mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-22 01:08:37 +00:00
Time to enforce some common file layout, as general mess started to annoying me. Sorry in advance for people using custom forks and having merge conflicts, this will help everybody in long-run
118 lines
4.2 KiB
C#
118 lines
4.2 KiB
C#
/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ArchiSteamFarm;
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namespace ConfigGenerator {
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internal static class Program {
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private const string ASFExecutableFile = SharedInfo.ASF + ".exe";
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private static void Init() {
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AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
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TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
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string homeDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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if (!string.IsNullOrEmpty(homeDirectory)) {
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Directory.SetCurrentDirectory(homeDirectory);
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// Allow loading configs from source tree if it's a debug build
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if (Debugging.IsDebugBuild) {
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// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
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for (byte i = 0; i < 4; i++) {
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Directory.SetCurrentDirectory("..");
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if (!Directory.Exists(SharedInfo.ASFDirectory)) {
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continue;
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}
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Directory.SetCurrentDirectory(SharedInfo.ASFDirectory);
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break;
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}
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// If config directory doesn't exist after our adjustment, abort all of that
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if (!Directory.Exists(SharedInfo.ConfigDirectory)) {
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Directory.SetCurrentDirectory(homeDirectory);
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}
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}
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}
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if (!Directory.Exists(SharedInfo.ConfigDirectory)) {
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Logging.LogGenericErrorWithoutStacktrace("Config directory could not be found!");
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Environment.Exit(1);
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}
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if (!File.Exists(ASFExecutableFile)) {
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return;
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}
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FileVersionInfo asfVersionInfo = FileVersionInfo.GetVersionInfo(ASFExecutableFile);
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Version asfVersion = new Version(asfVersionInfo.ProductVersion);
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Version cgVersion = Assembly.GetEntryAssembly().GetName().Version;
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if (asfVersion == cgVersion) {
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return;
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}
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Logging.LogGenericErrorWithoutStacktrace("Version of ASF and ConfigGenerator doesn't match!" + Environment.NewLine + "ASF version: " + asfVersion + " | ConfigGenerator version: " + cgVersion + Environment.NewLine + Environment.NewLine + "Please use ConfigGenerator from the same ASF release, I'll redirect you to appropriate ASF release...");
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Process.Start("https://github.com/" + SharedInfo.GithubRepo + "/releases/tag/" + asfVersion);
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Environment.Exit(1);
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}
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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private static void Main() {
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Init();
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new MainForm());
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}
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private static void UnhandledExceptionHandler(object sender, UnhandledExceptionEventArgs args) {
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if (args?.ExceptionObject == null) {
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Logging.LogNullError(nameof(args) + " || " + nameof(args.ExceptionObject));
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return;
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}
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Logging.LogGenericException((Exception) args.ExceptionObject);
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}
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private static void UnobservedTaskExceptionHandler(object sender, UnobservedTaskExceptionEventArgs args) {
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if (args?.Exception == null) {
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Logging.LogNullError(nameof(args) + " || " + nameof(args.Exception));
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return;
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}
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Logging.LogGenericException(args.Exception);
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}
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}
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} |