mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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61 lines
2.6 KiB
C#
61 lines
2.6 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if NETFRAMEWORK
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using HashCode = ArchiSteamFarm.RuntimeCompatibility.HashCode;
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#endif
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using System;
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using Newtonsoft.Json;
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namespace ArchiSteamFarm.Steam.Idling {
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public sealed class Game : IEquatable<Game> {
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[JsonProperty]
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public uint AppID { get; }
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[JsonProperty]
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public string GameName { get; }
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internal readonly byte BadgeLevel;
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[JsonProperty]
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public ushort CardsRemaining { get; internal set; }
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[JsonProperty]
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public float HoursPlayed { get; internal set; }
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internal uint PlayableAppID { get; set; }
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internal Game(uint appID, string gameName, float hoursPlayed, ushort cardsRemaining, byte badgeLevel) {
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AppID = appID > 0 ? appID : throw new ArgumentOutOfRangeException(nameof(appID));
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GameName = !string.IsNullOrEmpty(gameName) ? gameName : throw new ArgumentNullException(nameof(gameName));
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HoursPlayed = hoursPlayed >= 0 ? hoursPlayed : throw new ArgumentOutOfRangeException(nameof(hoursPlayed));
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CardsRemaining = cardsRemaining > 0 ? cardsRemaining : throw new ArgumentOutOfRangeException(nameof(cardsRemaining));
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BadgeLevel = badgeLevel;
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PlayableAppID = appID;
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}
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public bool Equals(Game? other) => (other != null) && (ReferenceEquals(other, this) || ((AppID == other.AppID) && (BadgeLevel == other.BadgeLevel) && (GameName == other.GameName)));
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public override bool Equals(object? obj) => (obj != null) && ((obj == this) || (obj is Game game && Equals(game)));
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public override int GetHashCode() => HashCode.Combine(AppID, BadgeLevel, GameName);
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}
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}
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