mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
86 lines
3.1 KiB
C#
86 lines
3.1 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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//
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// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using NLog;
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using NLog.Config;
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using NLog.Targets;
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namespace ArchiSteamFarm {
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[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
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[Target(TargetName)]
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internal sealed class SteamTarget : TargetWithLayout {
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internal const string TargetName = "Steam";
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// This is NLog config property, it must have public get() and set() capabilities
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[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
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[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
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public string BotName { get; set; }
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// This is NLog config property, it must have public get() and set() capabilities
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[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
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[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
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[RequiredParameter]
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public ulong SteamID { get; set; }
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// This constructor is intentionally public, as NLog uses it for creating targets
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// It must stay like this as we want to have SteamTargets defined in our NLog.config
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// Keeping date in default layout also doesn't make much sense, so we remove it by default
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public SteamTarget() => Layout = "${level:uppercase=true}|${logger}|${message}";
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protected override async void Write(LogEventInfo logEvent) {
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if (logEvent == null) {
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ASF.ArchiLogger.LogNullError(nameof(logEvent));
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return;
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}
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base.Write(logEvent);
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if (SteamID == 0) {
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return;
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}
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Bot bot;
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if (string.IsNullOrEmpty(BotName)) {
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bot = Bot.Bots.Values.FirstOrDefault(targetBot => targetBot.IsConnectedAndLoggedOn && (targetBot.CachedSteamID != SteamID));
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if (bot == null) {
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return;
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}
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} else {
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if (!Bot.Bots.TryGetValue(BotName, out bot)) {
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return;
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}
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if (!bot.IsConnectedAndLoggedOn || (bot.CachedSteamID == SteamID)) {
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return;
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}
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}
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string message = Layout.Render(logEvent);
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if (string.IsNullOrEmpty(message)) {
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return;
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}
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await bot.SendMessage(SteamID, message).ConfigureAwait(false);
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}
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}
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} |