Files
ArchiSteamFarm/ArchiSteamFarm/CMsgs/CMsgClientAcknowledgeClanInvite.cs
JustArchi 45a5fec95a Happy 2021
And let's hope it'll be better than 2020
2021-01-03 22:24:22 +01:00

58 lines
2.0 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Text;
using SteamKit2;
using SteamKit2.Internal;
namespace ArchiSteamFarm.CMsgs {
internal sealed class CMsgClientAcknowledgeClanInvite : ISteamSerializableMessage {
internal bool AcceptInvite { private get; set; }
internal ulong ClanID { private get; set; }
void ISteamSerializable.Deserialize(Stream stream) {
if (stream == null) {
throw new ArgumentNullException(nameof(stream));
}
using BinaryReader binaryReader = new(stream, Encoding.UTF8, true);
ClanID = binaryReader.ReadUInt64();
AcceptInvite = binaryReader.ReadBoolean();
}
EMsg ISteamSerializableMessage.GetEMsg() => EMsg.ClientAcknowledgeClanInvite;
void ISteamSerializable.Serialize(Stream stream) {
if (stream == null) {
throw new ArgumentNullException(nameof(stream));
}
using BinaryWriter binaryWriter = new(stream, Encoding.UTF8, true);
binaryWriter.Write(ClanID);
binaryWriter.Write(AcceptInvite);
}
}
}