Files
ArchiSteamFarm/ConfigGenerator/Localization/CGStrings.ko-KR.resx
Łukasz Domeradzki 9cd1c22615 New translations
2017-01-09 12:30:34 +01:00

209 lines
9.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="CategoryAccess" xml:space="preserve">
<value>접근</value>
</data>
<data name="CategoryAdvanced" xml:space="preserve">
<value>고급</value>
</data>
<data name="CategoryCore" xml:space="preserve">
<value>코어</value>
</data>
<data name="CategoryDebugging" xml:space="preserve">
<value>디버깅</value>
</data>
<data name="CategoryPerformance" xml:space="preserve">
<value>성능</value>
</data>
<data name="CategoryUpdates" xml:space="preserve">
<value>업데이트</value>
</data>
<data name="ConfirmRemoval" xml:space="preserve">
<value>정말로 이 설정을 삭제하시겠습니까?</value>
</data>
<data name="ErrorBotNameEmpty" xml:space="preserve">
<value>봇 이름이 비었습니다!</value>
</data>
<data name="ErrorCantRemoveGlobalConfig" xml:space="preserve">
<value>전역 설정을 지울 수 없습니다!</value>
</data>
<data name="ErrorCantRenameGlobalConfig" xml:space="preserve">
<value>전역 설정의 이름을 변경할 수 없습니다!</value>
</data>
<data name="ErrorConfigDirectoryNotFound" xml:space="preserve">
<value>설정 디렉토리를 찾을 수 없습니다!</value>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>{0} 설정에 대한 속성 값이 잘못되었습니다: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
<value>CurrentCulture 값이 올바르지 않습니다. ConfigGenerator는 기본값으로 실행됩니다!</value>
</data>
<data name="ErrorNameAlreadyUsed" xml:space="preserve">
<value>그 이름은 이미 사용 중입니다!</value>
<comment>This happens e.g. when user wants to create a bot with name that exists already</comment>
</data>
<data name="ErrorNameReserved" xml:space="preserve">
<value>이 이름은 사용할 수 없습니다!</value>
<comment>This happens e.g. when user wants to create a bot with reserved name, such as "ASF"</comment>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} 값이 없습니다!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorVersionMismatch" xml:space="preserve">
<value>ASF 버전에 맞지 않는 ConfigGenerator 사용을 시도했습니다!
ASF: {0} | ConfigGenerator: {1}
ASF 버전에 맞는 ConfigGenerator를 사용해주십시오. 적절한 릴리즈로 리디렉션 됩니다.</value>
<comment>{0} will be replaced by ASF version (string), {1} will be replaced by ConfigGenerator version (string). Please note that this string should include newlines for formatting.</comment>
</data>
<data name="New" xml:space="preserve">
<value>새로 만들기</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Removal" xml:space="preserve">
<value>제거</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="Rename" xml:space="preserve">
<value>이름바꾸기</value>
<comment>This is used as MessageBox title</comment>
</data>
<data name="TutorialBotFormEnabled" xml:space="preserve">
<value>축하합니다! 이제 봇 인스턴스가 활성화되었습니다. 사실, 이것만으로도 ASF에서 해당 봇 사용이 가능하지만, 적어도 2개 이상의 다음 설정을 더 구성하는 것이 좋습니다: {0} 과 {1}. 만약 튜토리얼을 계속하길 원한다면, 계속하시길 바랍니다. 속성값을 설정하는 방법이나 추가적인 도움말이 필요하다면, 위키를 참고하는 것을 잊지 마십시오.</value>
<comment>{0} will be replaced by "SteamLogin" configuration property, {1} will be replaced by "SteamPassword" configuration property</comment>
</data>
</root>