mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-10 21:54:23 +00:00
557 lines
25 KiB
XML
557 lines
25 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>{0} Menerima Pertukaran</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF akan memeriksa versi baru setiap {0} jam secara otomatis.</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>Konten: {0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>Permintaan gagal: {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} tidak valid!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>Menolak untuk melaksanakan fungsi ini karena DeviceID di ASF 2FA tidak valid!</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>Bot tidak didefinisikan, Apakah Anda lupa untuk mengkonfigurasi ASF Anda?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} masih kosong!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>Permintaan gagal meskipun telah mencoba {0} kali!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>Tidak dapat memeriksa versi terbaru!</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>Menerima permintaan untuk input pengguna, tetapi proses berjalan dalam mode Headless!</value>
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</data>
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<data name="ErrorWCFAccessDenied" xml:space="preserve">
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<value>Menolak untuk menangani permintaan karena SteamOwnerID tidak diatur!</value>
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<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>Menutup...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>Gagal!</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>file Konfigurasi Global telah berubah!</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>file Konfigurasi Global telah dihapus!</value>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>Menyambung ke {0}...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>Tidak ada bot yang berjalan, keluar...</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>Menolak Pertukaran: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>Memulai ulang...</value>
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</data>
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<data name="RuntimeVersionComparison" xml:space="preserve">
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<value>Versi yang diperlukan: {0} | Menemukan versi: {1}</value>
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<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
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</data>
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<data name="RuntimeVersionOK" xml:space="preserve">
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<value>Versi {0} runtime anda OK.</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
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<value>Versi {0} runtime anda terlalu tua!</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>Memulai...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>Kode status: {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>Sukses!</value>
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</data>
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<data name="TimeSpanDay" xml:space="preserve">
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<value>1 Hari</value>
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</data>
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<data name="TimeSpanDays" xml:space="preserve">
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<value>{0} hari</value>
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<comment>{0} will be replaced by number of days</comment>
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</data>
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<data name="TimeSpanHour" xml:space="preserve">
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<value>1 jam</value>
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</data>
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<data name="TimeSpanHours" xml:space="preserve">
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<value>{0} jam</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="TimeSpanMinute" xml:space="preserve">
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<value>1 menit</value>
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</data>
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<data name="TimeSpanMinutes" xml:space="preserve">
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<value>{0} menit</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="TimeSpanSecond" xml:space="preserve">
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<value>1 detik</value>
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</data>
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<data name="TimeSpanSeconds" xml:space="preserve">
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<value>{0} detik</value>
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<comment>{0} will be replaced by number of seconds</comment>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>Sedang mengecek versi terbaru...</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>Proses update selesai!</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>Versi terbaru ASF tersedia! Pertimbangkan untuk di-update!</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>Versi lokal: {0} | Versi remote: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value><{0} > Masukkan Device ID mobile authenticator anda (termasuk "android:"): </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value><{0} > silakan masukkan kode 2FA dari aplikasi Steam Authenticator Anda: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value><{0} > silakan masukkan kode otentikasi SteamGuard yang dikirim pada e-mail Anda: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value><{0} > Masukkan Kata Sandi Steam Account anda: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputWCFHost" xml:space="preserve">
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<value><{0} > Masukkan host WCF Anda: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>Tidak dapat bermain lebih dari {0} game secara bersamaan, hanya {0} entri pertama dari {1} game yang akan digunakan</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="WarningWCFIgnoringCommand" xml:space="preserve">
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<value>Mengabaikan perintah WCF karena --client tidak ditentukan: {0}</value>
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<comment>{0} will be replaced by WCF command</comment>
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</data>
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<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
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<value>Layanan WCF tidak bisa dimulai karena AddressAccessDeniedException! jika anda ingin menggunakan layanan WCF yang disediakan dari ASF, mulai ASF sebagai Administrator atau berikan izin yang benar!</value>
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</data>
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<data name="WCFAnswered" xml:space="preserve">
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<value>Jawaban untuk perintah WCF: {0} dengan: {1}</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
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</data>
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<data name="WCFReady" xml:space="preserve">
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<value>Server WCF siap!</value>
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</data>
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<data name="WCFResponseReceived" xml:space="preserve">
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<value>Respon WCF diterima: {0}</value>
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<comment>{0} will be replaced by WCF response</comment>
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</data>
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<data name="WCFSendingCommand" xml:space="preserve">
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<value>Mengirim perintah: {0} ke server WCF di {1}...</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
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</data>
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<data name="WCFStarting" xml:space="preserve">
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<value>Memulai server WCF di {0}...</value>
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<comment>{0} will be replaced by WCF hostname</comment>
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</data>
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<data name="BotAlreadyStopped" xml:space="preserve">
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<value>Instansi Bot tersebut sudah berhenti!</value>
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</data>
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<data name="BotNotFound" xml:space="preserve">
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<value>Tidak dapat menemukan bot apapun yang bernama {0}!</value>
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<comment>{0} will be replaced by bot's name</comment>
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</data>
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<data name="BotsStatusOverview" xml:space="preserve">
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<value>Ada {0}/{1} bot berjalan, dengan total {2} game ({3} kartu) untuk di idle.</value>
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<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
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</data>
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<data name="CheckingFirstBadgePage" xml:space="preserve">
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<value>Mengecek halaman badge pertama...</value>
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</data>
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<data name="CheckingOtherBadgePages" xml:space="preserve">
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<value>Mengecek halaman badge lainnya...</value>
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</data>
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<data name="ChosenFarmingAlgorithm" xml:space="preserve">
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<value>Memilih Algoritma Idling: {0}</value>
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<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
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</data>
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<data name="Done" xml:space="preserve">
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<value>Selesai!</value>
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</data>
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<data name="IdlingFinished" xml:space="preserve">
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<value>Idling selesai!</value>
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</data>
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<data name="IdlingStatusForGame" xml:space="preserve">
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<value>Status Idling untuk {0} ({1}): sisa kartu {2}</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
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</data>
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<data name="IdlingStopped" xml:space="preserve">
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<value>Idling berhenti!</value>
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</data>
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<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
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<value>Mengabaikan permintaan ini, karena sticky pause aktif!</value>
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</data>
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<data name="NothingToIdle" xml:space="preserve">
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<value>Kami tidak memiliki apa-apa untuk dimainkan di akun ini!</value>
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</data>
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<data name="NowIdling" xml:space="preserve">
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<value>Sekarang idling: {0} ({1})</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="NowIdlingList" xml:space="preserve">
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<value>Sekarang idling: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="StillIdling" xml:space="preserve">
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<value>Masih idling: {0} ({1})</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="StillIdlingList" xml:space="preserve">
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<value>Masih Idling: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="StoppedIdling" xml:space="preserve">
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<value>Menghentikan idling: {0} ({1})</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="StoppedIdlingList" xml:space="preserve">
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<value>Menghentikan idling: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="UnknownCommand" xml:space="preserve">
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<value>Perintah tidak dikenal!</value>
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</data>
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<data name="WarningCouldNotCheckBadges" xml:space="preserve">
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<value>Tidak bisa mendapatkan informasi badge, kami akan mencoba lagi nanti!</value>
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</data>
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<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
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<value>Tidak dapat memeriksa status kartu untuk: {0} ({1}), kami akan mencoba lagi nanti!</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="BotAcceptingGift" xml:space="preserve">
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<value>Menerima hadiah: {0}...</value>
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<comment>{0} will be replaced by giftID (number)</comment>
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</data>
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<data name="BotAddLicenseResponse" xml:space="preserve">
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<value><{0}> ID Game: {1} | Status: {2}</value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string</comment>
|
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</data>
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<data name="BotAddLicenseResponseWithItems" xml:space="preserve">
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<value><{0}> ID Game: {1} | Status: {2} | Items: {3}</value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string, {3} will be replaced by list of granted appIDs (numbers), separated by a comma</comment>
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</data>
|
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<data name="BotAlreadyRunning" xml:space="preserve">
|
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<value>Instansi Bot itu telah berjalan!</value>
|
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<comment>{0} will be replaced by bot's name</comment>
|
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</data>
|
|
<data name="BotAuthenticatorConverting" xml:space="preserve">
|
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<value>Mengkonfirmasi .maFile ke format ASF...</value>
|
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</data>
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|
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<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
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<value>DeviceID anda salah atau tidak ada!</value>
|
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</data>
|
|
<data name="BotAuthenticatorToken" xml:space="preserve">
|
|
<value>Token 2FA: {0}</value>
|
|
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
|
<value>Idling otomatis sekarang ditunda!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
|
<value>Idling otomatis sekarang dilanjutkan!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
|
|
<value>Idling otomatis sudah ditunda sebelumnya!</value>
|
|
</data>
|
|
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
|
|
<value>Idling otomatis sekarang ditunda! Anda punya {0} menit untuk memulai game.</value>
|
|
<comment>{0} will be replaced by number of minutes</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
|
|
<value>Idling otomatis sudah dilanjuntkan sebelumnya!</value>
|
|
</data>
|
|
<data name="BotConnected" xml:space="preserve">
|
|
<value>Terhubung ke Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnected" xml:space="preserve">
|
|
<value>Terputus dari Steam!</value>
|
|
</data>
|
|
<data name="BotDisconnecting" xml:space="preserve">
|
|
<value>Memutuskan...</value>
|
|
</data>
|
|
<data name="BotEncryptedPassword" xml:space="preserve">
|
|
<value>[{0}] kata sandi: {1}</value>
|
|
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
|
|
</data>
|
|
|
|
|
|
|
|
<data name="BotLoggedOn" xml:space="preserve">
|
|
<value>Berhasil Login!</value>
|
|
</data>
|
|
<data name="BotLoggingIn" xml:space="preserve">
|
|
<value>Sedang log in...</value>
|
|
</data>
|
|
|
|
<data name="BotLootingFailed" xml:space="preserve">
|
|
<value>Penawaran trade gagal!</value>
|
|
</data>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<data name="BotOwnedAlready" xml:space="preserve">
|
|
<value><{0}> Sudah dimiliki: {1} | {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name</comment>
|
|
</data>
|
|
|
|
<data name="BotReconnecting" xml:space="preserve">
|
|
<value>Menyambungkan kembali...</value>
|
|
</data>
|
|
<data name="BotRedeemResponse" xml:space="preserve">
|
|
<value><{0}> Key: {1} | Status: {2}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string</comment>
|
|
</data>
|
|
<data name="BotRedeemResponseWithItems" xml:space="preserve">
|
|
<value><{0}> Key: {1} | Status: {2} | Items: {3}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string, {3} will be replaced by list of key-value pairs, separated by a comma</comment>
|
|
</data>
|
|
|
|
<data name="BotsStatusNotIdling" xml:space="preserve">
|
|
<value>Bot {0} tidak meng-idling apapun.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
|
|
<data name="BotStatusNotConnected" xml:space="preserve">
|
|
<value>Bot {0} tidak berjalan.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
<data name="BotStatusNotRunning" xml:space="preserve">
|
|
<value>Bot {0} tidak berjalan.</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
|
</data>
|
|
|
|
|
|
<data name="BotUnableToConnect" xml:space="preserve">
|
|
<value>Tidak dapat terhubung ke Steam: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotUnableToLogin" xml:space="preserve">
|
|
<value>Tidak dapat login ke Steam: {0}/{1}</value>
|
|
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
|
|
</data>
|
|
<data name="ErrorIsEmpty" xml:space="preserve">
|
|
<value>{0} kosong!</value>
|
|
<comment>{0} will be replaced by object's name</comment>
|
|
</data>
|
|
<data name="UnusedKeys" xml:space="preserve">
|
|
<value>Key yang tidak terpakai: {0}</value>
|
|
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
|
|
</data>
|
|
<data name="WarningFailedWithError" xml:space="preserve">
|
|
<value>Gagal karena error: {0}</value>
|
|
<comment>{0} will be replaced by failure reason (string)</comment>
|
|
</data>
|
|
<data name="BotConnectionLost" xml:space="preserve">
|
|
<value>Koneksi ke Steam terputus, menghubungkan kembali...</value>
|
|
</data>
|
|
|
|
<data name="BotAccountOccupied" xml:space="preserve">
|
|
<value>Akun ini sedang digunakan, ASF akan melanjutkan idling jika tidak digunakan...</value>
|
|
</data>
|
|
|
|
<data name="BotConnecting" xml:space="preserve">
|
|
<value>Menghubungkan...</value>
|
|
</data>
|
|
|
|
|
|
<data name="BotStopping" xml:space="preserve">
|
|
<value>Menghentikan...</value>
|
|
</data>
|
|
|
|
|
|
|
|
|
|
|
|
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
|
|
<value>CurrentCulture yang ada berikan tidak valid, ASF akan tetap berjalan dengan yang default!</value>
|
|
</data>
|
|
</root> |