mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
240 lines
7.8 KiB
C#
240 lines
7.8 KiB
C#
/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using ArchiSteamFarm.JSON;
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namespace ArchiSteamFarm {
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internal sealed class Trading {
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internal const byte MaxItemsPerTrade = 150; // This is due to limit on POST size in WebBrowser
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internal const byte MaxTradesPerAccount = 5; // This is limit introduced by Valve
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private static readonly SemaphoreSlim InventorySemaphore = new SemaphoreSlim(1);
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private readonly Bot Bot;
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private readonly SemaphoreSlim TradesSemaphore = new SemaphoreSlim(1);
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private byte ParsingTasks;
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internal static async Task LimitInventoryRequestsAsync() {
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await InventorySemaphore.WaitAsync().ConfigureAwait(false);
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Task.Run(async () => {
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await Utilities.SleepAsync(Program.GlobalConfig.InventoryLimiterDelay * 1000).ConfigureAwait(false);
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InventorySemaphore.Release();
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}).Forget();
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}
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internal Trading(Bot bot) {
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if (bot == null) {
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throw new ArgumentNullException(nameof(bot));
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}
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Bot = bot;
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}
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internal async Task CheckTrades() {
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lock (TradesSemaphore) {
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if (ParsingTasks >= 2) {
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return;
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}
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ParsingTasks++;
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}
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await TradesSemaphore.WaitAsync().ConfigureAwait(false);
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await ParseActiveTrades().ConfigureAwait(false);
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lock (TradesSemaphore) {
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ParsingTasks--;
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}
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TradesSemaphore.Release();
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}
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private async Task ParseActiveTrades() {
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if (string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
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return;
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}
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HashSet<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
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if ((tradeOffers == null) || (tradeOffers.Count == 0)) {
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return;
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}
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if (tradeOffers.RemoveWhere(tradeoffer => tradeoffer.State != Steam.TradeOffer.ETradeOfferState.Active) > 0) {
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tradeOffers.TrimExcess();
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if (tradeOffers.Count == 0) {
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return;
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}
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}
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List<Task<bool>> tasks = tradeOffers.Select(ParseTrade).ToList();
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bool[] results = await Task.WhenAll(tasks).ConfigureAwait(false);
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if (results.Any(result => result)) {
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HashSet<ulong> tradeIDs = new HashSet<ulong>(tradeOffers.Select(tradeOffer => tradeOffer.TradeOfferID));
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await Bot.AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, 0, tradeIDs).ConfigureAwait(false);
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}
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}
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private async Task<bool> ParseTrade(Steam.TradeOffer tradeOffer) {
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if (tradeOffer == null) {
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Logging.LogNullError(nameof(tradeOffer), Bot.BotName);
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return false;
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}
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if (tradeOffer.State != Steam.TradeOffer.ETradeOfferState.Active) {
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return false;
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}
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if (await ShouldAcceptTrade(tradeOffer).ConfigureAwait(false)) {
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Logging.LogGenericInfo("Accepting trade: " + tradeOffer.TradeOfferID, Bot.BotName);
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return await Bot.ArchiWebHandler.AcceptTradeOffer(tradeOffer.TradeOfferID).ConfigureAwait(false);
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}
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if (Bot.BotConfig.IsBotAccount) {
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Logging.LogGenericInfo("Rejecting trade: " + tradeOffer.TradeOfferID, Bot.BotName);
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return Bot.ArchiWebHandler.DeclineTradeOffer(tradeOffer.TradeOfferID);
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}
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Logging.LogGenericInfo("Ignoring trade: " + tradeOffer.TradeOfferID, Bot.BotName);
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return false;
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}
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private async Task<bool> ShouldAcceptTrade(Steam.TradeOffer tradeOffer) {
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if (tradeOffer == null) {
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Logging.LogNullError(nameof(tradeOffer), Bot.BotName);
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return false;
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}
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// Always accept trades when we're not losing anything
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if (tradeOffer.ItemsToGive.Count == 0) {
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// Unless it's steam fuckup and we're dealing with broken trade
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return tradeOffer.ItemsToReceive.Count > 0;
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}
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// Always accept trades from SteamMasterID
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if ((tradeOffer.OtherSteamID64 != 0) && (tradeOffer.OtherSteamID64 == Bot.BotConfig.SteamMasterID)) {
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return true;
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}
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// If we don't have SteamTradeMatcher enabled, this is the end for us
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if (!Bot.BotConfig.SteamTradeMatcher) {
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return false;
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}
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// Decline trade if we're giving more count-wise
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if (tradeOffer.ItemsToGive.Count > tradeOffer.ItemsToReceive.Count) {
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return false;
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}
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// Decline trade if we're losing anything but steam cards, or if it's non-dupes trade
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if (!tradeOffer.IsSteamCardsOnlyTradeForUs() || !tradeOffer.IsPotentiallyDupesTradeForUs()) {
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return false;
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}
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// At this point we're sure that STM trade is valid
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// If we're dealing with special cards with short lifespan, accept the trade only if user doesn't have trade holds
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if (tradeOffer.ItemsToGive.Any(item => GlobalConfig.GlobalBlacklist.Contains(item.RealAppID))) {
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byte? holdDuration = await Bot.ArchiWebHandler.GetTradeHoldDuration(tradeOffer.TradeOfferID).ConfigureAwait(false);
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if (holdDuration.GetValueOrDefault() > 0) {
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return false;
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}
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}
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// Now check if it's worth for us to do the trade
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await LimitInventoryRequestsAsync().ConfigureAwait(false);
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HashSet<Steam.Item> inventory = await Bot.ArchiWebHandler.GetMyInventory(false).ConfigureAwait(false);
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if ((inventory == null) || (inventory.Count == 0)) {
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return true; // OK, assume that this trade is valid, we can't check our EQ
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}
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// Get appIDs we're interested in
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HashSet<uint> appIDs = new HashSet<uint>(tradeOffer.ItemsToGive.Select(item => item.RealAppID));
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// Now remove from our inventory all items we're NOT interested in
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inventory.RemoveWhere(item => !appIDs.Contains(item.RealAppID));
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inventory.TrimExcess();
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// If for some reason Valve is talking crap and we can't find mentioned items, assume OK
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if (inventory.Count == 0) {
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return true;
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}
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// Now let's create a map which maps items to their amount in our EQ
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Dictionary<ulong, uint> amountMap = new Dictionary<ulong, uint>();
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foreach (Steam.Item item in inventory) {
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uint amount;
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if (amountMap.TryGetValue(item.ClassID, out amount)) {
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amountMap[item.ClassID] = amount + item.Amount;
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} else {
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amountMap[item.ClassID] = item.Amount;
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}
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}
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// Calculate our value of items to give
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List<uint> amountsToGive = new List<uint>(tradeOffer.ItemsToGive.Count);
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foreach (ulong key in tradeOffer.ItemsToGive.Select(item => item.ClassID)) {
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uint amount;
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if (!amountMap.TryGetValue(key, out amount)) {
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amountsToGive.Add(0);
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continue;
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}
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amountsToGive.Add(amount);
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}
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// Sort it ascending
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amountsToGive.Sort();
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// Calculate our value of items to receive
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List<uint> amountsToReceive = new List<uint>(tradeOffer.ItemsToReceive.Count);
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foreach (ulong key in tradeOffer.ItemsToReceive.Select(item => item.ClassID)) {
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uint amount;
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if (!amountMap.TryGetValue(key, out amount)) {
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amountsToReceive.Add(0);
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continue;
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}
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amountsToReceive.Add(amount);
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}
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// Sort it ascending
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amountsToReceive.Sort();
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// Check actual difference
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int difference = amountsToGive.Select((t, i) => (int) (t - amountsToReceive[i])).Sum();
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// Trade is worth for us if the difference is greater than 0
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return difference > 0;
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}
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}
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}
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