Files
ArchiSteamFarm/ArchiSteamFarm/Bot.cs
2016-06-28 23:25:18 +02:00

2012 lines
62 KiB
C#
Executable File

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Threading;
using System.Threading.Tasks;
using System.Text;
using System.Text.RegularExpressions;
using ArchiSteamFarm.JSON;
namespace ArchiSteamFarm {
internal sealed class Bot {
private const ulong ArchiSCFarmGroup = 103582791440160998;
private const ushort CallbackSleep = 500; // In miliseconds
private const ushort MaxSteamMessageLength = 2048;
internal static readonly Dictionary<string, Bot> Bots = new Dictionary<string, Bot>();
private static readonly uint LoginID = MsgClientLogon.ObfuscationMask; // This must be the same for all ASF bots and all ASF processes
private static readonly SemaphoreSlim GiftsSemaphore = new SemaphoreSlim(1);
private static readonly SemaphoreSlim LoginSemaphore = new SemaphoreSlim(1);
internal readonly string BotName;
internal readonly ArchiHandler ArchiHandler;
internal readonly ArchiWebHandler ArchiWebHandler;
internal readonly BotConfig BotConfig;
internal readonly SteamClient SteamClient;
private readonly string SentryFile;
private readonly BotDatabase BotDatabase;
private readonly CallbackManager CallbackManager;
[JsonProperty]
private readonly CardsFarmer CardsFarmer;
private readonly ConcurrentHashSet<ulong> HandledGifts = new ConcurrentHashSet<ulong>();
private readonly SteamApps SteamApps;
private readonly SteamFriends SteamFriends;
private readonly SteamUser SteamUser;
private readonly Timer AcceptConfirmationsTimer, SendItemsTimer;
private readonly Trading Trading;
[JsonProperty]
internal bool KeepRunning { get; private set; }
internal bool PlayingBlocked { get; private set; }
private bool FirstTradeSent, InvalidPassword, SkipFirstShutdown;
private string AuthCode, TwoFactorCode;
internal static async Task RefreshCMs(uint cellID) {
bool initialized = false;
for (byte i = 0; (i < WebBrowser.MaxRetries) && !initialized; i++) {
try {
Logging.LogGenericInfo("Refreshing list of CMs...");
await SteamDirectory.Initialize(cellID).ConfigureAwait(false);
initialized = true;
} catch (Exception e) {
Logging.LogGenericException(e);
await Task.Delay(1000).ConfigureAwait(false);
}
}
if (initialized) {
Logging.LogGenericInfo("Success!");
} else {
Logging.LogGenericWarning("Failed to initialize list of CMs after " + WebBrowser.MaxRetries + " tries, ASF will use built-in SK2 list, it may take a while to connect");
}
}
private static bool IsOwner(ulong steamID) {
if (steamID != 0) {
return steamID == Program.GlobalConfig.SteamOwnerID;
}
Logging.LogNullError(nameof(steamID));
return false;
}
private static bool IsValidCdKey(string key) {
if (!string.IsNullOrEmpty(key)) {
return Regex.IsMatch(key, @"[0-9A-Z]{4,5}-[0-9A-Z]{4,5}-[0-9A-Z]{4,5}-?(?:(?:[0-9A-Z]{4,5}-?)?(?:[0-9A-Z]{4,5}))?");
}
Logging.LogNullError(nameof(key));
return false;
}
private static async Task LimitGiftsRequestsAsync() {
await GiftsSemaphore.WaitAsync().ConfigureAwait(false);
Task.Run(async () => {
await Task.Delay(Program.GlobalConfig.GiftsLimiterDelay * 1000).ConfigureAwait(false);
GiftsSemaphore.Release();
}).Forget();
}
private static async Task LimitLoginRequestsAsync() {
await LoginSemaphore.WaitAsync().ConfigureAwait(false);
Task.Run(async () => {
await Task.Delay(Program.GlobalConfig.LoginLimiterDelay * 1000).ConfigureAwait(false);
LoginSemaphore.Release();
}).Forget();
}
internal Bot(string botName) {
if (string.IsNullOrEmpty(botName)) {
throw new ArgumentNullException(nameof(botName));
}
if (Bots.ContainsKey(botName)) {
throw new Exception("That bot is already defined!");
}
string botPath = Path.Combine(Program.ConfigDirectory, botName);
BotName = botName;
SentryFile = botPath + ".bin";
BotConfig = BotConfig.Load(botPath + ".json");
if (BotConfig == null) {
Logging.LogGenericError("Your bot config is invalid, refusing to start this bot instance!", botName);
return;
}
if (!BotConfig.Enabled) {
Logging.LogGenericInfo("Not initializing this instance because it's disabled in config file", botName);
return;
}
BotDatabase = BotDatabase.Load(botPath + ".db");
if (BotDatabase == null) {
Logging.LogGenericError("Bot database could not be loaded, refusing to start this bot instance!", botName);
return;
}
// TODO: Converter code will be removed soon
if (BotDatabase.SteamGuardAccount != null) {
Logging.LogGenericWarning("Converting old ASF 2FA V2.0 format into new ASF 2FA V2.1 format...", botName);
BotDatabase.MobileAuthenticator = MobileAuthenticator.LoadFromSteamGuardAccount(BotDatabase.SteamGuardAccount);
Logging.LogGenericInfo("Done! If you didn't make a copy of your revocation code yet, then it's a good moment to do so: " + BotDatabase.SteamGuardAccount.RevocationCode, botName);
Logging.LogGenericWarning("ASF will not keep this code anymore!", botName);
BotDatabase.SteamGuardAccount = null;
}
if (BotDatabase.MobileAuthenticator != null) {
BotDatabase.MobileAuthenticator.Init(this);
} else {
// Support and convert SDA files
string maFilePath = botPath + ".maFile";
if (File.Exists(maFilePath)) {
ImportAuthenticator(maFilePath);
}
}
// Initialize
SteamClient = new SteamClient(Program.GlobalConfig.SteamProtocol);
if (Program.GlobalConfig.Debug && !Debugging.NetHookAlreadyInitialized && Directory.Exists(Program.DebugDirectory)) {
try {
Debugging.NetHookAlreadyInitialized = true;
SteamClient.DebugNetworkListener = new NetHookNetworkListener(Program.DebugDirectory);
} catch (Exception e) {
Logging.LogGenericException(e, botName);
}
}
ArchiHandler = new ArchiHandler(this);
SteamClient.AddHandler(ArchiHandler);
CallbackManager = new CallbackManager(SteamClient);
CallbackManager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
CallbackManager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
SteamApps = SteamClient.GetHandler<SteamApps>();
CallbackManager.Subscribe<SteamApps.FreeLicenseCallback>(OnFreeLicense);
CallbackManager.Subscribe<SteamApps.GuestPassListCallback>(OnGuestPassList);
SteamFriends = SteamClient.GetHandler<SteamFriends>();
CallbackManager.Subscribe<SteamFriends.ChatInviteCallback>(OnChatInvite);
CallbackManager.Subscribe<SteamFriends.ChatMsgCallback>(OnChatMsg);
CallbackManager.Subscribe<SteamFriends.FriendsListCallback>(OnFriendsList);
CallbackManager.Subscribe<SteamFriends.FriendMsgCallback>(OnFriendMsg);
CallbackManager.Subscribe<SteamFriends.FriendMsgHistoryCallback>(OnFriendMsgHistory);
SteamUser = SteamClient.GetHandler<SteamUser>();
CallbackManager.Subscribe<SteamUser.AccountInfoCallback>(OnAccountInfo);
CallbackManager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
CallbackManager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);
CallbackManager.Subscribe<SteamUser.LoginKeyCallback>(OnLoginKey);
CallbackManager.Subscribe<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth);
CallbackManager.Subscribe<SteamUser.WebAPIUserNonceCallback>(OnWebAPIUserNonce);
CallbackManager.Subscribe<ArchiHandler.NotificationsCallback>(OnNotifications);
CallbackManager.Subscribe<ArchiHandler.OfflineMessageCallback>(OnOfflineMessage);
CallbackManager.Subscribe<ArchiHandler.PlayingSessionStateCallback>(OnPlayingSessionState);
CallbackManager.Subscribe<ArchiHandler.PurchaseResponseCallback>(OnPurchaseResponse);
ArchiWebHandler = new ArchiWebHandler(this);
CardsFarmer = new CardsFarmer(this);
Trading = new Trading(this);
if ((AcceptConfirmationsTimer == null) && (BotConfig.AcceptConfirmationsPeriod > 0)) {
AcceptConfirmationsTimer = new Timer(
async e => await AcceptConfirmations(true).ConfigureAwait(false),
null,
TimeSpan.FromMinutes(BotConfig.AcceptConfirmationsPeriod), // Delay
TimeSpan.FromMinutes(BotConfig.AcceptConfirmationsPeriod) // Period
);
}
if ((SendItemsTimer == null) && (BotConfig.SendTradePeriod > 0)) {
SendItemsTimer = new Timer(
async e => await ResponseLoot(BotConfig.SteamMasterID).ConfigureAwait(false),
null,
TimeSpan.FromHours(BotConfig.SendTradePeriod), // Delay
TimeSpan.FromHours(BotConfig.SendTradePeriod) // Period
);
}
// Register bot as available for ASF
Bots[botName] = this;
if (!BotConfig.StartOnLaunch) {
return;
}
// Start
Start().Forget();
}
internal async Task AcceptConfirmations(bool accept, Steam.ConfirmationDetails.EType acceptedType = Steam.ConfirmationDetails.EType.Unknown, ulong acceptedSteamID = 0, HashSet<ulong> acceptedTradeIDs = null) {
if (BotDatabase.MobileAuthenticator == null) {
return;
}
HashSet<MobileAuthenticator.Confirmation> confirmations = await BotDatabase.MobileAuthenticator.GetConfirmations().ConfigureAwait(false);
if ((confirmations == null) || (confirmations.Count == 0)) {
return;
}
if (acceptedType != Steam.ConfirmationDetails.EType.Unknown) {
if (confirmations.RemoveWhere(confirmation => (confirmation.Type != acceptedType) && (confirmation.Type != Steam.ConfirmationDetails.EType.Other)) > 0) {
confirmations.TrimExcess();
if (confirmations.Count == 0) {
return;
}
}
}
if ((acceptedSteamID != 0) || ((acceptedTradeIDs != null) && (acceptedTradeIDs.Count > 0))) {
List<Task<Steam.ConfirmationDetails>> tasks = confirmations.Select(BotDatabase.MobileAuthenticator.GetConfirmationDetails).ToList();
Steam.ConfirmationDetails[] detailsResults = await Task.WhenAll(tasks).ConfigureAwait(false);
HashSet<uint> ignoredConfirmationIDs = new HashSet<uint>();
foreach (Steam.ConfirmationDetails details in detailsResults.Where(details => (details != null) && (
((acceptedSteamID != 0) && (details.OtherSteamID64 != 0) && (acceptedSteamID != details.OtherSteamID64)) ||
((acceptedTradeIDs != null) && (details.TradeOfferID != 0) && !acceptedTradeIDs.Contains(details.TradeOfferID))
))) {
ignoredConfirmationIDs.Add(details.ConfirmationID);
}
if (ignoredConfirmationIDs.Count > 0) {
if (confirmations.RemoveWhere(confirmation => ignoredConfirmationIDs.Contains(confirmation.ID)) > 0) {
confirmations.TrimExcess();
if (confirmations.Count == 0) {
return;
}
}
}
}
// This could be done in parallel, but for some reason Steam allows only one confirmation being accepted at the time
// Therefore, even though no physical barrier stops us from doing so, we execute this synchronously
foreach (MobileAuthenticator.Confirmation confirmation in confirmations) {
await BotDatabase.MobileAuthenticator.HandleConfirmation(confirmation, accept).ConfigureAwait(false);
}
}
internal async Task<bool> RefreshSession() {
if (!SteamClient.IsConnected) {
return false;
}
SteamUser.WebAPIUserNonceCallback callback;
try {
callback = await SteamUser.RequestWebAPIUserNonce();
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
Start().Forget();
return false;
}
if ((callback == null) || string.IsNullOrEmpty(callback.Nonce)) {
Start().Forget();
return false;
}
if (await ArchiWebHandler.Init(SteamClient.SteamID, SteamClient.ConnectedUniverse, callback.Nonce, BotConfig.SteamParentalPIN).ConfigureAwait(false)) {
return true;
}
Start().Forget();
return false;
}
internal void Stop() {
if (!KeepRunning) {
return;
}
Logging.LogGenericInfo("Stopping...", BotName);
KeepRunning = false;
if (SteamClient.IsConnected) {
SteamClient.Disconnect();
}
Program.OnBotShutdown();
}
internal void OnFarmingStopped() => ResetGamesPlayed();
internal async Task OnFarmingFinished(bool farmedSomething) {
OnFarmingStopped();
if ((farmedSomething || !FirstTradeSent) && BotConfig.SendOnFarmingFinished) {
FirstTradeSent = true;
await ResponseLoot(BotConfig.SteamMasterID).ConfigureAwait(false);
}
if (BotConfig.ShutdownOnFarmingFinished) {
if (SkipFirstShutdown) {
SkipFirstShutdown = false;
} else {
Stop();
}
}
}
internal async Task<string> Response(ulong steamID, string message) {
if ((steamID == 0) || string.IsNullOrEmpty(message)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(message), BotName);
return null;
}
if (message[0] != '!') {
if (!IsMaster(steamID)) {
return null;
}
return await ResponseRedeem(steamID, message, true).ConfigureAwait(false);
}
if (message.IndexOf(' ') < 0) {
switch (message.ToUpper()) {
case "!2FA":
return await Response2FA(steamID).ConfigureAwait(false);
case "!2FANO":
return await Response2FAConfirm(steamID, false).ConfigureAwait(false);
case "!2FAOK":
return await Response2FAConfirm(steamID, true).ConfigureAwait(false);
case "!API":
return ResponseAPI(steamID);
case "!EXIT":
return ResponseExit(steamID);
case "!FARM":
return await ResponseFarm(steamID).ConfigureAwait(false);
case "!HELP":
return ResponseHelp(steamID);
case "!LOOT":
return await ResponseLoot(steamID).ConfigureAwait(false);
case "!LOOTALL":
return await ResponseLootAll(steamID).ConfigureAwait(false);
case "!PASSWORD":
return ResponsePassword(steamID);
case "!PAUSE":
return await ResponsePause(steamID, true).ConfigureAwait(false);
case "!REJOINCHAT":
return ResponseRejoinChat(steamID);
case "!RESUME":
return await ResponsePause(steamID, false).ConfigureAwait(false);
case "!RESTART":
return ResponseRestart(steamID);
case "!STATUS":
return ResponseStatus(steamID);
case "!STATUSALL":
return ResponseStatusAll(steamID);
case "!STOP":
return ResponseStop(steamID);
case "!UPDATE":
return await ResponseUpdate(steamID).ConfigureAwait(false);
case "!VERSION":
return ResponseVersion(steamID);
default:
return ResponseUnknown(steamID);
}
}
string[] args = message.Split((char[]) null, StringSplitOptions.RemoveEmptyEntries);
switch (args[0].ToUpper()) {
case "!2FA":
return await Response2FA(steamID, args[1]).ConfigureAwait(false);
case "!2FANO":
return await Response2FAConfirm(steamID, args[1], false).ConfigureAwait(false);
case "!2FAOK":
return await Response2FAConfirm(steamID, args[1], true).ConfigureAwait(false);
case "!ADDLICENSE":
if (args.Length > 2) {
return await ResponseAddLicense(steamID, args[1], args[2]).ConfigureAwait(false);
}
return await ResponseAddLicense(steamID, BotName, args[1]).ConfigureAwait(false);
case "!FARM":
return await ResponseFarm(steamID, args[1]).ConfigureAwait(false);
case "!LOOT":
return await ResponseLoot(steamID, args[1]).ConfigureAwait(false);
case "!OWNS":
if (args.Length > 2) {
return await ResponseOwns(steamID, args[1], args[2]).ConfigureAwait(false);
}
return await ResponseOwns(steamID, BotName, args[1]).ConfigureAwait(false);
case "!PASSWORD":
return ResponsePassword(steamID, args[1]);
case "!PAUSE":
return await ResponsePause(steamID, args[1], true).ConfigureAwait(false);
case "!PLAY":
if (args.Length > 2) {
return await ResponsePlay(steamID, args[1], args[2]).ConfigureAwait(false);
}
return await ResponsePlay(steamID, BotName, args[1]).ConfigureAwait(false);
case "!REDEEM":
if (args.Length > 2) {
return await ResponseRedeem(steamID, args[1], args[2], false).ConfigureAwait(false);
}
return await ResponseRedeem(steamID, BotName, args[1], false).ConfigureAwait(false);
case "!RESUME":
return await ResponsePause(steamID, args[1], false).ConfigureAwait(false);
case "!START":
return await ResponseStart(steamID, args[1]).ConfigureAwait(false);
case "!STATUS":
return ResponseStatus(steamID, args[1]);
case "!STOP":
return ResponseStop(steamID, args[1]);
default:
return ResponseUnknown(steamID);
}
}
private async Task Start() {
if (!KeepRunning) {
KeepRunning = true;
Task.Run(() => HandleCallbacks()).Forget();
}
// 2FA tokens are expiring soon, don't use limiter when user is providing one
if ((TwoFactorCode == null) || (BotDatabase.MobileAuthenticator != null)) {
await LimitLoginRequestsAsync().ConfigureAwait(false);
}
Logging.LogGenericInfo("Starting...", BotName);
SteamClient.Connect();
}
private bool IsMaster(ulong steamID) {
if (steamID != 0) {
return (steamID == BotConfig.SteamMasterID) || IsOwner(steamID);
}
Logging.LogNullError(nameof(steamID), BotName);
return false;
}
private void ImportAuthenticator(string maFilePath) {
if ((BotDatabase.MobileAuthenticator != null) || !File.Exists(maFilePath)) {
return;
}
Logging.LogGenericInfo("Converting .maFile into ASF format...", BotName);
try {
BotDatabase.MobileAuthenticator = JsonConvert.DeserializeObject<MobileAuthenticator>(File.ReadAllText(maFilePath));
File.Delete(maFilePath);
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
return;
}
if (BotDatabase.MobileAuthenticator == null) {
Logging.LogNullError(nameof(BotDatabase.MobileAuthenticator), BotName);
return;
}
BotDatabase.MobileAuthenticator.Init(this);
if (!BotDatabase.MobileAuthenticator.HasDeviceID) {
string deviceID = Program.GetUserInput(Program.EUserInputType.DeviceID, BotName);
if (string.IsNullOrEmpty(deviceID)) {
BotDatabase.MobileAuthenticator = null;
return;
}
BotDatabase.MobileAuthenticator.CorrectDeviceID(deviceID);
BotDatabase.Save();
}
Logging.LogGenericInfo("Successfully finished importing mobile authenticator!", BotName);
}
private string ResponsePassword(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (string.IsNullOrEmpty(BotConfig.SteamPassword)) {
return "Can't encrypt null password!";
}
return Environment.NewLine +
"[" + CryptoHelper.ECryptoMethod.AES + "] password: " + CryptoHelper.Encrypt(CryptoHelper.ECryptoMethod.AES, BotConfig.SteamPassword) + Environment.NewLine +
"[" + CryptoHelper.ECryptoMethod.ProtectedDataForCurrentUser + "] password: " + CryptoHelper.Encrypt(CryptoHelper.ECryptoMethod.ProtectedDataForCurrentUser, BotConfig.SteamPassword);
}
private static string ResponsePassword(ulong steamID, string botName) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return bot.ResponsePassword(steamID);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private async Task<string> ResponsePause(ulong steamID, bool pause) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (pause) {
if (CardsFarmer.ManualMode) {
return "Automatic farming is stopped already!";
}
await CardsFarmer.SwitchToManualMode(true).ConfigureAwait(false);
return "Automatic farming is now stopped!";
}
if (!CardsFarmer.ManualMode) {
return "Automatic farming is enabled already!";
}
await CardsFarmer.SwitchToManualMode(false).ConfigureAwait(false);
return "Automatic farming is now enabled!";
}
private static async Task<string> ResponsePause(ulong steamID, string botName, bool pause) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.ResponsePause(steamID, pause).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private string ResponseStatus(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (!SteamClient.IsConnected) {
if (KeepRunning) {
return "Bot " + BotName + " is not connected.";
}
return "Bot " + BotName + " is not running.";
}
if (CardsFarmer.ManualMode) {
return "Bot " + BotName + " is running in manual mode.";
}
if (CardsFarmer.CurrentGamesFarming.Count > 0) {
return "Bot " + BotName + " is farming appIDs: " + string.Join(", ", CardsFarmer.CurrentGamesFarming) + " and has a total of " + CardsFarmer.GamesToFarm.Count + " games left to farm.";
}
return "Bot " + BotName + " is not farming anything.";
}
private static string ResponseStatus(ulong steamID, string botName) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return bot.ResponseStatus(steamID);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private static string ResponseStatusAll(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID));
return null;
}
if (!IsOwner(steamID)) {
return null;
}
StringBuilder result = new StringBuilder(Environment.NewLine);
byte runningBotsCount = 0;
foreach (Bot bot in Bots.Values) {
result.Append(bot.ResponseStatus(steamID) + Environment.NewLine);
if (bot.KeepRunning) {
runningBotsCount++;
}
}
result.Append("There are " + runningBotsCount + "/" + Bots.Count + " bots running.");
return result.ToString();
}
private async Task<string> ResponseLoot(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (BotConfig.SteamMasterID == 0) {
return "Trade couldn't be send because SteamMasterID is not defined!";
}
if (BotConfig.SteamMasterID == SteamClient.SteamID) {
return "You can't loot yourself!";
}
await Trading.LimitInventoryRequestsAsync().ConfigureAwait(false);
HashSet<Steam.Item> inventory = await ArchiWebHandler.GetMyInventory(true).ConfigureAwait(false);
if ((inventory == null) || (inventory.Count == 0)) {
return "Nothing to send, inventory seems empty!";
}
// Remove from our pending inventory all items that are not steam cards and boosters
inventory.RemoveWhere(item => (item.Type != Steam.Item.EType.TradingCard) && (item.Type != Steam.Item.EType.FoilTradingCard) && (item.Type != Steam.Item.EType.BoosterPack));
inventory.TrimExcess();
if (inventory.Count == 0) {
return "Nothing to send, inventory seems empty!";
}
if (!await ArchiWebHandler.SendTradeOffer(inventory, BotConfig.SteamMasterID, BotConfig.SteamTradeToken).ConfigureAwait(false)) {
return "Trade offer failed due to error!";
}
await Task.Delay(1000).ConfigureAwait(false); // Sometimes we can be too fast for Steam servers to generate confirmations, wait a short moment
await AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, BotConfig.SteamMasterID).ConfigureAwait(false);
return "Trade offer sent successfully!";
}
private static async Task<string> ResponseLoot(ulong steamID, string botName) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.ResponseLoot(steamID).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private static async Task<string> ResponseLootAll(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID));
return null;
}
if (!IsOwner(steamID)) {
return null;
}
List<Task<string>> tasks = Bots.Values.Select(bot => bot.ResponseLoot(steamID)).ToList();
await Task.WhenAll(tasks).ConfigureAwait(false);
return "Done!";
}
private async Task<string> Response2FA(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (BotDatabase.MobileAuthenticator == null) {
return "That bot doesn't have ASF 2FA enabled!";
}
byte timeLeft = (byte) (30 - await BotDatabase.MobileAuthenticator.GetSteamTime().ConfigureAwait(false) % 30);
return "2FA Token: " + await BotDatabase.MobileAuthenticator.GenerateToken().ConfigureAwait(false) + " (expires in " + timeLeft + " seconds)";
}
private static async Task<string> Response2FA(ulong steamID, string botName) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.Response2FA(steamID).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private async Task<string> Response2FAConfirm(ulong steamID, bool confirm) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (BotDatabase.MobileAuthenticator == null) {
return "That bot doesn't have ASF 2FA enabled!";
}
await AcceptConfirmations(confirm).ConfigureAwait(false);
return "Done!";
}
private static async Task<string> Response2FAConfirm(ulong steamID, string botName, bool confirm) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.Response2FAConfirm(steamID, confirm).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private static string ResponseAPI(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID));
return null;
}
if (!IsOwner(steamID)) {
return null;
}
var response = new {
Bots
};
try {
return JsonConvert.SerializeObject(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return null;
}
}
private static string ResponseExit(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID));
return null;
}
if (!IsOwner(steamID)) {
return null;
}
// Schedule the task after some time so user can receive response
Task.Run(async () => {
await Task.Delay(1000).ConfigureAwait(false);
Program.Exit();
}).Forget();
return "Done!";
}
private async Task<string> ResponseFarm(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (!SteamClient.IsConnected) {
return "This bot instance is not connected!";
}
await CardsFarmer.StopFarming().ConfigureAwait(false);
CardsFarmer.StartFarming().Forget();
return "Done!";
}
private static async Task<string> ResponseFarm(ulong steamID, string botName) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.ResponseFarm(steamID).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private string ResponseHelp(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
return "https://github.com/" + SharedInfo.GithubRepo + "/wiki/Commands";
}
private async Task<string> ResponseRedeem(ulong steamID, string message, bool validate) {
if ((steamID == 0) || string.IsNullOrEmpty(message)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(message), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
message = message.Replace(",", Environment.NewLine);
StringBuilder response = new StringBuilder();
using (StringReader reader = new StringReader(message))
using (IEnumerator<Bot> iterator = Bots.Values.GetEnumerator()) {
string key = reader.ReadLine();
Bot currentBot = this;
while (!string.IsNullOrEmpty(key) && (currentBot != null)) {
if (validate && !IsValidCdKey(key)) {
key = reader.ReadLine(); // Next key
continue; // Keep current bot
}
if (!currentBot.SteamClient.IsConnected) {
currentBot = null; // Either bot will be changed, or loop aborted
} else {
ArchiHandler.PurchaseResponseCallback result = await currentBot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
if (result == null) {
response.Append(Environment.NewLine + "<" + currentBot.BotName + "> Key: " + key + " | Status: Timeout!");
currentBot = null; // Either bot will be changed, or loop aborted
} else {
switch (result.PurchaseResult) {
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.DuplicatedKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.InvalidKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK:
response.Append(Environment.NewLine + "<" + currentBot.BotName + "> Key: " + key + " | Status: " + result.PurchaseResult + " | Items: " + string.Join("", result.Items));
key = reader.ReadLine(); // Next key
if (result.PurchaseResult == ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK) {
break; // Next bot (if needed)
}
continue; // Keep current bot
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.AlreadyOwned:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.BaseGameRequired:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OnCooldown:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.RegionLocked:
response.Append(Environment.NewLine + "<" + currentBot.BotName + "> Key: " + key + " | Status: " + result.PurchaseResult + " | Items: " + string.Join("", result.Items));
if (!BotConfig.ForwardKeysToOtherBots) {
key = reader.ReadLine(); // Next key
break; // Next bot (if needed)
}
if (BotConfig.DistributeKeys) {
break; // Next bot, without changing key
}
bool alreadyHandled = false;
foreach (Bot bot in Bots.Values.Where(bot => (bot != this) && bot.SteamClient.IsConnected)) {
ArchiHandler.PurchaseResponseCallback otherResult = await bot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
if (otherResult == null) {
response.Append(Environment.NewLine + "<" + bot.BotName + "> Key: " + key + " | Status: Timeout!");
continue;
}
switch (otherResult.PurchaseResult) {
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.DuplicatedKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.InvalidKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK:
alreadyHandled = true; // This key is already handled, as we either redeemed it or we're sure it's dupe/invalid
break;
}
response.Append(Environment.NewLine + "<" + bot.BotName + "> Key: " + key + " | Status: " + otherResult.PurchaseResult + " | Items: " + string.Join("", otherResult.Items));
if (alreadyHandled) {
break;
}
}
key = reader.ReadLine(); // Next key
break; // Next bot (if needed)
}
}
}
if (!BotConfig.DistributeKeys) {
continue;
}
do {
currentBot = iterator.MoveNext() ? iterator.Current : null;
} while ((currentBot == this) || ((currentBot != null) && !currentBot.SteamClient.IsConnected));
}
}
return response.Length == 0 ? null : response.ToString();
}
private static async Task<string> ResponseRedeem(ulong steamID, string botName, string message, bool validate) {
if ((steamID == 0) || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(message)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName) + " || " + nameof(message));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.ResponseRedeem(steamID, message, validate).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private static string ResponseRejoinChat(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID));
return null;
}
if (!IsOwner(steamID)) {
return null;
}
foreach (Bot bot in Bots.Values) {
bot.JoinMasterChat();
}
return "Done!";
}
private static string ResponseRestart(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID));
return null;
}
if (!IsOwner(steamID)) {
return null;
}
// Schedule the task after some time so user can receive response
Task.Run(async () => {
await Task.Delay(1000).ConfigureAwait(false);
Program.Restart();
}).Forget();
return "Done!";
}
private async Task<string> ResponseAddLicense(ulong steamID, ICollection<uint> gameIDs) {
if ((steamID == 0) || (gameIDs == null) || (gameIDs.Count == 0)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(gameIDs) + " || " + nameof(gameIDs.Count), BotName);
return null;
}
if (!SteamClient.IsConnected || !IsMaster(steamID)) {
return null;
}
StringBuilder result = new StringBuilder();
foreach (uint gameID in gameIDs) {
SteamApps.FreeLicenseCallback callback = await SteamApps.RequestFreeLicense(gameID);
if (callback == null) {
continue;
}
result.AppendLine("Result: " + callback.Result + " | Granted apps: " + string.Join(", ", callback.GrantedApps) + " " + string.Join(", ", callback.GrantedPackages));
}
return result.ToString();
}
private static async Task<string> ResponseAddLicense(ulong steamID, string botName, string games) {
if ((steamID == 0) || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName) + " || " + nameof(games));
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
string[] gameIDs = games.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
HashSet<uint> gamesToRedeem = new HashSet<uint>();
foreach (string game in gameIDs.Where(game => !string.IsNullOrEmpty(game))) {
uint gameID;
if (!uint.TryParse(game, out gameID)) {
continue;
}
gamesToRedeem.Add(gameID);
}
if (gamesToRedeem.Count == 0) {
return "Couldn't parse any games given!";
}
return await bot.ResponseAddLicense(steamID, gamesToRedeem).ConfigureAwait(false);
}
private async Task<string> ResponseOwns(ulong steamID, string query) {
if ((steamID == 0) || string.IsNullOrEmpty(query)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(query), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
Dictionary<uint, string> ownedGames;
if (!string.IsNullOrEmpty(BotConfig.SteamApiKey)) {
ownedGames = ArchiWebHandler.GetOwnedGames(SteamClient.SteamID);
} else {
ownedGames = await ArchiWebHandler.GetOwnedGames().ConfigureAwait(false);
}
if ((ownedGames == null) || (ownedGames.Count == 0)) {
return "List of owned games is empty!";
}
StringBuilder response = new StringBuilder();
string[] games = query.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string game in games.Where(game => !string.IsNullOrEmpty(game))) {
// Check if this is appID
uint appID;
if (uint.TryParse(game, out appID)) {
string ownedName;
if (ownedGames.TryGetValue(appID, out ownedName)) {
response.Append(Environment.NewLine + "Owned already: " + appID + " | " + ownedName);
} else {
response.Append(Environment.NewLine + "Not owned yet: " + appID);
}
continue;
}
// This is a string, so check our entire library
foreach (KeyValuePair<uint, string> ownedGame in ownedGames.Where(ownedGame => ownedGame.Value.IndexOf(game, StringComparison.OrdinalIgnoreCase) >= 0)) {
response.Append(Environment.NewLine + "Owned already: " + ownedGame.Key + " | " + ownedGame.Value);
}
}
if (response.Length > 0) {
return response.ToString();
}
return "Not owned yet: " + query;
}
private static async Task<string> ResponseOwns(ulong steamID, string botName, string query) {
if ((steamID == 0) || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(query)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName) + " || " + nameof(query));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.ResponseOwns(steamID, query).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private async Task<string> ResponsePlay(ulong steamID, HashSet<uint> gameIDs) {
if ((steamID == 0) || (gameIDs == null) || (gameIDs.Count == 0)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(gameIDs) + " || " + nameof(gameIDs.Count), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (gameIDs.Contains(0)) {
if (!CardsFarmer.ManualMode) {
return "Done!";
}
await CardsFarmer.SwitchToManualMode(false).ConfigureAwait(false);
} else {
if (!CardsFarmer.ManualMode) {
await CardsFarmer.SwitchToManualMode(true).ConfigureAwait(false);
}
ArchiHandler.PlayGames(gameIDs);
}
return "Done!";
}
private static async Task<string> ResponsePlay(ulong steamID, string botName, string games) {
if ((steamID == 0) || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName) + " || " + nameof(games));
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
string[] gameIDs = games.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
HashSet<uint> gamesToPlay = new HashSet<uint>();
foreach (string game in gameIDs.Where(game => !string.IsNullOrEmpty(game))) {
uint gameID;
if (!uint.TryParse(game, out gameID)) {
continue;
}
gamesToPlay.Add(gameID);
if (gamesToPlay.Count >= CardsFarmer.MaxGamesPlayedConcurrently) {
break;
}
}
if (gamesToPlay.Count == 0) {
return "Couldn't parse any games given!";
}
return await bot.ResponsePlay(steamID, gamesToPlay).ConfigureAwait(false);
}
private async Task<string> ResponseStart(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (KeepRunning) {
return "That bot instance is already running!";
}
SkipFirstShutdown = true;
await Start().ConfigureAwait(false);
return "Done!";
}
private static async Task<string> ResponseStart(ulong steamID, string botName) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return await bot.ResponseStart(steamID).ConfigureAwait(false);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private string ResponseStop(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
if (!KeepRunning) {
return "That bot instance is already inactive!";
}
Stop();
return "Done!";
}
private static string ResponseStop(ulong steamID, string botName) {
if ((steamID == 0) || string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(botName));
return null;
}
Bot bot;
if (Bots.TryGetValue(botName, out bot)) {
return bot.ResponseStop(steamID);
}
if (IsOwner(steamID)) {
return "Couldn't find any bot named " + botName + "!";
}
return null;
}
private string ResponseUnknown(ulong steamID) {
if (steamID != 0) {
return !IsMaster(steamID) ? null : "ERROR: Unknown command!";
}
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
private static async Task<string> ResponseUpdate(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID));
return null;
}
if (!IsOwner(steamID)) {
return null;
}
await Program.CheckForUpdate(true).ConfigureAwait(false);
return "Done!";
}
private string ResponseVersion(ulong steamID) {
if (steamID == 0) {
Logging.LogNullError(nameof(steamID), BotName);
return null;
}
if (!IsMaster(steamID)) {
return null;
}
return "ASF V" + Program.Version;
}
private void HandleCallbacks() {
TimeSpan timeSpan = TimeSpan.FromMilliseconds(CallbackSleep);
while (KeepRunning || SteamClient.IsConnected) {
try {
CallbackManager.RunWaitCallbacks(timeSpan);
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
}
}
}
private async Task HandleMessage(ulong chatID, ulong steamID, string message) {
if ((chatID == 0) || (steamID == 0) || string.IsNullOrEmpty(message)) {
Logging.LogNullError(nameof(chatID) + " || " + nameof(steamID) + " || " + nameof(message), BotName);
return;
}
string response = await Response(steamID, message).ConfigureAwait(false);
if (string.IsNullOrEmpty(response)) { // We respond with null when user is not authorized (and similar)
return;
}
SendMessage(chatID, response);
}
private void SendMessage(ulong steamID, string message) {
if ((steamID == 0) || string.IsNullOrEmpty(message)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(message), BotName);
return;
}
if (new SteamID(steamID).IsChatAccount) {
SendMessageToChannel(steamID, message);
} else {
SendMessageToUser(steamID, message);
}
}
private void SendMessageToChannel(ulong steamID, string message) {
if ((steamID == 0) || string.IsNullOrEmpty(message)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(message), BotName);
return;
}
if (!SteamClient.IsConnected) {
return;
}
for (int i = 0; i < message.Length; i += MaxSteamMessageLength - 6) {
string messagePart = (i > 0 ? "..." : "") + message.Substring(i, Math.Min(MaxSteamMessageLength - 6, message.Length - i)) + (MaxSteamMessageLength - 6 < message.Length - i ? "..." : "");
SteamFriends.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, messagePart);
}
}
private void SendMessageToUser(ulong steamID, string message) {
if ((steamID == 0) || string.IsNullOrEmpty(message)) {
Logging.LogNullError(nameof(steamID) + " || " + nameof(message), BotName);
return;
}
if (!SteamClient.IsConnected) {
return;
}
for (int i = 0; i < message.Length; i += MaxSteamMessageLength - 6) {
string messagePart = (i > 0 ? "..." : "") + message.Substring(i, Math.Min(MaxSteamMessageLength - 6, message.Length - i)) + (MaxSteamMessageLength - 6 < message.Length - i ? "..." : "");
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, messagePart);
}
}
private void JoinMasterChat() {
if (!SteamClient.IsConnected || (BotConfig.SteamMasterClanID == 0)) {
return;
}
SteamFriends.JoinChat(BotConfig.SteamMasterClanID);
}
private bool InitializeLoginAndPassword(bool requiresPassword) {
if (string.IsNullOrEmpty(BotConfig.SteamLogin)) {
BotConfig.SteamLogin = Program.GetUserInput(Program.EUserInputType.Login, BotName);
if (string.IsNullOrEmpty(BotConfig.SteamLogin)) {
return false;
}
}
if (!string.IsNullOrEmpty(BotConfig.SteamPassword) || (!requiresPassword && !string.IsNullOrEmpty(BotDatabase.LoginKey))) {
return true;
}
BotConfig.SteamPassword = Program.GetUserInput(Program.EUserInputType.Password, BotName);
return !string.IsNullOrEmpty(BotConfig.SteamPassword);
}
private void ResetGamesPlayed() {
if (PlayingBlocked) {
return;
}
if (!string.IsNullOrEmpty(BotConfig.CustomGamePlayedWhileIdle)) {
ArchiHandler.PlayGame(BotConfig.CustomGamePlayedWhileIdle);
} else {
ArchiHandler.PlayGames(BotConfig.GamesPlayedWhileIdle);
}
}
private async void OnConnected(SteamClient.ConnectedCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if (callback.Result != EResult.OK) {
Logging.LogGenericError("Unable to connect to Steam: " + callback.Result, BotName);
return;
}
Logging.LogGenericInfo("Connected to Steam!", BotName);
if (!KeepRunning) {
Logging.LogGenericInfo("Disconnecting...", BotName);
SteamClient.Disconnect();
return;
}
byte[] sentryHash = null;
if (File.Exists(SentryFile)) {
try {
byte[] sentryFileContent = File.ReadAllBytes(SentryFile);
sentryHash = SteamKit2.CryptoHelper.SHAHash(sentryFileContent);
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
}
}
if (!InitializeLoginAndPassword(false)) {
Stop();
return;
}
Logging.LogGenericInfo("Logging in...", BotName);
// If we have ASF 2FA enabled, we can always provide TwoFactorCode, and save a request
if (BotDatabase.MobileAuthenticator != null) {
TwoFactorCode = await BotDatabase.MobileAuthenticator.GenerateToken().ConfigureAwait(false);
}
if (Program.GlobalConfig.HackIgnoreMachineID) {
Logging.LogGenericWarning("Using workaround for broken GenerateMachineID()!", BotName);
ArchiHandler.HackedLogOn(new SteamUser.LogOnDetails {
Username = BotConfig.SteamLogin,
Password = BotConfig.SteamPassword,
AuthCode = AuthCode,
CellID = Program.GlobalDatabase.CellID,
LoginID = LoginID,
LoginKey = BotDatabase.LoginKey,
TwoFactorCode = TwoFactorCode,
SentryFileHash = sentryHash,
ShouldRememberPassword = true
});
return;
}
try {
SteamUser.LogOn(new SteamUser.LogOnDetails {
Username = BotConfig.SteamLogin,
Password = BotConfig.SteamPassword,
AuthCode = AuthCode,
CellID = Program.GlobalDatabase.CellID,
LoginID = LoginID,
LoginKey = BotDatabase.LoginKey,
TwoFactorCode = TwoFactorCode,
SentryFileHash = sentryHash,
ShouldRememberPassword = true
});
} catch (Exception) {
ArchiHandler.HackedLogOn(new SteamUser.LogOnDetails {
Username = BotConfig.SteamLogin,
Password = BotConfig.SteamPassword,
AuthCode = AuthCode,
CellID = Program.GlobalDatabase.CellID,
LoginID = LoginID,
LoginKey = BotDatabase.LoginKey,
TwoFactorCode = TwoFactorCode,
SentryFileHash = sentryHash,
ShouldRememberPassword = true
});
}
}
private async void OnDisconnected(SteamClient.DisconnectedCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
Logging.LogGenericInfo("Disconnected from Steam!", BotName);
ArchiWebHandler.OnDisconnected();
CardsFarmer.OnDisconnected();
Trading.OnDisconnected();
FirstTradeSent = false;
HandledGifts.ClearAndTrim();
// If we initiated disconnect, do not attempt to reconnect
if (callback.UserInitiated) {
return;
}
if (InvalidPassword) {
InvalidPassword = false;
if (!string.IsNullOrEmpty(BotDatabase.LoginKey)) { // InvalidPassword means usually that login key has expired, if we used it
BotDatabase.LoginKey = null;
Logging.LogGenericInfo("Removed expired login key", BotName);
} else { // If we didn't use login key, InvalidPassword usually means we got captcha or other network-based throttling
Logging.LogGenericInfo("Will retry after 25 minutes...", BotName);
await Task.Delay(25 * 60 * 1000).ConfigureAwait(false); // Captcha disappears after around 20 minutes, so we make it 25
}
}
if (!KeepRunning || SteamClient.IsConnected) {
return;
}
Logging.LogGenericInfo("Reconnecting...", BotName);
// 2FA tokens are expiring soon, don't use limiter when user is providing one
if ((TwoFactorCode == null) || (BotDatabase.MobileAuthenticator != null)) {
await LimitLoginRequestsAsync().ConfigureAwait(false);
}
SteamClient.Connect();
}
private void OnFreeLicense(SteamApps.FreeLicenseCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
}
}
private async void OnGuestPassList(SteamApps.GuestPassListCallback callback) {
if ((callback == null) || (callback.GuestPasses == null)) {
Logging.LogNullError(nameof(callback) + " || " + nameof(callback.GuestPasses), BotName);
return;
}
if ((callback.CountGuestPassesToRedeem == 0) || (callback.GuestPasses.Count == 0) || !BotConfig.AcceptGifts) {
return;
}
for (byte i = 0; (i < Program.GlobalConfig.HttpTimeout) && !ArchiWebHandler.Ready; i++) {
await Task.Delay(1000).ConfigureAwait(false);
}
if (!ArchiWebHandler.Ready) {
return;
}
bool acceptedSomething = false;
foreach (ulong gid in callback.GuestPasses.Select(guestPass => guestPass["gid"].AsUnsignedLong()).Where(gid => (gid != 0) && !HandledGifts.Contains(gid))) {
HandledGifts.Add(gid);
Logging.LogGenericInfo("Accepting gift: " + gid + "...", BotName);
await LimitGiftsRequestsAsync().ConfigureAwait(false);
if (await ArchiWebHandler.AcceptGift(gid).ConfigureAwait(false)) {
acceptedSomething = true;
Logging.LogGenericInfo("Success!", BotName);
} else {
Logging.LogGenericInfo("Failed!", BotName);
}
}
if (acceptedSomething) {
await CardsFarmer.OnNewGameAdded().ConfigureAwait(false);
}
}
private void OnChatInvite(SteamFriends.ChatInviteCallback callback) {
if ((callback == null) || (callback.ChatRoomID == null) || (callback.PatronID == null)) {
Logging.LogNullError(nameof(callback) + " || " + nameof(callback.ChatRoomID) + " || " + nameof(callback.PatronID), BotName);
return;
}
if (!IsMaster(callback.PatronID)) {
return;
}
SteamFriends.JoinChat(callback.ChatRoomID);
}
private async void OnChatMsg(SteamFriends.ChatMsgCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if (callback.ChatMsgType != EChatEntryType.ChatMsg) {
return;
}
if ((callback.ChatRoomID == null) || (callback.ChatterID == null) || string.IsNullOrEmpty(callback.Message)) {
Logging.LogNullError(nameof(callback.ChatRoomID) + " || " + nameof(callback.ChatterID) + " || " + nameof(callback.Message), BotName);
return;
}
switch (callback.Message) {
case "!leave":
if (!IsMaster(callback.ChatterID)) {
break;
}
SteamFriends.LeaveChat(callback.ChatRoomID);
break;
default:
await HandleMessage(callback.ChatRoomID, callback.ChatterID, callback.Message).ConfigureAwait(false);
break;
}
}
private void OnFriendsList(SteamFriends.FriendsListCallback callback) {
if ((callback == null) || (callback.FriendList == null)) {
Logging.LogNullError(nameof(callback) + " || " + nameof(callback.FriendList), BotName);
return;
}
foreach (SteamFriends.FriendsListCallback.Friend friend in callback.FriendList.Where(friend => friend.Relationship == EFriendRelationship.RequestRecipient)) {
if (IsMaster(friend.SteamID)) {
SteamFriends.AddFriend(friend.SteamID);
} else if (BotConfig.IsBotAccount) {
SteamFriends.RemoveFriend(friend.SteamID);
}
}
}
private async void OnFriendMsg(SteamFriends.FriendMsgCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if (callback.EntryType != EChatEntryType.ChatMsg) {
return;
}
if ((callback.Sender == null) || string.IsNullOrEmpty(callback.Message)) {
Logging.LogNullError(nameof(callback.Sender) + " || " + nameof(callback.Message), BotName);
return;
}
await HandleMessage(callback.Sender, callback.Sender, callback.Message).ConfigureAwait(false);
}
private async void OnFriendMsgHistory(SteamFriends.FriendMsgHistoryCallback callback) {
if ((callback == null) || (callback.Messages == null) || (callback.SteamID == null)) {
Logging.LogNullError(nameof(callback) + " || " + nameof(callback.Messages) + " || " + nameof(callback.SteamID), BotName);
return;
}
if ((callback.Messages.Count == 0) || !IsMaster(callback.SteamID)) {
return;
}
// Get last message
SteamFriends.FriendMsgHistoryCallback.FriendMessage lastMessage = callback.Messages[callback.Messages.Count - 1];
// If message is read already, return
if (!lastMessage.Unread) {
return;
}
// If message is too old, return
if (DateTime.UtcNow.Subtract(lastMessage.Timestamp).TotalMinutes > 1) {
return;
}
// Handle the message
await HandleMessage(callback.SteamID, callback.SteamID, lastMessage.Message).ConfigureAwait(false);
}
private void OnAccountInfo(SteamUser.AccountInfoCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if (!BotConfig.FarmOffline) {
SteamFriends.SetPersonaState(EPersonaState.Online);
}
}
private void OnLoggedOff(SteamUser.LoggedOffCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
Logging.LogGenericInfo("Logged off of Steam: " + callback.Result, BotName);
}
private async void OnLoggedOn(SteamUser.LoggedOnCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
switch (callback.Result) {
case EResult.AccountLogonDenied:
AuthCode = Program.GetUserInput(Program.EUserInputType.SteamGuard, BotName);
if (string.IsNullOrEmpty(AuthCode)) {
Stop();
}
break;
case EResult.AccountLoginDeniedNeedTwoFactor:
if (BotDatabase.MobileAuthenticator == null) {
TwoFactorCode = Program.GetUserInput(Program.EUserInputType.TwoFactorAuthentication, BotName);
if (string.IsNullOrEmpty(TwoFactorCode)) {
Stop();
}
} else {
Logging.LogGenericWarning("2FA code was invalid despite of using ASF 2FA. Invalid authenticator or bad timing?", BotName);
}
break;
case EResult.InvalidPassword:
InvalidPassword = true;
Logging.LogGenericWarning("Unable to login to Steam: " + callback.Result, BotName);
break;
case EResult.OK:
Logging.LogGenericInfo("Successfully logged on!", BotName);
PlayingBlocked = false; // If playing is really blocked, we'll be notified in a callback, old status doesn't matter
if (callback.CellID != 0) {
Program.GlobalDatabase.CellID = callback.CellID;
}
if (BotDatabase.MobileAuthenticator == null) {
// Support and convert SDA files
string maFilePath = Path.Combine(Program.ConfigDirectory, callback.ClientSteamID.ConvertToUInt64() + ".maFile");
if (File.Exists(maFilePath)) {
ImportAuthenticator(maFilePath);
}
}
// Reset one-time-only access tokens
AuthCode = TwoFactorCode = null;
if (string.IsNullOrEmpty(BotConfig.SteamParentalPIN)) {
BotConfig.SteamParentalPIN = Program.GetUserInput(Program.EUserInputType.SteamParentalPIN, BotName);
if (string.IsNullOrEmpty(BotConfig.SteamParentalPIN)) {
Stop();
return;
}
}
if (!await ArchiWebHandler.Init(callback.ClientSteamID, SteamClient.ConnectedUniverse, callback.WebAPIUserNonce, BotConfig.SteamParentalPIN).ConfigureAwait(false)) {
if (!await RefreshSession().ConfigureAwait(false)) {
return;
}
}
if (BotConfig.DismissInventoryNotifications) {
ArchiWebHandler.MarkInventory().Forget();
}
if (BotConfig.SteamMasterClanID != 0) {
Task.Run(async () => {
await ArchiWebHandler.JoinGroup(BotConfig.SteamMasterClanID).ConfigureAwait(false);
JoinMasterChat();
}).Forget();
}
if (Program.GlobalConfig.Statistics) {
Task.Run(async () => {
await ArchiWebHandler.JoinGroup(ArchiSCFarmGroup).ConfigureAwait(false);
SteamFriends.JoinChat(ArchiSCFarmGroup);
}).Forget();
}
Trading.CheckTrades().Forget();
await Task.Delay(1000).ConfigureAwait(false); // Wait a second for eventual PlayingSessionStateCallback
CardsFarmer.StartFarming().Forget();
break;
case EResult.NoConnection:
case EResult.ServiceUnavailable:
case EResult.Timeout:
case EResult.TryAnotherCM:
Logging.LogGenericWarning("Unable to login to Steam: " + callback.Result, BotName);
break;
default: // Unexpected result, shutdown immediately
Logging.LogGenericError("Unable to login to Steam: " + callback.Result, BotName);
Stop();
break;
}
}
private void OnLoginKey(SteamUser.LoginKeyCallback callback) {
if ((callback == null) || string.IsNullOrEmpty(callback.LoginKey)) {
Logging.LogNullError(nameof(callback) + " || " + nameof(callback.LoginKey), BotName);
return;
}
BotDatabase.LoginKey = callback.LoginKey;
SteamUser.AcceptNewLoginKey(callback);
}
private void OnMachineAuth(SteamUser.UpdateMachineAuthCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
int fileSize;
byte[] sentryHash;
try {
using (FileStream fileStream = File.Open(SentryFile, FileMode.OpenOrCreate, FileAccess.ReadWrite)) {
fileStream.Seek(callback.Offset, SeekOrigin.Begin);
fileStream.Write(callback.Data, 0, callback.BytesToWrite);
fileSize = (int) fileStream.Length;
fileStream.Seek(0, SeekOrigin.Begin);
using (SHA1CryptoServiceProvider sha = new SHA1CryptoServiceProvider()) {
sentryHash = sha.ComputeHash(fileStream);
}
}
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
return;
}
// Inform the steam servers that we're accepting this sentry file
SteamUser.SendMachineAuthResponse(new SteamUser.MachineAuthDetails {
JobID = callback.JobID,
FileName = callback.FileName,
BytesWritten = callback.BytesToWrite,
FileSize = fileSize,
Offset = callback.Offset,
Result = EResult.OK,
LastError = 0,
OneTimePassword = callback.OneTimePassword,
SentryFileHash = sentryHash
});
}
private void OnWebAPIUserNonce(SteamUser.WebAPIUserNonceCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
}
}
private void OnNotifications(ArchiHandler.NotificationsCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if ((callback.Notifications == null) || (callback.Notifications.Count == 0)) {
return;
}
foreach (ArchiHandler.NotificationsCallback.ENotification notification in callback.Notifications) {
switch (notification) {
case ArchiHandler.NotificationsCallback.ENotification.Items:
CardsFarmer.OnNewItemsNotification();
if (BotConfig.DismissInventoryNotifications) {
ArchiWebHandler.MarkInventory().Forget();
}
break;
case ArchiHandler.NotificationsCallback.ENotification.Trading:
Trading.CheckTrades().Forget();
break;
}
}
}
private void OnOfflineMessage(ArchiHandler.OfflineMessageCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if ((callback.OfflineMessagesCount == 0) || !BotConfig.HandleOfflineMessages) {
return;
}
SteamFriends.RequestOfflineMessages();
}
private void OnPlayingSessionState(ArchiHandler.PlayingSessionStateCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if (callback.PlayingBlocked == PlayingBlocked) {
return; // No status update, we're not interested
}
if (callback.PlayingBlocked) {
PlayingBlocked = true;
Logging.LogGenericInfo("Account is currently being used, ASF will resume farming when it's free...", BotName);
} else {
PlayingBlocked = false;
Logging.LogGenericInfo("Account is no longer occupied, farming process resumed!", BotName);
CardsFarmer.StartFarming().Forget();
}
}
private async void OnPurchaseResponse(ArchiHandler.PurchaseResponseCallback callback) {
if (callback == null) {
Logging.LogNullError(nameof(callback), BotName);
return;
}
if (callback.PurchaseResult == ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK) {
await CardsFarmer.OnNewGameAdded().ConfigureAwait(false);
}
}
}
}