Files
ArchiSteamFarm/ArchiSteamFarm/ArchiHandler.cs
Łukasz Domeradzki 5b4867c387 Update ASF to .NET Core 3.0 (#1427)
* Initial bump to .net core 3.0

* Update cc.sh

* Update appveyor.yml

* Update ArchiSteamFarm.csproj

* Update appveyor.yml

* Update .travis.yml

* Build corrections

* Cleanup

* Update .travis.yml

* Don't publish trimmed for now

* Update ArchiSteamFarm.csproj
2019-09-26 20:28:25 +02:00

904 lines
26 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2019 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using ArchiSteamFarm.CMsgs;
using ArchiSteamFarm.Localization;
using ArchiSteamFarm.NLog;
using JetBrains.Annotations;
using SteamKit2;
using SteamKit2.Internal;
using SteamKit2.Unified.Internal;
namespace ArchiSteamFarm {
public sealed class ArchiHandler : ClientMsgHandler {
internal const byte MaxGamesPlayedConcurrently = 32; // This is limit introduced by Steam Network
private readonly ArchiLogger ArchiLogger;
private readonly SteamUnifiedMessages.UnifiedService<IChatRoom> UnifiedChatRoomService;
private readonly SteamUnifiedMessages.UnifiedService<IClanChatRooms> UnifiedClanChatRoomsService;
private readonly SteamUnifiedMessages.UnifiedService<IEcon> UnifiedEconService;
private readonly SteamUnifiedMessages.UnifiedService<IFriendMessages> UnifiedFriendMessagesService;
private readonly SteamUnifiedMessages.UnifiedService<IPlayer> UnifiedPlayerService;
internal DateTime LastPacketReceived { get; private set; }
internal ArchiHandler([NotNull] ArchiLogger archiLogger, [NotNull] SteamUnifiedMessages steamUnifiedMessages) {
if ((archiLogger == null) || (steamUnifiedMessages == null)) {
throw new ArgumentNullException(nameof(archiLogger) + " || " + nameof(steamUnifiedMessages));
}
ArchiLogger = archiLogger;
UnifiedChatRoomService = steamUnifiedMessages.CreateService<IChatRoom>();
UnifiedClanChatRoomsService = steamUnifiedMessages.CreateService<IClanChatRooms>();
UnifiedEconService = steamUnifiedMessages.CreateService<IEcon>();
UnifiedFriendMessagesService = steamUnifiedMessages.CreateService<IFriendMessages>();
UnifiedPlayerService = steamUnifiedMessages.CreateService<IPlayer>();
}
public override void HandleMsg(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
LastPacketReceived = DateTime.UtcNow;
switch (packetMsg.MsgType) {
case EMsg.ClientItemAnnouncements:
HandleItemAnnouncements(packetMsg);
break;
case EMsg.ClientPlayingSessionState:
HandlePlayingSessionState(packetMsg);
break;
case EMsg.ClientPurchaseResponse:
HandlePurchaseResponse(packetMsg);
break;
case EMsg.ClientRedeemGuestPassResponse:
HandleRedeemGuestPassResponse(packetMsg);
break;
case EMsg.ClientSharedLibraryLockStatus:
HandleSharedLibraryLockStatus(packetMsg);
break;
case EMsg.ClientUserNotifications:
HandleUserNotifications(packetMsg);
break;
case EMsg.ClientVanityURLChangedNotification:
HandleVanityURLChangedNotification(packetMsg);
break;
}
}
internal void AckChatMessage(ulong chatGroupID, ulong chatID, uint timestamp) {
if ((chatGroupID == 0) || (chatID == 0) || (timestamp == 0)) {
ArchiLogger.LogNullError(nameof(chatGroupID) + " || " + nameof(chatID) + " || " + nameof(timestamp));
return;
}
if (!Client.IsConnected) {
return;
}
CChatRoom_AckChatMessage_Notification request = new CChatRoom_AckChatMessage_Notification {
chat_group_id = chatGroupID,
chat_id = chatID,
timestamp = timestamp
};
UnifiedChatRoomService.SendMessage(x => x.AckChatMessage(request), true);
}
internal void AckMessage(ulong steamID, uint timestamp) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount || (timestamp == 0)) {
ArchiLogger.LogNullError(nameof(steamID) + " || " + nameof(timestamp));
return;
}
if (!Client.IsConnected) {
return;
}
CFriendMessages_AckMessage_Notification request = new CFriendMessages_AckMessage_Notification {
steamid_partner = steamID,
timestamp = timestamp
};
UnifiedFriendMessagesService.SendMessage(x => x.AckMessage(request), true);
}
internal void AcknowledgeClanInvite(ulong steamID, bool acceptInvite) {
if ((steamID == 0) || !new SteamID(steamID).IsClanAccount) {
ArchiLogger.LogNullError(nameof(steamID));
return;
}
if (!Client.IsConnected) {
return;
}
ClientMsg<CMsgClientAcknowledgeClanInvite> request = new ClientMsg<CMsgClientAcknowledgeClanInvite> {
Body = {
ClanID = steamID,
AcceptInvite = acceptInvite
}
};
Client.Send(request);
}
internal async Task<bool> AddFriend(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
ArchiLogger.LogNullError(nameof(steamID));
return false;
}
if (!Client.IsConnected) {
return false;
}
CPlayer_AddFriend_Request request = new CPlayer_AddFriend_Request { steamid = steamID };
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.AddFriend(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return false;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return false;
}
return response.Result == EResult.OK;
}
internal async Task<ulong> GetClanChatGroupID(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsClanAccount) {
ArchiLogger.LogNullError(nameof(steamID));
return 0;
}
if (!Client.IsConnected) {
return 0;
}
CClanChatRooms_GetClanChatRoomInfo_Request request = new CClanChatRooms_GetClanChatRoomInfo_Request {
autocreate = true,
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedClanChatRoomsService.SendMessage(x => x.GetClanChatRoomInfo(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return 0;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return 0;
}
if (response.Result != EResult.OK) {
return 0;
}
CClanChatRooms_GetClanChatRoomInfo_Response body = response.GetDeserializedResponse<CClanChatRooms_GetClanChatRoomInfo_Response>();
return body.chat_group_summary.chat_group_id;
}
internal async Task<uint?> GetLevel() {
if (!Client.IsConnected) {
return null;
}
CPlayer_GetGameBadgeLevels_Request request = new CPlayer_GetGameBadgeLevels_Request();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.GetGameBadgeLevels(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CPlayer_GetGameBadgeLevels_Response body = response.GetDeserializedResponse<CPlayer_GetGameBadgeLevels_Response>();
return body.player_level;
}
internal async Task<HashSet<ulong>> GetMyChatGroupIDs() {
if (!Client.IsConnected) {
return null;
}
CChatRoom_GetMyChatRoomGroups_Request request = new CChatRoom_GetMyChatRoomGroups_Request();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedChatRoomService.SendMessage(x => x.GetMyChatRoomGroups(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CChatRoom_GetMyChatRoomGroups_Response body = response.GetDeserializedResponse<CChatRoom_GetMyChatRoomGroups_Response>();
return body.chat_room_groups.Select(chatRoom => chatRoom.group_summary.chat_group_id).ToHashSet();
}
internal async Task<string> GetTradeToken() {
if (!Client.IsConnected) {
return null;
}
CEcon_GetTradeOfferAccessToken_Request request = new CEcon_GetTradeOfferAccessToken_Request();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedEconService.SendMessage(x => x.GetTradeOfferAccessToken(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CEcon_GetTradeOfferAccessToken_Response body = response.GetDeserializedResponse<CEcon_GetTradeOfferAccessToken_Response>();
return body.trade_offer_access_token;
}
internal async Task<bool> JoinChatRoomGroup(ulong chatGroupID) {
if (chatGroupID == 0) {
ArchiLogger.LogNullError(nameof(chatGroupID));
return false;
}
if (!Client.IsConnected) {
return false;
}
CChatRoom_JoinChatRoomGroup_Request request = new CChatRoom_JoinChatRoomGroup_Request { chat_group_id = chatGroupID };
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedChatRoomService.SendMessage(x => x.JoinChatRoomGroup(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return false;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return false;
}
return response.Result == EResult.OK;
}
internal async Task PlayGames(IEnumerable<uint> gameIDs, string gameName = null) {
if (gameIDs == null) {
ArchiLogger.LogNullError(nameof(gameIDs));
return;
}
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientGamesPlayed> request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayedWithDataBlob) {
Body = {
client_os_type = (uint) Bot.OSType
}
};
byte maxGamesCount = MaxGamesPlayedConcurrently;
if (!string.IsNullOrEmpty(gameName)) {
// If we have custom name to display, we must workaround the Steam network broken behaviour and send request on clean non-playing session
// This ensures that custom name will in fact display properly
Client.Send(request);
await Task.Delay(Bot.CallbackSleep).ConfigureAwait(false);
request.Body.games_played.Add(
new CMsgClientGamesPlayed.GamePlayed {
game_extra_info = gameName,
game_id = new GameID {
AppType = GameID.GameType.Shortcut,
ModID = uint.MaxValue
}
}
);
// Max games count is affected by valid AppIDs only, therefore gameName alone doesn't need exclusive slot
maxGamesCount++;
}
foreach (uint gameID in gameIDs.Where(gameID => gameID != 0)) {
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed { game_id = new GameID(gameID) });
if (request.Body.games_played.Count >= maxGamesCount) {
break;
}
}
Client.Send(request);
}
internal async Task<RedeemGuestPassResponseCallback> RedeemGuestPass(ulong guestPassID) {
if (guestPassID == 0) {
ArchiLogger.LogNullError(nameof(guestPassID));
return null;
}
if (!Client.IsConnected) {
return null;
}
ClientMsgProtobuf<CMsgClientRedeemGuestPass> request = new ClientMsgProtobuf<CMsgClientRedeemGuestPass>(EMsg.ClientRedeemGuestPass) {
SourceJobID = Client.GetNextJobID(),
Body = { guest_pass_id = guestPassID }
};
Client.Send(request);
try {
return await new AsyncJob<RedeemGuestPassResponseCallback>(Client, request.SourceJobID);
} catch (Exception e) {
ArchiLogger.LogGenericException(e);
return null;
}
}
internal async Task<PurchaseResponseCallback> RedeemKey(string key) {
if (string.IsNullOrEmpty(key)) {
ArchiLogger.LogNullError(nameof(key));
return null;
}
if (!Client.IsConnected) {
return null;
}
ClientMsgProtobuf<CMsgClientRegisterKey> request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey) {
SourceJobID = Client.GetNextJobID(),
Body = { key = key }
};
Client.Send(request);
try {
return await new AsyncJob<PurchaseResponseCallback>(Client, request.SourceJobID);
} catch (Exception e) {
ArchiLogger.LogGenericException(e);
return null;
}
}
internal async Task<bool> RemoveFriend(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
ArchiLogger.LogNullError(nameof(steamID));
return false;
}
if (!Client.IsConnected) {
return false;
}
CPlayer_RemoveFriend_Request request = new CPlayer_RemoveFriend_Request { steamid = steamID };
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.RemoveFriend(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return false;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return false;
}
return response.Result == EResult.OK;
}
internal void RequestItemAnnouncements() {
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientRequestItemAnnouncements> request = new ClientMsgProtobuf<CMsgClientRequestItemAnnouncements>(EMsg.ClientRequestItemAnnouncements);
Client.Send(request);
}
internal async Task<EResult> SendMessage(ulong steamID, string message) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount || string.IsNullOrEmpty(message)) {
ArchiLogger.LogNullError(nameof(steamID) + " || " + nameof(message));
return EResult.Fail;
}
if (!Client.IsConnected) {
return EResult.NoConnection;
}
CFriendMessages_SendMessage_Request request = new CFriendMessages_SendMessage_Request {
chat_entry_type = (int) EChatEntryType.ChatMsg,
contains_bbcode = true,
message = message,
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedFriendMessagesService.SendMessage(x => x.SendMessage(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return EResult.Timeout;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return EResult.Fail;
}
return response.Result;
}
internal async Task<EResult> SendMessage(ulong chatGroupID, ulong chatID, string message) {
if ((chatGroupID == 0) || (chatID == 0) || string.IsNullOrEmpty(message)) {
ArchiLogger.LogNullError(nameof(chatGroupID) + " || " + nameof(chatID) + " || " + nameof(message));
return EResult.Fail;
}
if (!Client.IsConnected) {
return EResult.NoConnection;
}
CChatRoom_SendChatMessage_Request request = new CChatRoom_SendChatMessage_Request {
chat_group_id = chatGroupID,
chat_id = chatID,
message = message
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedChatRoomService.SendMessage(x => x.SendChatMessage(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return EResult.Timeout;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return EResult.Fail;
}
return response.Result;
}
internal async Task<EResult> SendTypingStatus(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
ArchiLogger.LogNullError(nameof(steamID));
return EResult.Fail;
}
if (!Client.IsConnected) {
return EResult.NoConnection;
}
CFriendMessages_SendMessage_Request request = new CFriendMessages_SendMessage_Request {
chat_entry_type = (int) EChatEntryType.Typing,
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedFriendMessagesService.SendMessage(x => x.SendMessage(request));
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return EResult.Timeout;
}
if (response == null) {
ArchiLogger.LogNullError(nameof(response));
return EResult.Fail;
}
return response.Result;
}
internal void SetCurrentMode(uint chatMode) {
if (chatMode == 0) {
ArchiLogger.LogNullError(nameof(chatMode));
return;
}
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientUIMode> request = new ClientMsgProtobuf<CMsgClientUIMode>(EMsg.ClientCurrentUIMode) { Body = { chat_mode = chatMode } };
Client.Send(request);
}
private void HandleItemAnnouncements(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientItemAnnouncements> response = new ClientMsgProtobuf<CMsgClientItemAnnouncements>(packetMsg);
Client.PostCallback(new UserNotificationsCallback(packetMsg.TargetJobID, response.Body));
}
private void HandlePlayingSessionState(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientPlayingSessionState> response = new ClientMsgProtobuf<CMsgClientPlayingSessionState>(packetMsg);
Client.PostCallback(new PlayingSessionStateCallback(packetMsg.TargetJobID, response.Body));
}
private void HandlePurchaseResponse(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientPurchaseResponse> response = new ClientMsgProtobuf<CMsgClientPurchaseResponse>(packetMsg);
Client.PostCallback(new PurchaseResponseCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleRedeemGuestPassResponse(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientRedeemGuestPassResponse> response = new ClientMsgProtobuf<CMsgClientRedeemGuestPassResponse>(packetMsg);
Client.PostCallback(new RedeemGuestPassResponseCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleSharedLibraryLockStatus(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientSharedLibraryLockStatus> response = new ClientMsgProtobuf<CMsgClientSharedLibraryLockStatus>(packetMsg);
Client.PostCallback(new SharedLibraryLockStatusCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleUserNotifications(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientUserNotifications> response = new ClientMsgProtobuf<CMsgClientUserNotifications>(packetMsg);
Client.PostCallback(new UserNotificationsCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleVanityURLChangedNotification(IPacketMsg packetMsg) {
if (packetMsg == null) {
ArchiLogger.LogNullError(nameof(packetMsg));
return;
}
ClientMsgProtobuf<CMsgClientVanityURLChangedNotification> response = new ClientMsgProtobuf<CMsgClientVanityURLChangedNotification>(packetMsg);
Client.PostCallback(new VanityURLChangedCallback(packetMsg.TargetJobID, response.Body));
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("ReSharper", "MemberCanBeInternal")]
public sealed class PurchaseResponseCallback : CallbackMsg {
public readonly Dictionary<uint, string> Items;
public EPurchaseResultDetail PurchaseResultDetail { get; internal set; }
public EResult Result { get; internal set; }
internal PurchaseResponseCallback([NotNull] JobID jobID, [NotNull] CMsgClientPurchaseResponse msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
PurchaseResultDetail = (EPurchaseResultDetail) msg.purchase_result_details;
Result = (EResult) msg.eresult;
if (msg.purchase_receipt_info == null) {
ASF.ArchiLogger.LogNullError(nameof(msg.purchase_receipt_info));
return;
}
KeyValue receiptInfo = new KeyValue();
using (MemoryStream ms = new MemoryStream(msg.purchase_receipt_info)) {
if (!receiptInfo.TryReadAsBinary(ms)) {
ASF.ArchiLogger.LogNullError(nameof(ms));
return;
}
}
List<KeyValue> lineItems = receiptInfo["lineitems"].Children;
if (lineItems.Count == 0) {
return;
}
Items = new Dictionary<uint, string>(lineItems.Count);
foreach (KeyValue lineItem in lineItems) {
uint packageID = lineItem["PackageID"].AsUnsignedInteger();
if (packageID == 0) {
// Coupons have PackageID of -1 (don't ask me why)
// We'll use ItemAppID in this case
packageID = lineItem["ItemAppID"].AsUnsignedInteger();
if (packageID == 0) {
ASF.ArchiLogger.LogNullError(nameof(packageID));
return;
}
}
string gameName = lineItem["ItemDescription"].Value;
if (string.IsNullOrEmpty(gameName)) {
ASF.ArchiLogger.LogNullError(nameof(gameName));
return;
}
// Apparently steam expects client to decode sent HTML
gameName = WebUtility.HtmlDecode(gameName);
Items[packageID] = gameName;
}
}
}
internal sealed class PlayingSessionStateCallback : CallbackMsg {
internal readonly bool PlayingBlocked;
internal PlayingSessionStateCallback([NotNull] JobID jobID, [NotNull] CMsgClientPlayingSessionState msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
PlayingBlocked = msg.playing_blocked;
}
}
internal sealed class RedeemGuestPassResponseCallback : CallbackMsg {
internal readonly EResult Result;
internal RedeemGuestPassResponseCallback([NotNull] JobID jobID, [NotNull] CMsgClientRedeemGuestPassResponse msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
Result = (EResult) msg.eresult;
}
}
internal sealed class SharedLibraryLockStatusCallback : CallbackMsg {
internal readonly ulong LibraryLockedBySteamID;
internal SharedLibraryLockStatusCallback([NotNull] JobID jobID, [NotNull] CMsgClientSharedLibraryLockStatus msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
if (msg.own_library_locked_by == 0) {
return;
}
LibraryLockedBySteamID = new SteamID(msg.own_library_locked_by, EUniverse.Public, EAccountType.Individual);
}
}
internal sealed class UserNotificationsCallback : CallbackMsg {
internal readonly Dictionary<EUserNotification, uint> Notifications;
internal UserNotificationsCallback([NotNull] JobID jobID, [NotNull] CMsgClientUserNotifications msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
// We might get null body here, and that means there are no notifications related to trading
Notifications = new Dictionary<EUserNotification, uint> { { EUserNotification.Trading, 0 } };
if (msg.notifications == null) {
return;
}
foreach (CMsgClientUserNotifications.Notification notification in msg.notifications) {
EUserNotification type = (EUserNotification) notification.user_notification_type;
switch (type) {
case EUserNotification.AccountAlerts:
case EUserNotification.Chat:
case EUserNotification.Comments:
case EUserNotification.GameTurns:
case EUserNotification.Gifts:
case EUserNotification.HelpRequestReplies:
case EUserNotification.Invites:
case EUserNotification.Items:
case EUserNotification.ModeratorMessages:
case EUserNotification.Trading:
break;
default:
ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningUnknownValuePleaseReport, nameof(type), type));
continue;
}
Notifications[type] = notification.count;
}
}
internal UserNotificationsCallback([NotNull] JobID jobID, [NotNull] CMsgClientItemAnnouncements msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
Notifications = new Dictionary<EUserNotification, uint>(1) { { EUserNotification.Items, msg.count_new_items } };
}
[PublicAPI]
internal enum EUserNotification : byte {
Unknown,
Trading,
GameTurns,
ModeratorMessages,
Comments,
Items,
Invites,
Unknown7, // No clue what 7 stands for, and I doubt we can find out
Gifts,
Chat,
HelpRequestReplies,
AccountAlerts
}
}
internal sealed class VanityURLChangedCallback : CallbackMsg {
internal readonly string VanityURL;
internal VanityURLChangedCallback([NotNull] JobID jobID, [NotNull] CMsgClientVanityURLChangedNotification msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
VanityURL = msg.vanity_url;
}
}
}
}