mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
456 lines
15 KiB
C#
456 lines
15 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Net.Http;
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using System.Threading;
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using System.Threading.Tasks;
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using ArchiSteamFarm.Collections;
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using ArchiSteamFarm.Helpers;
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using ArchiSteamFarm.Json;
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using ArchiSteamFarm.Localization;
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using JetBrains.Annotations;
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using SteamKit2;
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namespace ArchiSteamFarm {
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public sealed class Actions : IDisposable {
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private static readonly SemaphoreSlim GiftCardsSemaphore = new SemaphoreSlim(1, 1);
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private static readonly SemaphoreSlim GiftsSemaphore = new SemaphoreSlim(1, 1);
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private readonly Bot Bot;
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private readonly ConcurrentHashSet<ulong> HandledGifts = new ConcurrentHashSet<ulong>();
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private readonly SemaphoreSlim TradingSemaphore = new SemaphoreSlim(1, 1);
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private Timer CardsFarmerResumeTimer;
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private bool ProcessingGiftsScheduled;
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private bool TradingScheduled;
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internal Actions([JetBrains.Annotations.NotNull] Bot bot) => Bot = bot ?? throw new ArgumentNullException(nameof(bot));
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public void Dispose() {
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// Those are objects that are always being created if constructor doesn't throw exception
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TradingSemaphore.Dispose();
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// Those are objects that might be null and the check should be in-place
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CardsFarmerResumeTimer?.Dispose();
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}
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[PublicAPI]
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public static (bool Success, string Message) Exit() {
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// Schedule the task after some time so user can receive response
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Utilities.InBackground(
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async () => {
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await Task.Delay(1000).ConfigureAwait(false);
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await Program.Exit().ConfigureAwait(false);
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}
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);
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return (true, Strings.Done);
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}
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[PublicAPI]
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public async Task<(bool Success, string Token, string Message)> GenerateTwoFactorAuthenticationToken() {
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if (!Bot.HasMobileAuthenticator) {
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return (false, null, Strings.BotNoASFAuthenticator);
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}
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string token = await Bot.BotDatabase.MobileAuthenticator.GenerateToken().ConfigureAwait(false);
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return (true, token, Strings.Success);
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}
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[ItemNotNull]
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[PublicAPI]
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public async Task<IDisposable> GetTradingLock() {
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await TradingSemaphore.WaitAsync().ConfigureAwait(false);
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return new SemaphoreLock(TradingSemaphore);
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}
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[PublicAPI]
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public async Task<(bool Success, string Message)> HandleTwoFactorAuthenticationConfirmations(bool accept, Steam.ConfirmationDetails.EType? acceptedType = null, IReadOnlyCollection<ulong> acceptedTradeOfferIDs = null, bool waitIfNeeded = false) {
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if (!Bot.HasMobileAuthenticator) {
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return (false, Strings.BotNoASFAuthenticator);
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}
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if (!Bot.IsConnectedAndLoggedOn) {
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return (false, Strings.BotNotConnected);
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}
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HashSet<ulong> handledTradeOfferIDs = null;
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for (byte i = 0; (i == 0) || ((i < WebBrowser.MaxTries) && waitIfNeeded); i++) {
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if (i > 0) {
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await Task.Delay(1000).ConfigureAwait(false);
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}
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HashSet<MobileAuthenticator.Confirmation> confirmations = await Bot.BotDatabase.MobileAuthenticator.GetConfirmations(acceptedType).ConfigureAwait(false);
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if ((confirmations == null) || (confirmations.Count == 0)) {
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continue;
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}
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// If we can skip asking for details, we can handle confirmations right away
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if ((acceptedTradeOfferIDs == null) || (acceptedTradeOfferIDs.Count == 0)) {
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bool result = await Bot.BotDatabase.MobileAuthenticator.HandleConfirmations(confirmations, accept).ConfigureAwait(false);
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return (result, result ? string.Format(Strings.BotHandledConfirmations, confirmations.Count) : Strings.WarningFailed);
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}
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IList<Steam.ConfirmationDetails> results = await Utilities.InParallel(confirmations.Select(Bot.BotDatabase.MobileAuthenticator.GetConfirmationDetails)).ConfigureAwait(false);
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foreach (MobileAuthenticator.Confirmation confirmation in results.Where(details => (details != null) && ((acceptedType.HasValue && (acceptedType.Value != details.Type)) || ((details.TradeOfferID != 0) && !acceptedTradeOfferIDs.Contains(details.TradeOfferID)))).Select(details => details.Confirmation)) {
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confirmations.Remove(confirmation);
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}
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if (confirmations.Count == 0) {
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continue;
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}
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if (!await Bot.BotDatabase.MobileAuthenticator.HandleConfirmations(confirmations, accept).ConfigureAwait(false)) {
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return (false, Strings.WarningFailed);
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}
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IEnumerable<ulong> handledTradeOfferIDsThisRound = results.Where(details => (details != null) && (details.TradeOfferID != 0)).Select(result => result.TradeOfferID);
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if (handledTradeOfferIDs != null) {
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handledTradeOfferIDs.UnionWith(handledTradeOfferIDsThisRound);
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} else {
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handledTradeOfferIDs = handledTradeOfferIDsThisRound.ToHashSet();
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}
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// Check if those are all that we were expected to confirm
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if (acceptedTradeOfferIDs.All(handledTradeOfferIDs.Contains)) {
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return (true, string.Format(Strings.BotHandledConfirmations, acceptedTradeOfferIDs.Count));
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}
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}
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return (!waitIfNeeded, !waitIfNeeded ? Strings.Success : string.Format(Strings.ErrorRequestFailedTooManyTimes, WebBrowser.MaxTries));
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}
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[PublicAPI]
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public async Task<(bool Success, string Message)> Pause(bool permanent, ushort resumeInSeconds = 0) {
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if (Bot.CardsFarmer.Paused) {
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return (false, Strings.BotAutomaticIdlingPausedAlready);
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}
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await Bot.CardsFarmer.Pause(permanent).ConfigureAwait(false);
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if (!permanent && (Bot.BotConfig.GamesPlayedWhileIdle.Count > 0)) {
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// We want to let family sharing users access our library, and in this case we must also stop GamesPlayedWhileIdle
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// We add extra delay because OnFarmingStopped() also executes PlayGames()
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// Despite of proper order on our end, Steam network might not respect it
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await Task.Delay(Bot.CallbackSleep).ConfigureAwait(false);
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await Bot.ArchiHandler.PlayGames(Enumerable.Empty<uint>(), Bot.BotConfig.CustomGamePlayedWhileIdle).ConfigureAwait(false);
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}
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if (resumeInSeconds > 0) {
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if (CardsFarmerResumeTimer == null) {
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CardsFarmerResumeTimer = new Timer(
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e => Resume(),
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null,
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TimeSpan.FromSeconds(resumeInSeconds), // Delay
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Timeout.InfiniteTimeSpan // Period
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);
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} else {
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CardsFarmerResumeTimer.Change(TimeSpan.FromSeconds(resumeInSeconds), Timeout.InfiniteTimeSpan);
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}
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}
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return (true, Strings.BotAutomaticIdlingNowPaused);
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}
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[PublicAPI]
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public async Task<(bool Success, string Message)> Play(IEnumerable<uint> gameIDs, string gameName = null) {
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if (gameIDs == null) {
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Bot.ArchiLogger.LogNullError(nameof(gameIDs));
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return (false, string.Format(Strings.ErrorObjectIsNull, nameof(gameIDs)));
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}
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if (!Bot.IsConnectedAndLoggedOn) {
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return (false, Strings.BotNotConnected);
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}
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if (!Bot.CardsFarmer.Paused) {
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await Bot.CardsFarmer.Pause(true).ConfigureAwait(false);
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}
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await Bot.ArchiHandler.PlayGames(gameIDs, gameName).ConfigureAwait(false);
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return (true, Strings.Done);
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}
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[PublicAPI]
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public async Task<ArchiHandler.PurchaseResponseCallback> RedeemKey(string key) {
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await LimitGiftsRequestsAsync().ConfigureAwait(false);
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return await Bot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
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}
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[PublicAPI]
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public static (bool Success, string Message) Restart() {
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// Schedule the task after some time so user can receive response
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Utilities.InBackground(
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async () => {
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await Task.Delay(1000).ConfigureAwait(false);
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await Program.Restart().ConfigureAwait(false);
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}
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);
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return (true, Strings.Done);
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}
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[PublicAPI]
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public (bool Success, string Message) Resume() {
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if (!Bot.CardsFarmer.Paused) {
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return (false, Strings.BotAutomaticIdlingResumedAlready);
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}
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Utilities.InBackground(() => Bot.CardsFarmer.Resume(true));
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return (true, Strings.BotAutomaticIdlingNowResumed);
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}
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[PublicAPI]
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[SuppressMessage("ReSharper", "FunctionComplexityOverflow")]
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public async Task<(bool Success, string Message)> SendInventory(uint appID = Steam.Asset.SteamAppID, ulong contextID = Steam.Asset.SteamCommunityContextID, ulong targetSteamID = 0, string tradeToken = null, Func<Steam.Asset, bool> filterFunction = null) {
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if ((appID == 0) || (contextID == 0)) {
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Bot.ArchiLogger.LogNullError(nameof(appID) + " || " + nameof(contextID));
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return (false, string.Format(Strings.ErrorObjectIsNull, nameof(appID) + " || " + nameof(contextID)));
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}
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if (!Bot.IsConnectedAndLoggedOn) {
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return (false, Strings.BotNotConnected);
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}
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if (targetSteamID == 0) {
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targetSteamID = GetFirstSteamMasterID();
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if (targetSteamID == 0) {
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return (false, Strings.BotLootingMasterNotDefined);
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}
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if (string.IsNullOrEmpty(tradeToken) && !string.IsNullOrEmpty(Bot.BotConfig.SteamTradeToken)) {
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tradeToken = Bot.BotConfig.SteamTradeToken;
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}
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}
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if (targetSteamID == Bot.SteamID) {
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return (false, Strings.BotSendingTradeToYourself);
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}
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lock (TradingSemaphore) {
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if (TradingScheduled) {
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return (false, Strings.ErrorAborted);
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}
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TradingScheduled = true;
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}
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filterFunction ??= item => true;
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await TradingSemaphore.WaitAsync().ConfigureAwait(false);
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try {
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lock (TradingSemaphore) {
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TradingScheduled = false;
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}
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HashSet<Steam.Asset> inventory;
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try {
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inventory = await Bot.ArchiWebHandler.GetInventoryAsync(Bot.SteamID, appID, contextID).Where(item => item.Tradable && filterFunction(item)).ToHashSetAsync().ConfigureAwait(false);
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} catch (HttpRequestException e) {
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return (false, string.Format(Strings.WarningFailedWithError, e.Message));
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} catch (Exception e) {
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Bot.ArchiLogger.LogGenericException(e);
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return (false, string.Format(Strings.WarningFailedWithError, e.Message));
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}
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if (inventory.Count == 0) {
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return (false, string.Format(Strings.ErrorIsEmpty, nameof(inventory)));
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}
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if (!await Bot.ArchiWebHandler.MarkSentTrades().ConfigureAwait(false)) {
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return (false, Strings.BotLootingFailed);
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}
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if (string.IsNullOrEmpty(tradeToken) && (Bot.SteamFriends.GetFriendRelationship(targetSteamID) != EFriendRelationship.Friend)) {
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Bot targetBot = Bot.Bots.Values.FirstOrDefault(bot => bot.SteamID == targetSteamID);
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if (targetBot?.IsConnectedAndLoggedOn == true) {
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tradeToken = await targetBot.ArchiHandler.GetTradeToken().ConfigureAwait(false);
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}
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}
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(bool success, HashSet<ulong> mobileTradeOfferIDs) = await Bot.ArchiWebHandler.SendTradeOffer(targetSteamID, inventory, token: tradeToken).ConfigureAwait(false);
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if ((mobileTradeOfferIDs != null) && (mobileTradeOfferIDs.Count > 0) && Bot.HasMobileAuthenticator) {
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(bool twoFactorSuccess, _) = await HandleTwoFactorAuthenticationConfirmations(true, Steam.ConfirmationDetails.EType.Trade, mobileTradeOfferIDs, true).ConfigureAwait(false);
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if (!twoFactorSuccess) {
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return (false, Strings.BotLootingFailed);
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}
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}
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if (!success) {
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return (false, Strings.BotLootingFailed);
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}
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} finally {
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TradingSemaphore.Release();
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}
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return (true, Strings.BotLootingSuccess);
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}
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[PublicAPI]
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public (bool Success, string Message) Start() {
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if (Bot.KeepRunning) {
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return (false, Strings.BotAlreadyRunning);
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}
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Utilities.InBackground(Bot.Start);
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return (true, Strings.Done);
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}
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[PublicAPI]
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public (bool Success, string Message) Stop() {
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if (!Bot.KeepRunning) {
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return (false, Strings.BotAlreadyStopped);
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}
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Bot.Stop();
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return (true, Strings.Done);
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}
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[PublicAPI]
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public static async Task<(bool Success, string Message, Version Version)> Update() {
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Version version = await ASF.Update(true).ConfigureAwait(false);
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if (version == null) {
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return (false, null, null);
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}
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if (SharedInfo.Version >= version) {
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return (false, "V" + SharedInfo.Version + " ≥ V" + version, version);
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}
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Utilities.InBackground(ASF.RestartOrExit);
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return (true, null, version);
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}
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internal async Task AcceptDigitalGiftCards() {
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lock (GiftCardsSemaphore) {
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if (ProcessingGiftsScheduled) {
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return;
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}
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ProcessingGiftsScheduled = true;
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}
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await GiftCardsSemaphore.WaitAsync().ConfigureAwait(false);
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try {
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lock (GiftCardsSemaphore) {
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ProcessingGiftsScheduled = false;
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}
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HashSet<ulong> giftCardIDs = await Bot.ArchiWebHandler.GetDigitalGiftCards().ConfigureAwait(false);
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if ((giftCardIDs == null) || (giftCardIDs.Count == 0)) {
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return;
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}
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foreach (ulong giftCardID in giftCardIDs.Where(gid => !HandledGifts.Contains(gid))) {
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HandledGifts.Add(giftCardID);
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.BotAcceptingGift, giftCardID));
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await LimitGiftsRequestsAsync().ConfigureAwait(false);
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bool result = await Bot.ArchiWebHandler.AcceptDigitalGiftCard(giftCardID).ConfigureAwait(false);
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if (result) {
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Bot.ArchiLogger.LogGenericInfo(Strings.Success);
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} else {
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Bot.ArchiLogger.LogGenericWarning(Strings.WarningFailed);
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}
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}
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} finally {
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GiftCardsSemaphore.Release();
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}
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}
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internal async Task AcceptGuestPasses(IReadOnlyCollection<ulong> guestPassIDs) {
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if ((guestPassIDs == null) || (guestPassIDs.Count == 0)) {
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Bot.ArchiLogger.LogNullError(nameof(guestPassIDs));
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return;
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}
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foreach (ulong guestPassID in guestPassIDs.Where(guestPassID => !HandledGifts.Contains(guestPassID))) {
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HandledGifts.Add(guestPassID);
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.BotAcceptingGift, guestPassID));
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await LimitGiftsRequestsAsync().ConfigureAwait(false);
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ArchiHandler.RedeemGuestPassResponseCallback response = await Bot.ArchiHandler.RedeemGuestPass(guestPassID).ConfigureAwait(false);
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if (response != null) {
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if (response.Result == EResult.OK) {
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Bot.ArchiLogger.LogGenericInfo(Strings.Success);
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} else {
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Bot.ArchiLogger.LogGenericWarning(string.Format(Strings.WarningFailedWithError, response.Result));
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}
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} else {
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Bot.ArchiLogger.LogGenericWarning(Strings.WarningFailed);
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}
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}
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}
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internal void OnDisconnected() => HandledGifts.Clear();
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private ulong GetFirstSteamMasterID() => Bot.BotConfig.SteamUserPermissions.Where(kv => (kv.Key != 0) && (kv.Value == BotConfig.EPermission.Master)).Select(kv => kv.Key).OrderByDescending(steamID => steamID != Bot.SteamID).ThenBy(steamID => steamID).FirstOrDefault();
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private static async Task LimitGiftsRequestsAsync() {
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if (ASF.GlobalConfig.GiftsLimiterDelay == 0) {
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return;
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}
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await GiftsSemaphore.WaitAsync().ConfigureAwait(false);
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Utilities.InBackground(
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async () => {
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await Task.Delay(ASF.GlobalConfig.GiftsLimiterDelay * 1000).ConfigureAwait(false);
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GiftsSemaphore.Release();
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}
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);
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}
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}
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}
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