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https://github.com/JustArchiNET/ArchiSteamFarm.git
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57 lines
2.5 KiB
C#
57 lines
2.5 KiB
C#
// ----------------------------------------------------------------------------------------------
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// ----------------------------------------------------------------------------------------------
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// |
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// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace ArchiSteamFarm.IPC;
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internal static class WebUtilities {
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internal static string? GetUnifiedName(this Type type) {
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ArgumentNullException.ThrowIfNull(type);
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return type.GenericTypeArguments.Length == 0 ? type.FullName : $"{type.Namespace}.{type.Name}{string.Join(null, type.GenericTypeArguments.Select(static innerType => $"[{innerType.GetUnifiedName()}]"))}";
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}
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[UnconditionalSuppressMessage("AssemblyLoadTrimming", "IL2057:TypeGetType", Justification = "We don't care about trimmed assemblies, as we need it to work only with the known (used) ones")]
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internal static Type? ParseType(string typeText) {
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ArgumentException.ThrowIfNullOrEmpty(typeText);
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Type? targetType = Type.GetType(typeText);
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if (targetType != null) {
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return targetType;
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}
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// We can try one more time by trying to smartly guess the assembly name from the namespace, this will work for custom libraries like SteamKit2
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int index = typeText.IndexOf('.', StringComparison.Ordinal);
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if ((index <= 0) || (index >= typeText.Length - 1)) {
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return null;
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}
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return Type.GetType($"{typeText},{typeText[..index]}");
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}
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}
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