Files
ArchiSteamFarm/ArchiSteamFarm/Steam/Storage/BotDatabase.cs
2022-02-04 14:47:13 +01:00

241 lines
6.9 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2022 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using ArchiSteamFarm.Collections;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.Helpers;
using ArchiSteamFarm.Localization;
using ArchiSteamFarm.Steam.Security;
using JetBrains.Annotations;
using Newtonsoft.Json;
namespace ArchiSteamFarm.Steam.Storage;
internal sealed class BotDatabase : SerializableFile {
[JsonProperty(Required = Required.DisallowNull)]
internal readonly ConcurrentHashSet<uint> FarmingBlacklistAppIDs = new();
[JsonProperty(Required = Required.DisallowNull)]
internal readonly ConcurrentHashSet<uint> FarmingPriorityQueueAppIDs = new();
[JsonProperty(Required = Required.DisallowNull)]
internal readonly ConcurrentHashSet<uint> MatchActivelyBlacklistAppIDs = new();
[JsonProperty(Required = Required.DisallowNull)]
internal readonly ConcurrentHashSet<ulong> TradingBlacklistSteamIDs = new();
internal uint GamesToRedeemInBackgroundCount {
get {
lock (GamesToRedeemInBackground) {
return (uint) GamesToRedeemInBackground.Count;
}
}
}
internal bool HasGamesToRedeemInBackground => GamesToRedeemInBackgroundCount > 0;
[JsonProperty(Required = Required.DisallowNull)]
private readonly OrderedDictionary GamesToRedeemInBackground = new();
internal string? LoginKey {
get => BackingLoginKey;
set {
if (BackingLoginKey == value) {
return;
}
BackingLoginKey = value;
Utilities.InBackground(Save);
}
}
internal MobileAuthenticator? MobileAuthenticator {
get => BackingMobileAuthenticator;
set {
if (BackingMobileAuthenticator == value) {
return;
}
BackingMobileAuthenticator = value;
Utilities.InBackground(Save);
}
}
[JsonProperty(PropertyName = $"_{nameof(LoginKey)}")]
private string? BackingLoginKey;
[JsonProperty(PropertyName = $"_{nameof(MobileAuthenticator)}")]
private MobileAuthenticator? BackingMobileAuthenticator;
private BotDatabase(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
}
[JsonConstructor]
private BotDatabase() {
FarmingBlacklistAppIDs.OnModified += OnObjectModified;
FarmingPriorityQueueAppIDs.OnModified += OnObjectModified;
MatchActivelyBlacklistAppIDs.OnModified += OnObjectModified;
TradingBlacklistSteamIDs.OnModified += OnObjectModified;
}
[UsedImplicitly]
public bool ShouldSerializeBackingLoginKey() => !string.IsNullOrEmpty(BackingLoginKey);
[UsedImplicitly]
public bool ShouldSerializeBackingMobileAuthenticator() => BackingMobileAuthenticator != null;
[UsedImplicitly]
public bool ShouldSerializeFarmingBlacklistAppIDs() => FarmingBlacklistAppIDs.Count > 0;
[UsedImplicitly]
public bool ShouldSerializeFarmingPriorityQueueAppIDs() => FarmingPriorityQueueAppIDs.Count > 0;
[UsedImplicitly]
public bool ShouldSerializeGamesToRedeemInBackground() => HasGamesToRedeemInBackground;
[UsedImplicitly]
public bool ShouldSerializeMatchActivelyBlacklistAppIDs() => MatchActivelyBlacklistAppIDs.Count > 0;
[UsedImplicitly]
public bool ShouldSerializeTradingBlacklistSteamIDs() => TradingBlacklistSteamIDs.Count > 0;
protected override void Dispose(bool disposing) {
if (disposing) {
// Events we registered
FarmingBlacklistAppIDs.OnModified -= OnObjectModified;
FarmingPriorityQueueAppIDs.OnModified -= OnObjectModified;
MatchActivelyBlacklistAppIDs.OnModified -= OnObjectModified;
TradingBlacklistSteamIDs.OnModified -= OnObjectModified;
// Those are objects that might be null and the check should be in-place
BackingMobileAuthenticator?.Dispose();
}
// Base dispose
base.Dispose(disposing);
}
internal void AddGamesToRedeemInBackground(IOrderedDictionary games) {
if ((games == null) || (games.Count == 0)) {
throw new ArgumentNullException(nameof(games));
}
bool save = false;
lock (GamesToRedeemInBackground) {
foreach (DictionaryEntry game in games.OfType<DictionaryEntry>().Where(game => !GamesToRedeemInBackground.Contains(game.Key))) {
GamesToRedeemInBackground.Add(game.Key, game.Value);
save = true;
}
}
if (save) {
Utilities.InBackground(Save);
}
}
internal static async Task<BotDatabase?> CreateOrLoad(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
if (!File.Exists(filePath)) {
return new BotDatabase(filePath);
}
BotDatabase? botDatabase;
try {
string json = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
if (string.IsNullOrEmpty(json)) {
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
return null;
}
botDatabase = JsonConvert.DeserializeObject<BotDatabase>(json);
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
return null;
}
if (botDatabase == null) {
ASF.ArchiLogger.LogNullError(nameof(botDatabase));
return null;
}
botDatabase.FilePath = filePath;
return botDatabase;
}
internal (string? Key, string? Name) GetGameToRedeemInBackground() {
lock (GamesToRedeemInBackground) {
foreach (DictionaryEntry game in GamesToRedeemInBackground) {
return (game.Key as string, game.Value as string);
}
}
return (null, null);
}
internal void RemoveGameToRedeemInBackground(string key) {
if (string.IsNullOrEmpty(key)) {
throw new ArgumentNullException(nameof(key));
}
lock (GamesToRedeemInBackground) {
if (!GamesToRedeemInBackground.Contains(key)) {
return;
}
GamesToRedeemInBackground.Remove(key);
}
Utilities.InBackground(Save);
}
private async void OnObjectModified(object? sender, EventArgs e) {
if (string.IsNullOrEmpty(FilePath)) {
return;
}
await Save().ConfigureAwait(false);
}
}