Files
ArchiSteamFarm/ArchiSteamFarm/Bot.cs
JustArchi 6e9be09944 Misc
2016-04-06 15:30:03 +02:00

1657 lines
50 KiB
C#
Executable File

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamAuth;
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Threading;
using System.Threading.Tasks;
using System.Text;
namespace ArchiSteamFarm {
internal sealed class Bot {
private const ulong ArchiSCFarmGroup = 103582791440160998;
private const ushort CallbackSleep = 500; // In miliseconds
internal static readonly Dictionary<string, Bot> Bots = new Dictionary<string, Bot>();
private static readonly uint LoginID = MsgClientLogon.ObfuscationMask; // This must be the same for all ASF bots and all ASF processes
internal readonly string BotName;
internal readonly ArchiHandler ArchiHandler;
internal readonly ArchiWebHandler ArchiWebHandler;
internal readonly BotConfig BotConfig;
internal readonly BotDatabase BotDatabase;
internal readonly SteamClient SteamClient;
private readonly string SentryFile;
private readonly Timer AcceptConfirmationsTimer;
private readonly Timer SendItemsTimer;
private readonly CallbackManager CallbackManager;
private readonly CardsFarmer CardsFarmer;
private readonly SteamApps SteamApps;
private readonly SteamFriends SteamFriends;
private readonly SteamUser SteamUser;
private readonly Trading Trading;
internal bool KeepRunning { get; private set; }
private bool InvalidPassword, LoggedInElsewhere;
private string AuthCode, TwoFactorAuth;
internal static async Task RefreshCMs(uint cellID) {
bool initialized = false;
for (byte i = 0; i < 3 && !initialized; i++) {
try {
Logging.LogGenericInfo("Refreshing list of CMs...");
await SteamDirectory.Initialize(cellID).ConfigureAwait(false);
initialized = true;
} catch (Exception e) {
Logging.LogGenericException(e);
await Utilities.SleepAsync(1000).ConfigureAwait(false);
}
}
if (initialized) {
Logging.LogGenericInfo("Success!");
} else {
Logging.LogGenericWarning("Failed to initialize list of CMs after 3 tries, ASF will use built-in SK2 list, it may take a while to connect");
}
}
private static bool IsOwner(ulong steamID) {
if (steamID == 0) {
return false;
}
return steamID == Program.GlobalConfig.SteamOwnerID;
}
private static bool IsValidCdKey(string key) {
if (string.IsNullOrEmpty(key)) {
return false;
}
// Steam keys are offered in many formats: https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601
// It's pointless to implement them all, so we'll just do a simple check if key is supposed to be valid
// Every valid key, apart from Prey one has at least two dashes
return Utilities.GetCharCountInString(key, '-') >= 2;
}
internal Bot(string botName) {
if (string.IsNullOrEmpty(botName)) {
return;
}
BotName = botName;
string botPath = Path.Combine(Program.ConfigDirectory, botName);
BotConfig = BotConfig.Load(botPath + ".json");
if (BotConfig == null) {
Logging.LogGenericError("Your bot config is invalid, refusing to start this bot instance!", botName);
return;
}
if (!BotConfig.Enabled) {
return;
}
BotDatabase = BotDatabase.Load(botPath + ".db");
if (BotDatabase == null) {
Logging.LogGenericError("Bot database could not be loaded, refusing to start this bot instance!", botName);
return;
}
bool alreadyExists;
lock (Bots) {
alreadyExists = Bots.ContainsKey(botName);
if (!alreadyExists) {
Bots[botName] = this;
}
}
if (alreadyExists) {
return;
}
SentryFile = botPath + ".bin";
if (BotDatabase.SteamGuardAccount == null) {
// Support and convert SDA files
string maFilePath = botPath + ".maFile";
if (File.Exists(maFilePath)) {
ImportAuthenticator(maFilePath);
}
}
// Initialize
SteamClient = new SteamClient(Program.GlobalConfig.SteamProtocol);
if (Program.GlobalConfig.Debug && !Debugging.NetHookAlreadyInitialized && Directory.Exists(Program.DebugDirectory)) {
try {
SteamClient.DebugNetworkListener = new NetHookNetworkListener(Program.DebugDirectory);
Debugging.NetHookAlreadyInitialized = true;
} catch (Exception e) {
Logging.LogGenericException(e, botName);
}
}
ArchiHandler = new ArchiHandler();
SteamClient.AddHandler(ArchiHandler);
CallbackManager = new CallbackManager(SteamClient);
CallbackManager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
CallbackManager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
SteamApps = SteamClient.GetHandler<SteamApps>();
CallbackManager.Subscribe<SteamApps.FreeLicenseCallback>(OnFreeLicense);
CallbackManager.Subscribe<SteamApps.GuestPassListCallback>(OnGuestPassList);
SteamFriends = SteamClient.GetHandler<SteamFriends>();
CallbackManager.Subscribe<SteamFriends.ChatInviteCallback>(OnChatInvite);
CallbackManager.Subscribe<SteamFriends.ChatMsgCallback>(OnChatMsg);
CallbackManager.Subscribe<SteamFriends.FriendsListCallback>(OnFriendsList);
CallbackManager.Subscribe<SteamFriends.FriendMsgCallback>(OnFriendMsg);
CallbackManager.Subscribe<SteamFriends.FriendMsgHistoryCallback>(OnFriendMsgHistory);
SteamUser = SteamClient.GetHandler<SteamUser>();
CallbackManager.Subscribe<SteamUser.AccountInfoCallback>(OnAccountInfo);
CallbackManager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
CallbackManager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);
CallbackManager.Subscribe<SteamUser.LoginKeyCallback>(OnLoginKey);
CallbackManager.Subscribe<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth);
CallbackManager.Subscribe<SteamUser.WebAPIUserNonceCallback>(OnWebAPIUserNonce);
CallbackManager.Subscribe<ArchiHandler.NotificationsCallback>(OnNotifications);
CallbackManager.Subscribe<ArchiHandler.OfflineMessageCallback>(OnOfflineMessage);
CallbackManager.Subscribe<ArchiHandler.PurchaseResponseCallback>(OnPurchaseResponse);
ArchiWebHandler = new ArchiWebHandler(this);
CardsFarmer = new CardsFarmer(this);
Trading = new Trading(this);
if (AcceptConfirmationsTimer == null && BotConfig.AcceptConfirmationsPeriod > 0) {
AcceptConfirmationsTimer = new Timer(
async e => await AcceptConfirmations(true).ConfigureAwait(false),
null,
TimeSpan.FromMinutes(BotConfig.AcceptConfirmationsPeriod), // Delay
TimeSpan.FromMinutes(BotConfig.AcceptConfirmationsPeriod) // Period
);
}
if (SendItemsTimer == null && BotConfig.SendTradePeriod > 0) {
SendItemsTimer = new Timer(
async e => await ResponseSendTrade(BotConfig.SteamMasterID).ConfigureAwait(false),
null,
TimeSpan.FromHours(BotConfig.SendTradePeriod), // Delay
TimeSpan.FromHours(BotConfig.SendTradePeriod) // Period
);
}
if (!BotConfig.StartOnLaunch) {
return;
}
// Start
Start().Forget();
}
internal async Task AcceptConfirmations(bool confirm, Confirmation.ConfirmationType allowedConfirmationType = Confirmation.ConfirmationType.Unknown) {
if (BotDatabase.SteamGuardAccount == null) {
return;
}
try {
if (!await BotDatabase.SteamGuardAccount.RefreshSessionAsync().ConfigureAwait(false)) {
return;
}
Confirmation[] confirmations = await BotDatabase.SteamGuardAccount.FetchConfirmationsAsync().ConfigureAwait(false);
if (confirmations == null) {
return;
}
foreach (Confirmation confirmation in confirmations) {
if (allowedConfirmationType != Confirmation.ConfirmationType.Unknown && confirmation.ConfType != allowedConfirmationType) {
continue;
}
if (confirm) {
BotDatabase.SteamGuardAccount.AcceptConfirmation(confirmation);
} else {
BotDatabase.SteamGuardAccount.DenyConfirmation(confirmation);
}
}
} catch (SteamGuardAccount.WGTokenInvalidException) {
Logging.LogGenericWarning("Handling confirmation: Failed!", BotName);
Logging.LogGenericWarning("Confirmation could not be accepted because of invalid token exception", BotName);
Logging.LogGenericWarning("If issue persists, consider removing and readding ASF 2FA", BotName);
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
}
}
internal void ResetGamesPlayed() {
if (!string.IsNullOrEmpty(BotConfig.CustomGamePlayedWhileIdle)) {
ArchiHandler.PlayGame(BotConfig.CustomGamePlayedWhileIdle);
} else {
ArchiHandler.PlayGames(BotConfig.GamesPlayedWhileIdle);
}
}
internal async Task<bool> RefreshSession() {
if (!SteamClient.IsConnected) {
return false;
}
var userNonce = await SteamUser.RequestWebAPIUserNonce();
if (userNonce == null || userNonce.Result != EResult.OK || string.IsNullOrEmpty(userNonce.Nonce)) {
Start().Forget();
return false;
}
if (!ArchiWebHandler.Init(SteamClient, userNonce.Nonce, BotConfig.SteamParentalPIN)) {
Start().Forget();
return false;
}
return true;
}
internal async Task OnFarmingFinished(bool farmedSomething) {
if (farmedSomething && BotConfig.SendOnFarmingFinished) {
await ResponseSendTrade(BotConfig.SteamMasterID).ConfigureAwait(false);
}
if (BotConfig.ShutdownOnFarmingFinished) {
Stop();
}
}
internal async Task<string> Response(ulong steamID, string message) {
if (steamID == 0 || string.IsNullOrEmpty(message)) {
return null;
}
if (!message.StartsWith("!")) {
return await ResponseRedeem(steamID, message.Replace(",", Environment.NewLine), true).ConfigureAwait(false);
}
if (!message.Contains(" ")) {
switch (message) {
case "!2fa":
return Response2FA(steamID);
case "!2fano":
return await Response2FAConfirm(steamID, false).ConfigureAwait(false);
case "!2faoff":
return Response2FAOff(steamID);
case "!2faok":
return await Response2FAConfirm(steamID, true).ConfigureAwait(false);
case "!exit":
return ResponseExit(steamID);
case "!farm":
return ResponseFarm(steamID);
case "!help":
return ResponseHelp(steamID);
case "!loot":
return await ResponseSendTrade(steamID).ConfigureAwait(false);
case "!pause":
return await ResponsePause(steamID).ConfigureAwait(false);
case "!rejoinchat":
return ResponseRejoinChat(steamID);
case "!restart":
return ResponseRestart(steamID);
case "!status":
return ResponseStatus(steamID);
case "!statusall":
return ResponseStatusAll(steamID);
case "!stop":
return ResponseStop(steamID);
case "!update":
return await ResponseUpdate(steamID).ConfigureAwait(false);
default:
return ResponseUnknown(steamID);
}
} else {
string[] args = message.Split(' ');
switch (args[0]) {
case "!2fa":
return Response2FA(steamID, args[1]);
case "!2fano":
return await Response2FAConfirm(steamID, args[1], false).ConfigureAwait(false);
case "!2faoff":
return Response2FAOff(steamID, args[1]);
case "!2faok":
return await Response2FAConfirm(steamID, args[1], true).ConfigureAwait(false);
case "!addlicense":
if (args.Length > 2) {
return await ResponseAddLicense(steamID, args[1], args[2]).ConfigureAwait(false);
} else {
return await ResponseAddLicense(steamID, BotName, args[1]).ConfigureAwait(false);
}
case "!farm":
return ResponseFarm(steamID, args[1]);
case "!help":
return ResponseHelp(steamID, args[1]);
case "!loot":
return await ResponseSendTrade(steamID, args[1]).ConfigureAwait(false);
case "!owns":
if (args.Length > 2) {
return await ResponseOwns(steamID, args[1], args[2]).ConfigureAwait(false);
} else {
return await ResponseOwns(steamID, BotName, args[1]).ConfigureAwait(false);
}
case "!pause":
return await ResponsePause(steamID, args[1]).ConfigureAwait(false);
case "!play":
if (args.Length > 2) {
return await ResponsePlay(steamID, args[1], args[2]).ConfigureAwait(false);
} else {
return await ResponsePlay(steamID, BotName, args[1]).ConfigureAwait(false);
}
case "!redeem":
if (args.Length > 2) {
return await ResponseRedeem(steamID, args[1], args[2].Replace(",", Environment.NewLine), false).ConfigureAwait(false);
} else {
return await ResponseRedeem(steamID, BotName, args[1].Replace(",", Environment.NewLine), false).ConfigureAwait(false);
}
case "!start":
return await ResponseStart(steamID, args[1]).ConfigureAwait(false);
case "!status":
return ResponseStatus(steamID, args[1]);
case "!stop":
return ResponseStop(steamID, args[1]);
default:
return ResponseUnknown(steamID);
}
}
}
private async Task Start() {
if (!KeepRunning) {
KeepRunning = true;
Task.Run(() => HandleCallbacks()).Forget();
}
// 2FA tokens are expiring soon, use limiter only when we don't have any pending
if (TwoFactorAuth == null) {
await Program.LimitSteamRequestsAsync().ConfigureAwait(false);
}
Logging.LogGenericInfo("Starting...", BotName);
SteamClient.Connect();
}
private void Stop() {
Logging.LogGenericInfo("Stopping...", BotName);
KeepRunning = false;
if (SteamClient.IsConnected) {
SteamClient.Disconnect();
}
Program.OnBotShutdown();
}
private bool IsMaster(ulong steamID) {
if (steamID == 0) {
return false;
}
return steamID == BotConfig.SteamMasterID || IsOwner(steamID);
}
private void ImportAuthenticator(string maFilePath) {
if (BotDatabase.SteamGuardAccount != null || !File.Exists(maFilePath)) {
return;
}
Logging.LogGenericInfo("Converting SDA .maFile into ASF format...", BotName);
try {
BotDatabase.SteamGuardAccount = JsonConvert.DeserializeObject<SteamGuardAccount>(File.ReadAllText(maFilePath));
File.Delete(maFilePath);
Logging.LogGenericInfo("Success!", BotName);
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
return;
}
// If this is SDA file, then we should already have everything ready
if (BotDatabase.SteamGuardAccount.Session != null) {
Logging.LogGenericInfo("Successfully finished importing mobile authenticator!", BotName);
return;
}
// But here we're dealing with WinAuth authenticator
Logging.LogGenericInfo("ASF requires a few more steps to complete authenticator import...", BotName);
InitializeLoginAndPassword();
UserLogin userLogin = new UserLogin(BotConfig.SteamLogin, BotConfig.SteamPassword);
LoginResult loginResult;
while ((loginResult = userLogin.DoLogin()) != LoginResult.LoginOkay) {
switch (loginResult) {
case LoginResult.Need2FA:
userLogin.TwoFactorCode = Program.GetUserInput(Program.EUserInputType.TwoFactorAuthentication, BotName);
break;
default:
Logging.LogGenericError("Unhandled situation: " + loginResult, BotName);
return;
}
}
if (userLogin.Session == null) {
BotDatabase.SteamGuardAccount = null;
Logging.LogGenericError("Session is invalid, linking can't be completed!", BotName);
return;
}
BotDatabase.SteamGuardAccount.FullyEnrolled = true;
BotDatabase.SteamGuardAccount.Session = userLogin.Session;
if (string.IsNullOrEmpty(BotDatabase.SteamGuardAccount.DeviceID)) {
BotDatabase.SteamGuardAccount.DeviceID = Program.GetUserInput(Program.EUserInputType.DeviceID, BotName);
}
BotDatabase.Save();
Logging.LogGenericInfo("Successfully finished importing mobile authenticator!", BotName);
}
private async Task<string> ResponsePause(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (CardsFarmer.ManualMode) {
await CardsFarmer.SwitchToManualMode(false).ConfigureAwait(false);
return "Automatic farming is enabled again!";
} else {
await CardsFarmer.SwitchToManualMode(true).ConfigureAwait(false);
return "Automatic farming is now stopped!";
}
}
private static async Task<string> ResponsePause(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return await bot.ResponsePause(steamID).ConfigureAwait(false);
}
private string ResponseStatus(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (CardsFarmer.CurrentGamesFarming.Count > 0) {
return "Bot " + BotName + " is farming appIDs: " + string.Join(", ", CardsFarmer.CurrentGamesFarming) + " and has a total of " + CardsFarmer.GamesToFarm.Count + " games left to farm.";
} else if (SteamClient.IsConnected) {
return "Bot " + BotName + " is not farming anything.";
} else if (KeepRunning) {
return "Bot " + BotName + " is not connected.";
} else {
return "Bot " + BotName + " is not running.";
}
}
private static string ResponseStatus(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return bot.ResponseStatus(steamID);
}
private static string ResponseStatusAll(ulong steamID) {
if (steamID == 0) {
return null;
}
if (!IsOwner(steamID)) {
return null;
}
StringBuilder result = new StringBuilder(Environment.NewLine);
byte runningBotsCount = 0;
foreach (Bot bot in Bots.Values) {
result.Append(bot.ResponseStatus(steamID) + Environment.NewLine);
if (bot.KeepRunning) {
runningBotsCount++;
}
}
result.Append("There are " + runningBotsCount + "/" + Bots.Count + " bots running.");
return result.ToString();
}
private async Task<string> ResponseSendTrade(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (BotConfig.SteamMasterID == 0) {
return "Trade couldn't be send because SteamMasterID is not defined!";
}
await Trading.LimitInventoryRequestsAsync().ConfigureAwait(false);
List<Steam.Item> inventory = await ArchiWebHandler.GetMyTradableInventory().ConfigureAwait(false);
if (inventory == null || inventory.Count == 0) {
return "Nothing to send, inventory seems empty!";
}
if (await ArchiWebHandler.SendTradeOffer(inventory, BotConfig.SteamMasterID, BotConfig.SteamTradeToken).ConfigureAwait(false)) {
await AcceptConfirmations(true, Confirmation.ConfirmationType.Trade).ConfigureAwait(false);
return "Trade offer sent successfully!";
} else {
return "Trade offer failed due to error!";
}
}
private static async Task<string> ResponseSendTrade(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return await bot.ResponseSendTrade(steamID).ConfigureAwait(false);
}
private string Response2FA(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (BotDatabase.SteamGuardAccount == null) {
return "That bot doesn't have ASF 2FA enabled!";
}
long timeLeft = 30 - TimeAligner.GetSteamTime() % 30;
return "2FA Token: " + BotDatabase.SteamGuardAccount.GenerateSteamGuardCode() + " (expires in " + timeLeft + " seconds)";
}
private static string Response2FA(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return bot.Response2FA(steamID);
}
private string Response2FAOff(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (BotDatabase.SteamGuardAccount == null) {
return "That bot doesn't have ASF 2FA enabled!";
}
if (DelinkMobileAuthenticator()) {
return "Done! Bot is no longer using ASF 2FA";
} else {
return "Something went wrong during delinking mobile authenticator!";
}
}
private static string Response2FAOff(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return bot.Response2FAOff(steamID);
}
private async Task<string> Response2FAConfirm(ulong steamID, bool confirm) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (BotDatabase.SteamGuardAccount == null) {
return "That bot doesn't have ASF 2FA enabled!";
}
await AcceptConfirmations(confirm).ConfigureAwait(false);
return "Done!";
}
private static async Task<string> Response2FAConfirm(ulong steamID, string botName, bool confirm) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return await bot.Response2FAConfirm(steamID, confirm).ConfigureAwait(false);
}
private static string ResponseExit(ulong steamID) {
if (steamID == 0) {
return null;
}
if (!IsOwner(steamID)) {
return null;
}
// Schedule the task after some time so user can receive response
Task.Run(async () => {
await Utilities.SleepAsync(1000).ConfigureAwait(false);
Program.Exit();
}).Forget();
return "Done!";
}
private string ResponseFarm(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (!SteamClient.IsConnected) {
return "This bot instance is not connected!";
}
CardsFarmer.RestartFarming().Forget();
return "Done!";
}
private static string ResponseFarm(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return bot.ResponseFarm(steamID);
}
private string ResponseHelp(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
return "https://github.com/" + Program.GithubRepo + "/wiki/Commands";
}
private static string ResponseHelp(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return bot.ResponseHelp(steamID);
}
private async Task<string> ResponseRedeem(ulong steamID, string message, bool validate) {
if (steamID == 0 || string.IsNullOrEmpty(message) || !IsMaster(steamID)) {
return null;
}
StringBuilder response = new StringBuilder();
using (StringReader reader = new StringReader(message))
using (IEnumerator<Bot> iterator = Bots.Values.GetEnumerator()) {
string key = reader.ReadLine();
Bot currentBot = this;
while (!string.IsNullOrEmpty(key) && currentBot != null) {
if (validate && !IsValidCdKey(key)) {
key = reader.ReadLine(); // Next key
continue; // Without changing the bot
}
if (currentBot.SteamClient.IsConnected) {
ArchiHandler.PurchaseResponseCallback result = await currentBot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
if (result != null) {
switch (result.PurchaseResult) {
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.DuplicatedKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.InvalidKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK:
response.Append(Environment.NewLine + "<" + currentBot.BotName + "> Key: " + key + " | Status: " + result.PurchaseResult + " | Items: " + string.Join("", result.Items));
key = reader.ReadLine(); // Next key
break; // Next bot (if needed)
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.AlreadyOwned:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.BaseGameRequired:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OnCooldown:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.RegionLocked:
response.Append(Environment.NewLine + "<" + currentBot.BotName + "> Key: " + key + " | Status: " + result.PurchaseResult + " | Items: " + string.Join("", result.Items));
if (!BotConfig.ForwardKeysToOtherBots) {
key = reader.ReadLine(); // Next key
break; // Next bot (if needed)
}
if (BotConfig.DistributeKeys) {
break; // Next bot, without changing key
}
bool alreadyHandled = false;
foreach (Bot bot in Bots.Values) {
if (bot == this || !bot.SteamClient.IsConnected) {
continue;
}
ArchiHandler.PurchaseResponseCallback otherResult = await bot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
if (otherResult == null) {
continue;
}
switch (otherResult.PurchaseResult) {
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.DuplicatedKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.InvalidKey:
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK:
alreadyHandled = true; // This key is already handled, as we either redeemed it or we're sure it's dupe/invalid
break;
}
response.Append(Environment.NewLine + "<" + bot.BotName + "> Key: " + key + " | Status: " + otherResult.PurchaseResult + " | Items: " + string.Join("", otherResult.Items));
if (alreadyHandled) {
break;
}
}
key = reader.ReadLine(); // Next key
break; // Next bot (if needed)
}
}
}
if (BotConfig.DistributeKeys) {
do {
if (iterator.MoveNext()) {
currentBot = iterator.Current;
} else {
currentBot = null;
}
} while (currentBot == this || (currentBot != null && !currentBot.SteamClient.IsConnected));
}
}
}
if (response.Length == 0) {
return null;
}
return response.ToString();
}
private static async Task<string> ResponseRedeem(ulong steamID, string botName, string message, bool validate) {
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(message)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return await bot.ResponseRedeem(steamID, message, validate).ConfigureAwait(false);
}
private static string ResponseRejoinChat(ulong steamID) {
if (steamID == 0) {
return null;
}
if (!IsOwner(steamID)) {
return null;
}
foreach (Bot bot in Bots.Values) {
bot.JoinMasterChat();
}
return "Done!";
}
private static string ResponseRestart(ulong steamID) {
if (steamID == 0) {
return null;
}
if (!IsOwner(steamID)) {
return null;
}
// Schedule the task after some time so user can receive response
Task.Run(async () => {
await Utilities.SleepAsync(1000).ConfigureAwait(false);
Program.Restart();
}).Forget();
return "Done!";
}
private async Task<string> ResponseAddLicense(ulong steamID, HashSet<uint> gameIDs) {
if (steamID == 0 || gameIDs == null || gameIDs.Count == 0 || !IsMaster(steamID)) {
return null;
}
StringBuilder result = new StringBuilder();
foreach (uint gameID in gameIDs) {
SteamApps.FreeLicenseCallback callback = await SteamApps.RequestFreeLicense(gameID);
if (callback == null) {
continue;
}
result.AppendLine("Result: " + callback.Result + " | Granted apps: " + string.Join(", ", callback.GrantedApps) + " " + string.Join(", ", callback.GrantedPackages));
}
return result.ToString();
}
private static async Task<string> ResponseAddLicense(ulong steamID, string botName, string games) {
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
string[] gameIDs = games.Split(',');
HashSet<uint> gamesToRedeem = new HashSet<uint>();
foreach (string game in gameIDs) {
uint gameID;
if (!uint.TryParse(game, out gameID)) {
continue;
}
gamesToRedeem.Add(gameID);
}
if (gamesToRedeem.Count == 0) {
return "Couldn't parse any games given!";
}
return await bot.ResponseAddLicense(steamID, gamesToRedeem).ConfigureAwait(false);
}
private async Task<string> ResponseOwns(ulong steamID, string games) {
if (steamID == 0 || string.IsNullOrEmpty(games) || !IsMaster(steamID)) {
return null;
}
Dictionary<uint, string> ownedGames = await ArchiWebHandler.GetOwnedGames().ConfigureAwait(false);
if (ownedGames == null || ownedGames.Count == 0) {
return "List of owned games is empty!";
}
// Check if this is uint
uint appID;
if (uint.TryParse(games, out appID)) {
string ownedName;
if (ownedGames.TryGetValue(appID, out ownedName)) {
return "Owned already: " + appID + " | " + ownedName;
} else {
return "Not owned yet: " + appID;
}
}
StringBuilder response = new StringBuilder();
// This is a string
foreach (KeyValuePair<uint, string> game in ownedGames) {
if (game.Value.IndexOf(games, StringComparison.OrdinalIgnoreCase) < 0) {
continue;
}
response.AppendLine(Environment.NewLine + "Owned already: " + game.Key + " | " + game.Value);
}
if (response.Length > 0) {
return response.ToString();
} else {
return "Not owned yet: " + games;
}
}
private static async Task<string> ResponseOwns(ulong steamID, string botName, string games) {
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return await bot.ResponseOwns(steamID, games).ConfigureAwait(false);
}
private async Task<string> ResponsePlay(ulong steamID, HashSet<uint> gameIDs) {
if (steamID == 0 || gameIDs == null || gameIDs.Count == 0 || !IsMaster(steamID)) {
return null;
}
if (gameIDs.Contains(0)) {
if (CardsFarmer.ManualMode) {
ResetGamesPlayed();
await CardsFarmer.SwitchToManualMode(false).ConfigureAwait(false);
}
} else {
if (!CardsFarmer.ManualMode) {
await CardsFarmer.SwitchToManualMode(true).ConfigureAwait(false);
}
ArchiHandler.PlayGames(gameIDs);
}
return "Done!";
}
private static async Task<string> ResponsePlay(ulong steamID, string botName, string games) {
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
string[] gameIDs = games.Split(',');
HashSet<uint> gamesToPlay = new HashSet<uint>();
foreach (string game in gameIDs) {
uint gameID;
if (!uint.TryParse(game, out gameID)) {
continue;
}
gamesToPlay.Add(gameID);
}
if (gamesToPlay.Count == 0) {
return "Couldn't parse any games given!";
}
return await bot.ResponsePlay(steamID, gamesToPlay).ConfigureAwait(false);
}
private async Task<string> ResponseStart(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (KeepRunning) {
return "That bot instance is already running!";
}
await Start().ConfigureAwait(false);
return "Done!";
}
private static async Task<string> ResponseStart(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return await bot.ResponseStart(steamID).ConfigureAwait(false);
}
private string ResponseStop(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
if (!KeepRunning) {
return "That bot instance is already inactive!";
}
Stop();
return "Done!";
}
private static string ResponseStop(ulong steamID, string botName) {
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
return null;
}
Bot bot;
if (!Bots.TryGetValue(botName, out bot)) {
return "Couldn't find any bot named " + botName + "!";
}
return bot.ResponseStop(steamID);
}
private string ResponseUnknown(ulong steamID) {
if (steamID == 0 || !IsMaster(steamID)) {
return null;
}
return "ERROR: Unknown command!";
}
private static async Task<string> ResponseUpdate(ulong steamID) {
if (steamID == 0) {
return null;
}
if (!IsOwner(steamID)) {
return null;
}
await Program.CheckForUpdate().ConfigureAwait(false);
return "Done!";
}
private void HandleCallbacks() {
TimeSpan timeSpan = TimeSpan.FromMilliseconds(CallbackSleep);
while (KeepRunning || SteamClient.IsConnected) {
try {
CallbackManager.RunWaitCallbacks(timeSpan);
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
}
}
}
private async Task HandleMessage(ulong chatID, ulong steamID, string message) {
if (chatID == 0 || steamID == 0 || string.IsNullOrEmpty(message)) {
return;
}
SendMessage(chatID, await Response(steamID, message).ConfigureAwait(false));
}
private void SendMessage(ulong steamID, string message) {
if (steamID == 0 || string.IsNullOrEmpty(message)) {
return;
}
if (new SteamID(steamID).IsChatAccount) {
SteamFriends.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, message);
} else {
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, message);
}
}
private void LinkMobileAuthenticator() {
if (BotDatabase.SteamGuardAccount != null) {
return;
}
Logging.LogGenericInfo("Linking new ASF MobileAuthenticator...", BotName);
InitializeLoginAndPassword();
UserLogin userLogin = new UserLogin(BotConfig.SteamLogin, BotConfig.SteamPassword);
LoginResult loginResult;
while ((loginResult = userLogin.DoLogin()) != LoginResult.LoginOkay) {
switch (loginResult) {
case LoginResult.NeedEmail:
userLogin.EmailCode = Program.GetUserInput(Program.EUserInputType.SteamGuard, BotName);
break;
default:
Logging.LogGenericError("Unhandled situation: " + loginResult, BotName);
return;
}
}
AuthenticatorLinker authenticatorLinker = new AuthenticatorLinker(userLogin.Session);
AuthenticatorLinker.LinkResult linkResult;
while ((linkResult = authenticatorLinker.AddAuthenticator()) != AuthenticatorLinker.LinkResult.AwaitingFinalization) {
switch (linkResult) {
case AuthenticatorLinker.LinkResult.MustProvidePhoneNumber:
authenticatorLinker.PhoneNumber = Program.GetUserInput(Program.EUserInputType.PhoneNumber, BotName);
break;
default:
Logging.LogGenericError("Unhandled situation: " + linkResult, BotName);
return;
}
}
BotDatabase.SteamGuardAccount = authenticatorLinker.LinkedAccount;
AuthenticatorLinker.FinalizeResult finalizeResult = authenticatorLinker.FinalizeAddAuthenticator(Program.GetUserInput(Program.EUserInputType.SMS, BotName));
if (finalizeResult != AuthenticatorLinker.FinalizeResult.Success) {
Logging.LogGenericError("Unhandled situation: " + finalizeResult, BotName);
DelinkMobileAuthenticator();
return;
}
// Ensure that we also save changes made by finalization step (if any)
BotDatabase.Save();
Logging.LogGenericInfo("Successfully linked ASF as new mobile authenticator for this account!", BotName);
Program.GetUserInput(Program.EUserInputType.RevocationCode, BotName, BotDatabase.SteamGuardAccount.RevocationCode);
}
private bool DelinkMobileAuthenticator() {
if (BotDatabase.SteamGuardAccount == null) {
return false;
}
bool result = BotDatabase.SteamGuardAccount.DeactivateAuthenticator();
if (result) {
BotDatabase.SteamGuardAccount = null;
}
return result;
}
private void JoinMasterChat() {
if (BotConfig.SteamMasterClanID == 0) {
return;
}
SteamFriends.JoinChat(BotConfig.SteamMasterClanID);
}
private void InitializeLoginAndPassword() {
if (string.IsNullOrEmpty(BotConfig.SteamLogin)) {
BotConfig.SteamLogin = Program.GetUserInput(Program.EUserInputType.Login, BotName);
}
if (string.IsNullOrEmpty(BotConfig.SteamPassword) && string.IsNullOrEmpty(BotDatabase.LoginKey)) {
BotConfig.SteamPassword = Program.GetUserInput(Program.EUserInputType.Password, BotName);
}
}
private void OnConnected(SteamClient.ConnectedCallback callback) {
if (callback == null) {
return;
}
if (callback.Result != EResult.OK) {
Logging.LogGenericError("Unable to connect to Steam: " + callback.Result, BotName);
return;
}
Logging.LogGenericInfo("Connected to Steam!", BotName);
if (!KeepRunning) {
Logging.LogGenericInfo("Disconnecting...", BotName);
SteamClient.Disconnect();
return;
}
byte[] sentryHash = null;
if (File.Exists(SentryFile)) {
try {
byte[] sentryFileContent = File.ReadAllBytes(SentryFile);
sentryHash = CryptoHelper.SHAHash(sentryFileContent);
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
}
}
InitializeLoginAndPassword();
Logging.LogGenericInfo("Logging in...", BotName);
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
if (Program.GlobalConfig.HackIgnoreMachineID) {
Logging.LogGenericWarning("Using workaround for broken GenerateMachineID()!", BotName);
ArchiHandler.HackedLogOn(new SteamUser.LogOnDetails {
Username = BotConfig.SteamLogin,
Password = BotConfig.SteamPassword,
AuthCode = AuthCode,
LoginID = LoginID,
LoginKey = BotDatabase.LoginKey,
TwoFactorCode = TwoFactorAuth,
SentryFileHash = sentryHash,
ShouldRememberPassword = true
});
return;
}
SteamUser.LogOn(new SteamUser.LogOnDetails {
Username = BotConfig.SteamLogin,
Password = BotConfig.SteamPassword,
AuthCode = AuthCode,
LoginID = LoginID,
LoginKey = BotDatabase.LoginKey,
TwoFactorCode = TwoFactorAuth,
SentryFileHash = sentryHash,
ShouldRememberPassword = true
});
}
private async void OnDisconnected(SteamClient.DisconnectedCallback callback) {
if (callback == null) {
return;
}
Logging.LogGenericInfo("Disconnected from Steam!", BotName);
CardsFarmer.StopFarming().Forget();
// If we initiated disconnect, do not attempt to reconnect
if (callback.UserInitiated) {
return;
}
if (!KeepRunning) {
return;
}
if (InvalidPassword) {
InvalidPassword = false;
if (!string.IsNullOrEmpty(BotDatabase.LoginKey)) { // InvalidPassword means usually that login key has expired, if we used it
BotDatabase.LoginKey = null;
Logging.LogGenericInfo("Removed expired login key", BotName);
} else { // If we didn't use login key, InvalidPassword usually means we got captcha or other network-based throttling
Logging.LogGenericInfo("Will retry after 25 minutes...", BotName);
await Utilities.SleepAsync(25 * 60 * 1000).ConfigureAwait(false); // Captcha disappears after around 20 minutes, so we make it 25
}
} else if (LoggedInElsewhere) {
LoggedInElsewhere = false;
if (Program.GlobalConfig.AccountPlayingDelay == 0) {
Stop();
return;
}
Logging.LogGenericInfo("Account is being used elsewhere, ASF will try to resume farming in " + Program.GlobalConfig.AccountPlayingDelay + " minutes...", BotName);
await Utilities.SleepAsync(Program.GlobalConfig.AccountPlayingDelay * 60 * 1000).ConfigureAwait(false);
}
Logging.LogGenericInfo("Reconnecting...", BotName);
// 2FA tokens are expiring soon, use limiter only when we don't have any pending
if (TwoFactorAuth == null) {
await Program.LimitSteamRequestsAsync().ConfigureAwait(false);
}
SteamClient.Connect();
}
private void OnFreeLicense(SteamApps.FreeLicenseCallback callback) {
if (callback == null) {
return;
}
}
private async void OnGuestPassList(SteamApps.GuestPassListCallback callback) {
if (callback == null || callback.Result != EResult.OK || callback.CountGuestPassesToRedeem == 0 || callback.GuestPasses.Count == 0 || !BotConfig.AcceptGifts) {
return;
}
bool acceptedSomething = false;
foreach (KeyValue guestPass in callback.GuestPasses) {
ulong gid = guestPass["gid"].AsUnsignedLong();
if (gid == 0) {
continue;
}
Logging.LogGenericInfo("Accepting gift: " + gid + "...", BotName);
if (await ArchiWebHandler.AcceptGift(gid).ConfigureAwait(false)) {
acceptedSomething = true;
Logging.LogGenericInfo("Success!", BotName);
} else {
Logging.LogGenericInfo("Failed!", BotName);
}
}
if (acceptedSomething) {
CardsFarmer.RestartFarming().Forget();
}
}
private void OnChatInvite(SteamFriends.ChatInviteCallback callback) {
if (callback == null || !IsMaster(callback.PatronID)) {
return;
}
SteamFriends.JoinChat(callback.ChatRoomID);
}
private async void OnChatMsg(SteamFriends.ChatMsgCallback callback) {
if (callback == null || callback.ChatMsgType != EChatEntryType.ChatMsg) {
return;
}
switch (callback.Message) {
case "!leave":
if (!IsMaster(callback.ChatterID)) {
break;
}
SteamFriends.LeaveChat(callback.ChatRoomID);
break;
default:
await HandleMessage(callback.ChatRoomID, callback.ChatterID, callback.Message).ConfigureAwait(false);
break;
}
}
private void OnFriendsList(SteamFriends.FriendsListCallback callback) {
if (callback == null) {
return;
}
foreach (var friend in callback.FriendList) {
if (friend.Relationship != EFriendRelationship.RequestRecipient) {
continue;
}
switch (friend.SteamID.AccountType) {
case EAccountType.Clan:
// TODO: Accept clan invites from master?
break;
default:
if (!IsMaster(friend.SteamID)) {
break;
}
SteamFriends.AddFriend(friend.SteamID);
break;
}
}
}
private async void OnFriendMsg(SteamFriends.FriendMsgCallback callback) {
if (callback == null || callback.EntryType != EChatEntryType.ChatMsg) {
return;
}
await HandleMessage(callback.Sender, callback.Sender, callback.Message).ConfigureAwait(false);
}
private async void OnFriendMsgHistory(SteamFriends.FriendMsgHistoryCallback callback) {
if (callback == null || callback.Result != EResult.OK || callback.Messages.Count == 0 || !IsMaster(callback.SteamID)) {
return;
}
// Get last message
var lastMessage = callback.Messages[callback.Messages.Count - 1];
// If message is read already, return
if (!lastMessage.Unread) {
return;
}
// If message is too old, return
if (DateTime.UtcNow.Subtract(lastMessage.Timestamp).TotalMinutes > 1) {
return;
}
// Handle the message
await HandleMessage(callback.SteamID, callback.SteamID, lastMessage.Message).ConfigureAwait(false);
}
private void OnAccountInfo(SteamUser.AccountInfoCallback callback) {
if (callback == null) {
return;
}
if (!BotConfig.FarmOffline) {
SteamFriends.SetPersonaState(EPersonaState.Online);
}
}
private void OnLoggedOff(SteamUser.LoggedOffCallback callback) {
if (callback == null) {
return;
}
Logging.LogGenericInfo("Logged off of Steam: " + callback.Result, BotName);
switch (callback.Result) {
case EResult.AlreadyLoggedInElsewhere:
case EResult.LoggedInElsewhere:
case EResult.LogonSessionReplaced:
LoggedInElsewhere = true;
break;
}
}
private async void OnLoggedOn(SteamUser.LoggedOnCallback callback) {
if (callback == null) {
return;
}
switch (callback.Result) {
case EResult.AccountLogonDenied:
AuthCode = Program.GetUserInput(Program.EUserInputType.SteamGuard, BotName);
break;
case EResult.AccountLoginDeniedNeedTwoFactor:
if (BotDatabase.SteamGuardAccount == null) {
TwoFactorAuth = Program.GetUserInput(Program.EUserInputType.TwoFactorAuthentication, BotName);
} else {
TwoFactorAuth = BotDatabase.SteamGuardAccount.GenerateSteamGuardCode();
}
break;
case EResult.InvalidPassword:
InvalidPassword = true;
Logging.LogGenericWarning("Unable to login to Steam: " + callback.Result, BotName);
break;
case EResult.OK:
Logging.LogGenericInfo("Successfully logged on!", BotName);
if (callback.CellID != 0) {
Program.GlobalDatabase.CellID = callback.CellID;
}
if (BotDatabase.SteamGuardAccount == null) {
// Support and convert SDA files
string maFilePath = Path.Combine(Program.ConfigDirectory, callback.ClientSteamID.ConvertToUInt64() + ".maFile");
if (File.Exists(maFilePath)) {
ImportAuthenticator(maFilePath);
} else if (TwoFactorAuth == null && BotConfig.UseAsfAsMobileAuthenticator) {
LinkMobileAuthenticator();
}
}
// Reset one-time-only access tokens
AuthCode = TwoFactorAuth = null;
ResetGamesPlayed();
if (string.IsNullOrEmpty(BotConfig.SteamParentalPIN)) {
BotConfig.SteamParentalPIN = Program.GetUserInput(Program.EUserInputType.SteamParentalPIN, BotName);
}
if (!ArchiWebHandler.Init(SteamClient, callback.WebAPIUserNonce, BotConfig.SteamParentalPIN)) {
if (!await RefreshSession().ConfigureAwait(false)) {
return;
}
}
if (BotConfig.DismissInventoryNotifications) {
ArchiWebHandler.MarkInventory().Forget();
}
if (BotConfig.SteamMasterClanID != 0) {
Task.Run(async () => {
await ArchiWebHandler.JoinClan(BotConfig.SteamMasterClanID).ConfigureAwait(false);
JoinMasterChat();
}).Forget();
}
if (Program.GlobalConfig.Statistics) {
Task.Run(async () => {
await ArchiWebHandler.JoinClan(ArchiSCFarmGroup).ConfigureAwait(false);
SteamFriends.JoinChat(ArchiSCFarmGroup);
}).Forget();
}
Task.Run(() => Trading.CheckTrades()).Forget();
CardsFarmer.StartFarming().Forget();
break;
case EResult.NoConnection:
case EResult.ServiceUnavailable:
case EResult.Timeout:
case EResult.TryAnotherCM:
Logging.LogGenericWarning("Unable to login to Steam: " + callback.Result, BotName);
break;
default: // Unexpected result, shutdown immediately
Logging.LogGenericWarning("Unable to login to Steam: " + callback.Result, BotName);
Stop();
break;
}
}
private void OnLoginKey(SteamUser.LoginKeyCallback callback) {
if (callback == null) {
return;
}
BotDatabase.LoginKey = callback.LoginKey;
SteamUser.AcceptNewLoginKey(callback);
}
private void OnMachineAuth(SteamUser.UpdateMachineAuthCallback callback) {
if (callback == null) {
return;
}
int fileSize;
byte[] sentryHash;
using (FileStream fileStream = File.Open(SentryFile, FileMode.OpenOrCreate, FileAccess.ReadWrite)) {
fileStream.Seek(callback.Offset, SeekOrigin.Begin);
fileStream.Write(callback.Data, 0, callback.BytesToWrite);
fileSize = (int) fileStream.Length;
fileStream.Seek(0, SeekOrigin.Begin);
using (SHA1CryptoServiceProvider sha = new SHA1CryptoServiceProvider()) {
sentryHash = sha.ComputeHash(fileStream);
}
}
// Inform the steam servers that we're accepting this sentry file
SteamUser.SendMachineAuthResponse(new SteamUser.MachineAuthDetails {
JobID = callback.JobID,
FileName = callback.FileName,
BytesWritten = callback.BytesToWrite,
FileSize = fileSize,
Offset = callback.Offset,
Result = EResult.OK,
LastError = 0,
OneTimePassword = callback.OneTimePassword,
SentryFileHash = sentryHash
});
}
private void OnWebAPIUserNonce(SteamUser.WebAPIUserNonceCallback callback) {
if (callback == null) {
return;
}
}
private async void OnNotifications(ArchiHandler.NotificationsCallback callback) {
if (callback == null || callback.Notifications == null) {
return;
}
bool checkTrades = false;
bool markInventory = false;
foreach (var notification in callback.Notifications) {
switch (notification.NotificationType) {
case ArchiHandler.NotificationsCallback.Notification.ENotificationType.Items:
markInventory = true;
break;
case ArchiHandler.NotificationsCallback.Notification.ENotificationType.Trading:
checkTrades = true;
break;
}
}
if (checkTrades) {
Trading.CheckTrades().Forget();
}
if (markInventory && BotConfig.DismissInventoryNotifications) {
await ArchiWebHandler.MarkInventory().ConfigureAwait(false);
}
}
private void OnOfflineMessage(ArchiHandler.OfflineMessageCallback callback) {
if (callback == null) {
return;
}
if (!BotConfig.HandleOfflineMessages) {
return;
}
SteamFriends.RequestOfflineMessages();
}
private void OnPurchaseResponse(ArchiHandler.PurchaseResponseCallback callback) {
if (callback == null) {
return;
}
if (callback.PurchaseResult == ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK) {
// We will restart CF module to recalculate current status and decide about new optimal approach
CardsFarmer.RestartFarming().Forget();
}
}
}
}