mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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241 lines
13 KiB
XML
241 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="CategoryAccess" xml:space="preserve">
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<value>访问</value>
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</data>
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<data name="CategoryAdvanced" xml:space="preserve">
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<value>高级</value>
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</data>
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<data name="CategoryCore" xml:space="preserve">
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<value>内核</value>
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</data>
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<data name="CategoryDebugging" xml:space="preserve">
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<value>调试中</value>
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</data>
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<data name="CategoryPerformance" xml:space="preserve">
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<value>性能</value>
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</data>
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<data name="CategoryUpdates" xml:space="preserve">
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<value>更新</value>
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</data>
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<data name="ConfirmRemoval" xml:space="preserve">
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<value>您确认要移除这个设置吗?</value>
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</data>
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<data name="ErrorBotNameEmpty" xml:space="preserve">
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<value>您的帐户名是空的!</value>
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</data>
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<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
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<value>您无法移除全局设置</value>
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</data>
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<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
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<value>您无法重命名全局配置</value>
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</data>
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<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
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<value>无法找到配置目录!</value>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>配置 {0} 属性无效︰ {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
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<value>提供了无效的CurrentCulture,ConfigGenerator将以默认形式运行</value>
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</data>
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<data name="ErrorNameAlreadyUsed" xml:space="preserve">
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<value>这个名称已经被使用了</value>
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<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
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</data>
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<data name="ErrorNameReserved" xml:space="preserve">
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<value>这个名称受到保留,无法使用</value>
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<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} 为空</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorVersionMismatch" xml:space="preserve">
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<value>你正尝试为你的ASF使用无效的ConfigGenerator版本
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ASF版本: {0} | ConfigGenerator版本: {1}
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请使用与ASF相匹配的ConfigGenerator版本。您将会被重定向至适合的发布版本。</value>
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<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="New" xml:space="preserve">
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<value>新建</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Removal" xml:space="preserve">
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<value>移除</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Rename" xml:space="preserve">
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<value>重命名</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="TutorialBotFormEnabled" xml:space="preserve">
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<value>非常好!现在你的bot已经启用。这其实就是你在ASF使用这个bot所需要做的,但你可能想要配置至少2个以上的属性:{0} 和 {1}. 如果你想继续这个教程,请继续。如果你不确定某些属性如何配置,或者需要更多的帮助,请参阅wiki。</value>
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<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
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</data>
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<data name="TutorialBotFormReady" xml:space="preserve">
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<value>你的ASF已经准备就绪!只需启动ASF.exe并且正确地输入了所有内容,你应该会注意到ASF正在登录,并在随后开始挂卡。如果你使用了steam令牌或者二步验证,ASF可能需要在运行时向你要求认证码。</value>
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</data>
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<data name="TutorialFinished" xml:space="preserve">
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<value>恭喜!你已经完成了所有ASF运行条件和我们给你准备的教程。现在推荐去wiki看看所有的配置环节,ASF提供非常简洁的功能供你配置,例如离线挂卡或者调整ASF为你的账号提供最高效的挂卡算法。这些都是可选的,你可以随时按照你的意愿关闭我们的配置。我们希望你会喜欢这个我们为你做的软件!</value>
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</data>
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<data name="TutorialMainFormBotsManagementButtons" xml:space="preserve">
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<value>在视窗的顶端你可以看到现在读取的设置,与3个按钮,分别为:移除 [-] ,重命名[~] 与添加[+]。</value>
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<comment>If possible, try to keep visual representation of buttons: [-], [~] and [+]</comment>
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</data>
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<data name="TutorialMainFormConfigurationWiki" xml:space="preserve">
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<value>请注意,所有关于有效配置属性,包括它们的描述,用途,还有接收的值,这些信息都在我们的GitHub wiki上面。请作为参考使用。</value>
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</data>
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<data name="TutorialMainFormConfigurationWindow" xml:space="preserve">
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<value>在窗口中间你可以为你当前配置来设置所有可用的属性。</value>
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</data>
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<data name="TutorialMainFormFinished" xml:space="preserve">
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<value>好的,让我们开始来配置自己的ASF。点击加号 [+] 按钮来添加你的第一个steam账户。</value>
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<comment>If possible, try to keep visual representation of [+] button</comment>
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</data>
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<data name="TutorialMainFormHelpButton" xml:space="preserve">
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<value>在右上角你可以看见帮助按钮([?]),他将会将你重定向至ASF百科以获取更多信息。</value>
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<comment>If possible, try to keep visual representation of [?] button</comment>
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</data>
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<data name="TutorialMainFormShown" xml:space="preserve">
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<value>这是ASF ConfigGenerator的主界面,它很容易上手!</value>
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</data>
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<data name="TutorialNewBotFormFinished" xml:space="preserve">
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<value>你可以看见,你的bot现在已经可以配置了!你需要做的第一件事就是把 {0} 属性从false改成true,试试看!</value>
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<comment>{0} will be replaced by name of the configuration property ("Enabled")</comment>
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</data>
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<data name="TutorialNewBotFormShown" xml:space="preserve">
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<value>做得好!你现在需要设置你的bot名字了。一个很好的例子就是使用你即将配置的这个Steam账号的名字,或者其他任何让你将来能轻松联系到你的bot的名字。</value>
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</data>
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<data name="TutorialStart" xml:space="preserve">
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<value>欢迎!我发现你是第一次使用ASF ConfigGenerator,就让我来帮你一下。</value>
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</data>
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<data name="UserInputBotName" xml:space="preserve">
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<value>请输入新bot名: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="WarningConfigPropertyModified" xml:space="preserve">
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<value>{0} 已被设置为: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by new value</comment>
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</data>
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</root> |