mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
680 lines
34 KiB
XML
680 lines
34 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>Accepting trade: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF will automatically check for new versions every {0}.</value>
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<comment>{0} will be replaced by translated TimeSpan string (such as "24 hours")</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>Content:
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{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>Configured {0} property is invalid: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
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<value>ASF V{0} has run into fatal exception before core logging module was even able to initialize!</value>
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<comment>{0} will be replaced by version number</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
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<value>Exception: {0}() {1}
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StackTrace:
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{2}</value>
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<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
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<value>Exiting with nonzero error code!</value>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>Request failing: {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
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<value>Global config could not be loaded. Make sure that {0} exists and is valid! Follow 'setting up' guide on the wiki if you're confused.</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} is invalid!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>Refusing to execute this function due to invalid DeviceID in ASF 2FA!</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>No bots are defined. Did you forget to configure your ASF?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} is null!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorParsingObject" xml:space="preserve">
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<value>Parsing {0} failed!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRemovingOldBinary" xml:space="preserve">
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<value>Could not remove old ASF binary. Please remove {0} manually in order for update function to work!</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>Request failed after {0} attempts!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>Could not check latest version!</value>
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</data>
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<data name="ErrorUpdateNoAssetForThisVersion" xml:space="preserve">
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<value>Could not proceed with update because there is no asset that relates to currently running version! Automatic update to that version is not possible.</value>
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</data>
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<data name="ErrorUpdateNoAssets" xml:space="preserve">
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<value>Could not proceed with an update because that version doesn't include any assets!</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>Received a request for user input, but process is running in headless mode!</value>
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</data>
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<data name="ErrorIPCAccessDenied" xml:space="preserve">
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<value>Refusing to handle the request because SteamOwnerID is not set!</value>
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<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>Exiting...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>Failed!</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>Global config file has been changed!</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>Global config file has been removed!</value>
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</data>
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<data name="IgnoringTrade" xml:space="preserve">
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<value>Ignoring trade: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>Logging in to {0}...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>No bots are running, exiting...</value>
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</data>
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<data name="RefreshingOurSession" xml:space="preserve">
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<value>Refreshing our session!</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>Rejecting trade: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>Restarting...</value>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>Starting...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>Status code: {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>Success!</value>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>Unlocking parental account...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>Checking for new version...</value>
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</data>
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<data name="UpdateDownloadingNewVersion" xml:space="preserve">
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<value>Downloading new version: {0} ({1} MB)... While waiting, consider donating if you appreciate the work being done! :)</value>
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<comment>{0} will be replaced by version string, {1} will be replaced by update size (in megabytes)</comment>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>Update process finished!</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>New ASF version is available! Consider updating yourself!</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>Local version: {0} | Remote version: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value>Please enter your mobile authenticator device ID (including "android:"): </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value>Please enter your 2FA code from your Steam authenticator app: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value>Please enter SteamGuard auth code that was sent on your e-mail: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value>Please enter your Steam login: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamParentalPIN" xml:space="preserve">
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<value>Please enter Steam parental PIN: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value>Please enter your Steam password: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputUnknown" xml:space="preserve">
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<value>Please enter undocumented value of {0}: </value>
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<comment>{0} will be replaced by property name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputIPCHost" xml:space="preserve">
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<value>Please enter your IPC host: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
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<value>Received unknown value for {0}, please report this: {1}</value>
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<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>Playing more than {0} games concurrently is not possible, only first {0} entries from {1} will be used!</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="ErrorIPCAddressAccessDeniedException" xml:space="preserve">
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<value>IPC service could not be started because of AddressAccessDeniedException! If you want to use IPC service provided by ASF, consider starting ASF as administrator, or giving proper permissions!</value>
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</data>
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<data name="IPCAnswered" xml:space="preserve">
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<value>Answered to IPC command: {0} with: {1}</value>
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<comment>{0} will be replaced by IPC command, {1} will be replaced by IPC answer</comment>
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</data>
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<data name="IPCReady" xml:space="preserve">
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<value>IPC server ready!</value>
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</data>
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<data name="IPCStarting" xml:space="preserve">
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<value>Starting IPC server on {0}...</value>
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<comment>{0} will be replaced by IPC hostname</comment>
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</data>
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<data name="BotAlreadyStopped" xml:space="preserve">
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<value>This bot has already stopped!</value>
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</data>
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<data name="BotNotFound" xml:space="preserve">
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<value>Couldn't find any bot named {0}!</value>
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<comment>{0} will be replaced by bot's name query (string)</comment>
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</data>
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<data name="BotStatusOverview" xml:space="preserve">
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<value>There are {0}/{1} bots running, with total of {2} games ({3} cards) left to idle.</value>
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<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
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</data>
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<data name="BotStatusIdling" xml:space="preserve">
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<value>Bot is idling game: {0} ({1}, {2} card drops remaining) from a total of {3} games ({4} cards) left to idle (~{5} remaining).</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle, {3} will be replaced by total number of games to idle, {4} will be replaced by total number of cards to idle, {5} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="BotStatusIdlingList" xml:space="preserve">
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<value>Bot is idling games: {0} from a total of {1} games ({2} cards) left to idle (~{3} remaining).</value>
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<comment>{0} will be replaced by list of the games (IDs, numbers), {1} will be replaced by total number of games to idle, {2} will be replaced by total number of cards to idle, {3} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="CheckingFirstBadgePage" xml:space="preserve">
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<value>Checking first badge page...</value>
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</data>
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<data name="CheckingOtherBadgePages" xml:space="preserve">
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<value>Checking other badge pages...</value>
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</data>
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<data name="ChosenFarmingAlgorithm" xml:space="preserve">
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<value>Chosen idling algorithm: {0}</value>
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<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
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</data>
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<data name="Done" xml:space="preserve">
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<value>Done!</value>
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</data>
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<data name="GamesToIdle" xml:space="preserve">
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<value>We have a total of {0} games ({1} cards) left to idle (~{2} remaining)...</value>
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<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="IdlingFinished" xml:space="preserve">
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<value>Idling finished!</value>
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</data>
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<data name="IdlingFinishedForGame" xml:space="preserve">
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<value>Finished idling: {0} ({1}) after {2} of playtime!</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
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</data>
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<data name="IdlingFinishedForGames" xml:space="preserve">
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<value>Finished idling games: {0}</value>
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<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
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</data>
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<data name="IdlingStatusForGame" xml:space="preserve">
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<value>Idling status for {0} ({1}): {2} cards remaining</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
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</data>
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<data name="IdlingStopped" xml:space="preserve">
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<value>Idling stopped!</value>
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</data>
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<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
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<value>Ignoring this request, as sticky pause is enabled!</value>
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</data>
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<data name="NothingToIdle" xml:space="preserve">
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<value>We don't have anything to idle on this account!</value>
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</data>
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<data name="NowIdling" xml:space="preserve">
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<value>Now idling: {0} ({1})</value>
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<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="NowIdlingList" xml:space="preserve">
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<value>Now idling: {0}</value>
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<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="PlayingNotAvailable" xml:space="preserve">
|
|
<value>Playing is currently unavailable, we'll try again later!</value>
|
|
</data>
|
|
<data name="StillIdling" xml:space="preserve">
|
|
<value>Still idling: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="StillIdlingList" xml:space="preserve">
|
|
<value>Still idling: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="StoppedIdling" xml:space="preserve">
|
|
<value>Stopped idling: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="StoppedIdlingList" xml:space="preserve">
|
|
<value>Stopped idling: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="UnknownCommand" xml:space="preserve">
|
|
<value>Unknown command!</value>
|
|
</data>
|
|
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
|
|
<value>Could not get badges' information, we will try again later!</value>
|
|
</data>
|
|
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
|
|
<value>Could not check cards status for: {0} ({1}), we will try again later!</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="BotAcceptingGift" xml:space="preserve">
|
|
<value>Accepting gift: {0}...</value>
|
|
<comment>{0} will be replaced by giftID (number)</comment>
|
|
</data>
|
|
<data name="BotAccountLimited" xml:space="preserve">
|
|
<value>This account is limited, idling process is unavailable until the restriction is removed!</value>
|
|
</data>
|
|
<data name="BotAddLicense" xml:space="preserve">
|
|
<value>ID: {0} | Status: {1}</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string</comment>
|
|
</data>
|
|
<data name="BotAddLicenseWithItems" xml:space="preserve">
|
|
<value>ID: {0} | Status: {1} | Items: {2}</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string, {2} will be replaced by list of granted IDs (numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="BotAlreadyRunning" xml:space="preserve">
|
|
<value>This bot is already running!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorConverting" xml:space="preserve">
|
|
<value>Converting .maFile into ASF format...</value>
|
|
</data>
|
|
<data name="BotAuthenticatorImportFinished" xml:space="preserve">
|
|
<value>Successfully finished importing mobile authenticator!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
|
<value>Your DeviceID is incorrect or doesn't exist!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorToken" xml:space="preserve">
|
|
<value>2FA Token: {0}</value>
|
|
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
|
<value>Automatic idling has paused!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
|
<value>Automatic idling has resumed!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
|
|
<value>Automatic idling is paused already!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
|
|
<value>Automatic idling is now paused! You have {0} to start a game.</value>
|
|
<comment>{0} will be replaced by translated TimeSpan string (such as "5 minutes")</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
|
|
<value>Automatic idling is resumed already!</value>
|
|
</data>
|
|
<data name="BotConnected" xml:space="preserve">
|
|
<value>Connected to Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnected" xml:space="preserve">
|
|
<value>Disconnected from Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnecting" xml:space="preserve">
|
|
<value>Disconnecting...</value>
|
|
</data>
|
|
<data name="BotEncryptedPassword" xml:space="preserve">
|
|
<value>[{0}] password: {1}</value>
|
|
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
|
|
</data>
|
|
<data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
|
|
<value>Not starting this bot instance because it's disabled in config file!</value>
|
|
</data>
|
|
<data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
|
|
<value>Received TwoFactorCodeMismatch error code {0} times in a row, this almost always indicates invalid ASF 2FA credentials, aborting!</value>
|
|
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
|
|
</data>
|
|
<data name="BotLoggedOff" xml:space="preserve">
|
|
<value>Logged off of Steam: {0}</value>
|
|
<comment>{0} will be replaced by logging off reason (string)</comment>
|
|
</data>
|
|
<data name="BotLoggedOn" xml:space="preserve">
|
|
<value>Successfully logged on!</value>
|
|
</data>
|
|
<data name="BotLoggingIn" xml:space="preserve">
|
|
<value>Logging in...</value>
|
|
</data>
|
|
<data name="BotLogonSessionReplaced" xml:space="preserve">
|
|
<value>This account seems to be used in another ASF instance, which is undefined behaviour, refusing to keep it running!</value>
|
|
</data>
|
|
<data name="BotLootingFailed" xml:space="preserve">
|
|
<value>Trade offer failed!</value>
|
|
</data>
|
|
<data name="BotLootingMasterNotDefined" xml:space="preserve">
|
|
<value>Trade couldn't be sent because there is no user with master permission defined!</value>
|
|
</data>
|
|
<data name="BotLootingNoLootableTypes" xml:space="preserve">
|
|
<value>You don't have any lootable types set!</value>
|
|
</data>
|
|
<data name="BotLootingNowDisabled" xml:space="preserve">
|
|
<value>Looting is now disabled!</value>
|
|
</data>
|
|
<data name="BotLootingNowEnabled" xml:space="preserve">
|
|
<value>Looting is now enabled!</value>
|
|
</data>
|
|
<data name="BotLootingSuccess" xml:space="preserve">
|
|
<value>Trade offer sent successfully!</value>
|
|
</data>
|
|
<data name="BotLootingTemporarilyDisabled" xml:space="preserve">
|
|
<value>Looting is temporarily disabled!</value>
|
|
</data>
|
|
<data name="BotLootingYourself" xml:space="preserve">
|
|
<value>You can't loot yourself!</value>
|
|
</data>
|
|
<data name="BotNoASFAuthenticator" xml:space="preserve">
|
|
<value>This bot doesn't have ASF 2FA enabled! Did you forget to import your authenticator as ASF 2FA?</value>
|
|
</data>
|
|
<data name="BotNotConnected" xml:space="preserve">
|
|
<value>This bot instance is not connected!</value>
|
|
</data>
|
|
<data name="BotNotOwnedYet" xml:space="preserve">
|
|
<value>Not owned yet: {0}</value>
|
|
<comment>{0} will be replaced by query (string)</comment>
|
|
</data>
|
|
<data name="BotOwnedAlreadyWithName" xml:space="preserve">
|
|
<value>Owned already: {0} | {1}</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="BotRateLimitExceeded" xml:space="preserve">
|
|
<value>Rate limit exceeded; we will retry after {0} of cooldown...</value>
|
|
<comment>{0} will be replaced by translated TimeSpan string (such as "25 minutes")</comment>
|
|
</data>
|
|
<data name="BotReconnecting" xml:space="preserve">
|
|
<value>Reconnecting...</value>
|
|
</data>
|
|
<data name="BotRedeem" xml:space="preserve">
|
|
<value>Key: {0} | Status: {1}</value>
|
|
<comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string</comment>
|
|
</data>
|
|
<data name="BotRedeemWithItems" xml:space="preserve">
|
|
<value>Key: {0} | Status: {1} | Items: {2}</value>
|
|
<comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string, {2} will be replaced by list of key-value pairs, separated by a comma</comment>
|
|
</data>
|
|
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
|
|
<value>Removed expired login key!</value>
|
|
</data>
|
|
<data name="BotStatusNotIdling" xml:space="preserve">
|
|
<value>Bot is not idling anything.</value>
|
|
</data>
|
|
<data name="BotStatusLimited" xml:space="preserve">
|
|
<value>Bot is limited and can't drop any cards through idling.</value>
|
|
</data>
|
|
<data name="BotStatusConnecting" xml:space="preserve">
|
|
<value>Bot is connecting to Steam network.</value>
|
|
</data>
|
|
<data name="BotStatusNotRunning" xml:space="preserve">
|
|
<value>Bot is not running.</value>
|
|
</data>
|
|
<data name="BotStatusPaused" xml:space="preserve">
|
|
<value>Bot is paused or running in manual mode.</value>
|
|
</data>
|
|
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
|
|
<value>Bot is currently being used.</value>
|
|
</data>
|
|
<data name="BotUnableToConnect" xml:space="preserve">
|
|
<value>Unable to connect to Steam: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotUnableToLogin" xml:space="preserve">
|
|
<value>Unable to login to Steam: {0}/{1}</value>
|
|
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
|
|
</data>
|
|
<data name="ErrorIsEmpty" xml:space="preserve">
|
|
<value>{0} is empty!</value>
|
|
<comment>{0} will be replaced by object's name</comment>
|
|
</data>
|
|
<data name="UnusedKeys" xml:space="preserve">
|
|
<value>Unused keys: {0}</value>
|
|
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
|
|
</data>
|
|
<data name="WarningFailedWithError" xml:space="preserve">
|
|
<value>Failed due to error: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotConnectionLost" xml:space="preserve">
|
|
<value>Connection to Steam Network lost. Reconnecting...</value>
|
|
</data>
|
|
<data name="BotAccountFree" xml:space="preserve">
|
|
<value>Account is no longer occupied: idling process resumed!</value>
|
|
</data>
|
|
<data name="BotAccountOccupied" xml:space="preserve">
|
|
<value>Account is currently being used: ASF will resume idling when it's free...</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPauseTimeout" xml:space="preserve">
|
|
<value>Shared library has not been launched in given time period. Idling process resumed!</value>
|
|
</data>
|
|
<data name="BotConnecting" xml:space="preserve">
|
|
<value>Connecting...</value>
|
|
</data>
|
|
<data name="BotHeartBeatFailed" xml:space="preserve">
|
|
<value>Failed to disconnect the client. Abandoning this bot instance!</value>
|
|
</data>
|
|
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
|
|
<value>Could not initialize SteamDirectory: connecting with Steam Network might take much longer than usual!</value>
|
|
</data>
|
|
<data name="BotStopping" xml:space="preserve">
|
|
<value>Stopping...</value>
|
|
</data>
|
|
<data name="ErrorBotConfigInvalid" xml:space="preserve">
|
|
<value>Your bot config is invalid. Please verify content of {0} and try again!</value>
|
|
<comment>{0} will be replaced by file's path</comment>
|
|
</data>
|
|
<data name="ErrorDatabaseInvalid" xml:space="preserve">
|
|
<value>Persistent database could not be loaded, if issue persists, please remove {0} in order to recreate the database!</value>
|
|
<comment>{0} will be replaced by file's path</comment>
|
|
</data>
|
|
<data name="Initializing" xml:space="preserve">
|
|
<value>Initializing {0}...</value>
|
|
<comment>{0} will be replaced by service name that is being initialized</comment>
|
|
</data>
|
|
<data name="WarningPrivacyPolicy" xml:space="preserve">
|
|
<value>Please review our privacy policy section on the wiki if you're concerned about what ASF is in fact doing!</value>
|
|
</data>
|
|
<data name="Welcome" xml:space="preserve">
|
|
<value>It looks like it's your first launch of the program, welcome!</value>
|
|
</data>
|
|
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
|
|
<value>Your provided CurrentCulture is invalid, ASF will keep running with the default one!</value>
|
|
</data>
|
|
<data name="TranslationIncomplete" xml:space="preserve">
|
|
<value>ASF will attempt to use your preferred {0} culture, but translation in that language was completed only in {1}. Perhaps you could help us improve ASF translation for your language?</value>
|
|
<comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
|
|
</data>
|
|
<data name="IdlingGameNotPossible" xml:space="preserve">
|
|
<value>Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment.</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="WarningIdlingGameMismatch" xml:space="preserve">
|
|
<value>ASF detected ID mismatch for {0} ({1}) and will use ID of {2} instead.</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by game's ID (number)</comment>
|
|
</data>
|
|
<data name="BotVersion" xml:space="preserve">
|
|
<value>{0} V{1}</value>
|
|
<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
|
|
</data>
|
|
<data name="BotAccountLocked" xml:space="preserve">
|
|
<value>This account is locked, idling process is permanently unavailable!</value>
|
|
</data>
|
|
<data name="BotStatusLocked" xml:space="preserve">
|
|
<value>Bot is locked and can't drop any cards through idling.</value>
|
|
</data>
|
|
<data name="ErrorFunctionOnlyInHeadlessMode" xml:space="preserve">
|
|
<value>This function is available only in headless mode!</value>
|
|
</data>
|
|
<data name="BotOwnedAlready" xml:space="preserve">
|
|
<value>Owned already: {0}</value>
|
|
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="ErrorAccessDenied" xml:space="preserve">
|
|
<value>Access denied!</value>
|
|
</data>
|
|
<data name="WarningPreReleaseVersion" xml:space="preserve">
|
|
<value>You're using a version that is newer than latest released version for your update channel. Please note that pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given.</value>
|
|
</data>
|
|
<data name="BotStats" xml:space="preserve">
|
|
<value>Current memory usage: {0} MB.</value>
|
|
<comment>{0} will be replaced by number (in megabytes) of memory being used</comment>
|
|
</data>
|
|
<data name="ClearingDiscoveryQueue" xml:space="preserve">
|
|
<value>Clearing Steam discovery queue #{0}...</value>
|
|
<comment>{0} will be replaced by queue number</comment>
|
|
</data>
|
|
<data name="DoneClearingDiscoveryQueue" xml:space="preserve">
|
|
<value>Done clearing Steam discovery queue #{0}.</value>
|
|
<comment>{0} will be replaced by queue number</comment>
|
|
</data>
|
|
</root> |