Files
ArchiSteamFarm/ArchiSteamFarm/Collections/FixedSizeConcurrentQueue.cs
Łukasz Domeradzki b34f18497d .NET 8 (#3005)
* Initial .NET 8

* Make it compile in release mode ignoring warnings for now

* First round of improvements

* Second round of improvements

* Third round of improvements

* Use new throws

* Fix .NET Framework, YAY, thanks madness!

Madness devs are awesome

* Misc

* Misc

* AF_NETLINK might be required for some http calls

No clue why

* Fix service files

Doesn't do what it should

* Update CardsFarmer.cs

* New improvements

* Address feedback

* Misc

* Misc

* Misc refactor

* Misc
2023-11-14 19:12:33 +01:00

76 lines
2.1 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using ArchiSteamFarm.Core;
namespace ArchiSteamFarm.Collections;
internal sealed class FixedSizeConcurrentQueue<T> : IEnumerable<T> {
private readonly ConcurrentQueue<T> BackingQueue = new();
internal byte MaxCount {
get => BackingMaxCount;
set {
if (value == 0) {
ASF.ArchiLogger.LogNullError(value);
return;
}
BackingMaxCount = value;
Resize();
}
}
private byte BackingMaxCount;
internal FixedSizeConcurrentQueue(byte maxCount) {
ArgumentOutOfRangeException.ThrowIfZero(maxCount);
MaxCount = maxCount;
}
public IEnumerator<T> GetEnumerator() => BackingQueue.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
internal void Enqueue(T obj) {
BackingQueue.Enqueue(obj);
Resize();
}
private void Resize() {
if (BackingQueue.Count <= MaxCount) {
return;
}
lock (BackingQueue) {
while ((BackingQueue.Count > MaxCount) && BackingQueue.TryDequeue(out _)) { }
}
}
}