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ArchiSteamFarm/ConfigGenerator/Localization/CGStrings.zh-CN.resx
Łukasz Domeradzki 2f4db34cad Translated
2017-01-09 00:00:39 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="CategoryAccess" xml:space="preserve">
<value>访问</value>
</data>
<data name="CategoryAdvanced" xml:space="preserve">
<value>高级</value>
</data>
<data name="CategoryCore" xml:space="preserve">
<value>内核</value>
</data>
<data name="CategoryDebugging" xml:space="preserve">
<value>调试中</value>
</data>
<data name="CategoryPerformance" xml:space="preserve">
<value>性能</value>
</data>
<data name="CategoryUpdates" xml:space="preserve">
<value>更新</value>
</data>
<data name="ConfirmRemoval" xml:space="preserve">
<value>您确认要移除这个设置吗?</value>
</data>
<data name="ErrorBotNameEmpty" xml:space="preserve">
<value>您的帐户名是空的!</value>
</data>
<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
<value>您无法移除全局设置</value>
</data>
<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
<value>您无法重命名全局配置</value>
</data>
<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
<value>无法找到配置目录!</value>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>配置 {0} 属性无效︰ {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
<value>提供了无效的CurrentCultureConfigGenerator将以默认形式运行</value>
</data>
<data name="ErrorNameAlreadyUsed" xml:space="preserve">
<value>这个名称已经被使用了</value>
<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
</data>
<data name="ErrorNameReserved" xml:space="preserve">
<value>这个名称受到保留,无法使用</value>
<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} 为空</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorVersionMismatch" xml:space="preserve">
<value>你尝试了为你的ASF使用无效的ConfigGenerator版本
ASF版本: {0} | ConfigGenerator版本: {1}
请使用与ASF相匹配的ConfigGenerator版本。您将会被跳转至适合的版本。</value>
<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
</data>
<data name="New" xml:space="preserve">
<value>新建</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Removal" xml:space="preserve">
<value>移除</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Rename" xml:space="preserve">
<value>重命名</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="TutorialBotFormEnabled" xml:space="preserve">
<value>很好现在你的bot实例已经启用。这其实就是你仅仅需要做的但你可能想要配置至少2个以上的属性{0} 和 {1}. 如果你想继续这个教程请继续。如果你不确定某些属性如何配置或者需要更多的帮助请参阅wiki。</value>
<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
</data>
<data name="TutorialBotFormReady" xml:space="preserve">
<value>你的ASF已经准备就绪只需启动ASF.exe并且正确地输入了所有内容你应该会注意到ASF正在登录并在随后开始挂卡。如果你使用了steam令牌或者二步验证ASF可能需要在运行时向你要求认证码。</value>
</data>
<data name="TutorialFinished" xml:space="preserve">
<value>恭喜你已经完成了所有ASF运行条件和我们给你的教程。现在推荐去wiki看看所有的配置环节ASF提供清晰的配置功能例如离线挂卡或者调整ASF为你的账号提供最高效的挂卡算法。我们希望你会喜欢这个我们为你做的软件</value>
</data>
<data name="TutorialMainFormBotsManagementButtons" xml:space="preserve">
<value>在视窗的顶端你可以看到现在读取的设置与3个按钮分别为移除 [-] ,重命名[~] 与添加[+]。</value>
<comment>If possible, try to keep visual representation of buttons: [-], [~] and [+]</comment>
</data>
<data name="TutorialMainFormConfigurationWiki" xml:space="preserve">
<value>请注意所有关于有效配置属性包括它们的描述用途还有接收的值这些信息都在我们的GitHub wiki上面。请作为参考使用。</value>
</data>
<data name="TutorialMainFormConfigurationWindow" xml:space="preserve">
<value>在窗口中间你可以为你当前配置来设置所有可用的属性。</value>
</data>
<data name="TutorialMainFormFinished" xml:space="preserve">
<value>好的让我们开始来配置自己的ASF。点击加号 [+] 按钮来添加你的第一个steam账户。</value>
<comment>If possible, try to keep visual representation of [+] button</comment>
</data>
<data name="TutorialMainFormHelpButton" xml:space="preserve">
<value>在右上角你可以看见帮助按钮([?])他将会将你重定向至ASF百科以获取更多信息。</value>
<comment>If possible, try to keep visual representation of [?] button</comment>
</data>
<data name="TutorialMainFormShown" xml:space="preserve">
<value>这是ASF ConfigGenerator的主界面它很容易上手</value>
</data>
<data name="TutorialNewBotFormFinished" xml:space="preserve">
<value>你可以看见你的bot现在已经可以配置了你需要做的第一件事就是把 {0} 属性从false改成true试试看</value>
<comment>{0} will be replaced by name of the configuration property ("Enabled")</comment>
</data>
<data name="TutorialNewBotFormShown" xml:space="preserve">
<value>做得好你现在需要设置你的bot名字了。一个很好的例子就是使用你即将配置的这个Steam账号的名字或者其他任何让你觉得好记的名字让你将来能轻松联系到你的bot。</value>
</data>
<data name="TutorialStart" xml:space="preserve">
<value>欢迎我注意到你正第一次使用ASF ConfigGenerator就让我来帮你一下。</value>
</data>
<data name="UserInputBotName" xml:space="preserve">
<value>请输入新bot名 </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="WarningConfigPropertyModified" xml:space="preserve">
<value>{0} 已被设置为: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by new value</comment>
</data>
</root>