mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
183 lines
7.0 KiB
C#
183 lines
7.0 KiB
C#
// _ _ _ ____ _ _____
|
|
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
|
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
|
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
|
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
|
//
|
|
// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
|
|
// Contact: JustArchi@JustArchi.net
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using ArchiSteamFarm.Json;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace ArchiSteamFarm {
|
|
internal sealed class Statistics : IDisposable {
|
|
private const byte MinAnnouncementCheckTTL = 6; // Minimum amount of hours we must wait before checking eligibility for Announcement, should be lower than MinPersonaStateTTL
|
|
private const byte MinHeartBeatTTL = 10; // Minimum amount of minutes we must wait before sending next HeartBeat
|
|
private const byte MinItemsCount = 100; // Minimum amount of items to be eligible for public listing
|
|
private const byte MinPersonaStateTTL = 8; // Minimum amount of hours we must wait before requesting persona state update
|
|
private const string URL = "https://" + SharedInfo.StatisticsServer;
|
|
|
|
private static readonly HashSet<Steam.Asset.EType> AcceptedMatchableTypes = new HashSet<Steam.Asset.EType> {
|
|
Steam.Asset.EType.Emoticon,
|
|
Steam.Asset.EType.FoilTradingCard,
|
|
Steam.Asset.EType.ProfileBackground,
|
|
Steam.Asset.EType.TradingCard
|
|
};
|
|
|
|
private readonly Bot Bot;
|
|
private readonly SemaphoreSlim RequestsSemaphore = new SemaphoreSlim(1, 1);
|
|
|
|
private DateTime LastAnnouncementCheck;
|
|
private DateTime LastHeartBeat;
|
|
private DateTime LastPersonaStateRequest;
|
|
private bool ShouldSendHeartBeats;
|
|
|
|
internal Statistics(Bot bot) => Bot = bot ?? throw new ArgumentNullException(nameof(bot));
|
|
|
|
public void Dispose() => RequestsSemaphore.Dispose();
|
|
|
|
internal async Task OnHeartBeat() {
|
|
// Request persona update if needed
|
|
if ((DateTime.UtcNow > LastPersonaStateRequest.AddHours(MinPersonaStateTTL)) && (DateTime.UtcNow > LastAnnouncementCheck.AddHours(MinAnnouncementCheckTTL))) {
|
|
LastPersonaStateRequest = DateTime.UtcNow;
|
|
Bot.RequestPersonaStateUpdate();
|
|
}
|
|
|
|
if (!ShouldSendHeartBeats || (DateTime.UtcNow < LastHeartBeat.AddMinutes(MinHeartBeatTTL))) {
|
|
return;
|
|
}
|
|
|
|
await RequestsSemaphore.WaitAsync().ConfigureAwait(false);
|
|
|
|
try {
|
|
if (!ShouldSendHeartBeats || (DateTime.UtcNow < LastHeartBeat.AddMinutes(MinHeartBeatTTL))) {
|
|
return;
|
|
}
|
|
|
|
const string request = URL + "/Api/HeartBeat";
|
|
Dictionary<string, string> data = new Dictionary<string, string>(2) {
|
|
{ "SteamID", Bot.SteamID.ToString() },
|
|
{ "Guid", Program.GlobalDatabase.Guid.ToString("N") }
|
|
};
|
|
|
|
// We don't need retry logic here
|
|
if (await Program.WebBrowser.UrlPost(request, data, maxTries: 1).ConfigureAwait(false) != null) {
|
|
LastHeartBeat = DateTime.UtcNow;
|
|
}
|
|
} finally {
|
|
RequestsSemaphore.Release();
|
|
}
|
|
}
|
|
|
|
internal async Task OnLoggedOn() => await Bot.ArchiWebHandler.JoinGroup(SharedInfo.ASFGroupSteamID).ConfigureAwait(false);
|
|
|
|
internal async Task OnPersonaState(string nickname = null, string avatarHash = null) {
|
|
if (DateTime.UtcNow < LastAnnouncementCheck.AddHours(MinAnnouncementCheckTTL)) {
|
|
return;
|
|
}
|
|
|
|
await RequestsSemaphore.WaitAsync().ConfigureAwait(false);
|
|
|
|
try {
|
|
if (DateTime.UtcNow < LastAnnouncementCheck.AddHours(MinAnnouncementCheckTTL)) {
|
|
return;
|
|
}
|
|
|
|
// Don't announce if we don't meet conditions
|
|
string tradeToken;
|
|
if (!await ShouldAnnounce().ConfigureAwait(false) || string.IsNullOrEmpty(tradeToken = await Bot.ArchiHandler.GetTradeToken().ConfigureAwait(false))) {
|
|
LastAnnouncementCheck = DateTime.UtcNow;
|
|
ShouldSendHeartBeats = false;
|
|
return;
|
|
}
|
|
|
|
HashSet<Steam.Asset.EType> acceptedMatchableTypes = Bot.BotConfig.MatchableTypes.Where(type => AcceptedMatchableTypes.Contains(type)).ToHashSet();
|
|
if (acceptedMatchableTypes.Count == 0) {
|
|
LastAnnouncementCheck = DateTime.UtcNow;
|
|
ShouldSendHeartBeats = false;
|
|
return;
|
|
}
|
|
|
|
HashSet<Steam.Asset> inventory = await Bot.ArchiWebHandler.GetInventory(Bot.SteamID, tradable: true, wantedTypes: acceptedMatchableTypes).ConfigureAwait(false);
|
|
|
|
// This is actually inventory failure, so we'll stop sending heartbeats but not record it as valid check
|
|
if (inventory == null) {
|
|
ShouldSendHeartBeats = false;
|
|
return;
|
|
}
|
|
|
|
// This is actual inventory
|
|
if (inventory.Count < MinItemsCount) {
|
|
LastAnnouncementCheck = DateTime.UtcNow;
|
|
ShouldSendHeartBeats = false;
|
|
return;
|
|
}
|
|
|
|
const string request = URL + "/Api/Announce";
|
|
Dictionary<string, string> data = new Dictionary<string, string>(9) {
|
|
{ "SteamID", Bot.SteamID.ToString() },
|
|
{ "Guid", Program.GlobalDatabase.Guid.ToString("N") },
|
|
{ "Nickname", nickname ?? "" },
|
|
{ "AvatarHash", avatarHash ?? "" },
|
|
{ "GamesCount", inventory.Select(item => item.RealAppID).Distinct().Count().ToString() },
|
|
{ "ItemsCount", inventory.Count.ToString() },
|
|
{ "MatchableTypes", JsonConvert.SerializeObject(acceptedMatchableTypes) },
|
|
{ "MatchEverything", Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchEverything) ? "1" : "0" },
|
|
{ "TradeToken", tradeToken }
|
|
};
|
|
|
|
// We don't need retry logic here
|
|
if (await Program.WebBrowser.UrlPost(request, data, maxTries: 1).ConfigureAwait(false) != null) {
|
|
LastAnnouncementCheck = DateTime.UtcNow;
|
|
ShouldSendHeartBeats = true;
|
|
}
|
|
} finally {
|
|
RequestsSemaphore.Release();
|
|
}
|
|
}
|
|
|
|
private async Task<bool> ShouldAnnounce() {
|
|
// Bot must have ASF 2FA
|
|
if (!Bot.HasMobileAuthenticator) {
|
|
return false;
|
|
}
|
|
|
|
// Bot must have STM enable in TradingPreferences
|
|
if (!Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.SteamTradeMatcher)) {
|
|
return false;
|
|
}
|
|
|
|
// Bot must have at least one accepted matchable type set
|
|
if ((Bot.BotConfig.MatchableTypes.Count == 0) || Bot.BotConfig.MatchableTypes.All(type => !AcceptedMatchableTypes.Contains(type))) {
|
|
return false;
|
|
}
|
|
|
|
// Bot must have public inventory
|
|
if (!await Bot.ArchiWebHandler.HasPublicInventory().ConfigureAwait(false)) {
|
|
return false;
|
|
}
|
|
|
|
// Bot must have valid API key (e.g. not being restricted account)
|
|
return await Bot.ArchiWebHandler.HasValidApiKey().ConfigureAwait(false);
|
|
}
|
|
}
|
|
}
|