mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
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87 lines
4.1 KiB
C#
87 lines
4.1 KiB
C#
// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using ArchiSteamFarm.Localization;
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using Newtonsoft.Json;
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namespace ArchiSteamFarm.IPC.Requests {
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[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
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public sealed class TwoFactorAuthenticationConfirmationsRequest {
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/// <summary>
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/// Specifies the target action, whether we should accept the confirmations (true), or decline them (false).
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/// </summary>
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[JsonProperty(Required = Required.Always)]
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public bool Accept { get; private set; }
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/// <summary>
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/// Specifies the type of confirmations to handle. If not provided, all confirmation types are considered for an action.
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/// </summary>
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[JsonProperty(Required = Required.DisallowNull)]
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public MobileAuthenticator.Confirmation.EType? AcceptedType { get; private set; }
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/// <summary>
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/// Specifies whether we should wait for the confirmations to arrive, in case they're not available immediately. This option makes sense only if <see cref="AcceptedCreatorIDs" /> is specified as well, and in this case ASF will add a few more tries if needed to ensure that all specified IDs are handled. Useful if confirmations are generated with a delay on Steam network side, which happens fairly often.
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/// </summary>
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[JsonProperty(Required = Required.DisallowNull)]
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public bool WaitIfNeeded { get; private set; }
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/// <summary>
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/// Specifies IDs of the confirmations that we're supposed to handle. CreatorID of the confirmation is equal to ID of the object that triggered it - e.g. ID of the trade offer, or ID of the market listing. If not provided, or empty array, all confirmation IDs are considered for an action.
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/// </summary>
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[JsonProperty(Required = Required.DisallowNull)]
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public ImmutableHashSet<ulong>? AcceptedCreatorIDs { get; private set; }
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/// <summary>
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/// A helper property which works the same as <see cref="AcceptedCreatorIDs" /> but with values written as strings - for javascript compatibility purposes. Use either this one, or <see cref="AcceptedCreatorIDs" />, not both.
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/// </summary>
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[JsonProperty(PropertyName = SharedInfo.UlongCompatibilityStringPrefix + nameof(AcceptedCreatorIDs), Required = Required.DisallowNull)]
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public ImmutableHashSet<string> SAcceptedCreatorIDs {
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set {
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if (value == null) {
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throw new ArgumentNullException(nameof(value));
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}
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HashSet<ulong> acceptedCreatorIDs = new HashSet<ulong>(value.Count);
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foreach (string creatorIDText in value) {
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if (!ulong.TryParse(creatorIDText, out ulong creatorID) || (creatorID == 0)) {
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ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsInvalid, nameof(SAcceptedCreatorIDs)));
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return;
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}
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acceptedCreatorIDs.Add(creatorID);
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}
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AcceptedCreatorIDs = acceptedCreatorIDs.ToImmutableHashSet();
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}
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}
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[JsonConstructor]
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private TwoFactorAuthenticationConfirmationsRequest() { }
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}
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}
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