Files
ArchiSteamFarm/ArchiSteamFarm/Localization/Strings.Designer.cs
2017-02-26 15:01:37 +01:00

1597 lines
59 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ArchiSteamFarm.Localization {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArchiSteamFarm.Localization.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Accepting trade: {0}.
/// </summary>
internal static string AcceptingTrade {
get {
return ResourceManager.GetString("AcceptingTrade", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ASF will automatically check for new versions every {0} hours..
/// </summary>
internal static string AutoUpdateCheckInfo {
get {
return ResourceManager.GetString("AutoUpdateCheckInfo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Accepting gift: {0}....
/// </summary>
internal static string BotAcceptingGift {
get {
return ResourceManager.GetString("BotAcceptingGift", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Account is no longer occupied, idling process resumed!.
/// </summary>
internal static string BotAccountFree {
get {
return ResourceManager.GetString("BotAccountFree", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This account is limited, idling process is permanently unavailable until the restriction is removed!.
/// </summary>
internal static string BotAccountLimited {
get {
return ResourceManager.GetString("BotAccountLimited", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This account is locked, idling process is permanently unavailable!.
/// </summary>
internal static string BotAccountLocked {
get {
return ResourceManager.GetString("BotAccountLocked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Account is currently being used, ASF will resume idling when it&apos;s free....
/// </summary>
internal static string BotAccountOccupied {
get {
return ResourceManager.GetString("BotAccountOccupied", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GameID: {0} | Status: {1}.
/// </summary>
internal static string BotAddLicense {
get {
return ResourceManager.GetString("BotAddLicense", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GameID: {0} | Status: {1} | Items: {2}.
/// </summary>
internal static string BotAddLicenseWithItems {
get {
return ResourceManager.GetString("BotAddLicenseWithItems", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This bot is already running!.
/// </summary>
internal static string BotAlreadyRunning {
get {
return ResourceManager.GetString("BotAlreadyRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This bot is already stopped!.
/// </summary>
internal static string BotAlreadyStopped {
get {
return ResourceManager.GetString("BotAlreadyStopped", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Converting .maFile into ASF format....
/// </summary>
internal static string BotAuthenticatorConverting {
get {
return ResourceManager.GetString("BotAuthenticatorConverting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully finished importing mobile authenticator!.
/// </summary>
internal static string BotAuthenticatorImportFinished {
get {
return ResourceManager.GetString("BotAuthenticatorImportFinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your DeviceID is incorrect or doesn&apos;t exist!.
/// </summary>
internal static string BotAuthenticatorInvalidDeviceID {
get {
return ResourceManager.GetString("BotAuthenticatorInvalidDeviceID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 2FA Token: {0}.
/// </summary>
internal static string BotAuthenticatorToken {
get {
return ResourceManager.GetString("BotAuthenticatorToken", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automatic idling is now paused!.
/// </summary>
internal static string BotAutomaticIdlingNowPaused {
get {
return ResourceManager.GetString("BotAutomaticIdlingNowPaused", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automatic idling is now resumed!.
/// </summary>
internal static string BotAutomaticIdlingNowResumed {
get {
return ResourceManager.GetString("BotAutomaticIdlingNowResumed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automatic idling is paused already!.
/// </summary>
internal static string BotAutomaticIdlingPausedAlready {
get {
return ResourceManager.GetString("BotAutomaticIdlingPausedAlready", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automatic idling is now paused! You have {0} minutes to start a game..
/// </summary>
internal static string BotAutomaticIdlingPausedWithCountdown {
get {
return ResourceManager.GetString("BotAutomaticIdlingPausedWithCountdown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shared library has not been launched in given time period, idling process resumed!.
/// </summary>
internal static string BotAutomaticIdlingPauseTimeout {
get {
return ResourceManager.GetString("BotAutomaticIdlingPauseTimeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automatic idling is resumed already!.
/// </summary>
internal static string BotAutomaticIdlingResumedAlready {
get {
return ResourceManager.GetString("BotAutomaticIdlingResumedAlready", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connected to Steam!.
/// </summary>
internal static string BotConnected {
get {
return ResourceManager.GetString("BotConnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connecting....
/// </summary>
internal static string BotConnecting {
get {
return ResourceManager.GetString("BotConnecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection to Steam Network lost, reconnecting....
/// </summary>
internal static string BotConnectionLost {
get {
return ResourceManager.GetString("BotConnectionLost", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disconnected from Steam!.
/// </summary>
internal static string BotDisconnected {
get {
return ResourceManager.GetString("BotDisconnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disconnecting....
/// </summary>
internal static string BotDisconnecting {
get {
return ResourceManager.GetString("BotDisconnecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [{0}] password: {1}.
/// </summary>
internal static string BotEncryptedPassword {
get {
return ResourceManager.GetString("BotEncryptedPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to disconnect the client, abandoning this bot instance!.
/// </summary>
internal static string BotHeartBeatFailed {
get {
return ResourceManager.GetString("BotHeartBeatFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not starting this bot instance because it&apos;s disabled in config file!.
/// </summary>
internal static string BotInstanceNotStartingBecauseDisabled {
get {
return ResourceManager.GetString("BotInstanceNotStartingBecauseDisabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Received TwoFactorCodeMismatch error code {0} times in a row, this almost always indicates invalid ASF 2FA credentials, aborting!.
/// </summary>
internal static string BotInvalidAuthenticatorDuringLogin {
get {
return ResourceManager.GetString("BotInvalidAuthenticatorDuringLogin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Logged off of Steam: {0}.
/// </summary>
internal static string BotLoggedOff {
get {
return ResourceManager.GetString("BotLoggedOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully logged on!.
/// </summary>
internal static string BotLoggedOn {
get {
return ResourceManager.GetString("BotLoggedOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Logging in....
/// </summary>
internal static string BotLoggingIn {
get {
return ResourceManager.GetString("BotLoggingIn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This account seems to be used in another ASF instance, which is undefined behaviour, refusing to keep it running!.
/// </summary>
internal static string BotLogonSessionReplaced {
get {
return ResourceManager.GetString("BotLogonSessionReplaced", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trade offer failed!.
/// </summary>
internal static string BotLootingFailed {
get {
return ResourceManager.GetString("BotLootingFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trade couldn&apos;t be sent because SteamMasterID is not defined!.
/// </summary>
internal static string BotLootingMasterNotDefined {
get {
return ResourceManager.GetString("BotLootingMasterNotDefined", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You don&apos;t have any lootable types set!.
/// </summary>
internal static string BotLootingNoLootableTypes {
get {
return ResourceManager.GetString("BotLootingNoLootableTypes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Looting is now disabled!.
/// </summary>
internal static string BotLootingNowDisabled {
get {
return ResourceManager.GetString("BotLootingNowDisabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Looting is now enabled!.
/// </summary>
internal static string BotLootingNowEnabled {
get {
return ResourceManager.GetString("BotLootingNowEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trade offer sent successfully!.
/// </summary>
internal static string BotLootingSuccess {
get {
return ResourceManager.GetString("BotLootingSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Looting is temporarily disabled!.
/// </summary>
internal static string BotLootingTemporarilyDisabled {
get {
return ResourceManager.GetString("BotLootingTemporarilyDisabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can&apos;t loot yourself!.
/// </summary>
internal static string BotLootingYourself {
get {
return ResourceManager.GetString("BotLootingYourself", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This bot doesn&apos;t have ASF 2FA enabled! Did you forget to import your authenticator as ASF 2FA?.
/// </summary>
internal static string BotNoASFAuthenticator {
get {
return ResourceManager.GetString("BotNoASFAuthenticator", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This bot instance is not connected!.
/// </summary>
internal static string BotNotConnected {
get {
return ResourceManager.GetString("BotNotConnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Couldn&apos;t find any bot named {0}!.
/// </summary>
internal static string BotNotFound {
get {
return ResourceManager.GetString("BotNotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not owned yet: {0}.
/// </summary>
internal static string BotNotOwnedYet {
get {
return ResourceManager.GetString("BotNotOwnedYet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Owned already: {0}.
/// </summary>
internal static string BotOwnedAlready {
get {
return ResourceManager.GetString("BotOwnedAlready", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Owned already: {0} | {1}.
/// </summary>
internal static string BotOwnedAlreadyWithName {
get {
return ResourceManager.GetString("BotOwnedAlreadyWithName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rate limit exceeded, we will retry after {0} minutes of cooldown....
/// </summary>
internal static string BotRateLimitExceeded {
get {
return ResourceManager.GetString("BotRateLimitExceeded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reconnecting....
/// </summary>
internal static string BotReconnecting {
get {
return ResourceManager.GetString("BotReconnecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Key: {0} | Status: {1}.
/// </summary>
internal static string BotRedeem {
get {
return ResourceManager.GetString("BotRedeem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Key: {0} | Status: {1} | Items: {2}.
/// </summary>
internal static string BotRedeemWithItems {
get {
return ResourceManager.GetString("BotRedeemWithItems", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removed expired login key!.
/// </summary>
internal static string BotRemovedExpiredLoginKey {
get {
return ResourceManager.GetString("BotRemovedExpiredLoginKey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is idling game: {0} ({1}, {2} card drops remaining) from a total of {3} games ({4} cards) left to idle (~{5} remaining)..
/// </summary>
internal static string BotStatusIdling {
get {
return ResourceManager.GetString("BotStatusIdling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is idling games: {0} from a total of {1} games ({2} cards) left to idle (~{3} remaining)..
/// </summary>
internal static string BotStatusIdlingList {
get {
return ResourceManager.GetString("BotStatusIdlingList", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is limited and can&apos;t drop any cards through idling..
/// </summary>
internal static string BotStatusLimited {
get {
return ResourceManager.GetString("BotStatusLimited", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is locked and can&apos;t drop any cards through idling..
/// </summary>
internal static string BotStatusLocked {
get {
return ResourceManager.GetString("BotStatusLocked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is not connected..
/// </summary>
internal static string BotStatusNotConnected {
get {
return ResourceManager.GetString("BotStatusNotConnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is not idling anything..
/// </summary>
internal static string BotStatusNotIdling {
get {
return ResourceManager.GetString("BotStatusNotIdling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is not running..
/// </summary>
internal static string BotStatusNotRunning {
get {
return ResourceManager.GetString("BotStatusNotRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to There are {0}/{1} bots running, with total of {2} games ({3} cards) left to idle..
/// </summary>
internal static string BotStatusOverview {
get {
return ResourceManager.GetString("BotStatusOverview", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is paused or running in manual mode..
/// </summary>
internal static string BotStatusPaused {
get {
return ResourceManager.GetString("BotStatusPaused", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bot is currently being used..
/// </summary>
internal static string BotStatusPlayingNotAvailable {
get {
return ResourceManager.GetString("BotStatusPlayingNotAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not initialize SteamDirectory, connecting with Steam Network might take much longer than usual!.
/// </summary>
internal static string BotSteamDirectoryInitializationFailed {
get {
return ResourceManager.GetString("BotSteamDirectoryInitializationFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping....
/// </summary>
internal static string BotStopping {
get {
return ResourceManager.GetString("BotStopping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to connect to Steam: {0}.
/// </summary>
internal static string BotUnableToConnect {
get {
return ResourceManager.GetString("BotUnableToConnect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to login to Steam: {0}/{1}.
/// </summary>
internal static string BotUnableToLogin {
get {
return ResourceManager.GetString("BotUnableToLogin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} V{1}.
/// </summary>
internal static string BotVersion {
get {
return ResourceManager.GetString("BotVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Checking first badge page....
/// </summary>
internal static string CheckingFirstBadgePage {
get {
return ResourceManager.GetString("CheckingFirstBadgePage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Checking other badge pages....
/// </summary>
internal static string CheckingOtherBadgePages {
get {
return ResourceManager.GetString("CheckingOtherBadgePages", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chosen idling algorithm: {0}.
/// </summary>
internal static string ChosenFarmingAlgorithm {
get {
return ResourceManager.GetString("ChosenFarmingAlgorithm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Content:
///{0}.
/// </summary>
internal static string Content {
get {
return ResourceManager.GetString("Content", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Done!.
/// </summary>
internal static string Done {
get {
return ResourceManager.GetString("Done", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your bot config is invalid, please verify content of {0} and try again!.
/// </summary>
internal static string ErrorBotConfigInvalid {
get {
return ResourceManager.GetString("ErrorBotConfigInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Configured {0} property is invalid: {1}.
/// </summary>
internal static string ErrorConfigPropertyInvalid {
get {
return ResourceManager.GetString("ErrorConfigPropertyInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Persistent database could not be loaded, if issue persists, please remove {0} in order to recreate the database!.
/// </summary>
internal static string ErrorDatabaseInvalid {
get {
return ResourceManager.GetString("ErrorDatabaseInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ASF V{0} has run into fatal exception before core logging module was even able to initialize!.
/// </summary>
internal static string ErrorEarlyFatalExceptionInfo {
get {
return ResourceManager.GetString("ErrorEarlyFatalExceptionInfo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exception: {0}() {1}
///StackTrace:
///{2}.
/// </summary>
internal static string ErrorEarlyFatalExceptionPrint {
get {
return ResourceManager.GetString("ErrorEarlyFatalExceptionPrint", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exiting with non-zero error code!.
/// </summary>
internal static string ErrorExitingWithNonZeroErrorCode {
get {
return ResourceManager.GetString("ErrorExitingWithNonZeroErrorCode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Request failing: {0}.
/// </summary>
internal static string ErrorFailingRequest {
get {
return ResourceManager.GetString("ErrorFailingRequest", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This function is available only in headless mode!.
/// </summary>
internal static string ErrorFunctionOnlyInHeadlessMode {
get {
return ResourceManager.GetString("ErrorFunctionOnlyInHeadlessMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Global config could not be loaded, please make sure that {0} exists and is valid! Follow setting up guide on the wiki if you&apos;re confused..
/// </summary>
internal static string ErrorGlobalConfigNotLoaded {
get {
return ResourceManager.GetString("ErrorGlobalConfigNotLoaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Global config file has been removed!.
/// </summary>
internal static string ErrorGlobalConfigRemoved {
get {
return ResourceManager.GetString("ErrorGlobalConfigRemoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your provided CurrentCulture is invalid, ASF will keep running with default one!.
/// </summary>
internal static string ErrorInvalidCurrentCulture {
get {
return ResourceManager.GetString("ErrorInvalidCurrentCulture", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} is empty!.
/// </summary>
internal static string ErrorIsEmpty {
get {
return ResourceManager.GetString("ErrorIsEmpty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} is invalid!.
/// </summary>
internal static string ErrorIsInvalid {
get {
return ResourceManager.GetString("ErrorIsInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refusing to execute this function due to invalid DeviceID in ASF 2FA!.
/// </summary>
internal static string ErrorMobileAuthenticatorInvalidDeviceID {
get {
return ResourceManager.GetString("ErrorMobileAuthenticatorInvalidDeviceID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No bots are defined, did you forget to configure your ASF?.
/// </summary>
internal static string ErrorNoBotsDefined {
get {
return ResourceManager.GetString("ErrorNoBotsDefined", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} is null!.
/// </summary>
internal static string ErrorObjectIsNull {
get {
return ResourceManager.GetString("ErrorObjectIsNull", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parsing {0} failed!.
/// </summary>
internal static string ErrorParsingObject {
get {
return ResourceManager.GetString("ErrorParsingObject", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not remove old ASF binary, please remove {0} manually in order for update function to work!.
/// </summary>
internal static string ErrorRemovingOldBinary {
get {
return ResourceManager.GetString("ErrorRemovingOldBinary", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Request failed despite of {0} tries!.
/// </summary>
internal static string ErrorRequestFailedTooManyTimes {
get {
return ResourceManager.GetString("ErrorRequestFailedTooManyTimes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not check latest version!.
/// </summary>
internal static string ErrorUpdateCheckFailed {
get {
return ResourceManager.GetString("ErrorUpdateCheckFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not proceed with update because there is no asset that relates to currently running binary! Please ensure that your ASF binary is named appropriately!.
/// </summary>
internal static string ErrorUpdateNoAssetForThisBinary {
get {
return ResourceManager.GetString("ErrorUpdateNoAssetForThisBinary", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not proceed with an update because that version doesn&apos;t include any assets!.
/// </summary>
internal static string ErrorUpdateNoAssets {
get {
return ResourceManager.GetString("ErrorUpdateNoAssets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Received a request for user input, but process is running in headless mode!.
/// </summary>
internal static string ErrorUserInputRunningInHeadlessMode {
get {
return ResourceManager.GetString("ErrorUserInputRunningInHeadlessMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refusing to handle the request because SteamOwnerID is not set!.
/// </summary>
internal static string ErrorWCFAccessDenied {
get {
return ResourceManager.GetString("ErrorWCFAccessDenied", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WCF service could not be started because of AddressAccessDeniedException! If you want to use WCF service provided by ASF, consider starting ASF as administrator, or giving proper permissions!.
/// </summary>
internal static string ErrorWCFAddressAccessDeniedException {
get {
return ResourceManager.GetString("ErrorWCFAddressAccessDeniedException", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exiting....
/// </summary>
internal static string Exiting {
get {
return ResourceManager.GetString("Exiting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to We have a total of {0} games ({1} cards) left to idle (~{2} remaining)....
/// </summary>
internal static string GamesToIdle {
get {
return ResourceManager.GetString("GamesToIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Global config file has been changed!.
/// </summary>
internal static string GlobalConfigChanged {
get {
return ResourceManager.GetString("GlobalConfigChanged", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling finished!.
/// </summary>
internal static string IdlingFinished {
get {
return ResourceManager.GetString("IdlingFinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Finished idling: {0} ({1}) after {2} of playtime!.
/// </summary>
internal static string IdlingFinishedForGame {
get {
return ResourceManager.GetString("IdlingFinishedForGame", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Finished idling games: {0}.
/// </summary>
internal static string IdlingFinishedForGames {
get {
return ResourceManager.GetString("IdlingFinishedForGames", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment..
/// </summary>
internal static string IdlingGameNotPossible {
get {
return ResourceManager.GetString("IdlingGameNotPossible", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling status for {0} ({1}): {2} cards remaining.
/// </summary>
internal static string IdlingStatusForGame {
get {
return ResourceManager.GetString("IdlingStatusForGame", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Idling stopped!.
/// </summary>
internal static string IdlingStopped {
get {
return ResourceManager.GetString("IdlingStopped", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignoring this request, as sticky pause is enabled!.
/// </summary>
internal static string IgnoredStickyPauseEnabled {
get {
return ResourceManager.GetString("IgnoredStickyPauseEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignoring trade: {0}.
/// </summary>
internal static string IgnoringTrade {
get {
return ResourceManager.GetString("IgnoringTrade", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Initializing {0}....
/// </summary>
internal static string Initializing {
get {
return ResourceManager.GetString("Initializing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Logging in to {0}....
/// </summary>
internal static string LoggingIn {
get {
return ResourceManager.GetString("LoggingIn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No bots are running, exiting....
/// </summary>
internal static string NoBotsAreRunning {
get {
return ResourceManager.GetString("NoBotsAreRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to We don&apos;t have anything to idle on this account!.
/// </summary>
internal static string NothingToIdle {
get {
return ResourceManager.GetString("NothingToIdle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Now idling: {0} ({1}).
/// </summary>
internal static string NowIdling {
get {
return ResourceManager.GetString("NowIdling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Now idling: {0}.
/// </summary>
internal static string NowIdlingList {
get {
return ResourceManager.GetString("NowIdlingList", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Playing is currently unavailable, we&apos;ll try again later!.
/// </summary>
internal static string PlayingNotAvailable {
get {
return ResourceManager.GetString("PlayingNotAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refreshing our session!.
/// </summary>
internal static string RefreshingOurSession {
get {
return ResourceManager.GetString("RefreshingOurSession", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rejecting trade: {0}.
/// </summary>
internal static string RejectingTrade {
get {
return ResourceManager.GetString("RejectingTrade", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Restarting....
/// </summary>
internal static string Restarting {
get {
return ResourceManager.GetString("Restarting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Required version: {0} | Found version: {1}.
/// </summary>
internal static string RuntimeVersionComparison {
get {
return ResourceManager.GetString("RuntimeVersionComparison", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your {0} runtime version is OK..
/// </summary>
internal static string RuntimeVersionOK {
get {
return ResourceManager.GetString("RuntimeVersionOK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting....
/// </summary>
internal static string Starting {
get {
return ResourceManager.GetString("Starting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Status code: {0}.
/// </summary>
internal static string StatusCode {
get {
return ResourceManager.GetString("StatusCode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Still idling: {0} ({1}).
/// </summary>
internal static string StillIdling {
get {
return ResourceManager.GetString("StillIdling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Still idling: {0}.
/// </summary>
internal static string StillIdlingList {
get {
return ResourceManager.GetString("StillIdlingList", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopped idling: {0} ({1}).
/// </summary>
internal static string StoppedIdling {
get {
return ResourceManager.GetString("StoppedIdling", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopped idling: {0}.
/// </summary>
internal static string StoppedIdlingList {
get {
return ResourceManager.GetString("StoppedIdlingList", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Success!.
/// </summary>
internal static string Success {
get {
return ResourceManager.GetString("Success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 1 day.
/// </summary>
internal static string TimeSpanDay {
get {
return ResourceManager.GetString("TimeSpanDay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} days.
/// </summary>
internal static string TimeSpanDays {
get {
return ResourceManager.GetString("TimeSpanDays", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 1 hour.
/// </summary>
internal static string TimeSpanHour {
get {
return ResourceManager.GetString("TimeSpanHour", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} hours.
/// </summary>
internal static string TimeSpanHours {
get {
return ResourceManager.GetString("TimeSpanHours", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 1 minute.
/// </summary>
internal static string TimeSpanMinute {
get {
return ResourceManager.GetString("TimeSpanMinute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} minutes.
/// </summary>
internal static string TimeSpanMinutes {
get {
return ResourceManager.GetString("TimeSpanMinutes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 1 second.
/// </summary>
internal static string TimeSpanSecond {
get {
return ResourceManager.GetString("TimeSpanSecond", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} seconds.
/// </summary>
internal static string TimeSpanSeconds {
get {
return ResourceManager.GetString("TimeSpanSeconds", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ASF will attempt to use your preferred {0} culture, but translation in that language was completed only in {1}. Perhaps you could help us improve ASF translation for your language?.
/// </summary>
internal static string TranslationIncomplete {
get {
return ResourceManager.GetString("TranslationIncomplete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown command!.
/// </summary>
internal static string UnknownCommand {
get {
return ResourceManager.GetString("UnknownCommand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unlocking parental account....
/// </summary>
internal static string UnlockingParentalAccount {
get {
return ResourceManager.GetString("UnlockingParentalAccount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unused keys: {0}.
/// </summary>
internal static string UnusedKeys {
get {
return ResourceManager.GetString("UnusedKeys", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Checking for new version....
/// </summary>
internal static string UpdateCheckingNewVersion {
get {
return ResourceManager.GetString("UpdateCheckingNewVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Downloading new version... While waiting, consider donating if you appreciate the work being done! :).
/// </summary>
internal static string UpdateDownloadingNewVersion {
get {
return ResourceManager.GetString("UpdateDownloadingNewVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update process finished!.
/// </summary>
internal static string UpdateFinished {
get {
return ResourceManager.GetString("UpdateFinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New ASF version is available! Consider updating yourself!.
/// </summary>
internal static string UpdateNewVersionAvailable {
get {
return ResourceManager.GetString("UpdateNewVersionAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Local version: {0} | Remote version: {1}.
/// </summary>
internal static string UpdateVersionInfo {
get {
return ResourceManager.GetString("UpdateVersionInfo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter your mobile authenticator device ID (including &quot;android:&quot;): .
/// </summary>
internal static string UserInputDeviceID {
get {
return ResourceManager.GetString("UserInputDeviceID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter your 2FA code from your Steam authenticator app: .
/// </summary>
internal static string UserInputSteam2FA {
get {
return ResourceManager.GetString("UserInputSteam2FA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter SteamGuard auth code that was sent on your e-mail: .
/// </summary>
internal static string UserInputSteamGuard {
get {
return ResourceManager.GetString("UserInputSteamGuard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter your Steam login: .
/// </summary>
internal static string UserInputSteamLogin {
get {
return ResourceManager.GetString("UserInputSteamLogin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter Steam parental PIN: .
/// </summary>
internal static string UserInputSteamParentalPIN {
get {
return ResourceManager.GetString("UserInputSteamParentalPIN", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter your Steam password: .
/// </summary>
internal static string UserInputSteamPassword {
get {
return ResourceManager.GetString("UserInputSteamPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter undocumented value of {0}: .
/// </summary>
internal static string UserInputUnknown {
get {
return ResourceManager.GetString("UserInputUnknown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter your WCF host: .
/// </summary>
internal static string UserInputWCFHost {
get {
return ResourceManager.GetString("UserInputWCFHost", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not get badges information, we will try again later!.
/// </summary>
internal static string WarningCouldNotCheckBadges {
get {
return ResourceManager.GetString("WarningCouldNotCheckBadges", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not check cards status for: {0} ({1}), we will try again later!.
/// </summary>
internal static string WarningCouldNotCheckCardsStatus {
get {
return ResourceManager.GetString("WarningCouldNotCheckCardsStatus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed!.
/// </summary>
internal static string WarningFailed {
get {
return ResourceManager.GetString("WarningFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed due to error: {0}.
/// </summary>
internal static string WarningFailedWithError {
get {
return ResourceManager.GetString("WarningFailedWithError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ASF detected appID mismatch for {0} ({1}) and will use appID of {2} instead..
/// </summary>
internal static string WarningIdlingGameMismatch {
get {
return ResourceManager.GetString("WarningIdlingGameMismatch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please review our privacy policy section on the wiki if you&apos;re concerned about what ASF is in fact doing!.
/// </summary>
internal static string WarningPrivacyPolicy {
get {
return ResourceManager.GetString("WarningPrivacyPolicy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ASF detected unsupported runtime version, program might NOT run correctly in current environment. You&apos;re running it at your own risk without support!.
/// </summary>
internal static string WarningRuntimeUnsupported {
get {
return ResourceManager.GetString("WarningRuntimeUnsupported", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your {0} runtime version is too old!.
/// </summary>
internal static string WarningRuntimeVersionTooOld {
get {
return ResourceManager.GetString("WarningRuntimeVersionTooOld", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Playing more than {0} games concurrently is not possible, only first {0} entries from {1} will be used!.
/// </summary>
internal static string WarningTooManyGamesToPlay {
get {
return ResourceManager.GetString("WarningTooManyGamesToPlay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Received unknown value for {0}, please report this: {1}.
/// </summary>
internal static string WarningUnknownValuePleaseReport {
get {
return ResourceManager.GetString("WarningUnknownValuePleaseReport", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignoring WCF command because --client wasn&apos;t specified: {0}.
/// </summary>
internal static string WarningWCFIgnoringCommand {
get {
return ResourceManager.GetString("WarningWCFIgnoringCommand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Answered to WCF command: {0} with: {1}.
/// </summary>
internal static string WCFAnswered {
get {
return ResourceManager.GetString("WCFAnswered", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WCF server ready!.
/// </summary>
internal static string WCFReady {
get {
return ResourceManager.GetString("WCFReady", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WCF response received: {0}.
/// </summary>
internal static string WCFResponseReceived {
get {
return ResourceManager.GetString("WCFResponseReceived", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sending command: {0} to WCF server on {1}....
/// </summary>
internal static string WCFSendingCommand {
get {
return ResourceManager.GetString("WCFSendingCommand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting WCF server on {0}....
/// </summary>
internal static string WCFStarting {
get {
return ResourceManager.GetString("WCFStarting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It looks like it&apos;s your first launch of the program, welcome!.
/// </summary>
internal static string Welcome {
get {
return ResourceManager.GetString("Welcome", resourceCulture);
}
}
}
}