Files
ArchiSteamFarm/ArchiSteamFarm/Core/BuildInfo.cs
2024-09-16 17:58:35 +02:00

69 lines
2.7 KiB
C#

// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace ArchiSteamFarm.Core;
internal static class BuildInfo {
#if ASF_VARIANT_DOCKER
internal static bool CanUpdate => false;
internal static string Variant => "docker";
#elif ASF_VARIANT_GENERIC
internal static bool CanUpdate => true;
internal static string Variant => "generic";
#elif ASF_VARIANT_LINUX_ARM
internal static bool CanUpdate => true;
internal static string Variant => "linux-arm";
#elif ASF_VARIANT_LINUX_ARM64
internal static bool CanUpdate => true;
internal static string Variant => "linux-arm64";
#elif ASF_VARIANT_LINUX_X64
internal static bool CanUpdate => true;
internal static string Variant => "linux-x64";
#elif ASF_VARIANT_OSX_ARM64
internal static bool CanUpdate => true;
internal static string Variant => "osx-arm64";
#elif ASF_VARIANT_OSX_X64
internal static bool CanUpdate => true;
internal static string Variant => "osx-x64";
#elif ASF_VARIANT_WIN_ARM64
internal static bool CanUpdate => true;
internal static string Variant => "win-arm64";
#elif ASF_VARIANT_WIN_X64
internal static bool CanUpdate => true;
internal static string Variant => "win-x64";
#else
internal static bool CanUpdate => false;
internal static string Variant => SourceVariant;
#endif
#if ASF_RUNTIME_TRIMMED
internal static bool IsRuntimeTrimmed => true;
#else
internal static bool IsRuntimeTrimmed => false;
#endif
private const string SourceVariant = "source";
internal static bool IsCustomBuild => Variant == SourceVariant;
}