Files
ArchiSteamFarm/ArchiSteamFarm/Helpers/SerializableFile.cs
Łukasz Domeradzki 6b0bf0f9c1 Closes #3061 (#3145)
* Good start

* Misc

* Make ApiAuthenticationMiddleware use new json

* Remove first newtonsoft dependency

* Pull latest ASFB json enhancements

* Start reimplementing newtonsoft!

* One thing at a time

* Keep doing all kind of breaking changes which need to be tested later

* Add back ShouldSerialize() support

* Misc

* Eradicate remaining parts of newtonsoft

* WIP

* Workaround STJ stupidity in regards to derived types

STJ can't serialize derived type properties by default, so we'll use another approach in our serializable file function

* Make CI happy

* Bunch of further fixes

* Fix AddFreeLicense() after rewrite

* Add full support for JsonDisallowNullAttribute

* Optimize our json utilities even further

* Misc

* Add support for fields in disallow null

* Misc optimization

* Fix deserialization of GlobalCache in STD

* Fix non-public [JsonExtensionData]

* Fix IM missing method exception, correct db storage helpers

* Fix saving into generic databases

Thanks STJ

* Make Save() function abstract to force inheritors to implement it properly

* Correct ShouldSerializeAdditionalProperties to be a method

* Misc cleanup

* Code review

* Allow JSON comments in configs, among other

* Allow trailing commas in configs

Users very often add them accidentally, no reason to throw on them

* Fix confirmation ID

Probably needs further fixes, will need to check later

* Correct confirmations deserialization

* Use JsonNumberHandling

* Misc

* Misc

* [JsonDisallowNull] corrections

* Forbid [JsonDisallowNull] on non-nullable structs

* Not really but okay

* Add and use ToJson() helpers

* Misc

* Misc
2024-02-21 03:09:36 +01:00

181 lines
5.8 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.Helpers.Json;
using JetBrains.Annotations;
namespace ArchiSteamFarm.Helpers;
public abstract class SerializableFile : IDisposable {
private static readonly SemaphoreSlim GlobalFileSemaphore = new(1, 1);
private readonly SemaphoreSlim FileSemaphore = new(1, 1);
protected string? FilePath { get; set; }
private bool ReadOnly;
private bool SavingScheduled;
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
if (disposing) {
FileSemaphore.Dispose();
}
}
/// <summary>
/// Implementing this method in your target class is crucial for providing supported functionality.
/// In order to do so, it's enough to call static <see cref="Save" /> function from the parent class, providing <code>this</code> as input parameter.
/// Afterwards, simply call your <see cref="Save" /> function whenever you need to save changes.
/// This approach will allow JSON serializer used in the <see cref="SerializableFile" /> to properly discover all of the properties used in your class.
/// Unfortunately, due to STJ's limitations, called by some "security", it's not possible for base class to resolve your properties automatically otherwise.
/// </summary>
/// <example>protected override Task Save() => Save(this);</example>
[UsedImplicitly]
protected abstract Task Save();
protected static async Task Save<T>(T serializableFile) where T : SerializableFile {
ArgumentNullException.ThrowIfNull(serializableFile);
if (string.IsNullOrEmpty(serializableFile.FilePath)) {
throw new InvalidOperationException(nameof(FilePath));
}
if (serializableFile.ReadOnly) {
return;
}
// ReSharper disable once SuspiciousLockOverSynchronizationPrimitive - this is not a mistake, we need extra synchronization, and we can re-use the semaphore object for that
lock (serializableFile.FileSemaphore) {
if (serializableFile.SavingScheduled) {
return;
}
serializableFile.SavingScheduled = true;
}
await serializableFile.FileSemaphore.WaitAsync().ConfigureAwait(false);
try {
// ReSharper disable once SuspiciousLockOverSynchronizationPrimitive - this is not a mistake, we need extra synchronization, and we can re-use the semaphore object for that
lock (serializableFile.FileSemaphore) {
serializableFile.SavingScheduled = false;
}
if (serializableFile.ReadOnly) {
return;
}
string json = serializableFile.ToJsonText(Debugging.IsUserDebugging);
if (string.IsNullOrEmpty(json)) {
throw new InvalidOperationException(nameof(json));
}
// We always want to write entire content to temporary file first, in order to never load corrupted data, also when target file doesn't exist
string newFilePath = $"{serializableFile.FilePath}.new";
if (File.Exists(serializableFile.FilePath)) {
string currentJson = await File.ReadAllTextAsync(serializableFile.FilePath).ConfigureAwait(false);
if (json == currentJson) {
return;
}
await File.WriteAllTextAsync(newFilePath, json).ConfigureAwait(false);
File.Replace(newFilePath, serializableFile.FilePath, null);
} else {
await File.WriteAllTextAsync(newFilePath, json).ConfigureAwait(false);
File.Move(newFilePath, serializableFile.FilePath);
}
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
} finally {
serializableFile.FileSemaphore.Release();
}
}
internal async Task MakeReadOnly() {
if (ReadOnly) {
return;
}
await FileSemaphore.WaitAsync().ConfigureAwait(false);
try {
if (ReadOnly) {
return;
}
ReadOnly = true;
} finally {
FileSemaphore.Release();
}
}
internal static async Task<bool> Write(string filePath, string json) {
ArgumentException.ThrowIfNullOrEmpty(filePath);
ArgumentException.ThrowIfNullOrEmpty(json);
string newFilePath = $"{filePath}.new";
await GlobalFileSemaphore.WaitAsync().ConfigureAwait(false);
try {
// We always want to write entire content to temporary file first, in order to never load corrupted data, also when target file doesn't exist
if (File.Exists(filePath)) {
string currentJson = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
if (json == currentJson) {
return true;
}
await File.WriteAllTextAsync(newFilePath, json).ConfigureAwait(false);
File.Replace(newFilePath, filePath, null);
} else {
await File.WriteAllTextAsync(newFilePath, json).ConfigureAwait(false);
File.Move(newFilePath, filePath);
}
return true;
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
return false;
} finally {
GlobalFileSemaphore.Release();
}
}
}