Files
ArchiSteamFarm/ArchiSteamFarm/Steam/Idling/Game.cs
JustArchi e60b54e402 Refactor EVERYTHING
Directories structure + namespaces relevant to them
2021-05-08 01:37:22 +02:00

61 lines
2.6 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#if NETFRAMEWORK
using HashCode = ArchiSteamFarm.RuntimeCompatibility.HashCode;
#endif
using System;
using Newtonsoft.Json;
namespace ArchiSteamFarm.Steam.Idling {
public sealed class Game : IEquatable<Game> {
[JsonProperty]
public uint AppID { get; }
[JsonProperty]
public string GameName { get; }
internal readonly byte BadgeLevel;
[JsonProperty]
public ushort CardsRemaining { get; internal set; }
[JsonProperty]
public float HoursPlayed { get; internal set; }
internal uint PlayableAppID { get; set; }
internal Game(uint appID, string gameName, float hoursPlayed, ushort cardsRemaining, byte badgeLevel) {
AppID = appID > 0 ? appID : throw new ArgumentOutOfRangeException(nameof(appID));
GameName = !string.IsNullOrEmpty(gameName) ? gameName : throw new ArgumentNullException(nameof(gameName));
HoursPlayed = hoursPlayed >= 0 ? hoursPlayed : throw new ArgumentOutOfRangeException(nameof(hoursPlayed));
CardsRemaining = cardsRemaining > 0 ? cardsRemaining : throw new ArgumentOutOfRangeException(nameof(cardsRemaining));
BadgeLevel = badgeLevel;
PlayableAppID = appID;
}
public bool Equals(Game? other) => (other != null) && (ReferenceEquals(other, this) || ((AppID == other.AppID) && (BadgeLevel == other.BadgeLevel) && (GameName == other.GameName)));
public override bool Equals(object? obj) => (obj != null) && ((obj == this) || (obj is Game game && Equals(game)));
public override int GetHashCode() => HashCode.Combine(AppID, BadgeLevel, GameName);
}
}