mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-06 17:10:13 +00:00
699 lines
37 KiB
XML
699 lines
37 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>Accettando lo scambio: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF cercherà automaticamente una nuova versione ogni {0} ore.</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>Contenuto:
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{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>La proprietà {0} configurata non è valida: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
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<value>ASF V{0} ha incontrato un errore irreversibile prima che il modulo di registrazione di base fosse inizializzato!</value>
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<comment>{0} will be replaced by version number</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
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<value>Eccezione: {0}() {1} StackTrace:{2}</value>
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<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
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<value>Uscita con codice di errore diverso da zero!</value>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>Richiesta fallita: {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
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<value>La configurazione globale non può essere caricata, assicurati che {0} esista e sia valido! Se sei confuso, segui la guida all'installazione sulla wiki.</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} non è valido!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>Rifiutando di eseguire questa funzione a causa di un DeviceID invalido in ASF 2FA!</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>Nessun bot è definito, hai dimenticato di configurare il tuo ASF?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} è nullo!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorParsingObject" xml:space="preserve">
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<value>Analisi di {0} non riuscita!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRemovingOldBinary" xml:space="preserve">
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<value>Impossibile rimuovere i vecchi file binari di ASF, si prega di rimuovere {0} manualmente per utilizzare correttamente la funzione di aggiornamento!</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>Richiesta non riuscita nonostante {0} tentativi!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>Non è stato possibile controllare la versione più recente!</value>
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</data>
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<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
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<value>Impossibile procedere con l'aggiornamento poiché non c'è nessuna risorsa correlata al file binario in esecuzione! Assicurati che il file binario di ASF sia denominato in modo corretto!</value>
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</data>
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<data name="ErrorUpdateNoAssets" xml:space="preserve">
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<value>Impossibile procedere con un aggiornamento poiché tale versione non include risorse!</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>Ricevuta una richiesta di input da parte dell'utente, ma il processo è in esecuzione in modalità headless!</value>
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</data>
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<data name="ErrorWCFAccessDenied" xml:space="preserve">
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<value>Rifiutando di gestire la richiesta poiché SteamOwnerID non è stato impostato correttamente!</value>
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<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>Uscita in corso...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>Non riuscito!</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>Il file di configurazione globale è stato modificato!</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>Il file di configurazione globale è stato rimosso!</value>
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</data>
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<data name="IgnoringTrade" xml:space="preserve">
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<value>Ignorando lo scambio: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>Login a {0} in corso...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>Nessun bot è in esecuzione, sto uscendo...</value>
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</data>
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<data name="RefreshingOurSession" xml:space="preserve">
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<value>Aggiornamento della nostra sessione!</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>Rifiutando lo scambio: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>Riavvio...</value>
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</data>
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<data name="WarningRuntimeUnsupported" xml:space="preserve">
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<value>ASF ha rilevato una versione di runtime non supportata, il programma potrebbe NON funzionare correttamente in questo ambiente. Lo stai eseguendo a tuo rischio, senza nessun tipo di supporto!</value>
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</data>
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<data name="RuntimeVersionComparison" xml:space="preserve">
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<value>Versione richiesta: {0} | Versione rilevata: {1}</value>
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<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
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</data>
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<data name="RuntimeVersionOK" xml:space="preserve">
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<value>La versione di runtime {0} è OK.</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
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<value>La versione di runtime {0} è troppo vecchia!</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>Avvio in corso...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>Codice di stato: {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>Operazione riuscita!</value>
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</data>
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<data name="TimeSpanDay" xml:space="preserve">
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<value>1 giorno</value>
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</data>
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<data name="TimeSpanDays" xml:space="preserve">
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<value>{0} giorni</value>
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<comment>{0} will be replaced by number of days</comment>
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</data>
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<data name="TimeSpanHour" xml:space="preserve">
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<value>1 ora</value>
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</data>
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<data name="TimeSpanHours" xml:space="preserve">
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<value>{0} ore</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="TimeSpanMinute" xml:space="preserve">
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<value>1 minuto</value>
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</data>
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<data name="TimeSpanMinutes" xml:space="preserve">
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<value>{0} minuti</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="TimeSpanSecond" xml:space="preserve">
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<value>1 secondo</value>
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</data>
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<data name="TimeSpanSeconds" xml:space="preserve">
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<value>{0} secondi</value>
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<comment>{0} will be replaced by number of seconds</comment>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>Sblocco dell'account genitore...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>Verifica della nuova versione...</value>
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</data>
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<data name="UpdateDownloadingNewVersion" xml:space="preserve">
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<value>Scaricando la nuova versione... Durante l'attesa, considera una donazione se apprezzi il lavoro svolto! :)</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>Aggiornamento completato!</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>Una nuova versione di ASF è disponibile! Considera la possibilità di aggiornare manualmente!</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>Versione locale: {0} | Versione remota: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value><{0} > Inserisci il tuo ID dispositivo (incluso "android:"): </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value><{0} > Inserisci il tuo codice 2FA dell'app autenticatore di Steam: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value><{0} > Inserisci il codice di autenticazione di SteamGuard che è stato inviato al tuo indirizzo e-mail: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value><{0} > Inserisci l'username di Steam: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamParentalPIN" xml:space="preserve">
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<value><{0} > Inserisci il PIN genitore di Steam: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value><{0} > Inserisci la tua password di Steam: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputUnknown" xml:space="preserve">
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<value><{0} > Inserisci il valore non documentato {1}: </value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by property name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputWCFHost" xml:space="preserve">
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<value><{0} > Inserisci i dati del tuo host WCF: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
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<value>Ricevuto valore sconosciuto per {0}, si prega di segnalare: {1}</value>
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<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>Non è possibile giocare a più di {0} giochi contemporaneamente, verranno utilizzate solo le prime {0} voci di {1}!</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="WarningWCFIgnoringCommand" xml:space="preserve">
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<value>Ignorando il comando WCF perché --client non è stato specificato: {0}</value>
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<comment>{0} will be replaced by WCF command</comment>
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</data>
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<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
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<value>Il servizio WCF non può essere avviato a causa di AddressAccessDeniedException! Se desideri utilizzare il servizio WCF fornito da ASF, considera la possibilità di avviare ASF come amministratore, o di dargli le autorizzazioni necessarie!</value>
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</data>
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<data name="WCFAnswered" xml:space="preserve">
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<value>Risposto al comando WCF: {0} con: {1}</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
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</data>
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<data name="WCFReady" xml:space="preserve">
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<value>Il server WCF è pronto!</value>
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</data>
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<data name="WCFResponseReceived" xml:space="preserve">
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<value>Ricevuta risposta dal server WCF: {0}</value>
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<comment>{0} will be replaced by WCF response</comment>
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</data>
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<data name="WCFSendingCommand" xml:space="preserve">
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<value>Inviando il comando: {0} al server WCF su {1}...</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
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</data>
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<data name="WCFStarting" xml:space="preserve">
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<value>Avvio del server WCF in {0}...</value>
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<comment>{0} will be replaced by WCF hostname</comment>
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</data>
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<data name="BotAlreadyStopped" xml:space="preserve">
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<value>Tale istanza di bot è già stata arrestata!</value>
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</data>
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<data name="BotNotFound" xml:space="preserve">
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<value>Impossibile trovare un bot denominato {0}!</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotsStatusOverview" xml:space="preserve">
|
|
<value>Ci sono {0}/{1} bot in esecuzione, per un totale di {2} giochi ({3} carte) ancora da trovare.</value>
|
|
<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
|
|
</data>
|
|
<data name="BotStatusIdling" xml:space="preserve">
|
|
<value>Il bot {0} sta farmando il gioco: {1} ({2}, {3} carte rimanenti) su un totale di {4} giochi ({5} carte) ancora da farmare (~{6} rimanenti).</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name, {3} will be replaced by number of cards left to idle, {4} will be replaced by total number of games to idle, {5} will be replaced by total number of cards to idle, {6} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="BotStatusIdlingList" xml:space="preserve">
|
|
<value>Il bot {0} sta farmando il gioco: {1} da un totale di {2} giochi ({3} carte) ancora da trovare (~{4} rimanenti).</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by list of the games (appIDs, numbers), {2} will be replaced by total number of games to idle, {3} will be replaced by total number of cards to idle, {4} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="CheckingFirstBadgePage" xml:space="preserve">
|
|
<value>Verificando la prima pagina di medaglie...</value>
|
|
</data>
|
|
<data name="CheckingOtherBadgePages" xml:space="preserve">
|
|
<value>Verificando altre pagine di medaglie...</value>
|
|
</data>
|
|
<data name="ChosenFarmingAlgorithm" xml:space="preserve">
|
|
<value>Algoritmo di idling selezionato: {0}</value>
|
|
<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
|
|
</data>
|
|
<data name="Done" xml:space="preserve">
|
|
<value>Fatto!</value>
|
|
</data>
|
|
<data name="GamesToIdle" xml:space="preserve">
|
|
<value>Ci sono un totale di {0} giochi ({1} carte) ancora da trovare (~{2} rimanenti)...</value>
|
|
<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="IdlingFinished" xml:space="preserve">
|
|
<value>Idling terminato!</value>
|
|
</data>
|
|
<data name="IdlingFinishedForGame" xml:space="preserve">
|
|
<value>Idling terminato: {0}({1}) dopo {2} di tempo di gioco!</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="IdlingFinishedForGames" xml:space="preserve">
|
|
<value>Finito l'idling dei giochi: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="IdlingStatusForGame" xml:space="preserve">
|
|
<value>Stato di idling per {0} ({1}): {2} carte rimanenti</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
|
|
</data>
|
|
<data name="IdlingStopped" xml:space="preserve">
|
|
<value>Idling arrestato!</value>
|
|
</data>
|
|
<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
|
|
<value>Questa richiesta verrà ignorata, in quanto è abilitata la pausa permanente!</value>
|
|
</data>
|
|
<data name="NothingToIdle" xml:space="preserve">
|
|
<value>Non c'è niente da trovare su questo account!</value>
|
|
</data>
|
|
<data name="NowIdling" xml:space="preserve">
|
|
<value>Ora in idle: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="NowIdlingList" xml:space="preserve">
|
|
<value>Ora in idle: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="PlayingNotAvailable" xml:space="preserve">
|
|
<value>Attualmente è impossibile giocare, riproveremo più tardi!</value>
|
|
</data>
|
|
<data name="StillIdling" xml:space="preserve">
|
|
<value>Ancora in idle: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="StillIdlingList" xml:space="preserve">
|
|
<value>Ancora in idle: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="StoppedIdling" xml:space="preserve">
|
|
<value>Idle arrestato: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="StoppedIdlingList" xml:space="preserve">
|
|
<value>Idle arrestato: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="UnknownCommand" xml:space="preserve">
|
|
<value>Comando sconosciuto!</value>
|
|
</data>
|
|
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
|
|
<value>Impossibile ottenere informazioni sulle medaglie, riproveremo più tardi!</value>
|
|
</data>
|
|
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
|
|
<value>Impossibile controllare lo stato delle carte per:{0} ({1}), riproveremo più tardi!</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="BotAcceptingGift" xml:space="preserve">
|
|
<value>Accettando il regalo: {0}...</value>
|
|
<comment>{0} will be replaced by giftID (number)</comment>
|
|
</data>
|
|
<data name="BotAccountLimited" xml:space="preserve">
|
|
<value>Questo account è limitato, il processo di idle non sarà disponibile finchè la restrizione non verrà rimossa!</value>
|
|
</data>
|
|
<data name="BotAddLicenseResponse" xml:space="preserve">
|
|
<value><{0}> ID del gioco: {1} | Stato: {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string</comment>
|
|
</data>
|
|
<data name="BotAddLicenseResponseWithItems" xml:space="preserve">
|
|
<value><{0}> ID del gioco: {1} | Stato: {2} | Oggetti: {3}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string, {3} will be replaced by list of granted appIDs (numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="BotAlreadyRunning" xml:space="preserve">
|
|
<value>Tale istanza di bot è già in esecuzione!</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotAuthenticatorConverting" xml:space="preserve">
|
|
<value>Conversione del file .maFile nel formato di ASF in corso...</value>
|
|
</data>
|
|
<data name="BotAuthenticatorImportFinished" xml:space="preserve">
|
|
<value>L'importazione dell'autenticatore mobile terminata con successo!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
|
<value>Il tuo DeviceID non è corretto o non esiste!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorToken" xml:space="preserve">
|
|
<value>Token 2FA: {0}</value>
|
|
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
|
<value>L'idling automatico è ora in pausa!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
|
<value>L'idling automatico è ora stato ripreso!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
|
|
<value>L'idling automatico è già in pausa!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
|
|
<value>L'idling automatico è ora in pausa! Hai {0} minuti per avviare un gioco.</value>
|
|
<comment>{0} will be replaced by number of minutes</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
|
|
<value>L'idling automatico è già attivo!</value>
|
|
</data>
|
|
<data name="BotConnected" xml:space="preserve">
|
|
<value>Connesso a Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnected" xml:space="preserve">
|
|
<value>Disconnesso da Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnecting" xml:space="preserve">
|
|
<value>Disconnessione...</value>
|
|
</data>
|
|
<data name="BotEncryptedPassword" xml:space="preserve">
|
|
<value>[{0}] password: {1}</value>
|
|
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
|
|
</data>
|
|
<data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
|
|
<value>Questo bot non verrà avviato poiché è disabilitato nel file di configurazione!</value>
|
|
</data>
|
|
<data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
|
|
<value>È stato ricevuto {0} volte consecutive il codice di errore TwoFactorCodeMismatch, questo generalmente indica credenziali ASF 2FA non valide. Annullo l'operazione!</value>
|
|
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
|
|
</data>
|
|
<data name="BotLoggedOff" xml:space="preserve">
|
|
<value>Uscito dall'account Steam: {0}</value>
|
|
<comment>{0} will be replaced by logging off reason (string)</comment>
|
|
</data>
|
|
<data name="BotLoggedOn" xml:space="preserve">
|
|
<value>Accesso effettuato con successo!</value>
|
|
</data>
|
|
<data name="BotLoggingIn" xml:space="preserve">
|
|
<value>Accesso in corso...</value>
|
|
</data>
|
|
<data name="BotLogonSessionReplaced" xml:space="preserve">
|
|
<value>Sembra che questo account sia utilizzato da un'altra istanza di ASF, ciò causa un comportamento indefinito, annullo l'operazione!</value>
|
|
</data>
|
|
<data name="BotLootingFailed" xml:space="preserve">
|
|
<value>Offerta di scambio fallita!</value>
|
|
</data>
|
|
<data name="BotLootingMasterNotDefined" xml:space="preserve">
|
|
<value>Impossibile inviare l'offerta di scambio perché SteamMasterID non è definito!</value>
|
|
<comment>SteamMasterID is name of bot config property, it should not be translated</comment>
|
|
</data>
|
|
<data name="BotLootingNoLootableTypes" xml:space="preserve">
|
|
<value>Non hai configurato il tipo di oggetti per il loot!</value>
|
|
</data>
|
|
<data name="BotLootingNowDisabled" xml:space="preserve">
|
|
<value>Looting è ora disabilitato!</value>
|
|
</data>
|
|
<data name="BotLootingNowEnabled" xml:space="preserve">
|
|
<value>Looting è ora abilitato!</value>
|
|
</data>
|
|
<data name="BotLootingSuccess" xml:space="preserve">
|
|
<value>Offerta di scambio inviata con successo!</value>
|
|
</data>
|
|
<data name="BotLootingTemporarilyDisabled" xml:space="preserve">
|
|
<value>Looting temporaneamente disabilitato!</value>
|
|
</data>
|
|
<data name="BotLootingYourself" xml:space="preserve">
|
|
<value>Non puoi usare il loot su te stesso!</value>
|
|
</data>
|
|
<data name="BotNoASFAuthenticator" xml:space="preserve">
|
|
<value>Questo bot non ha abilitato ASF 2FA! Hai dimenticato di importare il tuo autenticatore come ASF 2FA?</value>
|
|
</data>
|
|
<data name="BotNotConnected" xml:space="preserve">
|
|
<value>Questa istanza di bot non è connessa!</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotNotOwnedYet" xml:space="preserve">
|
|
<value><{0} > Non ancora posseduto: {1}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by query (string)</comment>
|
|
</data>
|
|
<data name="BotOwnedAlready" xml:space="preserve">
|
|
<value><{0} > Già in libreria: {1} | {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="BotRateLimitExceeded" xml:space="preserve">
|
|
<value>Superato il numero di tentativi, ritenteremo tra {0} minuti di cooldown...</value>
|
|
<comment>{0} will be replaced by number of minutes</comment>
|
|
</data>
|
|
<data name="BotReconnecting" xml:space="preserve">
|
|
<value>Riconnessione...</value>
|
|
</data>
|
|
<data name="BotRedeemResponse" xml:space="preserve">
|
|
<value><{0}> Chiave: {1} | Stato: {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string</comment>
|
|
</data>
|
|
<data name="BotRedeemResponseWithItems" xml:space="preserve">
|
|
<value><{0}> Chiave: {1} | Stato: {2} | Oggetti: {3}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string, {3} will be replaced by list of key-value pairs, separated by a comma</comment>
|
|
</data>
|
|
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
|
|
<value>Rimossa la chiave di accesso scaduta!</value>
|
|
</data>
|
|
<data name="BotsStatusNotIdling" xml:space="preserve">
|
|
<value>Bot {0} non sta farmando nulla.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusLimited" xml:space="preserve">
|
|
<value>Bot {0} è un account limitato e non può ottenere carte.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusNotConnected" xml:space="preserve">
|
|
<value>Il bot {0} non è connesso.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusNotRunning" xml:space="preserve">
|
|
<value>Il bot {0} non è in esecuzione.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusPaused" xml:space="preserve">
|
|
<value>Il bot {0} è in pausa o in esecuzione in modalità manuale.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
|
|
<value>Il bot {0} è attualmente in uso.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotUnableToConnect" xml:space="preserve">
|
|
<value>Impossibile connettersi a Steam: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotUnableToLogin" xml:space="preserve">
|
|
<value>Impossibile effettuare l'accesso a Steam: {0}/{1}</value>
|
|
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
|
|
</data>
|
|
<data name="ErrorIsEmpty" xml:space="preserve">
|
|
<value>{0} è vuoto!</value>
|
|
<comment>{0} will be replaced by object's name</comment>
|
|
</data>
|
|
<data name="UnusedKeys" xml:space="preserve">
|
|
<value>Chiavi non utilizzate: {0}</value>
|
|
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
|
|
</data>
|
|
<data name="WarningFailedWithError" xml:space="preserve">
|
|
<value>Fallito a causa di un errore: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotConnectionLost" xml:space="preserve">
|
|
<value>Connessione alla rete di Steam persa, riconnessione in corso...</value>
|
|
</data>
|
|
<data name="BotAccountFree" xml:space="preserve">
|
|
<value>L'account non è più occupato, il processo di idling è stato ripreso!</value>
|
|
</data>
|
|
<data name="BotAccountOccupied" xml:space="preserve">
|
|
<value>L'account è attualmente in uso, ASF riprenderà l'idling quando sarà nuovamente libero...</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPauseTimeout" xml:space="preserve">
|
|
<value>La libreria condivisa non è stata avviata nel limite di tempo predeterminato, il processo di idling è ripreso!</value>
|
|
</data>
|
|
<data name="BotConnecting" xml:space="preserve">
|
|
<value>Connessione in corso...</value>
|
|
</data>
|
|
<data name="BotHeartBeatFailed" xml:space="preserve">
|
|
<value>Disconnessione del client non riuscita, abbandonando questa istanza di bot!</value>
|
|
</data>
|
|
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
|
|
<value>Impossibile inizializzare SteamDirectory, il collegamento con la rete di Steam potrebbe richiedere più tempo del solito!</value>
|
|
</data>
|
|
<data name="BotStopping" xml:space="preserve">
|
|
<value>Interruzione in corso...</value>
|
|
</data>
|
|
<data name="ErrorBotConfigInvalid" xml:space="preserve">
|
|
<value>La configurazione del tuo bot non è valida, verifica il contenuto di {0} e riprova!</value>
|
|
<comment>{0} will be replaced by file's path</comment>
|
|
</data>
|
|
<data name="ErrorDatabaseInvalid" xml:space="preserve">
|
|
<value>Impossibile caricare il database permanente, se il problema persiste, rimuovi {0} per ricreare il database!</value>
|
|
<comment>{0} will be replaced by file's path</comment>
|
|
</data>
|
|
<data name="Initializing" xml:space="preserve">
|
|
<value>Inizializzazione di {0} in corso...</value>
|
|
<comment>{0} will be replaced by service name that is being initialized</comment>
|
|
</data>
|
|
<data name="WarningPrivacyPolicy" xml:space="preserve">
|
|
<value>Se sei preoccupato riguardo alle funzioni di ASF, consulta la nostra informativa sulla privacy sulla wiki!</value>
|
|
</data>
|
|
<data name="Welcome" xml:space="preserve">
|
|
<value>Sembra che questa sia la prima volta che avvii il programma, benvenuto!</value>
|
|
</data>
|
|
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
|
|
<value>Il valore CurrentCulture che hai fornito non è valido, ASF continuerà ad utilizzare quello di default!</value>
|
|
</data>
|
|
<data name="TranslationIncomplete" xml:space="preserve">
|
|
<value>ASF proverà ad utilizzare la tua cultura preferita {0}, ma la traduzione in questa lingua é completa solo al {1}. Magari potresti aiutarci a migliorare la traduzione di ASF nella tua lingua?</value>
|
|
<comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
|
|
</data>
|
|
|
|
</root> |