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In very rare scenario of starting from time X, calculating SteamTimeDifference of Y, then changing time from X to Z, old Y difference might no longer be accurate, which could lead to temporary failure of generating tokens/confirmations for given time. Steam accepts tokens for quite a while (15 minutes from their time IIRC), so this would only hit us if we started from really huge time gap X, and not just normal typical small max 1-2 minutes updates.