Files
ArchiSteamFarm/ArchiSteamFarm/BotDatabase.cs
JustArchi df218074ad Gigantic code cleanup
Time to enforce some common file layout, as general mess started to annoying me. Sorry in advance for people using custom forks and having merge conflicts, this will help everybody in long-run
2016-11-24 07:32:16 +01:00

132 lines
3.2 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading;
using Newtonsoft.Json;
namespace ArchiSteamFarm {
internal sealed class BotDatabase {
private readonly object FileLock = new object();
internal string LoginKey {
get { return _LoginKey; }
set {
if (_LoginKey == value) {
return;
}
_LoginKey = value;
Save();
}
}
internal MobileAuthenticator MobileAuthenticator {
get { return _MobileAuthenticator; }
set {
if (_MobileAuthenticator == value) {
return;
}
_MobileAuthenticator = value;
Save();
}
}
[JsonProperty]
private string _LoginKey;
[JsonProperty]
private MobileAuthenticator _MobileAuthenticator;
private string FilePath;
// This constructor is used when creating new database
private BotDatabase(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private BotDatabase() { }
internal static BotDatabase Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
ASF.ArchiLogger.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return new BotDatabase(filePath);
}
BotDatabase botDatabase;
try {
botDatabase = JsonConvert.DeserializeObject<BotDatabase>(File.ReadAllText(filePath));
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
return null;
}
if (botDatabase == null) {
ASF.ArchiLogger.LogNullError(nameof(botDatabase));
return null;
}
botDatabase.FilePath = filePath;
return botDatabase;
}
internal void Save() {
string json = JsonConvert.SerializeObject(this);
if (string.IsNullOrEmpty(json)) {
ASF.ArchiLogger.LogNullError(nameof(json));
return;
}
lock (FileLock) {
for (byte i = 0; i < 5; i++) {
try {
File.WriteAllText(FilePath, json);
break;
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
}
Thread.Sleep(1000);
}
}
}
}
}