mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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Previously we had rather half-blind mechanism of trying to play given games, expecting a disconnect, and reconnecting in AccountPlayingDelay minutes. Now instead we have proper event-based handling - ASF listens on each PlayingSessionState event and updates availability of farming accordingly, not only resuming farming immediately after it's possible, but also limiting number of reconnects and other issues which could be caused by previous approach. I bet this can be even further improved to not receive LoggedInElsewhere and disconnect error when user starts playing a game, but that's misc compared to gigantic improvement in this commit
186 lines
6.6 KiB
C#
186 lines
6.6 KiB
C#
/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Net.Sockets;
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namespace ConfigGenerator {
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[SuppressMessage("ReSharper", "AutoPropertyCanBeMadeGetOnly.Global"), SuppressMessage("ReSharper", "CollectionNeverQueried.Global"), SuppressMessage("ReSharper", "MemberCanBePrivate.Global"), SuppressMessage("ReSharper", "UnusedMember.Global")]
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internal sealed class GlobalConfig : ASFConfig {
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[SuppressMessage("ReSharper", "UnusedMember.Global")]
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internal enum EUpdateChannel : byte {
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Unknown,
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Stable,
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Experimental
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}
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private const byte DefaultMaxFarmingTime = 10;
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private const byte DefaultFarmingDelay = 5;
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private const byte DefaultHttpTimeout = 60;
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private const ushort DefaultWCFPort = 1242;
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private const ProtocolType DefaultSteamProtocol = ProtocolType.Tcp;
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// This is hardcoded blacklist which should not be possible to change
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private static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280 };
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[JsonProperty(Required = Required.DisallowNull)]
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public bool Debug { get; set; } = false;
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[JsonProperty(Required = Required.DisallowNull)]
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public bool Headless { get; set; } = false;
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[JsonProperty(Required = Required.DisallowNull)]
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public bool AutoUpdates { get; set; } = true;
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[JsonProperty(Required = Required.DisallowNull)]
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public bool AutoRestart { get; set; } = true;
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[JsonProperty(Required = Required.DisallowNull)]
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public EUpdateChannel UpdateChannel { get; set; } = EUpdateChannel.Stable;
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[JsonProperty(Required = Required.DisallowNull)]
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public ProtocolType SteamProtocol { get; set; } = DefaultSteamProtocol;
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[JsonProperty(Required = Required.DisallowNull)]
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public ulong SteamOwnerID { get; set; } = 0;
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[JsonProperty(Required = Required.DisallowNull)]
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public byte MaxFarmingTime { get; set; } = DefaultMaxFarmingTime;
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[JsonProperty(Required = Required.DisallowNull)]
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public byte IdleFarmingPeriod { get; set; } = 3;
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[JsonProperty(Required = Required.DisallowNull)]
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public byte FarmingDelay { get; set; } = DefaultFarmingDelay;
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[JsonProperty(Required = Required.DisallowNull)]
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public byte LoginLimiterDelay { get; set; } = 7;
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[JsonProperty(Required = Required.DisallowNull)]
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public byte InventoryLimiterDelay { get; set; } = 3;
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[JsonProperty(Required = Required.DisallowNull)]
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public bool ForceHttp { get; set; } = false;
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[JsonProperty(Required = Required.DisallowNull)]
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public byte HttpTimeout { get; set; } = DefaultHttpTimeout;
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[JsonProperty]
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public string WCFHostname { get; set; } = "localhost";
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[JsonProperty(Required = Required.DisallowNull)]
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public ushort WCFPort { get; set; } = DefaultWCFPort;
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[JsonProperty(Required = Required.DisallowNull)]
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public bool LogToFile { get; set; } = true;
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[JsonProperty(Required = Required.DisallowNull)]
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public bool Statistics { get; set; } = true;
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[JsonProperty(Required = Required.DisallowNull)]
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public bool HackIgnoreMachineID { get; set; } = false;
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[JsonProperty(Required = Required.DisallowNull)]
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public List<uint> Blacklist { get; set; } = new List<uint>();
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internal static GlobalConfig Load(string filePath) {
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if (string.IsNullOrEmpty(filePath)) {
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return null;
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}
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if (!File.Exists(filePath)) {
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return new GlobalConfig(filePath);
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}
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GlobalConfig globalConfig;
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try {
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globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
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} catch (Exception e) {
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Logging.LogGenericException(e);
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return new GlobalConfig(filePath);
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}
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if (globalConfig == null) {
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return new GlobalConfig(filePath);
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}
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globalConfig.FilePath = filePath;
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// SK2 supports only TCP and UDP steam protocols
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// Ensure that user can't screw this up
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switch (globalConfig.SteamProtocol) {
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case ProtocolType.Tcp:
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case ProtocolType.Udp:
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break;
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default:
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Logging.LogGenericWarning("Configured SteamProtocol is invalid: " + globalConfig.SteamProtocol + ". Value of " + DefaultSteamProtocol + " will be used instead");
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globalConfig.SteamProtocol = DefaultSteamProtocol;
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break;
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}
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// User might not know what he's doing
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// Ensure that he can't screw core ASF variables
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if (globalConfig.MaxFarmingTime == 0) {
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Logging.LogGenericWarning("Configured MaxFarmingTime is invalid: " + globalConfig.MaxFarmingTime + ". Value of " + DefaultMaxFarmingTime + " will be used instead");
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globalConfig.MaxFarmingTime = DefaultMaxFarmingTime;
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}
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if (globalConfig.FarmingDelay == 0) {
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Logging.LogGenericWarning("Configured FarmingDelay is invalid: " + globalConfig.FarmingDelay + ". Value of " + DefaultFarmingDelay + " will be used instead");
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globalConfig.FarmingDelay = DefaultFarmingDelay;
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}
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if (globalConfig.HttpTimeout == 0) {
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Logging.LogGenericWarning("Configured HttpTimeout is invalid: " + globalConfig.HttpTimeout + ". Value of " + DefaultHttpTimeout + " will be used instead");
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globalConfig.HttpTimeout = DefaultHttpTimeout;
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}
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if (globalConfig.WCFPort != 0) {
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return globalConfig;
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}
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Logging.LogGenericWarning("Configured WCFPort is invalid: " + globalConfig.WCFPort + ". Value of " + DefaultWCFPort + " will be used instead");
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globalConfig.WCFPort = DefaultWCFPort;
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return globalConfig;
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}
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[SuppressMessage("ReSharper", "UnusedMember.Local")]
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private GlobalConfig() { }
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private GlobalConfig(string filePath) : base(filePath) {
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if (string.IsNullOrEmpty(filePath)) {
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throw new ArgumentNullException(nameof(filePath));
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}
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Blacklist.AddRange(GlobalBlacklist);
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Save();
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}
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}
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}
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