mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
268 lines
8.7 KiB
C#
268 lines
8.7 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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//
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// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using ArchiSteamFarm.Json;
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using ArchiSteamFarm.Localization;
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using Newtonsoft.Json;
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namespace ArchiSteamFarm {
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[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
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internal sealed class BotConfig {
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private static readonly SemaphoreSlim WriteSemaphore = new SemaphoreSlim(1, 1);
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool AcceptGifts;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool AutoSteamSaleEvent;
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[JsonProperty]
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internal readonly string CustomGamePlayedWhileFarming;
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[JsonProperty]
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internal readonly string CustomGamePlayedWhileIdle;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool DismissInventoryNotifications;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool Enabled;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly EFarmingOrder FarmingOrder = EFarmingOrder.Unordered;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool FarmOffline;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly HashSet<uint> GamesPlayedWhileIdle = new HashSet<uint>();
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool HandleOfflineMessages;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly byte HoursUntilCardDrops = 3;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool IdlePriorityQueueOnly;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool IdleRefundableGames = true;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool IsBotAccount;
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[JsonProperty(ObjectCreationHandling = ObjectCreationHandling.Replace, Required = Required.DisallowNull)]
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internal readonly HashSet<Steam.Asset.EType> LootableTypes = new HashSet<Steam.Asset.EType> {
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Steam.Asset.EType.BoosterPack,
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Steam.Asset.EType.FoilTradingCard,
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Steam.Asset.EType.TradingCard
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};
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[JsonProperty(ObjectCreationHandling = ObjectCreationHandling.Replace, Required = Required.DisallowNull)]
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internal readonly HashSet<Steam.Asset.EType> MatchableTypes = new HashSet<Steam.Asset.EType> { Steam.Asset.EType.TradingCard };
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly CryptoHelper.ECryptoMethod PasswordFormat = CryptoHelper.ECryptoMethod.PlainText;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool Paused;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly ERedeemingPreferences RedeemingPreferences = ERedeemingPreferences.None;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool SendOnFarmingFinished;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly byte SendTradePeriod;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool ShutdownOnFarmingFinished;
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[JsonProperty]
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internal readonly string SteamTradeToken;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly Dictionary<ulong, EPermission> SteamUserPermissions = new Dictionary<ulong, EPermission>();
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly ETradingPreferences TradingPreferences = ETradingPreferences.None;
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool UseLoginKeys = true;
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[JsonProperty]
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internal string SteamLogin { get; set; }
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[JsonProperty(Required = Required.DisallowNull)]
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internal ulong SteamMasterClanID { get; private set; }
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[JsonProperty]
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internal string SteamParentalPIN { get; set; } = "0";
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[JsonProperty]
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internal string SteamPassword { get; set; }
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private bool ShouldSerializeSensitiveDetails = true;
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[JsonProperty(PropertyName = SharedInfo.UlongCompatibilityStringPrefix + nameof(SteamMasterClanID), Required = Required.DisallowNull)]
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private string SSteamMasterClanID {
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get => SteamMasterClanID.ToString();
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set {
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if (string.IsNullOrEmpty(value) || !ulong.TryParse(value, out ulong result)) {
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.ErrorIsInvalid, nameof(SSteamMasterClanID)));
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return;
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}
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SteamMasterClanID = result;
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}
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}
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public bool ShouldSerializeSteamLogin() => ShouldSerializeSensitiveDetails;
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public bool ShouldSerializeSteamParentalPIN() => ShouldSerializeSensitiveDetails;
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public bool ShouldSerializeSteamPassword() => ShouldSerializeSensitiveDetails;
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internal static BotConfig Load(string filePath) {
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if (string.IsNullOrEmpty(filePath)) {
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ASF.ArchiLogger.LogNullError(nameof(filePath));
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return null;
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}
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if (!File.Exists(filePath)) {
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return null;
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}
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BotConfig botConfig;
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try {
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botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(filePath));
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} catch (Exception e) {
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ASF.ArchiLogger.LogGenericException(e);
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return null;
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}
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if (botConfig == null) {
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ASF.ArchiLogger.LogNullError(nameof(botConfig));
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return null;
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}
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botConfig.ShouldSerializeSensitiveDetails = false;
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// Support encrypted passwords
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if ((botConfig.PasswordFormat != CryptoHelper.ECryptoMethod.PlainText) && !string.IsNullOrEmpty(botConfig.SteamPassword)) {
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// In worst case password will result in null, which will have to be corrected by user during runtime
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botConfig.SteamPassword = CryptoHelper.Decrypt(botConfig.PasswordFormat, botConfig.SteamPassword);
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}
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// User might not know what he's doing
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// Ensure that he can't screw core ASF variables
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if (botConfig.GamesPlayedWhileIdle.Count <= ArchiHandler.MaxGamesPlayedConcurrently) {
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return botConfig;
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}
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ASF.ArchiLogger.LogGenericWarning(string.Format(Strings.WarningTooManyGamesToPlay, ArchiHandler.MaxGamesPlayedConcurrently, nameof(botConfig.GamesPlayedWhileIdle)));
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HashSet<uint> validGames = new HashSet<uint>(botConfig.GamesPlayedWhileIdle.Take(ArchiHandler.MaxGamesPlayedConcurrently));
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botConfig.GamesPlayedWhileIdle.IntersectWith(validGames);
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botConfig.GamesPlayedWhileIdle.TrimExcess();
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return botConfig;
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}
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internal static async Task<bool> Write(string filePath, BotConfig botConfig) {
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if (string.IsNullOrEmpty(filePath) || (botConfig == null)) {
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ASF.ArchiLogger.LogNullError(nameof(filePath) + " || " + nameof(botConfig));
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return false;
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}
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string json = JsonConvert.SerializeObject(botConfig, Formatting.Indented);
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string newFilePath = filePath + ".new";
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await WriteSemaphore.WaitAsync().ConfigureAwait(false);
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try {
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await File.WriteAllTextAsync(newFilePath, json).ConfigureAwait(false);
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if (File.Exists(filePath)) {
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File.Replace(newFilePath, filePath, null);
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} else {
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File.Move(newFilePath, filePath);
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}
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} catch (Exception e) {
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ASF.ArchiLogger.LogGenericException(e);
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return false;
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} finally {
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WriteSemaphore.Release();
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}
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return true;
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}
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internal enum EFarmingOrder : byte {
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Unordered,
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AppIDsAscending,
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AppIDsDescending,
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CardDropsAscending,
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CardDropsDescending,
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HoursAscending,
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HoursDescending,
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NamesAscending,
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NamesDescending,
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Random,
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BadgeLevelsAscending,
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BadgeLevelsDescending,
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RedeemDateTimesAscending,
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RedeemDateTimesDescending
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}
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internal enum EPermission : byte {
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None,
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FamilySharing,
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Operator,
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Master
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}
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[Flags]
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internal enum ERedeemingPreferences : byte {
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None = 0,
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Forwarding = 1,
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Distributing = 2,
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KeepMissingGames = 4
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}
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[Flags]
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internal enum ETradingPreferences : byte {
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None = 0,
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AcceptDonations = 1,
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SteamTradeMatcher = 2,
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MatchEverything = 4,
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DontAcceptBotTrades = 8
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}
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}
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} |