mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
241 lines
6.9 KiB
C#
241 lines
6.9 KiB
C#
// _ _ _ ____ _ _____
|
|
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
|
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
|
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
|
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
|
// |
|
|
// Copyright 2015-2022 Łukasz "JustArchi" Domeradzki
|
|
// Contact: JustArchi@JustArchi.net
|
|
// |
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// |
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
// |
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Specialized;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using ArchiSteamFarm.Collections;
|
|
using ArchiSteamFarm.Core;
|
|
using ArchiSteamFarm.Helpers;
|
|
using ArchiSteamFarm.Localization;
|
|
using ArchiSteamFarm.Steam.Security;
|
|
using JetBrains.Annotations;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace ArchiSteamFarm.Steam.Storage;
|
|
|
|
internal sealed class BotDatabase : SerializableFile {
|
|
[JsonProperty(Required = Required.DisallowNull)]
|
|
internal readonly ConcurrentHashSet<uint> FarmingBlacklistAppIDs = new();
|
|
|
|
[JsonProperty(Required = Required.DisallowNull)]
|
|
internal readonly ConcurrentHashSet<uint> FarmingPriorityQueueAppIDs = new();
|
|
|
|
[JsonProperty(Required = Required.DisallowNull)]
|
|
internal readonly ConcurrentHashSet<uint> MatchActivelyBlacklistAppIDs = new();
|
|
|
|
[JsonProperty(Required = Required.DisallowNull)]
|
|
internal readonly ConcurrentHashSet<ulong> TradingBlacklistSteamIDs = new();
|
|
|
|
internal uint GamesToRedeemInBackgroundCount {
|
|
get {
|
|
lock (GamesToRedeemInBackground) {
|
|
return (uint) GamesToRedeemInBackground.Count;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal bool HasGamesToRedeemInBackground => GamesToRedeemInBackgroundCount > 0;
|
|
|
|
[JsonProperty(Required = Required.DisallowNull)]
|
|
private readonly OrderedDictionary GamesToRedeemInBackground = new();
|
|
|
|
internal string? LoginKey {
|
|
get => BackingLoginKey;
|
|
|
|
set {
|
|
if (BackingLoginKey == value) {
|
|
return;
|
|
}
|
|
|
|
BackingLoginKey = value;
|
|
Utilities.InBackground(Save);
|
|
}
|
|
}
|
|
|
|
internal MobileAuthenticator? MobileAuthenticator {
|
|
get => BackingMobileAuthenticator;
|
|
|
|
set {
|
|
if (BackingMobileAuthenticator == value) {
|
|
return;
|
|
}
|
|
|
|
BackingMobileAuthenticator = value;
|
|
Utilities.InBackground(Save);
|
|
}
|
|
}
|
|
|
|
[JsonProperty(PropertyName = $"_{nameof(LoginKey)}")]
|
|
private string? BackingLoginKey;
|
|
|
|
[JsonProperty(PropertyName = $"_{nameof(MobileAuthenticator)}")]
|
|
private MobileAuthenticator? BackingMobileAuthenticator;
|
|
|
|
private BotDatabase(string filePath) {
|
|
if (string.IsNullOrEmpty(filePath)) {
|
|
throw new ArgumentNullException(nameof(filePath));
|
|
}
|
|
|
|
FilePath = filePath;
|
|
}
|
|
|
|
[JsonConstructor]
|
|
private BotDatabase() {
|
|
FarmingBlacklistAppIDs.OnModified += OnObjectModified;
|
|
FarmingPriorityQueueAppIDs.OnModified += OnObjectModified;
|
|
MatchActivelyBlacklistAppIDs.OnModified += OnObjectModified;
|
|
TradingBlacklistSteamIDs.OnModified += OnObjectModified;
|
|
}
|
|
|
|
[UsedImplicitly]
|
|
public bool ShouldSerializeBackingLoginKey() => !string.IsNullOrEmpty(BackingLoginKey);
|
|
|
|
[UsedImplicitly]
|
|
public bool ShouldSerializeBackingMobileAuthenticator() => BackingMobileAuthenticator != null;
|
|
|
|
[UsedImplicitly]
|
|
public bool ShouldSerializeFarmingBlacklistAppIDs() => FarmingBlacklistAppIDs.Count > 0;
|
|
|
|
[UsedImplicitly]
|
|
public bool ShouldSerializeFarmingPriorityQueueAppIDs() => FarmingPriorityQueueAppIDs.Count > 0;
|
|
|
|
[UsedImplicitly]
|
|
public bool ShouldSerializeGamesToRedeemInBackground() => HasGamesToRedeemInBackground;
|
|
|
|
[UsedImplicitly]
|
|
public bool ShouldSerializeMatchActivelyBlacklistAppIDs() => MatchActivelyBlacklistAppIDs.Count > 0;
|
|
|
|
[UsedImplicitly]
|
|
public bool ShouldSerializeTradingBlacklistSteamIDs() => TradingBlacklistSteamIDs.Count > 0;
|
|
|
|
protected override void Dispose(bool disposing) {
|
|
if (disposing) {
|
|
// Events we registered
|
|
FarmingBlacklistAppIDs.OnModified -= OnObjectModified;
|
|
FarmingPriorityQueueAppIDs.OnModified -= OnObjectModified;
|
|
MatchActivelyBlacklistAppIDs.OnModified -= OnObjectModified;
|
|
TradingBlacklistSteamIDs.OnModified -= OnObjectModified;
|
|
|
|
// Those are objects that might be null and the check should be in-place
|
|
BackingMobileAuthenticator?.Dispose();
|
|
}
|
|
|
|
// Base dispose
|
|
base.Dispose(disposing);
|
|
}
|
|
|
|
internal void AddGamesToRedeemInBackground(IOrderedDictionary games) {
|
|
if ((games == null) || (games.Count == 0)) {
|
|
throw new ArgumentNullException(nameof(games));
|
|
}
|
|
|
|
bool save = false;
|
|
|
|
lock (GamesToRedeemInBackground) {
|
|
foreach (DictionaryEntry game in games.OfType<DictionaryEntry>().Where(game => !GamesToRedeemInBackground.Contains(game.Key))) {
|
|
GamesToRedeemInBackground.Add(game.Key, game.Value);
|
|
save = true;
|
|
}
|
|
}
|
|
|
|
if (save) {
|
|
Utilities.InBackground(Save);
|
|
}
|
|
}
|
|
|
|
internal static async Task<BotDatabase?> CreateOrLoad(string filePath) {
|
|
if (string.IsNullOrEmpty(filePath)) {
|
|
throw new ArgumentNullException(nameof(filePath));
|
|
}
|
|
|
|
if (!File.Exists(filePath)) {
|
|
return new BotDatabase(filePath);
|
|
}
|
|
|
|
BotDatabase? botDatabase;
|
|
|
|
try {
|
|
string json = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
|
|
|
|
if (string.IsNullOrEmpty(json)) {
|
|
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
|
|
|
|
return null;
|
|
}
|
|
|
|
botDatabase = JsonConvert.DeserializeObject<BotDatabase>(json);
|
|
} catch (Exception e) {
|
|
ASF.ArchiLogger.LogGenericException(e);
|
|
|
|
return null;
|
|
}
|
|
|
|
if (botDatabase == null) {
|
|
ASF.ArchiLogger.LogNullError(nameof(botDatabase));
|
|
|
|
return null;
|
|
}
|
|
|
|
botDatabase.FilePath = filePath;
|
|
|
|
return botDatabase;
|
|
}
|
|
|
|
internal (string? Key, string? Name) GetGameToRedeemInBackground() {
|
|
lock (GamesToRedeemInBackground) {
|
|
foreach (DictionaryEntry game in GamesToRedeemInBackground) {
|
|
return (game.Key as string, game.Value as string);
|
|
}
|
|
}
|
|
|
|
return (null, null);
|
|
}
|
|
|
|
internal void RemoveGameToRedeemInBackground(string key) {
|
|
if (string.IsNullOrEmpty(key)) {
|
|
throw new ArgumentNullException(nameof(key));
|
|
}
|
|
|
|
lock (GamesToRedeemInBackground) {
|
|
if (!GamesToRedeemInBackground.Contains(key)) {
|
|
return;
|
|
}
|
|
|
|
GamesToRedeemInBackground.Remove(key);
|
|
}
|
|
|
|
Utilities.InBackground(Save);
|
|
}
|
|
|
|
private async void OnObjectModified(object? sender, EventArgs e) {
|
|
if (string.IsNullOrEmpty(FilePath)) {
|
|
return;
|
|
}
|
|
|
|
await Save().ConfigureAwait(false);
|
|
}
|
|
}
|