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https://github.com/JustArchiNET/ArchiSteamFarm.git
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75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
// ----------------------------------------------------------------------------------------------
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// ----------------------------------------------------------------------------------------------
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// |
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// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace ArchiSteamFarm.Collections;
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internal sealed class FixedSizeConcurrentQueue<T> : IEnumerable<T> where T : notnull {
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private readonly ConcurrentQueue<T> BackingQueue = new();
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internal byte MaxCount {
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get => BackingMaxCount;
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set {
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ArgumentOutOfRangeException.ThrowIfZero(value);
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BackingMaxCount = value;
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Resize();
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}
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}
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private byte BackingMaxCount;
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internal FixedSizeConcurrentQueue(byte maxCount) {
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ArgumentOutOfRangeException.ThrowIfZero(maxCount);
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MaxCount = maxCount;
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}
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public IEnumerator<T> GetEnumerator() => BackingQueue.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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internal void Enqueue(T obj) {
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ArgumentNullException.ThrowIfNull(obj);
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BackingQueue.Enqueue(obj);
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Resize();
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}
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private void Resize() {
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if (BackingQueue.Count <= MaxCount) {
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return;
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}
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lock (BackingQueue) {
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while ((BackingQueue.Count > MaxCount) && BackingQueue.TryDequeue(out _)) { }
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}
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}
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}
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