Files
ArchiSteamFarm/ArchiSteamFarm/Helpers/SerializableFile.cs
2020-02-01 23:33:35 +01:00

107 lines
2.9 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace ArchiSteamFarm.Helpers {
public abstract class SerializableFile : IDisposable {
private readonly SemaphoreSlim FileSemaphore = new SemaphoreSlim(1, 1);
protected string FilePath { private get; set; }
private bool ReadOnly;
private bool SavingScheduled;
public virtual void Dispose() => FileSemaphore.Dispose();
protected async Task Save() {
if (ReadOnly || string.IsNullOrEmpty(FilePath)) {
return;
}
lock (FileSemaphore) {
if (SavingScheduled) {
return;
}
SavingScheduled = true;
}
await FileSemaphore.WaitAsync().ConfigureAwait(false);
try {
lock (FileSemaphore) {
SavingScheduled = false;
}
if (ReadOnly) {
return;
}
string json = JsonConvert.SerializeObject(this, Debugging.IsUserDebugging ? Formatting.Indented : Formatting.None);
if (string.IsNullOrEmpty(json)) {
ASF.ArchiLogger.LogNullError(nameof(json));
return;
}
string newFilePath = FilePath + ".new";
// We always want to write entire content to temporary file first, in order to never load corrupted data, also when target file doesn't exist
await RuntimeCompatibility.File.WriteAllTextAsync(newFilePath, json).ConfigureAwait(false);
if (File.Exists(FilePath)) {
File.Replace(newFilePath, FilePath, null);
} else {
File.Move(newFilePath, FilePath);
}
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
} finally {
FileSemaphore.Release();
}
}
internal async Task MakeReadOnly() {
if (ReadOnly) {
return;
}
await FileSemaphore.WaitAsync().ConfigureAwait(false);
try {
if (ReadOnly) {
return;
}
ReadOnly = true;
} finally {
FileSemaphore.Release();
}
}
}
}