Files
ArchiSteamFarm/ArchiSteamFarm/Localization/Strings.ko-KR.resx
Łukasz Domeradzki 94b35a5371 New translations
2017-01-07 05:31:51 +01:00

465 lines
19 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AcceptingTrade" xml:space="preserve">
<value>거래 수락: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="AutoUpdateCheckInfo" xml:space="preserve">
<value>ASF는 {0} 시간 마다 새로운 버전을 자동으로 확인합니다.</value>
<comment>{0} will be replaced by number of hours</comment>
</data>
<data name="Content" xml:space="preserve">
<value>내용:
{0}</value>
<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>{0} 설정에 대한 속성 값이 잘못되었습니다: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
<value>ASF V{0} 는 코어 기록 모듈이 동작 가능하기 전까지 치명적 예외 상태로 실행됩니다.</value>
<comment>{0} will be replaced by version number</comment>
</data>
<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
<value>Exception: {0}() {1}
StackTrace:
{2}</value>
<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
</data>
<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
<value>0이 아닌 오류 코드로 종료됩니다!</value>
</data>
<data name="ErrorFailingRequest" xml:space="preserve">
<value>요청 실패: {0}</value>
<comment>{0} will be replaced by URL of the request</comment>
</data>
<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
<value>전역 설정을 불러올 수 없습니다. {0} 값이 존재하고 유효한지 확인하시기 바랍니다. 혼동된다면 위키에 있는 가이드를 따라 설정하십시오.</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorIsInvalid" xml:space="preserve">
<value>{0} 값이 유효하지 않습니다!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
<value>ASF 2FA의 잘못된 DeviceID로 인해 이 기능의 실행이 거절되었습니다!</value>
</data>
<data name="ErrorNoBotsDefined" xml:space="preserve">
<value>봇이 정의되지 않았습니다. ASF를 설정하는 걸 잊으셨나요?</value>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} 값이 없습니다!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorParsingObject" xml:space="preserve">
<value>{0}의 분석에 실패했습니다!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorRemovingOldBinary" xml:space="preserve">
<value>이전의 ASF 실행 파일을 제거할 수 없습니다. 업데이트 기능의 작동을 위해, 수동으로 {0}을(를) 제거하시기 바랍니다.</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
<value>{0}번의 시도에도 불구하고, 요청이 실패했습니다!</value>
<comment>{0} will be replaced by maximum number of tries</comment>
</data>
<data name="ErrorUpdateCheckFailed" xml:space="preserve">
<value>최신 버전을 확인할 수 없습니다!</value>
</data>
<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
<value>현재 실행 중인 파일을 찾을 수 없어 업데이트를 진행할 수 없습니다!
ASF 실행 파일의 이름이 적절한지 확인하시기 바랍니다!</value>
</data>
<data name="ErrorUpdateNoAssets" xml:space="preserve">
<value>해당 버전이 아무 내용도 포함되어 있지 않아 업데이트를 진행할 수 없습니다!</value>
</data>
<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
<value>사용자 입력 요청을 받았지만, 프로세스는 Headless 모드로 실행 중입니다.</value>
</data>
<data name="ErrorWCFAccessDenied" xml:space="preserve">
<value>SteamOwnerID 값이 설정되지 않아, 요청에 대한 처리를 거절합니다.</value>
<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
</data>
<data name="Exiting" xml:space="preserve">
<value>종료 중...</value>
</data>
<data name="WarningFailed" xml:space="preserve">
<value>실패!</value>
</data>
<data name="GlobalConfigChanged" xml:space="preserve">
<value>전역 설정 파일이 변경되었습니다!</value>
</data>
<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
<value>전역 설정 파일이 제거되었습니다!</value>
</data>
<data name="IgnoringTrade" xml:space="preserve">
<value>거래 무시: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="LoggingIn" xml:space="preserve">
<value>{0}에 로그인 중...</value>
<comment>{0} will be replaced by service's name</comment>
</data>
<data name="NoBotsAreRunning" xml:space="preserve">
<value>실행 중인 봇이 없습니다. 종료 중...</value>
</data>
<data name="RefreshingOurSession" xml:space="preserve">
<value>세션을 새로 고칩니다!</value>
</data>
<data name="RejectingTrade" xml:space="preserve">
<value>거래 거절: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="Restarting" xml:space="preserve">
<value>재시작 중...</value>
</data>
<data name="WarningRuntimeUnsupported" xml:space="preserve">
<value>ASF가 지원되지 않는 런타임 버전을 감지했습니다. 현재 환경에서는 프로그램이 올바르게 실행되지 않을 수 있습니다.
당신은 지원 없이 자신의 위험을 감수하고 실행하고 있습니다!</value>
</data>
<data name="RuntimeVersionComparison" xml:space="preserve">
<value>필요 버전: {0} | 찾은 버전: {1}</value>
<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
</data>
<data name="RuntimeVersionOK" xml:space="preserve">
<value>{0} 런타임 버전이 정상입니다.</value>
<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
</data>
<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
<value>{0} 런타임 버전이 너무 오래되었습니다!</value>
<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
</data>
<data name="Starting" xml:space="preserve">
<value>시작 중...</value>
</data>
<data name="StatusCode" xml:space="preserve">
<value>상태 코드: {0}</value>
<comment>{0} will be replaced by status code number/name</comment>
</data>
<data name="Success" xml:space="preserve">
<value>성공!</value>
</data>
<data name="TimeSpanDay" xml:space="preserve">
<value>1일</value>
</data>
<data name="TimeSpanDays" xml:space="preserve">
<value>{0}일</value>
<comment>{0} will be replaced by number of days</comment>
</data>
<data name="TimeSpanHour" xml:space="preserve">
<value>1시간</value>
</data>
<data name="TimeSpanHours" xml:space="preserve">
<value>{0}시간</value>
<comment>{0} will be replaced by number of hours</comment>
</data>
<data name="TimeSpanMinute" xml:space="preserve">
<value>1분</value>
</data>
<data name="TimeSpanMinutes" xml:space="preserve">
<value>{0}분</value>
<comment>{0} will be replaced by number of minutes</comment>
</data>
<data name="TimeSpanSecond" xml:space="preserve">
<value>1초</value>
</data>
<data name="TimeSpanSeconds" xml:space="preserve">
<value>{0}초</value>
<comment>{0} will be replaced by number of seconds</comment>
</data>
<data name="UnlockingParentalAccount" xml:space="preserve">
<value>부모 계정을 잠금 해제 중...</value>
</data>
<data name="UpdateCheckingNewVersion" xml:space="preserve">
<value>새로운 버전 확인 중...</value>
</data>
<data name="UpdateDownloadingNewVersion" xml:space="preserve">
<value>새로운 버전을 다운로드 중... 기다리는 동안, 완성된 작업이 고맙다면 기부를 고려해 보세요! :)</value>
</data>
<data name="UpdateFinished" xml:space="preserve">
<value>업데이트 프로세스 완료!</value>
</data>
<data name="UpdateNewVersionAvailable" xml:space="preserve">
<value>새로운 ASF 버전이 사용 가능합니다! 업데이트를 고려해보세요!</value>
</data>
<data name="UpdateVersionInfo" xml:space="preserve">
<value>로컬 버전: {0} | 원격 버전: {1}</value>
<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
</data>
<data name="UserInputDeviceID" xml:space="preserve">
<value>&lt;{0}&gt; Device ID를 입력하세요. ("android:" 포함해서): </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteam2FA" xml:space="preserve">
<value>&lt;{0}&gt; Steam 인증기 앱의 2FA 코드를 입력하세요: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamGuard" xml:space="preserve">
<value>&lt;{0}&gt; E-mail로 받은 SteamGuard 인증 코드를 입력하세요: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamLogin" xml:space="preserve">
<value>&lt;{0}&gt; Steam 로그인 아이디를 입력하세요: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamParentalPIN" xml:space="preserve">
<value>&lt;{0}&gt; Steam 부모 계정의 PIN을 입력하세요: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamPassword" xml:space="preserve">
<value>&lt;{0}&gt; Steam 로그인 비밀번호를 입력하세요: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputUnknown" xml:space="preserve">
<value>&lt;{0}&gt; {1}의 알려지지 않은 값을 입력하세요: </value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by property name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputWCFHost" xml:space="preserve">
<value>&lt;{0}&gt; WCF 호스트를 입력하세요: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
<value>알 수 없는 확인 유형을 받았습니다. 이것을 보고 바랍니다: {0}</value>
<comment>{0} will be replaced by unknown confirmation type</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>동시에 {0}개 이상의 게임들을 플레이하는 것은 불가능합니다. {1}에 의해 단지 {0}개의 항목만 사용될 것입니다!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
</data>
<data name="WarningWCFIgnoringCommand" xml:space="preserve">
<value>--client가 지정되지 않아, WCF 명령을 무시합니다: {0}</value>
<comment>{0} will be replaced by WCF command</comment>
</data>
<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
<value>AddressAccessDeniedException으로 인해 WCF 서비스를 시작할 수 없습니다! ASF에서 제공하는 WCF 서비스를 사용하길 원한다면, ASF를 관리자 권한으로 시작하거나 적절한 권한을 부여하는 것을 고려하세요!</value>
</data>
<data name="WCFAnswered" xml:space="preserve">
<value>WCF 명령어: {0} 응답: {1}</value>
<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
</data>
<data name="WCFReady" xml:space="preserve">
<value>WCF 서버 준비 완료!</value>
</data>
<data name="WCFResponseReceived" xml:space="preserve">
<value>WCF 응답 수신: {0}</value>
<comment>{0} will be replaced by WCF response</comment>
</data>
<data name="WCFSendingCommand" xml:space="preserve">
<value>WCF 서버 {1}에게 명령어 전송: {0}</value>
<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
</data>
<data name="WCFStarting" xml:space="preserve">
<value>WCF 서버 {0} 시작 중...</value>
<comment>{0} will be replaced by WCF hostname</comment>
</data>
</root>