mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
* Refuse to run as root without explicit ignore * Apply feedback * Detect docker a bit better * Guard more OS parts behind ifdefs * Fix warnings * Further fixes
132 lines
6.4 KiB
C#
132 lines
6.4 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.IO;
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using System.Reflection;
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using ArchiSteamFarm.Core;
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using ArchiSteamFarm.Plugins;
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using JetBrains.Annotations;
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namespace ArchiSteamFarm {
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public static class SharedInfo {
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[PublicAPI]
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public const string ConfigDirectory = "config";
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internal const ulong ArchiSteamID = 76561198006963719;
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internal const string ArchivalLogFile = "log.{#}.txt";
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internal const string ArchivalLogsDirectory = "logs";
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internal const string ASF = nameof(ASF);
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internal const ulong ASFGroupSteamID = 103582791440160998;
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internal const string AssemblyDocumentation = AssemblyName + ".xml";
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internal const string AssemblyName = nameof(ArchiSteamFarm);
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internal const string DatabaseExtension = ".db";
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internal const string DebugDirectory = "debug";
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internal const string EnvironmentVariableCryptKey = ASF + "_CRYPTKEY";
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internal const string EnvironmentVariableNetworkGroup = ASF + "_NETWORK_GROUP";
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internal const string EnvironmentVariablePath = ASF + "_PATH";
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internal const string GithubReleaseURL = "https://api.github.com/repos/" + GithubRepo + "/releases";
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internal const string GithubRepo = "JustArchiNET/" + AssemblyName;
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internal const string GlobalConfigFileName = ASF + JsonConfigExtension;
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internal const string GlobalDatabaseFileName = ASF + DatabaseExtension;
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internal const ushort InformationDelay = 10000;
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internal const string IPCConfigExtension = ".config";
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internal const string IPCConfigFile = nameof(IPC) + IPCConfigExtension;
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internal const string JsonConfigExtension = ".json";
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internal const string KeysExtension = ".keys";
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internal const string KeysUnusedExtension = ".unused";
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internal const string KeysUsedExtension = ".used";
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internal const string LicenseName = "Apache 2.0";
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internal const string LicenseURL = "https://www.apache.org/licenses/LICENSE-2.0";
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internal const string LogFile = "log.txt";
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internal const string MobileAuthenticatorExtension = ".maFile";
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internal const string PluginsDirectory = "plugins";
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internal const string ProjectURL = "https://github.com/" + GithubRepo;
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internal const string SentryHashExtension = ".bin";
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internal const ushort ShortInformationDelay = InformationDelay / 2;
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internal const string StatisticsServer = "asf.justarchi.net";
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internal const string UlongCompatibilityStringPrefix = "s_";
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internal const string UpdateDirectory = "_old";
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internal const string WebsiteDirectory = "www";
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internal static string HomeDirectory {
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get {
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if (!string.IsNullOrEmpty(CachedHomeDirectory)) {
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// ReSharper disable once RedundantSuppressNullableWarningExpression - required for .NET Framework
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return CachedHomeDirectory!;
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}
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// We're aiming to handle two possible cases here, classic publish and single-file publish which is possible with OS-specific builds
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// In order to achieve that, we have to guess the case above from the binary's name
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// We can't just return our base directory since it could lead to the (wrong) temporary directory of extracted files in a single-publish scenario
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// If the path goes to our own binary, the user is using OS-specific build, single-file or not, we'll use path to location of that binary then
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// Otherwise, this path goes to some third-party binary, likely dotnet/mono, the user is using our generic build or other custom binary, we need to trust our base directory then
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CachedHomeDirectory = Path.GetFileNameWithoutExtension(OS.ProcessFileName) == AssemblyName ? Path.GetDirectoryName(OS.ProcessFileName) ?? AppContext.BaseDirectory : AppContext.BaseDirectory;
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return CachedHomeDirectory;
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}
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}
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internal static string ProgramIdentifier => $"{PublicIdentifier} V{Version} ({BuildInfo.Variant}/{ModuleVersion} | {OS.Version})";
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internal static string PublicIdentifier => AssemblyName + (BuildInfo.IsCustomBuild ? "-custom" : PluginsCore.HasCustomPluginsLoaded ? "-modded" : "");
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internal static Version Version => Assembly.GetExecutingAssembly().GetName().Version ?? throw new InvalidOperationException(nameof(Version));
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private static Guid ModuleVersion => Assembly.GetExecutingAssembly().ManifestModule.ModuleVersionId;
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private static string? CachedHomeDirectory;
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internal static class BuildInfo {
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#if ASF_VARIANT_DOCKER
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internal static bool CanUpdate => false;
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internal static string Variant => "docker";
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#elif ASF_VARIANT_GENERIC
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internal static bool CanUpdate => true;
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internal static string Variant => "generic";
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#elif ASF_VARIANT_GENERIC_NETF
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internal static bool CanUpdate => true;
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internal static string Variant => "generic-netf";
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#elif ASF_VARIANT_LINUX_ARM
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internal static bool CanUpdate => true;
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internal static string Variant => "linux-arm";
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#elif ASF_VARIANT_LINUX_ARM64
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internal static bool CanUpdate => true;
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internal static string Variant => "linux-arm64";
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#elif ASF_VARIANT_LINUX_X64
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internal static bool CanUpdate => true;
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internal static string Variant => "linux-x64";
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#elif ASF_VARIANT_OSX_X64
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internal static bool CanUpdate => true;
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internal static string Variant => "osx-x64";
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#elif ASF_VARIANT_WIN_X64
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internal static bool CanUpdate => true;
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internal static string Variant => "win-x64";
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#else
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internal static bool CanUpdate => false;
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internal static string Variant => SourceVariant;
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#endif
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private const string SourceVariant = "source";
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internal static bool IsCustomBuild => Variant == SourceVariant;
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}
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}
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}
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