mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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Time to enforce some common file layout, as general mess started to annoying me. Sorry in advance for people using custom forks and having merge conflicts, this will help everybody in long-run
55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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namespace ArchiSteamFarm {
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internal sealed class ConcurrentEnumerator<T> : IEnumerator<T> {
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public T Current => Enumerator.Current;
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private readonly IEnumerator<T> Enumerator;
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private readonly ReaderWriterLockSlim Lock;
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object IEnumerator.Current => Current;
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internal ConcurrentEnumerator(ICollection<T> collection, ReaderWriterLockSlim rwLock) {
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if ((collection == null) || (rwLock == null)) {
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throw new ArgumentNullException(nameof(collection) + " || " + nameof(rwLock));
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}
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rwLock.EnterReadLock();
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Lock = rwLock;
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Enumerator = collection.GetEnumerator();
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}
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public void Dispose() => Lock?.ExitReadLock();
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public bool MoveNext() => Enumerator.MoveNext();
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public void Reset() => Enumerator.Reset();
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}
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} |