Files
ArchiSteamFarm/ConfigGenerator/Localization/CGStrings.ro-RO.resx
Łukasz Domeradzki 4a80338604 New translations
2017-01-11 11:46:55 +01:00

215 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="CategoryAccess" xml:space="preserve">
<value>Acces</value>
</data>
<data name="CategoryAdvanced" xml:space="preserve">
<value>Setări Avansate</value>
</data>
<data name="CategoryCore" xml:space="preserve">
<value>Setări de Bază</value>
</data>
<data name="CategoryDebugging" xml:space="preserve">
<value>Depanare</value>
</data>
<data name="CategoryPerformance" xml:space="preserve">
<value>Performanță</value>
</data>
<data name="CategoryUpdates" xml:space="preserve">
<value>Actualizări</value>
</data>
<data name="ConfirmRemoval" xml:space="preserve">
<value>Sigur dorești să elimini această configurare?</value>
</data>
<data name="ErrorBotNameEmpty" xml:space="preserve">
<value>Numele bot-ului este gol!</value>
</data>
<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
<value>Nu este posibilă eliminarea configurației globale!</value>
</data>
<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
<value>Nu este posibilă redenumirea configurației globale!</value>
</data>
<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
<value>Directorul cu configurații nu a putut fi găsit!</value>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>Proprietatea {0} a fost configurată cu o valoare invalidă: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorNameAlreadyUsed" xml:space="preserve">
<value>Acest nume este deja folosit!</value>
<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
</data>
<data name="ErrorNameReserved" xml:space="preserve">
<value>Acest nume este rezervat!</value>
<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} are valoare nulă!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="New" xml:space="preserve">
<value>Nou</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Rename" xml:space="preserve">
<value>Redenumiți</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="TutorialMainFormFinished" xml:space="preserve">
<value>Bine, să începem configurarea ASF-ului. Fă click pe butonul plus [+] pentru a adăuga primul tău cont de Steam!</value>
<comment>If possible, try to keep visual representation of [+] button</comment>
</data>
<data name="TutorialMainFormHelpButton" xml:space="preserve">
<value>În colțul din dreapta poți găsi butonul de ajutor [?], care te va redirecționa la pagina ASF wiki pentru mai multe informații.</value>
<comment>If possible, try to keep visual representation of [?] button</comment>
</data>
<data name="TutorialMainFormShown" xml:space="preserve">
<value>Acesta este ecranul principal ASF ConfigGenerator, este foarte ușor de utilizat!</value>
</data>
<data name="TutorialNewBotFormFinished" xml:space="preserve">
<value>După cum poți vedea, bot-ul este acum pregătit pentru a fi configurat! Primul lucru pe care dorești să îl faci este trecerea proprietății {0} de la fals la adevărat, încearcă!</value>
<comment>{0} will be replaced by name of the configuration property ("Enabled")</comment>
</data>
<data name="TutorialNewBotFormShown" xml:space="preserve">
<value>Bună treabă! Vi se va solicita numele bot-ului dumneavoastră acum. Un bun exemplu ar fi o poreclă pe care o utilizați pentru contul de Steam pe care doriți să îl configurați, sau orice alt nume la alegerea dumneavoastră, care va facilita conectarea cu instanța bot-ului configurat.</value>
</data>
<data name="TutorialStart" xml:space="preserve">
<value>Bine ai venit! Am observat că utilizezi ASF ConfigGenerator pentru prima dată, așa că lasă-mă să te ajut un pic.</value>
</data>
<data name="UserInputBotName" xml:space="preserve">
<value>Vă rugăm să introduceți noul nume pentru Bot: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="WarningConfigPropertyModified" xml:space="preserve">
<value>{0} a fost setat la: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by new value</comment>
</data>
</root>