Files
ArchiSteamFarm/ConfigGenerator/ConfigGenerator.csproj
2017-06-19 22:43:14 +02:00

221 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ConfigGenerator</RootNamespace>
<AssemblyName>ConfigGenerator</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>..\ArchiSteamFarm\ASF.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Costura, Version=1.6.2.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.1.6.2\lib\dotnet\Costura.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GenericDictionaryEditor, Version=1.1.0.0, Culture=neutral, PublicKeyToken=7f1cce5280f1f8eb, processorArchitecture=MSIL">
<HintPath>..\packages\GenDictEdit.1.1.0\lib\net20\GenericDictionaryEditor.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Design" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\ArchiSteamFarm\SharedInfo.cs">
<Link>SharedInfo.cs</Link>
</Compile>
<Compile Include="ASFConfig.cs" />
<Compile Include="BotConfig.cs" />
<Compile Include="DialogBox.cs" />
<Compile Include="EnhancedPropertyGrid.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Debugging.cs" />
<Compile Include="FlagEnumEditor.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="GlobalConfig.cs" />
<Compile Include="ConfigPage.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="JSON\Steam.cs" />
<Compile Include="Localization\CGStrings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>CGStrings.resx</DependentUpon>
</Compile>
<Compile Include="LocalizedCategoryAttribute.cs" />
<Compile Include="Logging.cs" />
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Runtime.cs" />
<Compile Include="Tutorial.cs" />
<EmbeddedResource Include="ConfigPage.resx">
<DependentUpon>ConfigPage.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Localization\CGStrings.af-ZA.resx" />
<EmbeddedResource Include="Localization\CGStrings.ar-SA.resx" />
<EmbeddedResource Include="Localization\CGStrings.bg-BG.resx" />
<EmbeddedResource Include="Localization\CGStrings.ca-ES.resx" />
<EmbeddedResource Include="Localization\CGStrings.cs-CZ.resx" />
<EmbeddedResource Include="Localization\CGStrings.da-DK.resx" />
<EmbeddedResource Include="Localization\CGStrings.de-AT.resx" />
<EmbeddedResource Include="Localization\CGStrings.de-DE.resx" />
<EmbeddedResource Include="Localization\CGStrings.el-GR.resx" />
<EmbeddedResource Include="Localization\CGStrings.es-ES.resx" />
<EmbeddedResource Include="Localization\CGStrings.fi-FI.resx" />
<EmbeddedResource Include="Localization\CGStrings.fr-CH.resx" />
<EmbeddedResource Include="Localization\CGStrings.fr-FR.resx" />
<EmbeddedResource Include="Localization\CGStrings.he-IL.resx" />
<EmbeddedResource Include="Localization\CGStrings.hi-IN.resx" />
<EmbeddedResource Include="Localization\CGStrings.hu-HU.resx" />
<EmbeddedResource Include="Localization\CGStrings.id-ID.resx" />
<EmbeddedResource Include="Localization\CGStrings.it-IT.resx" />
<EmbeddedResource Include="Localization\CGStrings.ja-JP.resx" />
<EmbeddedResource Include="Localization\CGStrings.ko-KR.resx" />
<EmbeddedResource Include="Localization\CGStrings.lt-LT.resx" />
<EmbeddedResource Include="Localization\CGStrings.mk-MK.resx" />
<EmbeddedResource Include="Localization\CGStrings.nl-BE.resx" />
<EmbeddedResource Include="Localization\CGStrings.nl-NL.resx" />
<EmbeddedResource Include="Localization\CGStrings.no-NO.resx" />
<EmbeddedResource Include="Localization\CGStrings.pl-PL.resx" />
<EmbeddedResource Include="Localization\CGStrings.pt-BR.resx" />
<EmbeddedResource Include="Localization\CGStrings.pt-PT.resx" />
<EmbeddedResource Include="Localization\CGStrings.ro-RO.resx" />
<EmbeddedResource Include="Localization\CGStrings.ru-RU.resx" />
<EmbeddedResource Include="Localization\CGStrings.sk-SK.resx" />
<EmbeddedResource Include="Localization\CGStrings.sr-CS.resx" />
<EmbeddedResource Include="Localization\CGStrings.sr-SP.resx" />
<EmbeddedResource Include="Localization\CGStrings.sv-SE.resx" />
<EmbeddedResource Include="Localization\CGStrings.th-TH.resx" />
<EmbeddedResource Include="Localization\CGStrings.tr-TR.resx" />
<EmbeddedResource Include="Localization\CGStrings.uk-UA.resx" />
<EmbeddedResource Include="Localization\CGStrings.vi-VN.resx" />
<EmbeddedResource Include="Localization\CGStrings.zh-CN.resx" />
<EmbeddedResource Include="Localization\CGStrings.zh-TW.resx" />
<EmbeddedResource Include="Localization\CGStrings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>CGStrings.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="FodyWeavers.xml" />
</ItemGroup>
<ItemGroup>
<Content Include="..\ArchiSteamFarm\ASF.ico">
<Link>ASF.ico</Link>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
copy "$(TargetDir)$(TargetName).exe" "$(SolutionDir)out\ASF-ConfigGenerator.exe"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
set -e
if [ -f "$(SolutionDir)mono_envsetup.sh" ]; then
. "$(SolutionDir)mono_envsetup.sh"
fi
if [ -n "$MONO_API_PATH" ]; then
mono "$(SolutionDir)tools/ILRepack/ILRepack.exe" "/lib:${MONO_API_PATH}" "/lib:${MONO_API_PATH}/Facades" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
else
mono "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
fi
rm "$(SolutionDir)out/ASF-ConfigGenerator.exe.config"
</PostBuildEvent>
</PropertyGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Resource.Embedder.1.2.2\build\Resource.Embedder.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Resource.Embedder.1.2.2\build\Resource.Embedder.targets'))" />
<Error Condition="!Exists('..\packages\Fody.2.1.0\build\netstandard1.0\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.2.1.0\build\netstandard1.0\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets'))" />
</Target>
<Import Project="..\packages\Resource.Embedder.1.2.2\build\Resource.Embedder.targets" Condition="'$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' AND Exists('..\packages\Resource.Embedder.1.2.2\build\Resource.Embedder.targets')" />
<Import Project="..\packages\Fody.2.1.0\build\netstandard1.0\Fody.targets" Condition="'$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' AND Exists('..\packages\Fody.2.1.0\build\netstandard1.0\Fody.targets')" />
<Import Project="..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets" Condition="'$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'WITHOUT_ILREPACK' AND Exists('..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>