mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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* Start work on extracting remote communication * ok * Dockerfile fixes * More fixes * Prepare /Api/Announce and /Api/HeartBeat * Decrease publish race conditions * OK * Misc * Misc * Misc * Move Steam group part back to ASF core * Finally implement match actively v2 core * Update RemoteCommunication.cs * Use single round exclusively, report inventories more often * Use randomization when asking others for assetIDs * Add support for license and crowdin * Kill dead code * Fix return type of inventories * Fix responses for good * Unify old backend with new * Report whole inventory, always Helps with optimization on the backend side in terms of inventory fetching * Update RemoteCommunication.cs * Determine index of each asset and tell server about it * Update AnnouncementRequest.cs * Fix ASF screwing up with the order * Fix warnings * Misc rename * Final logging touches
73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Localization {
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using System;
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[System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Strings {
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private static System.Resources.ResourceManager resourceMan;
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private static System.Globalization.CultureInfo resourceCulture;
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static System.Resources.ResourceManager ResourceManager {
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get {
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if (object.Equals(null, resourceMan)) {
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System.Resources.ResourceManager temp = new System.Resources.ResourceManager("ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Localization.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static string ActivelyMatchingItemsRound {
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get {
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return ResourceManager.GetString("ActivelyMatchingItemsRound", resourceCulture);
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}
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}
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internal static string ListingAnnouncing {
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get {
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return ResourceManager.GetString("ListingAnnouncing", resourceCulture);
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}
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}
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internal static string MatchingFound {
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get {
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return ResourceManager.GetString("MatchingFound", resourceCulture);
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}
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}
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internal static string TradeOfferFailed {
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get {
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return ResourceManager.GetString("TradeOfferFailed", resourceCulture);
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}
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}
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}
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}
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