Files
ArchiSteamFarm/ConfigGenerator/EnhancedPropertyGrid.cs
JustArchi df218074ad Gigantic code cleanup
Time to enforce some common file layout, as general mess started to annoying me. Sorry in advance for people using custom forks and having merge conflicts, this will help everybody in long-run
2016-11-24 07:32:16 +01:00

88 lines
2.5 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Windows.Forms;
namespace ConfigGenerator {
internal sealed class EnhancedPropertyGrid : PropertyGrid {
private readonly ASFConfig ASFConfig;
internal EnhancedPropertyGrid(ASFConfig config) {
if (config == null) {
throw new ArgumentNullException(nameof(config));
}
ASFConfig = config;
SelectedObject = config;
Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top;
Dock = DockStyle.Fill;
HelpVisible = false;
ToolbarVisible = false;
}
protected override void OnGotFocus(EventArgs args) {
if (args == null) {
Logging.LogNullError(nameof(args));
return;
}
base.OnGotFocus(args);
ASFConfig.Save();
}
protected override void OnPropertyValueChanged(PropertyValueChangedEventArgs args) {
if (args == null) {
Logging.LogNullError(nameof(args));
return;
}
base.OnPropertyValueChanged(args);
ASFConfig.Save();
BotConfig botConfig = ASFConfig as BotConfig;
if (botConfig != null) {
if (!botConfig.Enabled) {
return;
}
Tutorial.OnAction(Tutorial.EPhase.BotEnabled);
if (!string.IsNullOrEmpty(botConfig.SteamLogin) && !string.IsNullOrEmpty(botConfig.SteamPassword)) {
Tutorial.OnAction(Tutorial.EPhase.BotReady);
}
return;
}
GlobalConfig globalConfig = ASFConfig as GlobalConfig;
if (globalConfig == null) {
return;
}
if (globalConfig.SteamOwnerID != 0) {
Tutorial.OnAction(Tutorial.EPhase.GlobalConfigReady);
}
}
}
}