mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-10 13:44:22 +00:00
654 lines
33 KiB
XML
654 lines
33 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>接受交易︰{0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF 將會在每 {0} 小時自動檢查新版本。</value>
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<comment>{0} will be replaced by translated TimeSpan string (such as "24 hours")</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>內容︰{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>設置的 {0} 屬性無效︰ {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
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<value>ASF V{0} 在能初始化核心模組之前就遇到嚴重錯誤!</value>
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<comment>{0} will be replaced by version number</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
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<value>例外錯誤︰ {0}() {1} 堆疊追蹤:{2}</value>
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<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
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<value>正在退出並伴隨著非零的shell錯誤代碼!</value>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>請求失敗︰ {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
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<value>全域設置無法載入,請確保 {0} 存在並且是有效路徑!如果仍有疑惑,請參照 wiki 上的設定指南。</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} 無效 !</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>ASF 二階段驗證中設定的 DeviceID 無效,該功能無法執行!</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>沒有設定 BOT 帳號,您忘了設定 ASF 了嗎?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} 為空值!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorParsingObject" xml:space="preserve">
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<value>分析 {0} 失敗 !</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRemovingOldBinary" xml:space="preserve">
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<value>無法刪除舊的 ASF 檔案,請依序手動刪除 {0} ,使更新功能正常運作!</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>嘗試請求 {0} 次後失敗!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>無法檢查最新版本!</value>
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</data>
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<data name="ErrorUpdateNoAssets" xml:space="preserve">
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<value>無法進行更新,該版本更新檔不存在!</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>收到一個使用者輸入請求,但已運行在無標頭模式下 !</value>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>正在退出...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>失敗!</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>已更改全域設定檔 !</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>全域設定檔已被刪除 !</value>
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</data>
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<data name="IgnoringTrade" xml:space="preserve">
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<value>忽略交易︰ {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>正在登錄到 {0}...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>沒有 BOT 正在運行,即將退出...</value>
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</data>
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<data name="RefreshingOurSession" xml:space="preserve">
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<value>更新工作階段 !</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>拒絕交易︰ {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>正在重新啟動...</value>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>正在啟動...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>狀態碼︰ {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>成功!</value>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>正在解鎖家庭監護帳戶...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>正在檢查新版本...</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>更新完成 !</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>ASF 有新版本可用 !請手動更新 !</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>目前版本: {0} | 最新版本: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value>請輸入您的裝置識別碼 (包括 "android:"): </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value>請輸入您在 Steam Guard 行動驗證器上的代碼: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value>請輸入寄送至您 E-mail 的 Steam Guard 代碼: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value>請輸入您的Steam帳號: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamParentalPIN" xml:space="preserve">
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<value>請輸入 Steam 家庭監護 PIN 碼: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value>請輸入您的 Steam 密碼: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputUnknown" xml:space="preserve">
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<value>請輸入未記錄的值 {0}: </value>
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<comment>{0} will be replaced by property name. Please note that this translation should end with space</comment>
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</data>
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<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
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<value>收到未知的值為 {0},請回報此問題︰ {1}</value>
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<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>不能同時玩超過 {0} 個遊戲,只有 {1} 中的前 {0} 個遊戲可用!</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="BotAlreadyStopped" xml:space="preserve">
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<value>這個 BOT 已經停止了!</value>
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</data>
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<data name="BotNotFound" xml:space="preserve">
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<value>找不到任何名為 {0} 的帳號!</value>
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<comment>{0} will be replaced by bot's name query (string)</comment>
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</data>
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<data name="BotStatusOverview" xml:space="preserve">
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<value>有 {0}/{1} 個 BOT 正在運行,總共有 {2} 個遊戲 ({3} 張卡片) 等待掛卡。</value>
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<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
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</data>
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<data name="BotStatusIdling" xml:space="preserve">
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<value>BOT 正在掛卡的遊戲:{0} ({1},剩餘 {2} 張卡片可以掉落),總共有 {3} 個遊戲 ( {4} 張卡片) 等待掛卡 (剩餘約 {5})。</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle, {3} will be replaced by total number of games to idle, {4} will be replaced by total number of cards to idle, {5} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="BotStatusIdlingList" xml:space="preserve">
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<value>BOT 正在掛卡的遊戲:{0},總共有 {1} 個遊戲 ({2} 張卡片) 等待掛卡 (剩餘約 {3})。</value>
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<comment>{0} will be replaced by list of the games (IDs, numbers), {1} will be replaced by total number of games to idle, {2} will be replaced by total number of cards to idle, {3} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="CheckingFirstBadgePage" xml:space="preserve">
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<value>正在檢查徽章頁面第一頁...</value>
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</data>
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<data name="CheckingOtherBadgePages" xml:space="preserve">
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<value>正在檢查其他徽章頁面...</value>
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</data>
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<data name="ChosenFarmingAlgorithm" xml:space="preserve">
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<value>選擇的掛卡方式為:{0}</value>
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<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
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</data>
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<data name="Done" xml:space="preserve">
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<value>已完成!</value>
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</data>
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<data name="GamesToIdle" xml:space="preserve">
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<value>總共有 {0} 個遊戲 (總數 {1} 張卡片) 需要掛卡 (剩餘 {2})...</value>
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<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="IdlingFinished" xml:space="preserve">
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<value>完成掛卡!</value>
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</data>
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<data name="IdlingFinishedForGame" xml:space="preserve">
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<value>已完成掛卡:{0} ({1}),一共耗時 {2}!</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="IdlingFinishedForGames" xml:space="preserve">
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<value>已完成掛卡的遊戲:{0}</value>
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<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
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</data>
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<data name="IdlingStatusForGame" xml:space="preserve">
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<value>{0} ({1}) 的掛卡狀態:剩餘 {2} 張卡片</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
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</data>
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<data name="IdlingStopped" xml:space="preserve">
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<value>已停止掛卡!</value>
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</data>
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<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
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<value>因啟用了強制暫停,忽略此請求!</value>
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</data>
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<data name="NothingToIdle" xml:space="preserve">
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<value>這個帳戶目前沒有需要掛卡的遊戲!</value>
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</data>
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<data name="NowIdling" xml:space="preserve">
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<value>正在掛卡: {0} ({1})</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="NowIdlingList" xml:space="preserve">
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<value>正在掛卡︰ {0}</value>
|
||
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="PlayingNotAvailable" xml:space="preserve">
|
||
<value>當前無法執行,我們稍後再試 !</value>
|
||
</data>
|
||
<data name="StillIdling" xml:space="preserve">
|
||
<value>仍在掛卡: {0} ({1})</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="StillIdlingList" xml:space="preserve">
|
||
<value>仍在掛卡: {0}</value>
|
||
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="StoppedIdling" xml:space="preserve">
|
||
<value>停止掛卡: {0} ({1})</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="StoppedIdlingList" xml:space="preserve">
|
||
<value>停止掛卡: {0}</value>
|
||
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="UnknownCommand" xml:space="preserve">
|
||
<value>未知的指令!</value>
|
||
</data>
|
||
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
|
||
<value>無法取得徽章頁資訊,我們將稍後再試 !</value>
|
||
</data>
|
||
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
|
||
<value>無法檢查卡片狀態︰{0} ({1}),將稍後再試 !</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="BotAcceptingGift" xml:space="preserve">
|
||
<value>已接受禮物︰{0}...</value>
|
||
<comment>{0} will be replaced by giftID (number)</comment>
|
||
</data>
|
||
<data name="BotAccountLimited" xml:space="preserve">
|
||
<value>這個帳戶是受限制的帳戶,在限制解除前將無法掛卡!</value>
|
||
</data>
|
||
<data name="BotAddLicense" xml:space="preserve">
|
||
<value>ID: {0} | 狀態: {1}</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string</comment>
|
||
</data>
|
||
<data name="BotAddLicenseWithItems" xml:space="preserve">
|
||
<value>ID: {0} | 狀態: {1} | 物品: {2}</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string, {2} will be replaced by list of granted IDs (numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="BotAlreadyRunning" xml:space="preserve">
|
||
<value>BOT已在運行中!</value>
|
||
</data>
|
||
<data name="BotAuthenticatorConverting" xml:space="preserve">
|
||
<value>正在將 .maFile 轉化成 ASF 的文件格式...</value>
|
||
</data>
|
||
<data name="BotAuthenticatorImportFinished" xml:space="preserve">
|
||
<value>已成功導入行動驗證器 !</value>
|
||
</data>
|
||
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
||
<value>您的 DeviceID 不正確或者不存在!</value>
|
||
</data>
|
||
<data name="BotAuthenticatorToken" xml:space="preserve">
|
||
<value>2FA 令牌:{0}</value>
|
||
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
||
</data>
|
||
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
||
<value>已暫停自動掛卡!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
||
<value>已恢復自動掛卡!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
|
||
<value>已經暫停自動掛卡!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
|
||
<value>現已暫停自動掛卡!您有 {0} 分鐘的時間開啟遊戲。</value>
|
||
<comment>{0} will be replaced by translated TimeSpan string (such as "5 minutes")</comment>
|
||
</data>
|
||
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
|
||
<value>已經恢復自動掛卡!</value>
|
||
</data>
|
||
<data name="BotConnected" xml:space="preserve">
|
||
<value>已連線到 Steam!</value>
|
||
</data>
|
||
<data name="BotDisconnected" xml:space="preserve">
|
||
<value>已與 Steam 中斷連線!</value>
|
||
</data>
|
||
<data name="BotDisconnecting" xml:space="preserve">
|
||
<value>正在中斷連線...</value>
|
||
</data>
|
||
<data name="BotEncryptedPassword" xml:space="preserve">
|
||
<value>[{0}] 密碼︰{1}</value>
|
||
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
|
||
</data>
|
||
<data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
|
||
<value>無法啟動此機器人帳號,因為它在設定檔中被禁用!</value>
|
||
</data>
|
||
<data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
|
||
<value>連續收到 {0} 次 TwoFactorCodeMismatch 錯誤,這代表 ASF 二階段驗證失敗,程序即將中止!</value>
|
||
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
|
||
</data>
|
||
<data name="BotLoggedOff" xml:space="preserve">
|
||
<value>已從 Steam 登出:{0}</value>
|
||
<comment>{0} will be replaced by logging off reason (string)</comment>
|
||
</data>
|
||
<data name="BotLoggedOn" xml:space="preserve">
|
||
<value>已成功登入!</value>
|
||
</data>
|
||
<data name="BotLoggingIn" xml:space="preserve">
|
||
<value>登入中...</value>
|
||
</data>
|
||
<data name="BotLogonSessionReplaced" xml:space="preserve">
|
||
<value>這個帳戶似乎正被另一個 ASF 使用中,這是未定義的行為,拒絕讓它繼續執行!</value>
|
||
</data>
|
||
<data name="BotLootingFailed" xml:space="preserve">
|
||
<value>交易提案已失敗!</value>
|
||
</data>
|
||
<data name="BotLootingMasterNotDefined" xml:space="preserve">
|
||
<value>無法發送交易提案,因為沒有帳戶設有 master權限</value>
|
||
</data>
|
||
<data name="BotLootingNoLootableTypes" xml:space="preserve">
|
||
<value>並未設定任何可獲取的物品類型!</value>
|
||
</data>
|
||
<data name="BotLootingNowDisabled" xml:space="preserve">
|
||
<value>搜刮功能現已停用!</value>
|
||
</data>
|
||
<data name="BotLootingNowEnabled" xml:space="preserve">
|
||
<value>搜刮功能現已啟用!</value>
|
||
</data>
|
||
<data name="BotLootingSuccess" xml:space="preserve">
|
||
<value>交易提案發送成功!</value>
|
||
</data>
|
||
<data name="BotLootingTemporarilyDisabled" xml:space="preserve">
|
||
<value>搜刮功能暫時停用!</value>
|
||
</data>
|
||
<data name="BotLootingYourself" xml:space="preserve">
|
||
<value>你無法搜括自己的物品庫!</value>
|
||
</data>
|
||
<data name="BotNoASFAuthenticator" xml:space="preserve">
|
||
<value>這個 BOT 並未啟用 ASF 二階段驗證!您是否忘記將二階段驗證導入至 ASF?</value>
|
||
</data>
|
||
<data name="BotNotConnected" xml:space="preserve">
|
||
<value>這個帳號還沒有進行連線!</value>
|
||
</data>
|
||
<data name="BotNotOwnedYet" xml:space="preserve">
|
||
<value>未擁有: {0}</value>
|
||
<comment>{0} will be replaced by query (string)</comment>
|
||
</data>
|
||
<data name="BotOwnedAlreadyWithName" xml:space="preserve">
|
||
<value>已擁有: {0} | {1}</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="BotRateLimitExceeded" xml:space="preserve">
|
||
<value>超過頻率限制,我們將在 {0} 分鐘的冷卻時間後重試...</value>
|
||
<comment>{0} will be replaced by translated TimeSpan string (such as "25 minutes")</comment>
|
||
</data>
|
||
<data name="BotReconnecting" xml:space="preserve">
|
||
<value>正在重新連線...</value>
|
||
</data>
|
||
<data name="BotRedeem" xml:space="preserve">
|
||
<value>序號: {0} | 狀態: {1}</value>
|
||
<comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string</comment>
|
||
</data>
|
||
<data name="BotRedeemWithItems" xml:space="preserve">
|
||
<value>序號: {0} | 狀態: {1} | 物品: {2}</value>
|
||
<comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string, {2} will be replaced by list of key-value pairs, separated by a comma</comment>
|
||
</data>
|
||
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
|
||
<value>已刪除了過期的登錄金鑰!</value>
|
||
</data>
|
||
<data name="BotStatusNotIdling" xml:space="preserve">
|
||
<value>BOT 目前沒有在掛卡。</value>
|
||
</data>
|
||
<data name="BotStatusLimited" xml:space="preserve">
|
||
<value>BOT 的帳號是受限制的,所以無法通過掛卡得到卡片。</value>
|
||
</data>
|
||
<data name="BotStatusConnecting" xml:space="preserve">
|
||
<value>Bot 帳號正在連接到Steam伺服器</value>
|
||
</data>
|
||
<data name="BotStatusNotRunning" xml:space="preserve">
|
||
<value>BOT 未運行。</value>
|
||
</data>
|
||
<data name="BotStatusPaused" xml:space="preserve">
|
||
<value>BOT 已被暫停或正在手動模式下執行。</value>
|
||
</data>
|
||
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
|
||
<value>BOT 目前正被使用。</value>
|
||
</data>
|
||
<data name="BotUnableToLogin" xml:space="preserve">
|
||
<value>無法登入到 Steam︰{0}/{1}</value>
|
||
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
|
||
</data>
|
||
<data name="ErrorIsEmpty" xml:space="preserve">
|
||
<value>{0} 是空的!</value>
|
||
<comment>{0} will be replaced by object's name</comment>
|
||
</data>
|
||
<data name="UnusedKeys" xml:space="preserve">
|
||
<value>未使用的產品序號︰{0}</value>
|
||
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
|
||
</data>
|
||
<data name="WarningFailedWithError" xml:space="preserve">
|
||
<value>由於錯誤而失敗︰{0}</value>
|
||
<comment>{0} will be replaced by failure reason (string)</comment>
|
||
</data>
|
||
<data name="BotConnectionLost" xml:space="preserve">
|
||
<value>與 Steam 網路的連線中斷,正在重新進行連線...</value>
|
||
</data>
|
||
<data name="BotAccountFree" xml:space="preserve">
|
||
<value>帳戶不再被佔用,已恢復掛卡!</value>
|
||
</data>
|
||
<data name="BotAccountOccupied" xml:space="preserve">
|
||
<value>帳號目前正被使用,ASF 會在恢復空閒後繼續掛卡...</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPauseTimeout" xml:space="preserve">
|
||
<value>在設定時間內未啟動親友同享服務,恢復掛卡程序!</value>
|
||
</data>
|
||
<data name="BotConnecting" xml:space="preserve">
|
||
<value>正在連線...</value>
|
||
</data>
|
||
<data name="BotHeartBeatFailed" xml:space="preserve">
|
||
<value>無法斷開用戶端,終止此 BOT 帳號!</value>
|
||
</data>
|
||
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
|
||
<value>無法初始化 SteamDirectory,與 Steam 網路的連線可能需要更長的時間!</value>
|
||
</data>
|
||
<data name="BotStopping" xml:space="preserve">
|
||
<value>正在停止...</value>
|
||
</data>
|
||
<data name="ErrorBotConfigInvalid" xml:space="preserve">
|
||
<value>你的 BOT 設定無效,請確認 {0} 的內容然後再試一次!</value>
|
||
<comment>{0} will be replaced by file's path</comment>
|
||
</data>
|
||
<data name="ErrorDatabaseInvalid" xml:space="preserve">
|
||
<value>無法載入存續式資料庫,如果問題仍然存在,請刪除 {0} 以重新創建資料庫 !</value>
|
||
<comment>{0} will be replaced by file's path</comment>
|
||
</data>
|
||
<data name="Initializing" xml:space="preserve">
|
||
<value>正在初始化 {0}...</value>
|
||
<comment>{0} will be replaced by service name that is being initialized</comment>
|
||
</data>
|
||
<data name="WarningPrivacyPolicy" xml:space="preserve">
|
||
<value>如果您對 ASF 的實際運作方式有疑慮,請至我們 wiki 上的隱私政策章節中查看!</value>
|
||
</data>
|
||
<data name="Welcome" xml:space="preserve">
|
||
<value>看來這是你首次使用ASF,歡迎!</value>
|
||
</data>
|
||
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
|
||
<value>您提供的 CurrentCulture 無效,ASF 將以預設值繼續運行!</value>
|
||
</data>
|
||
<data name="TranslationIncomplete" xml:space="preserve">
|
||
<value>ASF 將使用您的偏好語系 {0} ,但該語言的翻譯只完成了 {1}。請協助我們改進 ASF 的翻譯品質。</value>
|
||
<comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
|
||
</data>
|
||
<data name="IdlingGameNotPossible" xml:space="preserve">
|
||
<value>{0} ({1}) 的掛卡被禁用,ASF 目前無法掛這個遊戲的卡。</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="WarningIdlingGameMismatch" xml:space="preserve">
|
||
<value>ASF 檢測到 ID {0} ({1}) 不匹配並且將改為使用 ID {2}。</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by game's ID (number)</comment>
|
||
</data>
|
||
<data name="BotVersion" xml:space="preserve">
|
||
<value>{0} V{1}</value>
|
||
<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
|
||
</data>
|
||
<data name="BotAccountLocked" xml:space="preserve">
|
||
<value>此帳戶被鎖定,掛卡程序永久無法使用 !</value>
|
||
</data>
|
||
<data name="BotStatusLocked" xml:space="preserve">
|
||
<value>BOT 的帳號已被鎖定,無法透過掛卡得到卡片。</value>
|
||
</data>
|
||
<data name="ErrorFunctionOnlyInHeadlessMode" xml:space="preserve">
|
||
<value>此功能僅能在無標頭模式下使用!</value>
|
||
</data>
|
||
<data name="BotOwnedAlready" xml:space="preserve">
|
||
<value>已擁有: {0}</value>
|
||
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="ErrorAccessDenied" xml:space="preserve">
|
||
<value>拒絕存取!</value>
|
||
</data>
|
||
<data name="WarningPreReleaseVersion" xml:space="preserve">
|
||
<value>您目前使用的版本高於最新發布的版本。請注意預覽版是專門給了解如何回報bug、處理問題並提供回饋的使用者 - 並不提供技術支援。</value>
|
||
</data>
|
||
<data name="BotStats" xml:space="preserve">
|
||
<value>當前記憶體使用量: {0} MB。</value>
|
||
<comment>{0} will be replaced by number (in megabytes) of memory being used</comment>
|
||
</data>
|
||
<data name="ClearingDiscoveryQueue" xml:space="preserve">
|
||
<value>正在執行 Steam 探索佇列 #{0}...</value>
|
||
<comment>{0} will be replaced by queue number</comment>
|
||
</data>
|
||
<data name="DoneClearingDiscoveryQueue" xml:space="preserve">
|
||
<value>已完成 Steam 探索佇列 #{0}。</value>
|
||
<comment>{0} will be replaced by queue number</comment>
|
||
</data>
|
||
|
||
</root>
|