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https://github.com/JustArchiNET/ArchiSteamFarm.git
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241 lines
13 KiB
XML
241 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="CategoryAccess" xml:space="preserve">
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<value>Pristup</value>
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</data>
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<data name="CategoryAdvanced" xml:space="preserve">
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<value>Napredno</value>
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</data>
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<data name="CategoryCore" xml:space="preserve">
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<value>Jezgro</value>
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</data>
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<data name="CategoryDebugging" xml:space="preserve">
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<value>Debug-ovanje</value>
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</data>
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<data name="CategoryPerformance" xml:space="preserve">
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<value>Performansa</value>
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</data>
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<data name="CategoryUpdates" xml:space="preserve">
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<value>Ažuriranja</value>
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</data>
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<data name="ConfirmRemoval" xml:space="preserve">
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<value>Da li ste sigurni da želite da uklonite ovu konfiguraciju?</value>
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</data>
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<data name="ErrorBotNameEmpty" xml:space="preserve">
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<value>Ime vašeg bot-a je prazno!</value>
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</data>
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<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
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<value>Ne možete da uklonite globalnu konfiguraciju!</value>
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</data>
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<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
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<value>Ne možete da promenite ime globalne konfiguracije!</value>
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</data>
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<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
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<value>Neuspeh u pronalaženju direktorijuma konfiguracije!</value>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>Podešavanje {0} je netačno: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
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<value>Vaš podešen CurrentCulture je netačan, ConfigGenerator će nastaviti da radi sa uobičajenim!</value>
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</data>
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<data name="ErrorNameAlreadyUsed" xml:space="preserve">
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<value>Ovo ime se već koristi!</value>
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<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
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</data>
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<data name="ErrorNameReserved" xml:space="preserve">
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<value>Ovo ime je rezervisano!</value>
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<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} je null!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorVersionMismatch" xml:space="preserve">
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<value>Pokušali ste da koristite netačnu ConfigGenerator verziju za Vaš ASF!
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ASF: {0} | ConfigGenerator: {1}
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Molimo Vas da koristite istu verziju ConfigGenerator-a kao što je vaš ASF. Bićete prosleđeni na odgovarajuću verziju...</value>
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<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="New" xml:space="preserve">
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<value>Novo</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Removal" xml:space="preserve">
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<value>Uklanjanje</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Rename" xml:space="preserve">
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<value>Preimenovati</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="TutorialBotFormEnabled" xml:space="preserve">
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<value>Odlično! Sada je instanca vašeg bot-a aktivirana. Verovali ili ne, to je sve što ste trebali da uradite da bi ste koristili ovaj bot-a u ASF, ali možda bi ste želeli da podesite barem još 2 podešavanja: {0} i {1}. Ako želite da nastavite sa tutorijalom, molimo Vas da to uradite. Zapamtite da pogledate wiki ako ste nesigurni kako dato podešavanje treba podesiti, ili ako Vam treba dodatna pomoč.</value>
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<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
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</data>
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<data name="TutorialBotFormReady" xml:space="preserve">
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<value>Vaš ASF je sada spreman! Prosto otvorite ASF.exe fajl, ako ste ukucali sve pravilno trebalo bi da vidite da se ASF prijavljuje i počinje sa idle-ovanjem. Ako imate SteamGuard ili dvo-faktornu autentikaciju uključenu, ASF bi mogao da zatraži od Vas potrebne kredenticijale tokom pokretanja samog programa.</value>
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</data>
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<data name="TutorialFinished" xml:space="preserve">
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<value>Čestitamo! Uradili ste sve što je potrebno da bi ASF bio upotrebljib, samim time ste i završili tutorijal koji smo pripremili za Vas. Preporučeno Vam je da sada pročitate čitavu sekciju "Configuration" u wiki, zato što ASF nudi veoma pogodne odlike za Vas da konfigurišete, kao na primer offline farm-ovanje ili nameštanje ASF tako da za Vaš nalog koristi najefektivniji algoritam za idle-ovanje. Ali, sve to je opciono, i Vi možete slobodno da zatvorite naš konfigurator kad god poželite. Nadamo se da će te uživati u softveru koji smo Vam iskodirali!</value>
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</data>
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<data name="TutorialMainFormBotsManagementButtons" xml:space="preserve">
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<value>Na vrhu prozora možete primetiti trenutno učitane konfiguracije, i dodatna 3 dugmeta za uklanjanje [-], preimenovanje [~] ili dodavanje novih imena [+].</value>
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<comment>If possible, try to keep visual representation of buttons: [-], [~] and [+]</comment>
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</data>
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<data name="TutorialMainFormConfigurationWiki" xml:space="preserve">
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<value>Imajte na umu da sve informacije o mogućim podešavanjima, uključujući njihove opise, svrhu, i moguće vrednosti, su dostupne na našem GitHub wiki-u. Molimo Vas da ga koristite kao referencu.</value>
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</data>
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<data name="TutorialMainFormConfigurationWindow" xml:space="preserve">
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<value>U sredini prozora možete konfigurisate sva podešavanja koja su Vama dostupna, za Vaš trenutno izabrani config.</value>
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</data>
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<data name="TutorialMainFormFinished" xml:space="preserve">
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<value>U redu, započnimo sa konfigurisanjem našeg ASF. Pritisnite na plus [+] dugme da bi ste dodali Vaš prvi steam nalog!</value>
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<comment>If possible, try to keep visual representation of [+] button</comment>
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</data>
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<data name="TutorialMainFormHelpButton" xml:space="preserve">
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<value>U gornjem desnom uglu možete pronaći dugme za pomoć [?] ko je će Vas proslediti na ASF wiki za više informacija.</value>
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<comment>If possible, try to keep visual representation of [?] button</comment>
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</data>
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<data name="TutorialMainFormShown" xml:space="preserve">
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<value>Ovo je glavni ekran ASF ConfgGenerator-a, veoma se lako koristi!</value>
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</data>
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<data name="TutorialNewBotFormFinished" xml:space="preserve">
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<value>Kao što možete videti, Vaš bot je spreman da bude konfigurisan! Prvo što bi ste trebali da uradite jeste da promenite {0} podešavanje sa false na true, pokušajte!</value>
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<comment>{0} will be replaced by name of the configuration property ("Enabled")</comment>
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</data>
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<data name="TutorialNewBotFormShown" xml:space="preserve">
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<value>Dobro urađeno! Sada ćete morati da unesete ime vašeg bot-a. Dobro ime bi bilo nadimak Vašeg steam naloga koji koji ćete konfigurisati, ili bilo koje drugo ime vašeg izbora koje ćete lako povezati sa instancom bot-a koji se konfiguriše.</value>
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</data>
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<data name="TutorialStart" xml:space="preserve">
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<value>Dobrodošli! Primetio sam da koristite ASF ConfigGenerator prvi put, dozvolite mi da Vam pomognem.</value>
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</data>
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<data name="UserInputBotName" xml:space="preserve">
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<value>Molimo Vas unesite novo ime bot-a: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="WarningConfigPropertyModified" xml:space="preserve">
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<value>{0} je namešten da bude: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by new value</comment>
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</data>
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</root> |