Files
ArchiSteamFarm/ArchiSteamFarm/SteamTarget.cs
2017-01-31 02:13:47 +01:00

90 lines
3.0 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using NLog;
using NLog.Config;
using NLog.Targets;
namespace ArchiSteamFarm {
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
[Target("Steam")]
internal sealed class SteamTarget : TargetWithLayout {
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
// This is NLog config property, it must have public get() and set() capabilities
public string BotName { get; set; }
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
[RequiredParameter]
// This is NLog config property, it must have public get() and set() capabilities
public ulong SteamID { get; set; }
[SuppressMessage("ReSharper", "EmptyConstructor")]
public SteamTarget() {
// This constructor is intentionally public, as NLog uses it for creating targets
// It must stay like this as we want to have SteamTargets defined in our NLog.config
// We should use default layout, but keeping date here doesn't make sense
// User can already enable dates/times on Steam, so skip it by default
Layout = "${level:uppercase=true}|${logger}|${message}";
}
protected override void Write(LogEventInfo logEvent) {
if (logEvent == null) {
ASF.ArchiLogger.LogNullError(nameof(logEvent));
return;
}
if (SteamID == 0) {
return;
}
Bot bot;
if (string.IsNullOrEmpty(BotName)) {
bot = Bot.Bots.Values.FirstOrDefault(targetBot => targetBot.IsConnectedAndLoggedOn && (targetBot.SteamID != SteamID));
if (bot == null) {
return;
}
} else {
if (!Bot.Bots.TryGetValue(BotName, out bot)) {
return;
}
if (!bot.IsConnectedAndLoggedOn || (bot.SteamID == SteamID)) {
return;
}
}
string message = Layout.Render(logEvent);
if (string.IsNullOrEmpty(message)) {
return;
}
bot.SendMessage(SteamID, message);
}
}
}