Files
ArchiSteamFarm/ArchiSteamFarm/SteamTarget.cs
2018-01-01 02:56:53 +01:00

86 lines
3.1 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
//
// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using NLog;
using NLog.Config;
using NLog.Targets;
namespace ArchiSteamFarm {
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
[Target(TargetName)]
internal sealed class SteamTarget : TargetWithLayout {
internal const string TargetName = "Steam";
// This is NLog config property, it must have public get() and set() capabilities
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
public string BotName { get; set; }
// This is NLog config property, it must have public get() and set() capabilities
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
[RequiredParameter]
public ulong SteamID { get; set; }
// This constructor is intentionally public, as NLog uses it for creating targets
// It must stay like this as we want to have SteamTargets defined in our NLog.config
// Keeping date in default layout also doesn't make much sense, so we remove it by default
public SteamTarget() => Layout = "${level:uppercase=true}|${logger}|${message}";
protected override async void Write(LogEventInfo logEvent) {
if (logEvent == null) {
ASF.ArchiLogger.LogNullError(nameof(logEvent));
return;
}
base.Write(logEvent);
if (SteamID == 0) {
return;
}
Bot bot;
if (string.IsNullOrEmpty(BotName)) {
bot = Bot.Bots.Values.FirstOrDefault(targetBot => targetBot.IsConnectedAndLoggedOn && (targetBot.CachedSteamID != SteamID));
if (bot == null) {
return;
}
} else {
if (!Bot.Bots.TryGetValue(BotName, out bot)) {
return;
}
if (!bot.IsConnectedAndLoggedOn || (bot.CachedSteamID == SteamID)) {
return;
}
}
string message = Layout.Render(logEvent);
if (string.IsNullOrEmpty(message)) {
return;
}
await bot.SendMessage(SteamID, message).ConfigureAwait(false);
}
}
}