Files
ArchiSteamFarm/ArchiSteamFarm.OfficialPlugins.ItemsMatcher/BotCache.cs
Archi aea9dee4ea Further decrease server load
We can keep inventory checksum before deduplication in the cache. If it's determined to be the same, then our inventory state didn't change, so it also doesn't make much sense to ask server for set parts and announcement.
2023-11-29 14:26:57 +01:00

144 lines
4.2 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Globalization;
using System.IO;
using System.Threading.Tasks;
using ArchiSteamFarm.Collections;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.Helpers;
using ArchiSteamFarm.Localization;
using ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Data;
using JetBrains.Annotations;
using Newtonsoft.Json;
namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher;
internal sealed class BotCache : SerializableFile {
[JsonProperty(Required = Required.DisallowNull)]
internal readonly ConcurrentList<AssetForListing> LastAnnouncedAssetsForListing = new();
internal string? LastAnnouncedTradeToken {
get => BackingLastAnnouncedTradeToken;
set {
if (BackingLastAnnouncedTradeToken == value) {
return;
}
BackingLastAnnouncedTradeToken = value;
Utilities.InBackground(Save);
}
}
internal string? LastInventoryChecksumBeforeDeduplication {
get => BackingLastInventoryChecksumBeforeDeduplication;
set {
if (BackingLastInventoryChecksumBeforeDeduplication == value) {
return;
}
BackingLastInventoryChecksumBeforeDeduplication = value;
Utilities.InBackground(Save);
}
}
[JsonProperty]
private string? BackingLastAnnouncedTradeToken;
[JsonProperty]
private string? BackingLastInventoryChecksumBeforeDeduplication;
private BotCache(string filePath) : this() {
ArgumentException.ThrowIfNullOrEmpty(filePath);
FilePath = filePath;
}
[JsonConstructor]
private BotCache() => LastAnnouncedAssetsForListing.OnModified += OnObjectModified;
[UsedImplicitly]
public bool ShouldSerializeBackingLastAnnouncedTradeToken() => !string.IsNullOrEmpty(BackingLastAnnouncedTradeToken);
[UsedImplicitly]
public bool ShouldSerializeBackingLastInventoryChecksumBeforeDeduplication() => !string.IsNullOrEmpty(BackingLastInventoryChecksumBeforeDeduplication);
[UsedImplicitly]
public bool ShouldSerializeLastAnnouncedAssetsForListing() => LastAnnouncedAssetsForListing.Count > 0;
protected override void Dispose(bool disposing) {
if (disposing) {
// Events we registered
LastAnnouncedAssetsForListing.OnModified -= OnObjectModified;
}
// Base dispose
base.Dispose(disposing);
}
internal static async Task<BotCache> CreateOrLoad(string filePath) {
ArgumentException.ThrowIfNullOrEmpty(filePath);
if (!File.Exists(filePath)) {
return new BotCache(filePath);
}
BotCache? botCache;
try {
string json = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
if (string.IsNullOrEmpty(json)) {
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
return new BotCache(filePath);
}
botCache = JsonConvert.DeserializeObject<BotCache>(json);
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
return new BotCache(filePath);
}
if (botCache == null) {
ASF.ArchiLogger.LogNullError(botCache);
return new BotCache(filePath);
}
botCache.FilePath = filePath;
return botCache;
}
private async void OnObjectModified(object? sender, EventArgs e) {
if (string.IsNullOrEmpty(FilePath)) {
return;
}
await Save().ConfigureAwait(false);
}
}