mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
// ----------------------------------------------------------------------------------------------
|
|
// _ _ _ ____ _ _____
|
|
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
|
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
|
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
|
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
|
// ----------------------------------------------------------------------------------------------
|
|
// |
|
|
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
|
|
// Contact: JustArchi@JustArchi.net
|
|
// |
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// |
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
// |
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace ArchiSteamFarm.Collections;
|
|
|
|
internal sealed class ConcurrentEnumerator<T> : IEnumerator<T> {
|
|
public T Current => Enumerator.Current;
|
|
|
|
private readonly IEnumerator<T> Enumerator;
|
|
private readonly IDisposable LockObject;
|
|
|
|
object? IEnumerator.Current => Current;
|
|
|
|
internal ConcurrentEnumerator(IReadOnlyCollection<T> collection, IDisposable lockObject) {
|
|
ArgumentNullException.ThrowIfNull(collection);
|
|
ArgumentNullException.ThrowIfNull(lockObject);
|
|
|
|
Enumerator = collection.GetEnumerator();
|
|
LockObject = lockObject;
|
|
}
|
|
|
|
public void Dispose() {
|
|
Enumerator.Dispose();
|
|
LockObject.Dispose();
|
|
}
|
|
|
|
public bool MoveNext() => Enumerator.MoveNext();
|
|
public void Reset() => Enumerator.Reset();
|
|
}
|