Files
ArchiSteamFarm/ArchiSteamFarm.OfficialPlugins.ItemsMatcher/Requests/AssetInInventory.cs
Łukasz Domeradzki 98ef37e722 Extract PublicListing and MatchActively to a plugin, resurrect MatchActively (#2759)
* Start work on extracting remote communication

* ok

* Dockerfile fixes

* More fixes

* Prepare /Api/Announce and /Api/HeartBeat

* Decrease publish race conditions

* OK

* Misc

* Misc

* Misc

* Move Steam group part back to ASF core

* Finally implement match actively v2 core

* Update RemoteCommunication.cs

* Use single round exclusively, report inventories more often

* Use randomization when asking others for assetIDs

* Add support for license and crowdin

* Kill dead code

* Fix return type of inventories

* Fix responses for good

* Unify old backend with new

* Report whole inventory, always

Helps with optimization on the backend side in terms of inventory fetching

* Update RemoteCommunication.cs

* Determine index of each asset and tell server about it

* Update AnnouncementRequest.cs

* Fix ASF screwing up with the order

* Fix warnings

* Misc rename

* Final logging touches
2022-12-15 18:46:37 +01:00

69 lines
2.3 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2022 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using ArchiSteamFarm.Steam.Data;
using Newtonsoft.Json;
namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Requests;
internal class AssetInInventory {
[JsonProperty(Required = Required.Always)]
internal readonly uint Amount;
[JsonProperty(Required = Required.Always)]
internal readonly ulong AssetID;
[JsonProperty(Required = Required.Always)]
internal readonly ulong ClassID;
[JsonProperty(Required = Required.Always)]
internal readonly Asset.ERarity Rarity;
[JsonProperty(Required = Required.Always)]
internal readonly uint RealAppID;
[JsonProperty(Required = Required.Always)]
internal readonly bool Tradable;
[JsonProperty(Required = Required.Always)]
internal readonly Asset.EType Type;
internal AssetInInventory(Asset asset) {
ArgumentNullException.ThrowIfNull(asset);
AssetID = asset.AssetID;
Amount = asset.Amount;
ClassID = asset.ClassID;
Tradable = asset.Tradable;
RealAppID = asset.RealAppID;
Type = asset.Type;
Rarity = asset.Rarity;
}
[JsonConstructor]
private AssetInInventory() { }
internal Asset ToAsset() => new(Asset.SteamAppID, Asset.SteamCommunityContextID, ClassID, Amount, tradable: Tradable, assetID: AssetID, realAppID: RealAppID, type: Type, rarity: Rarity);
}