?.
|
|
/// </summary>
|
|
public static string ErrorNoBotsDefined {
|
|
get {
|
|
return ResourceManager.GetString("ErrorNoBotsDefined", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} is null!.
|
|
/// </summary>
|
|
public static string ErrorObjectIsNull {
|
|
get {
|
|
return ResourceManager.GetString("ErrorObjectIsNull", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Parsing {0} failed!.
|
|
/// </summary>
|
|
public static string ErrorParsingObject {
|
|
get {
|
|
return ResourceManager.GetString("ErrorParsingObject", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Request failed after {0} attempts!.
|
|
/// </summary>
|
|
public static string ErrorRequestFailedTooManyTimes {
|
|
get {
|
|
return ResourceManager.GetString("ErrorRequestFailedTooManyTimes", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to ASF process is already running for this working directory, aborting!.
|
|
/// </summary>
|
|
public static string ErrorSingleInstanceRequired {
|
|
get {
|
|
return ResourceManager.GetString("ErrorSingleInstanceRequired", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Could not check latest version!.
|
|
/// </summary>
|
|
public static string ErrorUpdateCheckFailed {
|
|
get {
|
|
return ResourceManager.GetString("ErrorUpdateCheckFailed", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Could not proceed with update because there is no asset that relates to currently running version! Automatic update to that version is not possible..
|
|
/// </summary>
|
|
public static string ErrorUpdateNoAssetForThisVersion {
|
|
get {
|
|
return ResourceManager.GetString("ErrorUpdateNoAssetForThisVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Could not proceed with an update because that version doesn't include any assets!.
|
|
/// </summary>
|
|
public static string ErrorUpdateNoAssets {
|
|
get {
|
|
return ResourceManager.GetString("ErrorUpdateNoAssets", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Received a request for user input, but process is running in headless mode!.
|
|
/// </summary>
|
|
public static string ErrorUserInputRunningInHeadlessMode {
|
|
get {
|
|
return ResourceManager.GetString("ErrorUserInputRunningInHeadlessMode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Executing....
|
|
/// </summary>
|
|
public static string Executing {
|
|
get {
|
|
return ResourceManager.GetString("Executing", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Exiting....
|
|
/// </summary>
|
|
public static string Exiting {
|
|
get {
|
|
return ResourceManager.GetString("Exiting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to We have a total of {0} games ({1} cards) left to idle (~{2} remaining)....
|
|
/// </summary>
|
|
public static string GamesToIdle {
|
|
get {
|
|
return ResourceManager.GetString("GamesToIdle", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Global config file has been changed!.
|
|
/// </summary>
|
|
public static string GlobalConfigChanged {
|
|
get {
|
|
return ResourceManager.GetString("GlobalConfigChanged", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Idling finished!.
|
|
/// </summary>
|
|
public static string IdlingFinished {
|
|
get {
|
|
return ResourceManager.GetString("IdlingFinished", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Finished idling: {0} ({1}) after {2} of playtime!.
|
|
/// </summary>
|
|
public static string IdlingFinishedForGame {
|
|
get {
|
|
return ResourceManager.GetString("IdlingFinishedForGame", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Finished idling games: {0}.
|
|
/// </summary>
|
|
public static string IdlingFinishedForGames {
|
|
get {
|
|
return ResourceManager.GetString("IdlingFinishedForGames", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment..
|
|
/// </summary>
|
|
public static string IdlingGameNotPossible {
|
|
get {
|
|
return ResourceManager.GetString("IdlingGameNotPossible", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Idling status for {0} ({1}): {2} cards remaining.
|
|
/// </summary>
|
|
public static string IdlingStatusForGame {
|
|
get {
|
|
return ResourceManager.GetString("IdlingStatusForGame", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Idling stopped!.
|
|
/// </summary>
|
|
public static string IdlingStopped {
|
|
get {
|
|
return ResourceManager.GetString("IdlingStopped", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ignoring this request, as permanent pause is enabled!.
|
|
/// </summary>
|
|
public static string IgnoredPermanentPauseEnabled {
|
|
get {
|
|
return ResourceManager.GetString("IgnoredPermanentPauseEnabled", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ignoring trade: {0}.
|
|
/// </summary>
|
|
public static string IgnoringTrade {
|
|
get {
|
|
return ResourceManager.GetString("IgnoringTrade", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Initializing {0}....
|
|
/// </summary>
|
|
public static string Initializing {
|
|
get {
|
|
return ResourceManager.GetString("Initializing", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Interactive console is now active, type 'c' in order to enter command mode..
|
|
/// </summary>
|
|
public static string InteractiveConsoleEnabled {
|
|
get {
|
|
return ResourceManager.GetString("InteractiveConsoleEnabled", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Interactive console is not available due to missing {0} config property..
|
|
/// </summary>
|
|
public static string InteractiveConsoleNotAvailable {
|
|
get {
|
|
return ResourceManager.GetString("InteractiveConsoleNotAvailable", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to IPC config has been changed!.
|
|
/// </summary>
|
|
public static string IPCConfigChanged {
|
|
get {
|
|
return ResourceManager.GetString("IPCConfigChanged", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to IPC server ready!.
|
|
/// </summary>
|
|
public static string IPCReady {
|
|
get {
|
|
return ResourceManager.GetString("IPCReady", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Starting IPC server....
|
|
/// </summary>
|
|
public static string IPCStarting {
|
|
get {
|
|
return ResourceManager.GetString("IPCStarting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Logging in to {0}....
|
|
/// </summary>
|
|
public static string LoggingIn {
|
|
get {
|
|
return ResourceManager.GetString("LoggingIn", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No bots are running, exiting....
|
|
/// </summary>
|
|
public static string NoBotsAreRunning {
|
|
get {
|
|
return ResourceManager.GetString("NoBotsAreRunning", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Nothing found!.
|
|
/// </summary>
|
|
public static string NothingFound {
|
|
get {
|
|
return ResourceManager.GetString("NothingFound", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to We don't have anything to idle on this account!.
|
|
/// </summary>
|
|
public static string NothingToIdle {
|
|
get {
|
|
return ResourceManager.GetString("NothingToIdle", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Now idling: {0} ({1}).
|
|
/// </summary>
|
|
public static string NowIdling {
|
|
get {
|
|
return ResourceManager.GetString("NowIdling", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Now idling: {0}.
|
|
/// </summary>
|
|
public static string NowIdlingList {
|
|
get {
|
|
return ResourceManager.GetString("NowIdlingList", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Playing is currently unavailable, we'll try again later!.
|
|
/// </summary>
|
|
public static string PlayingNotAvailable {
|
|
get {
|
|
return ResourceManager.GetString("PlayingNotAvailable", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please wait....
|
|
/// </summary>
|
|
public static string PleaseWait {
|
|
get {
|
|
return ResourceManager.GetString("PleaseWait", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} has been loaded successfully!.
|
|
/// </summary>
|
|
public static string PluginLoaded {
|
|
get {
|
|
return ResourceManager.GetString("PluginLoaded", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Loading {0} V{1}....
|
|
/// </summary>
|
|
public static string PluginLoading {
|
|
get {
|
|
return ResourceManager.GetString("PluginLoading", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You've loaded one or more of custom plugins into the ASF. Since we're unable to offer a support for modded setups, please reach the appropriate developers of the plugins that you decided to use in case of any issues..
|
|
/// </summary>
|
|
public static string PluginsWarning {
|
|
get {
|
|
return ResourceManager.GetString("PluginsWarning", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Refreshing our session!.
|
|
/// </summary>
|
|
public static string RefreshingOurSession {
|
|
get {
|
|
return ResourceManager.GetString("RefreshingOurSession", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Rejecting trade: {0}.
|
|
/// </summary>
|
|
public static string RejectingTrade {
|
|
get {
|
|
return ResourceManager.GetString("RejectingTrade", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Response: {0}.
|
|
/// </summary>
|
|
public static string Response {
|
|
get {
|
|
return ResourceManager.GetString("Response", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Restarting....
|
|
/// </summary>
|
|
public static string Restarting {
|
|
get {
|
|
return ResourceManager.GetString("Restarting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Starting....
|
|
/// </summary>
|
|
public static string Starting {
|
|
get {
|
|
return ResourceManager.GetString("Starting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Still idling: {0} ({1}).
|
|
/// </summary>
|
|
public static string StillIdling {
|
|
get {
|
|
return ResourceManager.GetString("StillIdling", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Still idling: {0}.
|
|
/// </summary>
|
|
public static string StillIdlingList {
|
|
get {
|
|
return ResourceManager.GetString("StillIdlingList", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stopped idling: {0} ({1}).
|
|
/// </summary>
|
|
public static string StoppedIdling {
|
|
get {
|
|
return ResourceManager.GetString("StoppedIdling", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stopped idling: {0}.
|
|
/// </summary>
|
|
public static string StoppedIdlingList {
|
|
get {
|
|
return ResourceManager.GetString("StoppedIdlingList", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Success!.
|
|
/// </summary>
|
|
public static string Success {
|
|
get {
|
|
return ResourceManager.GetString("Success", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Target bot instance is not connected!.
|
|
/// </summary>
|
|
public static string TargetBotNotConnected {
|
|
get {
|
|
return ResourceManager.GetString("TargetBotNotConnected", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to ASF will attempt to use your preferred {0} culture, but translation in that language was completed only in {1}. Perhaps you could help us improve ASF translation for your language?.
|
|
/// </summary>
|
|
public static string TranslationIncomplete {
|
|
get {
|
|
return ResourceManager.GetString("TranslationIncomplete", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unknown command!.
|
|
/// </summary>
|
|
public static string UnknownCommand {
|
|
get {
|
|
return ResourceManager.GetString("UnknownCommand", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unlocking parental account....
|
|
/// </summary>
|
|
public static string UnlockingParentalAccount {
|
|
get {
|
|
return ResourceManager.GetString("UnlockingParentalAccount", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unused keys: {0}.
|
|
/// </summary>
|
|
public static string UnusedKeys {
|
|
get {
|
|
return ResourceManager.GetString("UnusedKeys", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Checking for new version....
|
|
/// </summary>
|
|
public static string UpdateCheckingNewVersion {
|
|
get {
|
|
return ResourceManager.GetString("UpdateCheckingNewVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Cleaning up old files after update....
|
|
/// </summary>
|
|
public static string UpdateCleanup {
|
|
get {
|
|
return ResourceManager.GetString("UpdateCleanup", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Downloading new version: {0} ({1} MB)... While waiting, consider donating if you appreciate the work being done! :).
|
|
/// </summary>
|
|
public static string UpdateDownloadingNewVersion {
|
|
get {
|
|
return ResourceManager.GetString("UpdateDownloadingNewVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Update process finished!.
|
|
/// </summary>
|
|
public static string UpdateFinished {
|
|
get {
|
|
return ResourceManager.GetString("UpdateFinished", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to New ASF version is available! Consider updating yourself!.
|
|
/// </summary>
|
|
public static string UpdateNewVersionAvailable {
|
|
get {
|
|
return ResourceManager.GetString("UpdateNewVersionAvailable", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Local version: {0} | Remote version: {1}.
|
|
/// </summary>
|
|
public static string UpdateVersionInfo {
|
|
get {
|
|
return ResourceManager.GetString("UpdateVersionInfo", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter your mobile authenticator device ID (including "android:"): .
|
|
/// </summary>
|
|
public static string UserInputDeviceID {
|
|
get {
|
|
return ResourceManager.GetString("UserInputDeviceID", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter your 2FA code from your Steam authenticator app: .
|
|
/// </summary>
|
|
public static string UserInputSteam2FA {
|
|
get {
|
|
return ResourceManager.GetString("UserInputSteam2FA", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter SteamGuard auth code that was sent on your e-mail: .
|
|
/// </summary>
|
|
public static string UserInputSteamGuard {
|
|
get {
|
|
return ResourceManager.GetString("UserInputSteamGuard", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter your Steam login: .
|
|
/// </summary>
|
|
public static string UserInputSteamLogin {
|
|
get {
|
|
return ResourceManager.GetString("UserInputSteamLogin", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter Steam parental code: .
|
|
/// </summary>
|
|
public static string UserInputSteamParentalCode {
|
|
get {
|
|
return ResourceManager.GetString("UserInputSteamParentalCode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter your Steam password: .
|
|
/// </summary>
|
|
public static string UserInputSteamPassword {
|
|
get {
|
|
return ResourceManager.GetString("UserInputSteamPassword", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter undocumented value of {0}: .
|
|
/// </summary>
|
|
public static string UserInputUnknown {
|
|
get {
|
|
return ResourceManager.GetString("UserInputUnknown", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Could not get badges' information, we will try again later!.
|
|
/// </summary>
|
|
public static string WarningCouldNotCheckBadges {
|
|
get {
|
|
return ResourceManager.GetString("WarningCouldNotCheckBadges", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Could not check cards status for: {0} ({1}), we will try again later!.
|
|
/// </summary>
|
|
public static string WarningCouldNotCheckCardsStatus {
|
|
get {
|
|
return ResourceManager.GetString("WarningCouldNotCheckCardsStatus", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Usage of {0} is deprecated and will be removed in future versions of the program. Please use {1} instead..
|
|
/// </summary>
|
|
public static string WarningDeprecated {
|
|
get {
|
|
return ResourceManager.GetString("WarningDeprecated", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You're running more personal bot accounts than our upper recommended limit ({0}). Be advised that this setup is not supported and might cause various Steam-related issues, including account suspensions. Check out the FAQ for more details..
|
|
/// </summary>
|
|
public static string WarningExcessiveBotsCount {
|
|
get {
|
|
return ResourceManager.GetString("WarningExcessiveBotsCount", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Failed!.
|
|
/// </summary>
|
|
public static string WarningFailed {
|
|
get {
|
|
return ResourceManager.GetString("WarningFailed", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Failed due to error: {0}.
|
|
/// </summary>
|
|
public static string WarningFailedWithError {
|
|
get {
|
|
return ResourceManager.GetString("WarningFailedWithError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to ASF detected ID mismatch for {0} ({1}) and will use ID of {2} instead..
|
|
/// </summary>
|
|
public static string WarningIdlingGameMismatch {
|
|
get {
|
|
return ResourceManager.GetString("WarningIdlingGameMismatch", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You're using a version that is newer than latest released version for your update channel. Please note that pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given..
|
|
/// </summary>
|
|
public static string WarningPreReleaseVersion {
|
|
get {
|
|
return ResourceManager.GetString("WarningPreReleaseVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please review our privacy policy section on the wiki if you're concerned about what ASF is in fact doing!.
|
|
/// </summary>
|
|
public static string WarningPrivacyPolicy {
|
|
get {
|
|
return ResourceManager.GetString("WarningPrivacyPolicy", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Received unknown value for {0}, please report this: {1}.
|
|
/// </summary>
|
|
public static string WarningUnknownValuePleaseReport {
|
|
get {
|
|
return ResourceManager.GetString("WarningUnknownValuePleaseReport", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Workaround for {0} bug has been triggered..
|
|
/// </summary>
|
|
public static string WarningWorkaroundTriggered {
|
|
get {
|
|
return ResourceManager.GetString("WarningWorkaroundTriggered", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to It looks like it's your first launch of the program, welcome!.
|
|
/// </summary>
|
|
public static string Welcome {
|
|
get {
|
|
return ResourceManager.GetString("Welcome", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|