Files
ArchiSteamFarm/ArchiSteamFarm/NLog/SteamTarget.cs
2020-02-01 23:33:35 +01:00

132 lines
4.2 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using ArchiSteamFarm.Localization;
using JetBrains.Annotations;
using NLog;
using NLog.Config;
using NLog.Targets;
namespace ArchiSteamFarm.NLog {
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
[Target(TargetName)]
internal sealed class SteamTarget : TargetWithLayout {
internal const string TargetName = "Steam";
// This is NLog config property, it must have public get() and set() capabilities
[PublicAPI]
public string BotName { get; set; }
// This is NLog config property, it must have public get() and set() capabilities
[PublicAPI]
public ulong ChatGroupID { get; set; }
// This is NLog config property, it must have public get() and set() capabilities
[PublicAPI]
[RequiredParameter]
public ulong SteamID { get; set; }
// This parameter-less constructor is intentionally public, as NLog uses it for creating targets
// It must stay like this as we want to have our targets defined in our NLog.config
// Keeping date in default layout also doesn't make much sense (Steam offers that), so we remove it by default
public SteamTarget() => Layout = "${level:uppercase=true}|${logger}|${message}";
protected override async void Write(LogEventInfo logEvent) {
if (logEvent == null) {
ASF.ArchiLogger.LogNullError(nameof(logEvent));
return;
}
base.Write(logEvent);
if ((SteamID == 0) || (Bot.Bots == null) || (Bot.Bots.Count == 0)) {
return;
}
string message = Layout.Render(logEvent);
if (string.IsNullOrEmpty(message)) {
return;
}
Bot bot = null;
if (!string.IsNullOrEmpty(BotName)) {
bot = Bot.GetBot(BotName);
if (bot?.IsConnectedAndLoggedOn != true) {
return;
}
}
if (ChatGroupID != 0) {
await SendGroupMessage(message, bot).ConfigureAwait(false);
} else if ((bot == null) || (bot.SteamID != SteamID)) {
await SendPrivateMessage(message, bot).ConfigureAwait(false);
}
}
private async Task SendGroupMessage(string message, Bot bot = null) {
if (string.IsNullOrEmpty(message)) {
ASF.ArchiLogger.LogNullError(nameof(message));
return;
}
if (bot == null) {
bot = Bot.Bots.Values.FirstOrDefault(targetBot => targetBot.IsConnectedAndLoggedOn);
if (bot == null) {
return;
}
}
if (!await bot.SendMessage(ChatGroupID, SteamID, message).ConfigureAwait(false)) {
bot.ArchiLogger.LogGenericTrace(string.Format(Strings.WarningFailedWithError, nameof(Bot.SendMessage)));
}
}
private async Task SendPrivateMessage(string message, Bot bot = null) {
if (string.IsNullOrEmpty(message)) {
ASF.ArchiLogger.LogNullError(nameof(message));
return;
}
if (bot == null) {
bot = Bot.Bots.Values.FirstOrDefault(targetBot => targetBot.IsConnectedAndLoggedOn && (targetBot.SteamID != SteamID));
if (bot == null) {
return;
}
}
if (!await bot.SendMessage(SteamID, message).ConfigureAwait(false)) {
bot.ArchiLogger.LogGenericTrace(string.Format(Strings.WarningFailedWithError, nameof(Bot.SendMessage)));
}
}
}
}