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https://github.com/JustArchiNET/ArchiSteamFarm.git
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218 lines
12 KiB
XML
218 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="CategoryAdvanced" xml:space="preserve">
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<value>進階</value>
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</data>
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<data name="CategoryDebugging" xml:space="preserve">
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<value>偵錯</value>
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</data>
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<data name="CategoryUpdates" xml:space="preserve">
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<value>更新</value>
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</data>
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<data name="ConfirmRemoval" xml:space="preserve">
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<value>您確實要刪除此設定嗎?</value>
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</data>
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<data name="ErrorBotNameEmpty" xml:space="preserve">
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<value>你的機器人帳號名稱是空的 !</value>
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</data>
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<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
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<value>您不能刪除全域設定!</value>
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</data>
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<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
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<value>您不能重新命名全域設定!</value>
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</data>
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<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
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<value>無法找到設定檔所在的目錄!</value>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>設置的 {0} 屬性無效︰ {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
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<value>您提供的 CurrentCulture 無效,ConfigGenerator 將以預設值繼續運行 !</value>
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</data>
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<data name="ErrorNameAlreadyUsed" xml:space="preserve">
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<value>該名稱已被使用!</value>
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<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
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</data>
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<data name="ErrorNameReserved" xml:space="preserve">
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<value>該名稱已被保留 !</value>
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<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} 為空值!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorVersionMismatch" xml:space="preserve">
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<value>你一直試圖在你的 ASF 上使用無效的 ConfigGenerator 版本 ! ASF: {0} |ConfigGenerator: {1} 請為你的 ASF 二進位檔使用合適的 ConfigGenerator 版本。你將被重新導向至適當的發行版本......</value>
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<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="New" xml:space="preserve">
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<value>新</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Removal" xml:space="preserve">
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<value>移除</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="Rename" xml:space="preserve">
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<value>重新命名</value>
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<comment>This is used as MessageBox title</comment>
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</data>
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<data name="TutorialBotFormEnabled" xml:space="preserve">
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<value>非常好!現在已啟用您的機器人帳號。事實上,這已經是你為了在 ASF 使用這個機器人帳號所需要做的所有事情,但您也許會想設定至少2個以上的配置︰ {0} 和 {1}。如果你想要繼續本教學,請便。如果你不確定如何設定應有的屬性,或者如果您需要額外的説明,別忘了參考 wiki。</value>
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<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
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</data>
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<data name="TutorialBotFormReady" xml:space="preserve">
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<value>您的 ASF 現在已準備好了,只要簡單地啟動 ASF.exe ! 如果您所輸入的一切都正確,你應該會發現 ASF 正在登錄然後開始掛卡。如果你有使用 SteamGuard 或 其他的二階段驗證器,ASF 在運行期間可能會需要您提供這些認證碼。</value>
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</data>
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<data name="TutorialFinished" xml:space="preserve">
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<value>恭喜你 !你已經完成了使 ASF 可用所需的一切必要事項,也完成了我們為您所準備的教學。強烈建議您現在去閱讀在 wiki 上的整個設定章節,ASF 提供一些真的相當棒的功能來供您配置,像是離線掛卡或者為您的帳戶使用的最有效的掛卡演算法來優化 ASF。而這全部都是可選擇的,只要你想,你可以在任何時候自由地關閉這些配置。我們希望你會喜歡我們所為你製作的軟體 !</value>
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</data>
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<data name="TutorialMainFormBotsManagementButtons" xml:space="preserve">
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<value>在視窗的上方,你會發現最近一次所載入的設定,以及 刪除 [-],重新命名 [~] 和 新增 [+] 等3個額外按鈕。</value>
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<comment>If possible, try to keep visual representation of buttons: [-], [~] and [+]</comment>
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</data>
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<data name="TutorialMainFormConfigurationWiki" xml:space="preserve">
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<value>請注意,那些可進行設定的屬性,包括他們的描述,目的和可接受的值域,等等的相關訊息都在我們 GitHub wiki 上。請多參考並善加利用。</value>
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</data>
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<data name="TutorialMainFormConfigurationWindow" xml:space="preserve">
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<value>在視窗中任何可供配置的屬性裡,您可以調整當下所選中的設定。</value>
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</data>
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<data name="TutorialStart" xml:space="preserve">
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<value>歡迎 !我注意到您是第一次使用 ASF ConfigGenerator,所以讓我來幫你一下。</value>
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</data>
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<data name="UserInputBotName" xml:space="preserve">
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<value>請輸入新帳號的名稱: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="WarningConfigPropertyModified" xml:space="preserve">
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<value>{0} 已被設置為︰ {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by new value</comment>
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</data>
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</root> |