Files
ArchiSteamFarm/ArchiSteamFarm/Debugging.cs
JustArchi 27ad98492f Misc
2015-11-04 05:01:18 +01:00

42 lines
1.4 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Diagnostics;
namespace ArchiSteamFarm {
internal static class Debugging {
internal static bool IsDebugBuild { get; private set; } = false;
internal static bool IsReleaseBuild { get { return !IsDebugBuild; } }
static Debugging() {
MarkIfDebug();
}
[Conditional("DEBUG")]
private static void MarkIfDebug() {
IsDebugBuild = true;
}
}
}