mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-19 07:50:29 +00:00
113 lines
2.6 KiB
C#
113 lines
2.6 KiB
C#
/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using Newtonsoft.Json;
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using SteamAuth;
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using System;
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using System.IO;
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namespace ArchiSteamFarm {
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internal sealed class BotDatabase {
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internal string LoginKey {
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get {
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return _LoginKey;
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}
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set {
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if (_LoginKey == value) {
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return;
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}
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_LoginKey = value;
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Save();
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}
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}
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internal SteamGuardAccount SteamGuardAccount {
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get {
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return _SteamGuardAccount;
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}
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set {
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if (_SteamGuardAccount == value) {
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return;
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}
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_SteamGuardAccount = value;
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Save();
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}
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}
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[JsonProperty]
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private string _LoginKey;
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[JsonProperty]
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private SteamGuardAccount _SteamGuardAccount;
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private string FilePath;
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internal static BotDatabase Load(string filePath) {
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if (string.IsNullOrEmpty(filePath)) {
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return null;
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}
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if (!File.Exists(filePath)) {
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return new BotDatabase(filePath);
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}
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BotDatabase botDatabase;
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try {
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botDatabase = JsonConvert.DeserializeObject<BotDatabase>(File.ReadAllText(filePath));
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} catch (Exception e) {
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Logging.LogGenericException(e);
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return null;
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}
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if (botDatabase == null) {
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return null;
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}
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botDatabase.FilePath = filePath;
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return botDatabase;
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}
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// This constructor is used when creating new database
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private BotDatabase(string filePath) {
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FilePath = filePath;
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Save();
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}
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// This constructor is used only by deserializer
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private BotDatabase() { }
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internal void Save() {
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lock (FilePath) {
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try {
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File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
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} catch (Exception e) {
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Logging.LogGenericException(e);
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}
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}
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}
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}
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}
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