mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-10 21:54:23 +00:00
426 lines
18 KiB
XML
426 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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<resheader name="version">
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<value>2.0</value>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>Αποδοχή ανταλλαγής: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>Περιεχόμενο:{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} είναι άκυρο!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} είναι null!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>Έξοδος...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>Απέτυχε!</value>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>Επανεκκίνηση...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>Κωδικός κατάστασης: {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>Επιτυχία!</value>
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</data>
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<data name="TimeSpanDay" xml:space="preserve">
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<value>1 ημέρα</value>
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</data>
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<data name="TimeSpanDays" xml:space="preserve">
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<value>{0} ημέρες</value>
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<comment>{0} will be replaced by number of days</comment>
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</data>
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<data name="TimeSpanHour" xml:space="preserve">
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<value>1 ώρα</value>
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</data>
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<data name="TimeSpanHours" xml:space="preserve">
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<value>{0} ώρες</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="TimeSpanMinute" xml:space="preserve">
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<value>1 λεπτό</value>
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</data>
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<data name="TimeSpanMinutes" xml:space="preserve">
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<value>{0} λεπτά</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="TimeSpanSecond" xml:space="preserve">
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<value>1 δευτερόλεπτο</value>
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</data>
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<data name="TimeSpanSeconds" xml:space="preserve">
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<value>{0} δευτερόλεπτα</value>
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<comment>{0} will be replaced by number of seconds</comment>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>Ξεκλείδωμα γονικού λογαριασμού...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>Έλεγχος για νεότερη έκδοση...</value>
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</data>
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<data name="UpdateDownloadingNewVersion" xml:space="preserve">
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<value>Λήψη νέας έκδοσης... Οσο περιμένετε, σκεφτείτε μια δωρεά εάν εκτιμάτε τη δουλειά που γίνεται! :)</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>Ολοκληρώθηκε η διαδικασία ενημέρωσης!</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>Μια νέα έκδοση του ASF είναι διαθέσιμη! Σκεφτείτε να αναβαθμιστείτε!</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>Τοπική έκδοση: {0} | Απομακρυσμένη έκδοση: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="BotStatusIdling" xml:space="preserve">
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<value>Το bot {0} συλλέγει κάρτες του παιχνιδιού: {1} ({2}, {3} κάρτες απομένουν) από το σύνολο των {4} παιχνιδιών ({5} κάρτες) που απομένουν (υπόλοιπο χρόνου: ~{6}).</value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name, {3} will be replaced by number of cards left to idle, {4} will be replaced by total number of games to idle, {5} will be replaced by total number of cards to idle, {6} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="BotStatusIdlingList" xml:space="preserve">
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<value>Το bot {0} συλλέγει κάρτες των παιχνιδιών: {1} από ένα σύνολο {2} παιχνιδιών ({3} κάρτες) που απομένουν (υπόλοιπο χρόνου ~{4}).</value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by list of the games (appIDs, numbers), {2} will be replaced by total number of games to idle, {3} will be replaced by total number of cards to idle, {4} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="ChosenFarmingAlgorithm" xml:space="preserve">
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<value>Επιλεγμένος αλγόριθμος συλλογής: {0}</value>
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<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
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</data>
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<data name="GamesToIdle" xml:space="preserve">
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<value>Έχουμε ένα σύνολο {0} παιχνιδιών ({1} κάρτες) που απομένουν (υπόλοιπο χρόνου ~{2})...</value>
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<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="IdlingFinished" xml:space="preserve">
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<value>Η συλλογή καρτών τελείωσε!</value>
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</data>
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<data name="IdlingFinishedForGame" xml:space="preserve">
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<value>Τελείωσε η συλλογή καρτών του: {0} ({1}) μετά από {2} παιχνιδιού!</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="IdlingFinishedForGames" xml:space="preserve">
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<value>Τελείωσε η συλλογή καρτών των παιχνιδιών: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="IdlingStatusForGame" xml:space="preserve">
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<value>Κατάσταση συλλογής καρτών του {0} ({1}): {2} κάρτες απομένουν</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
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</data>
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<data name="IdlingStopped" xml:space="preserve">
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<value>Η συλλογή καρτών σταμάτησε!</value>
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</data>
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<data name="NowIdling" xml:space="preserve">
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<value>Τώρα συλλέγονται κάρτες του: {0} ({1})</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="NowIdlingList" xml:space="preserve">
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<value>Τώρα συλλέγονται κάρτες των: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="StillIdling" xml:space="preserve">
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<value>Ακόμα συλλέγονται κάρτες του: {0} ({1})</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="StillIdlingList" xml:space="preserve">
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<value>Ακόμα συλλέγονται κάρτες των: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="StoppedIdling" xml:space="preserve">
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<value>Σταμάτησε η συλλογή καρτών του: {0} ({1})</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="StoppedIdlingList" xml:space="preserve">
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<value>Σταμάτησε η συλλογή καρτών των: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="BotAccountLimited" xml:space="preserve">
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<value>Αυτός ο λογαριασμός είναι περιορισμένος, η συλλογή καρτών είναι μόνιμα μη διαθέσιμη μέχρι να καταργηθεί ο περιορισμός!</value>
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</data>
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<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
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<value>Σταματά προσωρινά η αυτόματη συλλογή καρτών!</value>
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</data>
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<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
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<value>Ξαναρχίζει η αυτόματη συλλογή καρτών!</value>
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</data>
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<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
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<value>Η αυτόματη συλλογή καρτών έχει σταματήσει ήδη!</value>
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</data>
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<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
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<value>Η αυτόματη συλλογή καρτών έχει σταματήσει τώρα! Έχετε {0} λεπτά για να ξεκινήσετε ένα παιχνίδι.</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
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<value>Η αυτόματη συλλογή καρτών έχει ξεκινήσει ήδη!</value>
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</data>
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<data name="BotsStatusNotIdling" xml:space="preserve">
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<value>Το bot {0} δεν συλλέγει τίποτα.</value>
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<comment>{0} will be replaced by bot's name</comment>
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</data>
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<data name="BotStatusLimited" xml:space="preserve">
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<value>Το bot {0} είναι περιορισμένο και δεν μπορεί να ρίξει κάρτες μέσω της συλλογής.</value>
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<comment>{0} will be replaced by bot's name</comment>
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</data>
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<data name="ErrorIsEmpty" xml:space="preserve">
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<value>{0} είναι άδειο!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="WarningFailedWithError" xml:space="preserve">
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<value>Απέτυχε λόγω σφάλματος: {0}</value>
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<comment>{0} will be replaced by failure reason (string)</comment>
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</data>
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<data name="BotConnectionLost" xml:space="preserve">
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<value>Η σύνδεση στο Steam Network χάθηκε, γίνεται επανασύνδεση...</value>
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</data>
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<data name="BotAccountFree" xml:space="preserve">
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<value>Ο λογαριασμός δεν χρησιμοποιείται πλέον, ξεκινά πάλι η συλλογή καρτών!</value>
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</data>
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<data name="BotAccountOccupied" xml:space="preserve">
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<value>Ο λογαριασμός χρησιμοποιείται αυτή τη στιγμή, το ASF θα συνεχίσει όταν αυτός αποδεσμευθεί...</value>
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</data>
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<data name="BotAutomaticIdlingPauseTimeout" xml:space="preserve">
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<value>Η κοινόχρηστη βιβλιοθήκη δεν ξεκίνησε στο χρόνο που δόθηκε, η συλλογή καρτών ξεκινά πάλι!</value>
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</data>
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<data name="BotConnecting" xml:space="preserve">
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<value>Σύνδεση...</value>
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</data>
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<data name="BotStopping" xml:space="preserve">
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<value>Τερματισμός...</value>
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</data>
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<data name="ErrorBotConfigInvalid" xml:space="preserve">
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<value>Οι ρυθμίσεις του bot σας είναι άκυρες, παρακαλώ επιβεβαιώστε το περιεχόμενο του {0} και προσπαθήστε ξανά!</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorDatabaseInvalid" xml:space="preserve">
|
||
<value>Αδυναμία ανάγνωσης της μόνιμης βάσης δεδομένων, εάν το πρόβλημα επιμένει, παρακαλούμε αφαιρέστε το {0} για να αναδημιουργήσετε τη βάση δεδομένων!</value>
|
||
<comment>{0} will be replaced by file's path</comment>
|
||
</data>
|
||
<data name="Initializing" xml:space="preserve">
|
||
<value>Αρχικοποίηση {0}...</value>
|
||
<comment>{0} will be replaced by service name that is being initialized</comment>
|
||
</data>
|
||
|
||
|
||
</root> |