mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
693 lines
36 KiB
XML
693 lines
36 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>Accept schimbul: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF va verifica automat daca există versiuni noi la fiecare {0} ore.</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>Conținut:
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{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>Proprietatea {0} a fost configurată cu o valoare invalidă: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
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<value>ASF V{0} a întâmpinat o eroare fatală înainte ca modulul pentru logging să fie inițializat!</value>
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<comment>{0} will be replaced by version number</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
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<value>Exception: {0}() {1}
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StackTrace:
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{2}</value>
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<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
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<value>Ieșire cu cod de eroare diferit de zero!</value>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>Cerere eșuată: {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
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<value>Global config could not be loaded, please make sure that {0} exists and is valid! Follow setting up guide on the wiki if you're confused.</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} este invalid!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>Execuția acestei funcții este refuzată din cauza DeviceID-ului invalid din ASF 2FA!</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>No bots are defined, did you forget to configure your ASF?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} are valoare nulă!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorParsingObject" xml:space="preserve">
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<value>Parsarea {0} a eșuat!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRemovingOldBinary" xml:space="preserve">
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<value>Nu a fost posibilă eliminarea vechilui binar al ASF, vă rugăm să eliminați manual {0} pentru ca funcția de actualizare să funcționeze!</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>Cererea a eșuat după {0} încercări!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>Nu a fost posibilă verificarea celei mai recente versiuni!</value>
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</data>
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<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
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<value>Could not proceed with update because there is no asset that relates to currently running binary! Please ensure that your ASF binary is named appropriately!</value>
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</data>
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<data name="ErrorUpdateNoAssets" xml:space="preserve">
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<value>Could not proceed with an update because that version doesn't include any assets!</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>Received a request for user input, but process is running in headless mode!</value>
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</data>
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<data name="ErrorWCFAccessDenied" xml:space="preserve">
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<value>Refusing to handle the request because SteamOwnerID is not set!</value>
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<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>Ieșire...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>Eșuat!</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>Fișierul de configurare globală a fost schimbat!</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>Fișierul de configurare globală a fost șters!</value>
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</data>
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<data name="IgnoringTrade" xml:space="preserve">
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<value>Ignor schimbul: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>Se conectează la {0}...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>No bots are running, exiting...</value>
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</data>
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<data name="RefreshingOurSession" xml:space="preserve">
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<value>Se reîmprospătează sesiunea curentă!</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>Resping schimbul: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>Repornire...</value>
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</data>
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<data name="WarningRuntimeUnsupported" xml:space="preserve">
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<value>ASF detected unsupported runtime version, program might NOT run correctly in current environment. You're running it at your own risk without support!</value>
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</data>
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<data name="RuntimeVersionComparison" xml:space="preserve">
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<value>Versiune necesară: {0} | Versiune gasită: {1}</value>
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<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
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</data>
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<data name="RuntimeVersionOK" xml:space="preserve">
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<value>Your {0} runtime version is OK.</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
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<value>Your {0} runtime version is too old!</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>Pornire...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>Status code: {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>Succes!</value>
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</data>
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<data name="TimeSpanDay" xml:space="preserve">
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<value>O zi</value>
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</data>
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<data name="TimeSpanDays" xml:space="preserve">
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<value>{0} zile</value>
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<comment>{0} will be replaced by number of days</comment>
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</data>
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<data name="TimeSpanHour" xml:space="preserve">
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<value>o oră</value>
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</data>
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<data name="TimeSpanHours" xml:space="preserve">
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<value>{0} ore</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="TimeSpanMinute" xml:space="preserve">
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<value>un minut</value>
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</data>
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<data name="TimeSpanMinutes" xml:space="preserve">
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<value>{0} minute</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="TimeSpanSecond" xml:space="preserve">
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<value>o secundă</value>
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</data>
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<data name="TimeSpanSeconds" xml:space="preserve">
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<value>{0} Secunde</value>
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<comment>{0} will be replaced by number of seconds</comment>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>Unlocking parental account...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>Verific dacă există o versiune nouă...</value>
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</data>
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<data name="UpdateDownloadingNewVersion" xml:space="preserve">
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<value>Downloading new version... While waiting, consider donating if you appreciate the work being done! :)</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>Proces de actualizare finalizat!</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>New ASF version is available! Consider updating yourself!</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>Local version: {0} | Remote version: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value><{0}> Please enter your Device ID (including "android:"): </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value><{0}> Please enter your 2FA code from your Steam authenticator app: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value><{0}> Please enter SteamGuard auth code that was sent on your e-mail: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value><{0} > te rugăm să introduci datele de conectare Steam: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamParentalPIN" xml:space="preserve">
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<value><{0}> Please enter Steam parental PIN: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value><{0} > te rugăm să introduci parola contului tău de Steam: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputUnknown" xml:space="preserve">
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<value><{0}> Please enter undocumented value of {1}: </value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by property name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputWCFHost" xml:space="preserve">
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<value><{0}> Please enter your WCF host: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
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<value>Received unknown confirmation type, please report this: {0}</value>
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<comment>{0} will be replaced by unknown confirmation type</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>Playing more than {0} games concurrently is not possible, only first {0} entries from {1} will be used!</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="WarningWCFIgnoringCommand" xml:space="preserve">
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<value>Ignoring WCF command because --client wasn't specified: {0}</value>
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<comment>{0} will be replaced by WCF command</comment>
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</data>
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<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
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<value>WCF service could not be started because of AddressAccessDeniedException! If you want to use WCF service provided by ASF, consider starting ASF as administrator, or giving proper permissions!</value>
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</data>
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<data name="WCFAnswered" xml:space="preserve">
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<value>Answered to WCF command: {0} with: {1}</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
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</data>
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<data name="WCFReady" xml:space="preserve">
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<value>Serverul WCF este pregătit!</value>
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</data>
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<data name="WCFResponseReceived" xml:space="preserve">
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<value>WCF response received: {0}</value>
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<comment>{0} will be replaced by WCF response</comment>
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</data>
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<data name="WCFSendingCommand" xml:space="preserve">
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<value>Sending command: {0} to WCF server on {1}...</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
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</data>
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<data name="WCFStarting" xml:space="preserve">
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<value>Starting WCF server on {0}...</value>
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<comment>{0} will be replaced by WCF hostname</comment>
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</data>
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<data name="BotAlreadyStopped" xml:space="preserve">
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<value>That bot instance is already stopped!</value>
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</data>
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<data name="BotNotFound" xml:space="preserve">
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<value>Couldn't find any bot named {0}!</value>
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<comment>{0} will be replaced by bot's name</comment>
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</data>
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<data name="BotsStatusOverview" xml:space="preserve">
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<value>There are {0}/{1} bots running, with total of {2} games ({3} cards) left to idle.</value>
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<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
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</data>
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<data name="BotStatusIdling" xml:space="preserve">
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<value>Bot {0} is idling game: {1} ({2}, {3} card drops remaining) from a total of {4} games ({5} cards) left to idle (~{6} remaining).</value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name, {3} will be replaced by number of cards left to idle, {4} will be replaced by total number of games to idle, {5} will be replaced by total number of cards to idle, {6} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="BotStatusIdlingList" xml:space="preserve">
|
|
<value>Bot {0} is idling games: {1} from a total of {2} games ({3} cards) left to idle (~{4} remaining).</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by list of the games (appIDs, numbers), {2} will be replaced by total number of games to idle, {3} will be replaced by total number of cards to idle, {4} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="CheckingFirstBadgePage" xml:space="preserve">
|
|
<value>Checking first badge page...</value>
|
|
</data>
|
|
<data name="CheckingOtherBadgePages" xml:space="preserve">
|
|
<value>Checking other badge pages...</value>
|
|
</data>
|
|
<data name="ChosenFarmingAlgorithm" xml:space="preserve">
|
|
<value>Chosen farming algorithm: {0}</value>
|
|
<comment>{0} will be replaced by the name of chosen farming algorithm</comment>
|
|
</data>
|
|
<data name="Done" xml:space="preserve">
|
|
<value>Gata!</value>
|
|
</data>
|
|
<data name="GamesToIdle" xml:space="preserve">
|
|
<value>We have a total of {0} games ({1} cards) left to idle (~{3} remaining)...</value>
|
|
<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="IdlingFinished" xml:space="preserve">
|
|
<value>Idling finished!</value>
|
|
</data>
|
|
<data name="IdlingFinishedForGame" xml:space="preserve">
|
|
<value>Finished idling: {0} ({1}) after {2} of playtime!</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
|
</data>
|
|
<data name="IdlingFinishedForGames" xml:space="preserve">
|
|
<value>Finished idling games: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="IdlingStatusForGame" xml:space="preserve">
|
|
<value>Idling status for {0} ({1}): {2} cards remaining</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
|
|
</data>
|
|
<data name="IdlingStopped" xml:space="preserve">
|
|
<value>Idling stopped!</value>
|
|
</data>
|
|
<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
|
|
<value>Not honoring this request, as sticky pause is enabled!</value>
|
|
</data>
|
|
<data name="NothingToIdle" xml:space="preserve">
|
|
<value>We don't have anything to idle on this account!</value>
|
|
</data>
|
|
<data name="NowIdling" xml:space="preserve">
|
|
<value>Now idling: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="NowIdlingList" xml:space="preserve">
|
|
<value>Now idling: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="PlayingNotAvailable" xml:space="preserve">
|
|
<value>Playing is currently unavailable, we'll try again later!</value>
|
|
</data>
|
|
<data name="StillIdling" xml:space="preserve">
|
|
<value>Still idling: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="StillIdlingList" xml:space="preserve">
|
|
<value>Still idling: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="StoppedIdling" xml:space="preserve">
|
|
<value>Stopped idling: {0} ({1})</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="StoppedIdlingList" xml:space="preserve">
|
|
<value>Stopped idling: {0}</value>
|
|
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="UnknownCommand" xml:space="preserve">
|
|
<value>Comandă necunoscută!</value>
|
|
</data>
|
|
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
|
|
<value>Could not get badges information, we will try again later!</value>
|
|
</data>
|
|
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
|
|
<value>Could not check cards status for: {0} ({1}), we will try again later!</value>
|
|
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="BotAcceptingGift" xml:space="preserve">
|
|
<value>Se acceptă cadoul: {0}...</value>
|
|
<comment>{0} will be replaced by giftID (number)</comment>
|
|
</data>
|
|
<data name="BotAccountLimited" xml:space="preserve">
|
|
<value>This account is limited, farming process is permanently unavailable until the restriction is removed!</value>
|
|
</data>
|
|
<data name="BotAddLicenseResponse" xml:space="preserve">
|
|
<value><{0}> GameID: {1} | Status: {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string</comment>
|
|
</data>
|
|
<data name="BotAddLicenseResponseWithItems" xml:space="preserve">
|
|
<value><{0}> GameID: {1} | Status: {2} | Items: {3}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string, {3} will be replaced by list of granted appIDs (numbers), separated by a comma</comment>
|
|
</data>
|
|
<data name="BotAlreadyRunning" xml:space="preserve">
|
|
<value>That bot instance is already running!</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotAuthenticatorConverting" xml:space="preserve">
|
|
<value>Converting .maFile into ASF format...</value>
|
|
</data>
|
|
<data name="BotAuthenticatorImportFinished" xml:space="preserve">
|
|
<value>Successfully finished importing mobile authenticator!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
|
<value>Your DeviceID is incorrect or doesn't exist!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorToken" xml:space="preserve">
|
|
<value>2FA Token: {0}</value>
|
|
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
|
<value>Automatic idling is now paused!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
|
<value>Automatic idling is now resumed!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
|
|
<value>Automatic idling is paused already!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
|
|
<value>Automatic idling is now paused! You have {0} minutes to start a game.</value>
|
|
<comment>{0} will be replaced by number of minutes</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
|
|
<value>Automatic idling is resumed already!</value>
|
|
</data>
|
|
<data name="BotConnected" xml:space="preserve">
|
|
<value>Conectat la Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnected" xml:space="preserve">
|
|
<value>Deconectat de pe Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnecting" xml:space="preserve">
|
|
<value>Se deconectează...</value>
|
|
</data>
|
|
<data name="BotEncryptedPassword" xml:space="preserve">
|
|
<value>[{0}] password: {1}</value>
|
|
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
|
|
</data>
|
|
<data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
|
|
<value>Not starting this bot instance because it's disabled in config file!</value>
|
|
</data>
|
|
<data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
|
|
<value>Received TwoFactorCodeMismatch error code {0} times in a row, this almost always indicates invalid ASF 2FA credentials, aborting!</value>
|
|
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
|
|
</data>
|
|
<data name="BotLoggedOff" xml:space="preserve">
|
|
<value>Logged off of Steam: {0}</value>
|
|
<comment>{0} will be replaced by logging off reason (string)</comment>
|
|
</data>
|
|
<data name="BotLoggedOn" xml:space="preserve">
|
|
<value>Successfully logged on!</value>
|
|
</data>
|
|
<data name="BotLoggingIn" xml:space="preserve">
|
|
<value>Se conectează...</value>
|
|
</data>
|
|
<data name="BotLogonSessionReplaced" xml:space="preserve">
|
|
<value>This account seems to be used in another ASF instance, which is undefined behaviour, refusing to keep it running!</value>
|
|
</data>
|
|
<data name="BotLootingFailed" xml:space="preserve">
|
|
<value>Trade offer failed!</value>
|
|
</data>
|
|
<data name="BotLootingMasterNotDefined" xml:space="preserve">
|
|
<value>Trade couldn't be send because SteamMasterID is not defined!</value>
|
|
<comment>SteamMasterID is name of bot config property, it should not be translated</comment>
|
|
</data>
|
|
<data name="BotLootingNoLootableTypes" xml:space="preserve">
|
|
<value>You don't have any lootable types set!</value>
|
|
</data>
|
|
<data name="BotLootingNowDisabled" xml:space="preserve">
|
|
<value>Looting is now disabled!</value>
|
|
</data>
|
|
<data name="BotLootingNowEnabled" xml:space="preserve">
|
|
<value>Looting is now enabled!</value>
|
|
</data>
|
|
<data name="BotLootingSuccess" xml:space="preserve">
|
|
<value>Ofertă de schimb trimisă cu succes!</value>
|
|
</data>
|
|
<data name="BotLootingTemporarilyDisabled" xml:space="preserve">
|
|
<value>Looting is temporarily disabled!</value>
|
|
</data>
|
|
<data name="BotLootingYourself" xml:space="preserve">
|
|
<value>You can't loot yourself!</value>
|
|
</data>
|
|
<data name="BotNoASFAuthenticator" xml:space="preserve">
|
|
<value>That bot doesn't have ASF 2FA enabled! Did you forget to import your authenticator as ASF 2FA?</value>
|
|
</data>
|
|
<data name="BotNotConnected" xml:space="preserve">
|
|
<value>This bot instance is not connected!</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotNotOwnedYet" xml:space="preserve">
|
|
<value><{0}> Not owned yet: {1}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by query (string)</comment>
|
|
</data>
|
|
<data name="BotOwnedAlready" xml:space="preserve">
|
|
<value><{0}> Owned already: {1} | {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name</comment>
|
|
</data>
|
|
<data name="BotRateLimitExceeded" xml:space="preserve">
|
|
<value>Rate limit exceeded, we will retry after {0} minutes of cooldown...</value>
|
|
<comment>{0} will be replaced by number of minutes</comment>
|
|
</data>
|
|
<data name="BotReconnecting" xml:space="preserve">
|
|
<value>Se reconectează...</value>
|
|
</data>
|
|
<data name="BotRedeemResponse" xml:space="preserve">
|
|
<value><{0}> Key: {1} | Status: {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string</comment>
|
|
</data>
|
|
<data name="BotRedeemResponseWithItems" xml:space="preserve">
|
|
<value><{0}> Key: {1} | Status: {2} | Items: {3}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string, {3} will be replaced by list of key-value pairs, separated by a comma</comment>
|
|
</data>
|
|
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
|
|
<value>Removed expired login key!</value>
|
|
</data>
|
|
<data name="BotsStatusNotIdling" xml:space="preserve">
|
|
<value>Bot {0} is not idling anything.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusLimited" xml:space="preserve">
|
|
<value>Bot {0} is limited and can't drop any cards through idling.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusNotConnected" xml:space="preserve">
|
|
<value>Bot {0} is not connected.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusNotRunning" xml:space="preserve">
|
|
<value>Bot {0} is not running.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusPaused" xml:space="preserve">
|
|
<value>Bot {0} is paused or running in manual mode.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
|
|
<value>Bot {0} is currently being used.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotUnableToConnect" xml:space="preserve">
|
|
<value>Unable to connect to Steam: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotUnableToLogin" xml:space="preserve">
|
|
<value>Unable to login to Steam: {0}/{1}</value>
|
|
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
|
|
</data>
|
|
<data name="ErrorIsEmpty" xml:space="preserve">
|
|
<value>{0} is empty!</value>
|
|
<comment>{0} will be replaced by object's name</comment>
|
|
</data>
|
|
<data name="UnusedKeys" xml:space="preserve">
|
|
<value>Unused keys: {0}</value>
|
|
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
|
|
</data>
|
|
<data name="WarningFailedWithError" xml:space="preserve">
|
|
<value>Failed due to error: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotConnectionLost" xml:space="preserve">
|
|
<value>Connection to Steam Network lost, reconnecting...</value>
|
|
</data>
|
|
<data name="BotAccountFree" xml:space="preserve">
|
|
<value>Account is no longer occupied, idling process resumed!</value>
|
|
</data>
|
|
<data name="BotAccountOccupied" xml:space="preserve">
|
|
<value>Account is currently being used, ASF will resume idling when it's free...</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPauseTimeout" xml:space="preserve">
|
|
<value>Shared library has not been launched in given time period, idling process resumed!</value>
|
|
</data>
|
|
<data name="BotConnecting" xml:space="preserve">
|
|
<value>Se conectează...</value>
|
|
</data>
|
|
<data name="BotHeartBeatFailed" xml:space="preserve">
|
|
<value>Failed to disconnect the client, abandoning this bot instance!</value>
|
|
</data>
|
|
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
|
|
<value>Could not initialize SteamDirectory, connecting with Steam Network might take much longer than usual!</value>
|
|
</data>
|
|
<data name="BotStopping" xml:space="preserve">
|
|
<value>Se oprește...</value>
|
|
</data>
|
|
<data name="ErrorBotConfigInvalid" xml:space="preserve">
|
|
<value>Your bot config is invalid, please verify content of {0} and try again!</value>
|
|
<comment>{0} will be replaced by file's path</comment>
|
|
</data>
|
|
<data name="ErrorDatabaseInvalid" xml:space="preserve">
|
|
<value>Persistent database could not be loaded, if issue persists, please remove {0} in order to recreate the database!</value>
|
|
<comment>{0} will be replaced by file's path</comment>
|
|
</data>
|
|
<data name="Initializing" xml:space="preserve">
|
|
<value>Se inițializează {0}...</value>
|
|
<comment>{0} will be replaced by service name that is being initialized</comment>
|
|
</data>
|
|
<data name="WarningPrivacyPolicy" xml:space="preserve">
|
|
<value>Please review our privacy policy section on the wiki if you're concerned about what ASF is in fact doing!</value>
|
|
</data>
|
|
<data name="Welcome" xml:space="preserve">
|
|
<value>It looks like it's your first launch of the program, welcome!</value>
|
|
</data>
|
|
</root> |